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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ThreeDPoint_h_
#define ThreeDPoint_h_
#include <cmath>
#include <algorithm>
namespace mozilla {
namespace dom {
struct ThreeDPoint final
{
ThreeDPoint()
: x(0.)
, y(0.)
, z(0.)
{
}
ThreeDPoint(double aX, double aY, double aZ)
: x(aX)
, y(aY)
, z(aZ)
{
}
double Magnitude() const
{
return sqrt(x * x + y * y + z * z);
}
void Normalize()
{
// Normalize with the maximum norm first to avoid overflow and underflow.
double invMax = 1 / MaxNorm();
x *= invMax;
y *= invMax;
z *= invMax;
double invDistance = 1 / Magnitude();
x *= invDistance;
y *= invDistance;
z *= invDistance;
}
ThreeDPoint CrossProduct(const ThreeDPoint& rhs) const
{
return ThreeDPoint(y * rhs.z - z * rhs.y,
z * rhs.x - x * rhs.z,
x * rhs.y - y * rhs.x);
}
double DotProduct(const ThreeDPoint& rhs)
{
return x * rhs.x + y * rhs.y + z * rhs.z;
}
bool IsZero() const
{
return x == 0 && y == 0 && z == 0;
}
// For comparing two vectors of close to unit magnitude.
bool FuzzyEqual(const ThreeDPoint& other);
double x, y, z;
private:
double MaxNorm() const
{
return std::max(fabs(x), std::max(fabs(y), fabs(z)));
}
};
ThreeDPoint operator-(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
ThreeDPoint operator*(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
ThreeDPoint operator*(const ThreeDPoint& lhs, const double rhs);
bool operator==(const ThreeDPoint& lhs, const ThreeDPoint& rhs);
} // namespace dom
} // namespace mozilla
#endif
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