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/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "ZeroPole.h"

#include <cmath>
#include <float.h>

namespace WebCore {

void ZeroPole::process(const float *source, float *destination, int framesToProcess)
{
    float zero = m_zero;
    float pole = m_pole;

    // Gain compensation to make 0dB @ 0Hz
    const float k1 = 1 / (1 - zero);
    const float k2 = 1 - pole;
    
    // Member variables to locals.
    float lastX = m_lastX;
    float lastY = m_lastY;

    for (int i = 0; i < framesToProcess; ++i) {
        float input = source[i];

        // Zero
        float output1 = k1 * (input - zero * lastX);
        lastX = input;

        // Pole
        float output2 = k2 * output1 + pole * lastY;
        lastY = output2;

        destination[i] = output2;
    }
    
    // Locals to member variables. Flush denormals here so we don't
    // slow down the inner loop above.
    if (lastX == 0.0f && lastY != 0.0f && fabsf(lastY) < FLT_MIN) {
        // Flush future values to zero (until there is new input).
        lastY = 0.0;
        // Flush calculated values.
        for (int i = framesToProcess; i-- && fabsf(destination[i]) < FLT_MIN; ) {
            destination[i] = 0.0f;
        }
    }

    m_lastX = lastX;
    m_lastY = lastY;
}

} // namespace WebCore