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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=2 et :
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef dom_plugins_PluginScriptableObjectChild_h
#define dom_plugins_PluginScriptableObjectChild_h 1
#include "mozilla/plugins/PPluginScriptableObjectChild.h"
#include "mozilla/plugins/PluginMessageUtils.h"
#include "mozilla/plugins/PluginTypes.h"
#include "npruntime.h"
#include "nsDataHashtable.h"
namespace mozilla {
namespace plugins {
class PluginInstanceChild;
class PluginScriptableObjectChild;
struct ChildNPObject : NPObject
{
ChildNPObject()
: NPObject(), parent(nullptr), invalidated(false)
{
MOZ_COUNT_CTOR(ChildNPObject);
}
~ChildNPObject()
{
MOZ_COUNT_DTOR(ChildNPObject);
}
// |parent| is always valid as long as the actor is alive. Once the actor is
// destroyed this will be set to null.
PluginScriptableObjectChild* parent;
bool invalidated;
};
class PluginScriptableObjectChild : public PPluginScriptableObjectChild
{
friend class PluginInstanceChild;
public:
explicit PluginScriptableObjectChild(ScriptableObjectType aType);
virtual ~PluginScriptableObjectChild();
bool
InitializeProxy();
void
InitializeLocal(NPObject* aObject);
virtual bool
AnswerInvalidate() override;
virtual bool
AnswerHasMethod(const PluginIdentifier& aId,
bool* aHasMethod) override;
virtual bool
AnswerInvoke(const PluginIdentifier& aId,
InfallibleTArray<Variant>&& aArgs,
Variant* aResult,
bool* aSuccess) override;
virtual bool
AnswerInvokeDefault(InfallibleTArray<Variant>&& aArgs,
Variant* aResult,
bool* aSuccess) override;
virtual bool
AnswerHasProperty(const PluginIdentifier& aId,
bool* aHasProperty) override;
virtual bool
AnswerGetChildProperty(const PluginIdentifier& aId,
bool* aHasProperty,
bool* aHasMethod,
Variant* aResult,
bool* aSuccess) override;
virtual bool
AnswerSetProperty(const PluginIdentifier& aId,
const Variant& aValue,
bool* aSuccess) override;
virtual bool
AnswerRemoveProperty(const PluginIdentifier& aId,
bool* aSuccess) override;
virtual bool
AnswerEnumerate(InfallibleTArray<PluginIdentifier>* aProperties,
bool* aSuccess) override;
virtual bool
AnswerConstruct(InfallibleTArray<Variant>&& aArgs,
Variant* aResult,
bool* aSuccess) override;
virtual bool
RecvProtect() override;
virtual bool
RecvUnprotect() override;
NPObject*
GetObject(bool aCanResurrect);
static const NPClass*
GetClass()
{
return &sNPClass;
}
PluginInstanceChild*
GetInstance() const
{
return mInstance;
}
// Protect only affects LocalObject actors. It is called by the
// ProtectedVariant/Actor helper classes before the actor is used as an
// argument to an IPC call and when the parent process resurrects a
// proxy object to the NPObject associated with this actor.
void Protect();
// Unprotect only affects LocalObject actors. It is called by the
// ProtectedVariant/Actor helper classes after the actor is used as an
// argument to an IPC call and when the parent process is no longer using
// this actor.
void Unprotect();
// DropNPObject is only used for Proxy actors and is called when the child
// process is no longer using the NPObject associated with this actor. The
// parent process may subsequently use this actor again in which case a new
// NPObject will be created and associated with this actor (see
// ResurrectProxyObject).
void DropNPObject();
/**
* After NPP_Destroy, all NPObjects associated with an instance are
* destroyed. We are informed of this destruction. This should only be called
* on Local actors.
