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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
// implementation-specific swapchain.
#include "libANGLE/renderer/d3d/SwapChainD3D.h"
namespace rx
{
SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat)
: mOffscreenRenderTargetFormat(backBufferFormat),
mDepthBufferFormat(depthBufferFormat),
mShareHandle(shareHandle),
mD3DTexture(d3dTexture)
{
if (mD3DTexture)
{
mD3DTexture->AddRef();
}
}
SwapChainD3D::~SwapChainD3D()
{
SafeRelease(mD3DTexture);
}
} // namespace rx
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