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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/ImageImpl.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
class TextureD3D;
class RenderbufferD3D;
class RendererD3D;
class RenderTargetD3D;
class EGLImageD3D final : public ImageImpl
{
public:
EGLImageD3D(RendererD3D *renderer,
EGLenum target,
egl::ImageSibling *buffer,
const egl::AttributeMap &attribs);
~EGLImageD3D() override;
egl::Error initialize() override;
gl::Error orphan(egl::ImageSibling *sibling) override;
gl::Error getRenderTarget(RenderTargetD3D **outRT) const;
private:
gl::Error copyToLocalRendertarget();
RendererD3D *mRenderer;
egl::ImageSibling *mBuffer;
gl::FramebufferAttachment::Target mAttachmentTarget;
FramebufferAttachmentObjectImpl *mAttachmentBuffer;
RenderTargetD3D *mRenderTarget;
};
}
#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
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