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<!DOCTYPE HTML>
<html>
<head>
<title>Test that capturing a stream doesn't stop the underlying element from firing events</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
<script type="text/javascript" src="manifest.js"></script>
</head>
<body>
<audio id="a"></audio>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
var a = document.getElementById('a');
var validTimeUpdate = false;
function startTest() {
a.src = "big.wav";
var context = new AudioContext();
var node = context.createMediaElementSource(a);
node.connect(context.destination);
a.addEventListener("timeupdate", function() {
if (a.currentTime > 0.0 && a.currentTime < 5.0 && !validTimeUpdate) {
validTimeUpdate = true;
ok(true, "Received reasonable currentTime in a timeupdate");
SimpleTest.finish();
}
});
a.addEventListener("ended", function() {
if (!validTimeUpdate) {
ok(false, "Received reasonable currentTime in a timeupdate");
SimpleTest.finish();
}
});
a.play();
}
if (a.canPlayType("audio/wave")) {
startTest();
} else {
todo(false, "No playable audio");
}
</script>
</pre>
</body>
</html>
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