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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*/
[Pref="dom.gamepad.extensions.enabled"]
interface GamepadPose
{
readonly attribute boolean hasOrientation;
readonly attribute boolean hasPosition;
/**
* position, linearVelocity, and linearAcceleration are 3-component vectors.
* position is relative to a sitting space. Transforming this point with
* VRStageParameters.sittingToStandingTransform converts this to standing space.
*/
[Constant, Throws] readonly attribute Float32Array? position;
[Constant, Throws] readonly attribute Float32Array? linearVelocity;
[Constant, Throws] readonly attribute Float32Array? linearAcceleration;
/* orientation is a 4-entry array representing the components of a quaternion. */
[Constant, Throws] readonly attribute Float32Array? orientation;
/* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
[Constant, Throws] readonly attribute Float32Array? angularVelocity;
[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
};
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