1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et ft=cpp : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_MediaUtils_h
#define mozilla_MediaUtils_h
#include "nsThreadUtils.h"
#include "nsIAsyncShutdown.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
namespace media {
/*
* media::Pledge - A promise-like pattern for c++ that takes lambda functions.
*
* Asynchronous APIs that proxy to another thread or to the chrome process and
* back may find it useful to return a pledge to callers who then use
* pledge.Then(func) to specify a lambda function to be invoked with the result
* later back on this same thread.
*
* Callers will enjoy that lambdas allow "capturing" of local variables, much
* like closures in JavaScript (safely by-copy by default).
*
* Callers will also enjoy that they do not need to be thread-safe (their code
* runs on the same thread after all).
*
* Advantageously, pledges are non-threadsafe by design (because locking and
* event queues are redundant). This means none of the lambdas you pass in,
* or variables you lambda-capture into them, need be threasafe or support
* threadsafe refcounting. After all, they'll run later on the same thread.
*
* RefPtr<media::Pledge<Foo>> p = GetFooAsynchronously(); // returns a pledge
* p->Then([](const Foo& foo) {
* // use foo here (same thread. Need not be thread-safe!)
* });
*
* See media::CoatCheck below for an example of GetFooAsynchronously().
*/
class PledgeBase
{
public:
NS_INLINE_DECL_REFCOUNTING(PledgeBase);
protected:
virtual ~PledgeBase() {};
};
template<typename ValueType, typename ErrorType = nsresult>
class Pledge : public PledgeBase
{
// TODO: Remove workaround once mozilla allows std::function from <functional>
// wo/std::function support, do template + virtual trick to accept lambdas
class FunctorsBase
{
public:
FunctorsBase() {}
virtual void Succeed(ValueType& result) = 0;
virtual void Fail(ErrorType& error) = 0;
virtual ~FunctorsBase() {};
};
public:
explicit Pledge() : mDone(false), mRejected(false) {}
Pledge(const Pledge& aOther) = delete;
Pledge& operator = (const Pledge&) = delete;
template<typename OnSuccessType>
void Then(OnSuccessType&& aOnSuccess)
{
Then(Forward<OnSuccessType>(aOnSuccess), [](ErrorType&){});
}
template<typename OnSuccessType, typename OnFailureType>
void Then(OnSuccessType&& aOnSuccess, OnFailureType&& aOnFailure)
{
class Functors : public FunctorsBase
{
public:
Functors(OnSuccessType&& aOnSuccessRef, OnFailureType&& aOnFailureRef)
: mOnSuccess(Move(aOnSuccessRef)), mOnFailure(Move(aOnFailureRef)) {}
void Succeed(ValueType& result)
{
mOnSuccess(result);
}
void Fail(ErrorType& error)
{
mOnFailure(error);
};
OnSuccessType mOnSuccess;
OnFailureType mOnFailure;
};
mFunctors = MakeUnique<Functors>(Forward<OnSuccessType>(aOnSuccess),
Forward<OnFailureType>(aOnFailure));
if (mDone) {
if (!mRejected) {
mFunctors->Succeed(mValue);
} else {
mFunctors->Fail(mError);
}
}
}
void Resolve(const ValueType& aValue)
{
mValue = aValue;
Resolve();
}
void Reject(ErrorType rv)
{
if (!mDone) {
mDone = mRejected = true;
mError = rv;
if (mFunctors) {
mFunctors->Fail(mError);
}
}
}
protected:
void Resolve()
{
if (!mDone) {
mDone = true;
MOZ_ASSERT(!mRejected);
if (mFunctors) {
mFunctors->Succeed(mValue);
}
}
}
ValueType mValue;
private:
~Pledge() {};
bool mDone;
bool mRejected;
ErrorType mError;
UniquePtr<FunctorsBase> mFunctors;
};
/* media::NewRunnableFrom() - Create a Runnable from a lambda.
*
* Passing variables (closures) to an async function is clunky with Runnable:
*
* void Foo()
* {
* class FooRunnable : public Runnable
* {
* public:
* FooRunnable(const Bar &aBar) : mBar(aBar) {}
* NS_IMETHOD Run() override
* {
* // Use mBar
* }
* private:
* RefPtr<Bar> mBar;
* };
*
* RefPtr<Bar> bar = new Bar();
* NS_DispatchToMainThread(new FooRunnable(bar);
* }
*
* It's worse with more variables. Lambdas have a leg up with variable capture:
*
* void Foo()
* {
* RefPtr<Bar> bar = new Bar();
* NS_DispatchToMainThread(media::NewRunnableFrom([bar]() mutable {
* // use bar
* });
* }
*
* Capture is by-copy by default, so the nsRefPtr 'bar' is safely copied for
* access on the other thread (threadsafe refcounting in bar is assumed).
*
* The 'mutable' keyword is only needed for non-const access to bar.
