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//
// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable.h: Defines a class to contain D3D shader executable
// implementation details.
#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
#include "common/debug.h"
#include <vector>
#include <cstdint>
namespace rx
{
class ShaderExecutableD3D : angle::NonCopyable
{
public:
ShaderExecutableD3D(const void *function, size_t length);
virtual ~ShaderExecutableD3D();
const uint8_t *getFunction() const;
size_t getLength() const;
const std::string &getDebugInfo() const;
void appendDebugInfo(const std::string &info);
private:
std::vector<uint8_t> mFunctionBuffer;
std::string mDebugInfo;
};
class UniformStorageD3D : angle::NonCopyable
{
public:
UniformStorageD3D(size_t initialSize);
virtual ~UniformStorageD3D();
size_t size() const;
private:
size_t mSize;
};
}
#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
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