summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
blob: e730377e00c9fce1843d182b0582991112befd18 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.

#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_

#include "libANGLE/renderer/d3d/IndexBuffer.h"

namespace rx
{
class Renderer11;

class IndexBuffer11 : public IndexBuffer
{
  public:
    explicit IndexBuffer11(Renderer11 *const renderer);
    virtual ~IndexBuffer11();

    virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);

    virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
    virtual gl::Error unmapBuffer();

    virtual GLenum getIndexType() const;
    virtual unsigned int getBufferSize() const;
    virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);

    virtual gl::Error discard();

    DXGI_FORMAT getIndexFormat() const;
    ID3D11Buffer *getBuffer() const;

  private:
    Renderer11 *const mRenderer;

    ID3D11Buffer *mBuffer;
    unsigned int mBufferSize;
    GLenum mIndexType;
    bool mDynamicUsage;
};

}

#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_