*/
template<typename OnRunType>
class LambdaRunnable : public Runnable
{
public:
explicit LambdaRunnable(OnRunType&& aOnRun) : mOnRun(Move(aOnRun)) {}
private:
NS_IMETHODIMP
Run() override
{
return mOnRun();
}
OnRunType mOnRun;
};
template<typename OnRunType>
already_AddRefed<LambdaRunnable<OnRunType>>
NewRunnableFrom(OnRunType&& aOnRun)
{
typedef LambdaRunnable<OnRunType> LambdaType;
RefPtr<LambdaType> lambda = new LambdaType(Forward<OnRunType>(aOnRun));
return lambda.forget();
}
/* media::CoatCheck - There and back again. Park an object in exchange for an id.
*
* A common problem with calling asynchronous functions that do work on other
* threads or processes is how to pass in a heap object for use once the
* function completes, without requiring that object to have threadsafe
* refcounting, contain mutexes, be marshaled, or leak if things fail
* (or worse, intermittent use-after-free because of lifetime issues).
*
* One solution is to set up a coat-check on the caller side, park your object
* in exchange for an id, and send the id. Common in IPC, but equally useful
* for same-process thread-hops, because by never leaving the thread there's
* no need for objects to be threadsafe or use threadsafe refcounting. E.g.
*
* class FooDoer
* {
* CoatCheck<Foo> mOutstandingFoos;
*
* public:
* void DoFoo()
* {
* RefPtr<Foo> foo = new Foo();
* uint32_t requestId = mOutstandingFoos.Append(*foo);
* sChild->SendFoo(requestId);
* }
*
* void RecvFooResponse(uint32_t requestId)
* {
* RefPtr<Foo> foo = mOutstandingFoos.Remove(requestId);
* if (foo) {
* // use foo
* }
* }
* };
*
* If you read media::Pledge earlier, here's how this is useful for pledges:
*
* class FooGetter
* {
* CoatCheck<Pledge<Foo>> mOutstandingPledges;
*
* public:
* already_addRefed<Pledge<Foo>> GetFooAsynchronously()
* {
* RefPtr<Pledge<Foo>> p = new Pledge<Foo>();
* uint32_t requestId = mOutstandingPledges.Append(*p);
* sChild->SendFoo(requestId);
* return p.forget();
* }
*
* void RecvFooResponse(uint32_t requestId, const Foo& fooResult)
* {
* RefPtr<Foo> p = mOutstandingPledges.Remove(requestId);
* if (p) {
* p->Resolve(fooResult);
* }
* }
* };
*
* This helper is currently optimized for very small sets (i.e. not optimized).
* It is also not thread-safe as the whole point is to stay on the same thread.
*/
template<class T>
class CoatCheck
{
public:
typedef std::pair<uint32_t, RefPtr<T>> Element;
uint32_t Append(T& t)
{
uint32_t id = GetNextId();
mElements.AppendElement(Element(id, RefPtr<T>(&t)));
return id;
}
already_AddRefed<T> Remove(uint32_t aId)
{
for (auto& element : mElements) {
if (element.first == aId) {
RefPtr<T> ref;
ref.swap(element.second);
mElements.RemoveElement(element);
return ref.forget();
}
}
MOZ_ASSERT_UNREACHABLE("Received id with no matching parked object!");
return nullptr;
}
private:
static uint32_t GetNextId()
{
static uint32_t counter = 0;
return ++counter;
};
AutoTArray<Element, 3> mElements;
};
/* media::Refcountable - Add threadsafe ref-counting to something that isn't.
*
* Often, reference counting is the most practical way to share an object with
* another thread without imposing lifetime restrictions, even if there's
* otherwise no concurrent access happening on the object. For instance, an
* algorithm on another thread may find it more expedient to modify a passed-in
* object, rather than pass expensive copies back and forth.
*
* Lists in particular often aren't ref-countable, yet are expensive to copy,
* e.g. nsTArray<RefPtr<Foo>>. Refcountable can be used to make such objects
* (or owning smart-pointers to such objects) refcountable.
*
* Technical limitation: A template specialization is needed for types that take
* a constructor. Please add below (UniquePtr covers a lot of ground though).
*/
template<typename T>
class Refcountable : public T
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>)
private:
~Refcountable<T>() {}
};
template<typename T>
class Refcountable<UniquePtr<T>> : public UniquePtr<T>
{
public:
explicit Refcountable<UniquePtr<T>>(T* aPtr) : UniquePtr<T>(aPtr) {}
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>)
private:
~Refcountable<UniquePtr<T>>() {}
};
/* media::ShutdownBlocker - Async shutdown helper.
*/
class ShutdownBlocker : public nsIAsyncShutdownBlocker
{
public:
ShutdownBlocker(const nsString& aName) : mName(aName) {}
NS_IMETHOD
BlockShutdown(nsIAsyncShutdownClient* aProfileBeforeChange) override = 0;
NS_IMETHOD GetName(nsAString& aName) override
{
aName = mName;
return NS_OK;
}
NS_IMETHOD GetState(nsIPropertyBag**) override
{
return NS_OK;
}
NS_DECL_ISUPPORTS
protected:
virtual ~ShutdownBlocker() {}
private:
const nsString mName;
};
} // namespace media
} // namespace mozilla
#endif // mozilla_MediaUtils_h
|