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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
const ENDED_TIMEOUT_LENGTH = 30000;
/* The time we wait depends primarily on the canplaythrough event firing
* Note: this needs to be at least 30s because the
* B2G emulator in VMs is really slow. */
const VERIFYPLAYING_TIMEOUT_LENGTH = 60000;
/**
* This class manages playback of a HTMLMediaElement with a MediaStream.
* When constructed by a caller, an object instance is created with
* a media element and a media stream object.
*
* @param {HTMLMediaElement} mediaElement the media element for playback
* @param {MediaStream} mediaStream the media stream used in
* the mediaElement for playback
*/
function MediaStreamPlayback(mediaElement, mediaStream) {
this.mediaElement = mediaElement;
this.mediaStream = mediaStream;
}
MediaStreamPlayback.prototype = {
/**
* Starts media element with a media stream, runs it until a canplaythrough
* and timeupdate event fires, and calls stop() on all its tracks.
*
* @param {Boolean} isResume specifies if this media element is being resumed
* from a previous run
*/
playMedia : function(isResume) {
this.startMedia(isResume);
return this.verifyPlaying()
.then(() => this.stopTracksForStreamInMediaPlayback())
.then(() => this.detachFromMediaElement());
},
/**
* Stops the local media stream's tracks while it's currently in playback in
* a media element.
*
* Precondition: The media stream and element should both be actively
* being played. All the stream's tracks must be local.
*/
stopTracksForStreamInMediaPlayback : function () {
var elem = this.mediaElement;
return Promise.all([
haveEvent(elem, "ended", wait(ENDED_TIMEOUT_LENGTH, new Error("Timeout"))),
...this.mediaStream.getTracks().map(t => (t.stop(), haveNoEvent(t, "ended")))
]);
},
/**
* Starts media with a media stream, runs it until a canplaythrough and
* timeupdate event fires, and detaches from the element without stopping media.
*
* @param {Boolean} isResume specifies if this media element is being resumed
* from a previous run
*/
playMediaWithoutStoppingTracks : function(isResume) {
this.startMedia(isResume);
return this.verifyPlaying()
.then(() => this.detachFromMediaElement());
},
/**
* Starts the media with the associated stream.
*
* @param {Boolean} isResume specifies if the media element playback
* is being resumed from a previous run
*/
startMedia : function(isResume) {
// If we're playing media element for the first time, check that time is zero.
if (!isResume) {
is(this.mediaElement.currentTime, 0,
"Before starting the media element, currentTime = 0");
}
this.canPlayThroughFired = listenUntil(this.mediaElement, 'canplaythrough',
() => true);
// Hooks up the media stream to the media element and starts playing it
this.mediaElement.srcObject = this.mediaStream;
this.mediaElement.play();
},
/**
* Verifies that media is playing.
*/
verifyPlaying : function() {
var lastStreamTime = this.mediaStream.currentTime;
var lastElementTime = this.mediaElement.currentTime;
var mediaTimeProgressed = listenUntil(this.mediaElement, 'timeupdate',
() => this.mediaStream.currentTime > lastStreamTime &&
this.mediaElement.currentTime > lastElementTime);
return timeout(Promise.all([this.canPlayThroughFired, mediaTimeProgressed]),
VERIFYPLAYING_TIMEOUT_LENGTH, "verifyPlaying timed out")
.then(() => {
is(this.mediaElement.paused, false,
"Media element should be playing");
is(this.mediaElement.duration, Number.POSITIVE_INFINITY,
"Duration should be infinity");
// When the media element is playing with a real-time stream, we
// constantly switch between having data to play vs. queuing up data,
// so we can only check that the ready state is one of those two values
ok(this.mediaElement.readyState === HTMLMediaElement.HAVE_ENOUGH_DATA ||
this.mediaElement.readyState === HTMLMediaElement.HAVE_CURRENT_DATA,
"Ready state shall be HAVE_ENOUGH_DATA or HAVE_CURRENT_DATA");
is(this.mediaElement.seekable.length, 0,
"Seekable length shall be zero");
is(this.mediaElement.buffered.length, 0,
"Buffered length shall be zero");
is(this.mediaElement.seeking, false,
"MediaElement is not seekable with MediaStream");
ok(isNaN(this.mediaElement.startOffsetTime),
"Start offset time shall not be a number");
is(this.mediaElement.loop, false, "Loop shall be false");
is(this.mediaElement.preload, "", "Preload should not exist");
is(this.mediaElement.src, "", "No src should be defined");
is(this.mediaElement.currentSrc, "",
"Current src should still be an empty string");
});
},
/**
* Detaches from the element without stopping the media.
