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<!DOCTYPE HTML>
<html>
<head>
  <script type="application/javascript" src="pc.js"></script>
  <script type="application/javascript" src="/tests/dom/canvas/test/captureStream_common.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript;version=1.8">
createHTML({
  bug: "1032848",
  title: "Canvas(2D)::CaptureStream as video-only input to peerconnection",
  visible: true
});

runNetworkTest(() => {
  var test = new PeerConnectionTest();
  var mediaElement;
  var h = new CaptureStreamTestHelper2D();
  var canvas = document.createElement('canvas');
  var stream;
  canvas.id = 'source_canvas';
  canvas.width = canvas.height = 10;
  document.getElementById('content').appendChild(canvas);

  test.setMediaConstraints([{video: true}], []);
  test.chain.replace("PC_LOCAL_GUM", [
    function PC_LOCAL_DRAW_INITIAL_LOCAL_GREEN(test) {
      h.drawColor(canvas, h.green);
    },
    function PC_LOCAL_CANVAS_CAPTURESTREAM(test) {
      stream = canvas.captureStream(0);
      test.pcLocal.attachLocalStream(stream);
    }
  ]);
  test.chain.append([
    function PC_REMOTE_WAIT_FOR_REMOTE_GREEN() {
      mediaElement = test.pcRemote.remoteMediaElements[0];
      ok(!!mediaElement, "Should have remote video element for pcRemote");
      return h.waitForPixelColor(mediaElement, h.green, 128,
                                 "pcRemote's remote should become green");
    },
    function PC_LOCAL_DRAW_LOCAL_RED() {
      // After requesting a frame it will be captured at the time of next render.
      // Next render will happen at next stable state, at the earliest,
      // i.e., this order of `requestFrame(); draw();` should work.
      stream.requestFrame();
      h.drawColor(canvas, h.red);
    },
    function PC_REMOTE_WAIT_FOR_REMOTE_RED() {
      return h.waitForPixelColor(mediaElement, h.red, 128,
                                 "pcRemote's remote should become red");
    }
  ]);
  test.run();
});
</script>
</pre>
</body>
</html>