summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/compiler/translator/OutputGLSLBase.h
blob: ede4c492517c2e3c43c2c40426cfb97ef3a743ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#ifndef COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
#define COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_

#include <set>

#include "compiler/translator/IntermNode.h"
#include "compiler/translator/LoopInfo.h"
#include "compiler/translator/ParseContext.h"

namespace sh
{

class TOutputGLSLBase : public TIntermTraverser
{
  public:
    TOutputGLSLBase(TInfoSinkBase &objSink,
                    ShArrayIndexClampingStrategy clampingStrategy,
                    ShHashFunction64 hashFunction,
                    NameMap &nameMap,
                    TSymbolTable &symbolTable,
                    sh::GLenum shaderType,
                    int shaderVersion,
                    ShShaderOutput output,
                    ShCompileOptions compileOptions);

    ShShaderOutput getShaderOutput() const
    {
        return mOutput;
    }

  protected:
    TInfoSinkBase &objSink() { return mObjSink; }
    void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
    void writeLayoutQualifier(const TType &type);
    void writeInvariantQualifier(const TType &type);
    void writeVariableType(const TType &type);
    virtual bool writeVariablePrecision(TPrecision precision) = 0;
    void writeFunctionParameters(const TIntermSequence &args);
    const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
    void writeConstructorTriplet(Visit visit, const TType &type);
    TString getTypeName(const TType &type);

    void visitSymbol(TIntermSymbol *node) override;
    void visitConstantUnion(TIntermConstantUnion *node) override;
    bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
    bool visitBinary(Visit visit, TIntermBinary *node) override;
    bool visitUnary(Visit visit, TIntermUnary *node) override;
    bool visitTernary(Visit visit, TIntermTernary *node) override;
    bool visitIfElse(Visit visit, TIntermIfElse *node) override;
    bool visitSwitch(Visit visit, TIntermSwitch *node) override;
    bool visitCase(Visit visit, TIntermCase *node) override;
    bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
    bool visitAggregate(Visit visit, TIntermAggregate *node) override;
    bool visitBlock(Visit visit, TIntermBlock *node) override;
    bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
    bool visitLoop(Visit visit, TIntermLoop *node) override;
    bool visitBranch(Visit visit, TIntermBranch *node) override;

    void visitCodeBlock(TIntermBlock *node);

    // Return the original name if hash function pointer is NULL;
    // otherwise return the hashed name.
    TString hashName(const TName &name);
    // Same as hashName(), but without hashing built-in variables.
    TString hashVariableName(const TName &name);
    // Same as hashName(), but without hashing built-in functions and with unmangling.
    TString hashFunctionNameIfNeeded(const TName &mangledName);
    // Used to translate function names for differences between ESSL and GLSL
    virtual TString translateTextureFunction(TString &name) { return name; }

  private:
    bool structDeclared(const TStructure *structure) const;
    void declareStruct(const TStructure *structure);

    void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
    void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);

    void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction);

    const char *mapQualifierToString(TQualifier qialifier);

    TInfoSinkBase &mObjSink;
    bool mDeclaringVariables;

    // This set contains all the ids of the structs from every scope.
    std::set<int> mDeclaredStructs;

    // Stack of loops that need to be unrolled.
    TLoopStack mLoopUnrollStack;

    ShArrayIndexClampingStrategy mClampingStrategy;

    // name hashing.
    ShHashFunction64 mHashFunction;

    NameMap &mNameMap;

    TSymbolTable &mSymbolTable;

    sh::GLenum mShaderType;

    const int mShaderVersion;

    ShShaderOutput mOutput;

    ShCompileOptions mCompileOptions;
};

}  // namespace sh

#endif  // COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_