*
* Precondition: The media stream and element should both be actively
* being played.
*/
detachFromMediaElement : function() {
this.mediaElement.pause();
this.mediaElement.srcObject = null;
}
}
/**
* This class is basically the same as MediaStreamPlayback except
* ensures that the instance provided startMedia is a MediaStream.
*
* @param {HTMLMediaElement} mediaElement the media element for playback
* @param {LocalMediaStream} mediaStream the media stream used in
* the mediaElement for playback
*/
function LocalMediaStreamPlayback(mediaElement, mediaStream) {
ok(mediaStream instanceof LocalMediaStream,
"Stream should be a LocalMediaStream");
MediaStreamPlayback.call(this, mediaElement, mediaStream);
}
LocalMediaStreamPlayback.prototype = Object.create(MediaStreamPlayback.prototype, {
/**
* DEPRECATED - MediaStream.stop() is going away. Use MediaStreamTrack.stop()!
*
* Starts media with a media stream, runs it until a canplaythrough and
* timeupdate event fires, and calls stop() on the stream.
*
* @param {Boolean} isResume specifies if this media element is being resumed
* from a previous run
*/
playMediaWithDeprecatedStreamStop : {
value: function(isResume) {
this.startMedia(isResume);
return this.verifyPlaying()
.then(() => this.deprecatedStopStreamInMediaPlayback())
.then(() => this.detachFromMediaElement());
}
},
/**
* DEPRECATED - MediaStream.stop() is going away. Use MediaStreamTrack.stop()!
*
* Stops the local media stream while it's currently in playback in
* a media element.
*
* Precondition: The media stream and element should both be actively
* being played.
*
*/
deprecatedStopStreamInMediaPlayback : {
value: function () {
return new Promise((resolve, reject) => {
/**
* Callback fired when the ended event fires when stop() is called on the
* stream.
*/
var endedCallback = () => {
this.mediaElement.removeEventListener('ended', endedCallback, false);
ok(true, "ended event successfully fired");
resolve();
};
this.mediaElement.addEventListener('ended', endedCallback, false);
this.mediaStream.stop();
// If ended doesn't fire in enough time, then we fail the test
setTimeout(() => {
reject(new Error("ended event never fired"));
}, ENDED_TIMEOUT_LENGTH);
});
}
}
});
// haxx to prevent SimpleTest from failing at window.onload
function addLoadEvent() {}
var scriptsReady = Promise.all([
"/tests/SimpleTest/SimpleTest.js",
"head.js"
].map(script => {
var el = document.createElement("script");
el.src = script;
document.head.appendChild(el);
return new Promise(r => el.onload = r);
}));
function createHTML(options) {
return scriptsReady.then(() => realCreateHTML(options));
}
var pushPrefs = (...p) => new Promise(r => SpecialPowers.pushPrefEnv({set: p}, r));
// noGum - Helper to detect whether active guM tracks still exist.
//
// It relies on the fact that, by spec, device labels from enumerateDevices are
// only visible during active gum calls. They're also visible when persistent
// permissions are granted, so turn off media.navigator.permission.disabled
// (which is normally on otherwise in our tests). Lastly, we must turn on
// media.navigator.permission.fake otherwise fake devices don't count as active.
var noGum = () => pushPrefs(["media.navigator.permission.disabled", false],
["media.navigator.permission.fake", true])
.then(() => navigator.mediaDevices.enumerateDevices())
.then(([device]) => device &&
is(device.label, "", "Test must leave no active gUM streams behind."));
var runTest = testFunction => scriptsReady
.then(() => runTestWhenReady(testFunction))
.then(() => noGum())
.then(() => finish());
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