*/
void NPObjectDestroyed();
bool
Evaluate(NPString* aScript,
NPVariant* aResult);
ScriptableObjectType
Type() const {
return mType;
}
private:
struct StoredIdentifier
{
nsCString mIdentifier;
nsAutoRefCnt mRefCnt;
bool mPermanent;
nsrefcnt AddRef() {
++mRefCnt;
return mRefCnt;
}
nsrefcnt Release() {
--mRefCnt;
if (mRefCnt == 0) {
delete this;
return 0;
}
return mRefCnt;
}
explicit StoredIdentifier(const nsCString& aIdentifier)
: mIdentifier(aIdentifier), mRefCnt(), mPermanent(false)
{ MOZ_COUNT_CTOR(StoredIdentifier); }
~StoredIdentifier() { MOZ_COUNT_DTOR(StoredIdentifier); }
};
public:
class MOZ_STACK_CLASS StackIdentifier
{
public:
explicit StackIdentifier(const PluginIdentifier& aIdentifier);
explicit StackIdentifier(NPIdentifier aIdentifier);
~StackIdentifier();
void MakePermanent()
{
if (mStored) {
mStored->mPermanent = true;
}
}
NPIdentifier ToNPIdentifier() const;
bool IsString() const { return mIdentifier.type() == PluginIdentifier::TnsCString; }
const nsCString& GetString() const { return mIdentifier.get_nsCString(); }
int32_t GetInt() const { return mIdentifier.get_int32_t(); }
PluginIdentifier GetIdentifier() const { return mIdentifier; }
private:
DISALLOW_COPY_AND_ASSIGN(StackIdentifier);
PluginIdentifier mIdentifier;
RefPtr<StoredIdentifier> mStored;
};
static void ClearIdentifiers();
bool RegisterActor(NPObject* aObject);
void UnregisterActor(NPObject* aObject);
static PluginScriptableObjectChild* GetActorForNPObject(NPObject* aObject);
static void RegisterObject(NPObject* aObject, PluginInstanceChild* aInstance);
static void UnregisterObject(NPObject* aObject);
static PluginInstanceChild* GetInstanceForNPObject(NPObject* aObject);
/**
* Fill PluginInstanceChild.mDeletingHash with all the remaining NPObjects
* associated with that instance.
*/
static void NotifyOfInstanceShutdown(PluginInstanceChild* aInstance);
private:
static NPObject*
ScriptableAllocate(NPP aInstance,
NPClass* aClass);
static void
ScriptableInvalidate(NPObject* aObject);
static void
ScriptableDeallocate(NPObject* aObject);
static bool
ScriptableHasMethod(NPObject* aObject,
NPIdentifier aName);
static bool
ScriptableInvoke(NPObject* aObject,
NPIdentifier aName,
const NPVariant* aArgs,
uint32_t aArgCount,
NPVariant* aResult);
static bool
ScriptableInvokeDefault(NPObject* aObject,
const NPVariant* aArgs,
uint32_t aArgCount,
NPVariant* aResult);
static bool
ScriptableHasProperty(NPObject* aObject,
NPIdentifier aName);
static bool
ScriptableGetProperty(NPObject* aObject,
NPIdentifier aName,
NPVariant* aResult);
static bool
ScriptableSetProperty(NPObject* aObject,
NPIdentifier aName,
const NPVariant* aValue);
static bool
ScriptableRemoveProperty(NPObject* aObject,
NPIdentifier aName);
static bool
ScriptableEnumerate(NPObject* aObject,
NPIdentifier** aIdentifiers,
uint32_t* aCount);
static bool
ScriptableConstruct(NPObject* aObject,
const NPVariant* aArgs,
uint32_t aArgCount,
NPVariant* aResult);
NPObject*
CreateProxyObject();
// ResurrectProxyObject is only used with Proxy actors. It is called when the
// parent process uses an actor whose NPObject was deleted by the child
// process.
bool ResurrectProxyObject();
private:
PluginInstanceChild* mInstance;
NPObject* mObject;
bool mInvalidated;
int mProtectCount;
ScriptableObjectType mType;
static const NPClass sNPClass;
static StoredIdentifier* HashIdentifier(const nsCString& aIdentifier);
static void UnhashIdentifier(StoredIdentifier* aIdentifier);
typedef nsDataHashtable<nsCStringHashKey, RefPtr<StoredIdentifier>> IdentifierTable;
static IdentifierTable sIdentifiers;
struct NPObjectData : public nsPtrHashKey<NPObject>
{
explicit NPObjectData(const NPObject* key)
: nsPtrHashKey<NPObject>(key),
instance(nullptr),
actor(nullptr)
{ }
// never nullptr
PluginInstanceChild* instance;
// sometimes nullptr (no actor associated with an NPObject)
PluginScriptableObjectChild* actor;
};
/**
* mObjectMap contains all the currently active NPObjects (from NPN_CreateObject until the
* final release/dealloc, whether or not an actor is currently associated with the object.
*/
static nsTHashtable<NPObjectData>* sObjectMap;
};
} /* namespace plugins */
} /* namespace mozilla */
#endif /* dom_plugins_PluginScriptableObjectChild_h */
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