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//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#include "libANGLE/renderer/d3d/ImageD3D.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
ImageD3D::ImageD3D()
: mWidth(0),
mHeight(0),
mDepth(0),
mInternalFormat(GL_NONE),
mRenderable(false),
mTarget(GL_NONE),
mDirty(false)
{
}
GLenum
ImageD3D::getSizedInputFormat(GLenum inputType) const
{
const auto &internalFormat = gl::GetInternalFormatInfo(mInternalFormat);
const auto &unsizedInternalFormat = internalFormat.format;
const auto &sizedInputFormat = gl::GetSizedInternalFormat(unsizedInternalFormat, inputType);
return sizedInputFormat;
}
} // namespace rx
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