1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceD3D.h: D3D implementation of an EGL surface
#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace egl
{
class Surface;
}
namespace rx
{
class SwapChainD3D;
class RendererD3D;
class SurfaceD3D : public SurfaceImpl
{
public:
~SurfaceD3D() override;
void releaseSwapChain();
egl::Error initialize() override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
egl::Error swap() override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
// D3D implementations
SwapChainD3D *getSwapChain() const;
egl::Error resetSwapChain();
// Returns true if swapchain changed due to resize or interval update
bool checkForOutOfDateSwapChain();
gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
FramebufferAttachmentRenderTarget **rtOut) override;
protected:
SurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
const egl::Config *config,
EGLNativeWindowType window,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
RendererD3D *mRenderer;
egl::Display *mDisplay;
bool mFixedSize;
GLint mOrientation;
GLenum mRenderTargetFormat;
GLenum mDepthStencilFormat;
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
};
class WindowSurfaceD3D : public SurfaceD3D
{
public:
WindowSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
const egl::Config *config,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~WindowSurfaceD3D() override;
};
class PbufferSurfaceD3D : public SurfaceD3D
{
public:
PbufferSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
const egl::Config *config,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
~PbufferSurfaceD3D() override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_
|