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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureImpl_mock.h: Defines a mock of the TextureImpl class.
#ifndef LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
#define LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/TextureImpl.h"
namespace rx
{
class MockTextureImpl : public TextureImpl
{
public:
MockTextureImpl() : TextureImpl(mMockState), mMockState(GL_TEXTURE_2D) {}
virtual ~MockTextureImpl() { destructor(); }
MOCK_METHOD8(setImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *));
MOCK_METHOD7(setSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *));
MOCK_METHOD7(setCompressedImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, const gl::PixelUnpackState &, size_t, const uint8_t *));
MOCK_METHOD7(setCompressedSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, const gl::PixelUnpackState &, size_t, const uint8_t *));
MOCK_METHOD5(copyImage, gl::Error(GLenum, size_t, const gl::Rectangle &, GLenum, const gl::Framebuffer *));
MOCK_METHOD5(copySubImage, gl::Error(GLenum, size_t, const gl::Offset &, const gl::Rectangle &, const gl::Framebuffer *));
MOCK_METHOD6(copyTexture, gl::Error(GLenum, GLenum, bool, bool, bool, const gl::Texture *));
MOCK_METHOD6(copySubTexture,
gl::Error(const gl::Offset &,
const gl::Rectangle &,
bool,
bool,
bool,
const gl::Texture *));
MOCK_METHOD1(copyCompressedTexture, gl::Error(const gl::Texture *source));
MOCK_METHOD4(setStorage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &));
MOCK_METHOD3(setImageExternal,
gl::Error(GLenum, egl::Stream *, const egl::Stream::GLTextureDescription &));
MOCK_METHOD2(setEGLImageTarget, gl::Error(GLenum, egl::Image *));
MOCK_METHOD0(generateMipmap, gl::Error());
MOCK_METHOD1(bindTexImage, void(egl::Surface *));
MOCK_METHOD0(releaseTexImage, void(void));
MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, FramebufferAttachmentRenderTarget **));
MOCK_METHOD1(setBaseLevel, void(GLuint));
MOCK_METHOD1(syncState, void(const gl::Texture::DirtyBits &));
MOCK_METHOD0(destructor, void());
protected:
gl::TextureState mMockState;
};
}
#endif // LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
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