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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Version.inl: Encapsulation of a GL version.
namespace gl
{
inline Version::Version()
: Version(0, 0)
{
}
inline Version::Version(GLuint major_, GLuint minor_)
{
major = major_;
minor = minor_;
}
inline bool operator==(const Version &a, const Version &b)
{
return a.major == b.major && a.minor == b.minor;
}
inline bool operator!=(const Version &a, const Version &b)
{
return !(a == b);
}
inline bool operator>=(const Version &a, const Version &b)
{
return a.major > b.major || (a.major == b.major && a.minor >= b.minor);
}
inline bool operator<(const Version &a, const Version &b)
{
return !(a >= b);
}
}
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