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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
#define COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
#include "compiler/translator/Compiler.h"
namespace sh
{
class TranslatorGLSL : public TCompiler
{
public:
TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
protected:
void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
ShCompileOptions compileOptions) override;
void translate(TIntermNode *root, ShCompileOptions compileOptions) override;
bool shouldFlattenPragmaStdglInvariantAll() override;
bool shouldCollectVariables(ShCompileOptions compileOptions) override;
private:
void writeVersion(TIntermNode *root);
void writeExtensionBehavior(TIntermNode *root);
void conditionallyOutputInvariantDeclaration(const char *builtinVaryingName);
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
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