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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "NextFrameSeekTask.h"
#include "MediaDecoderReaderWrapper.h"
#include "mozilla/AbstractThread.h"
#include "mozilla/Assertions.h"
#include "nsPrintfCString.h"
namespace mozilla {
extern LazyLogModule gMediaSampleLog;
#define SAMPLE_LOG(x, ...) MOZ_LOG(gMediaSampleLog, LogLevel::Debug, \
("[NextFrameSeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
namespace media {
NextFrameSeekTask::NextFrameSeekTask(const void* aDecoderID,
AbstractThread* aThread,
MediaDecoderReaderWrapper* aReader,
const SeekTarget& aTarget,
const MediaInfo& aInfo,
const media::TimeUnit& aDuration,
int64_t aCurrentTime,
MediaQueue<MediaData>& aAudioQueue,
MediaQueue<MediaData>& aVideoQueue)
: SeekTask(aDecoderID, aThread, aReader, aTarget)
, mAudioQueue(aAudioQueue)
, mVideoQueue(aVideoQueue)
, mCurrentTime(aCurrentTime)
, mDuration(aDuration)
{
AssertOwnerThread();
MOZ_ASSERT(aInfo.HasVideo());
// Configure MediaDecoderReaderWrapper.
SetCallbacks();
}
NextFrameSeekTask::~NextFrameSeekTask()
{
AssertOwnerThread();
MOZ_ASSERT(mIsDiscarded);
}
void
NextFrameSeekTask::Discard()
{
AssertOwnerThread();
// Disconnect MDSM.
RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__);
// Disconnect MediaDecoderReader.
CancelCallbacks();
mIsDiscarded = true;
}
bool
NextFrameSeekTask::NeedToResetMDSM() const
{
AssertOwnerThread();
return false;
}
/*
* Remove samples from the queue until aCompare() returns false.
* aCompare A function object with the signature bool(int64_t) which returns
* true for samples that should be removed.
*/
template <typename Function> static void
DiscardFrames(MediaQueue<MediaData>& aQueue, const Function& aCompare)
{
while(aQueue.GetSize() > 0) {
if (aCompare(aQueue.PeekFront()->mTime)) {
RefPtr<MediaData> releaseMe = aQueue.PopFront();
continue;
}
break;
}
}
RefPtr<NextFrameSeekTask::SeekTaskPromise>
NextFrameSeekTask::Seek(const media::TimeUnit&)
{
AssertOwnerThread();
auto currentTime = mCurrentTime;
DiscardFrames(mVideoQueue, [currentTime] (int64_t aSampleTime) {
return aSampleTime <= currentTime;
});
RefPtr<SeekTaskPromise> promise = mSeekTaskPromise.Ensure(__func__);
if (!IsVideoRequestPending() && NeedMoreVideo()) {
RequestVideoData();
}
MaybeFinishSeek(); // Might resolve mSeekTaskPromise and modify audio queue.
return promise;
}
void
NextFrameSeekTask::RequestVideoData()
{
AssertOwnerThread();
mReader->RequestVideoData(false, media::TimeUnit());
}
bool
NextFrameSeekTask::NeedMoreVideo() const
{
AssertOwnerThread();
// Need to request video when we have none and video queue is not finished.
return mVideoQueue.GetSize() == 0 &&
!mSeekedVideoData &&
!mVideoQueue.IsFinished() &&
!mIsVideoQueueFinished;
}
bool
NextFrameSeekTask::IsVideoRequestPending() const
{
AssertOwnerThread();
return mReader->IsRequestingVideoData() || mReader->IsWaitingVideoData();
}
bool
NextFrameSeekTask::IsAudioSeekComplete() const
{
AssertOwnerThread();
// Don't finish seek until there are no pending requests. Otherwise, we might
// lose audio samples for the promise is resolved asynchronously.
return !mReader->IsRequestingAudioData() && !mReader->IsWaitingAudioData();
}
bool
NextFrameSeekTask::IsVideoSeekComplete() const
{
AssertOwnerThread();
// Don't finish seek until there are no pending requests. Otherwise, we might
// lose video samples for the promise is resolved asynchronously.
return !IsVideoRequestPending() && !NeedMoreVideo();
}
void
NextFrameSeekTask::MaybeFinishSeek()
{
AssertOwnerThread();
if (IsAudioSeekComplete() && IsVideoSeekComplete()) {
UpdateSeekTargetTime();
auto time = mTarget.GetTime().ToMicroseconds();
DiscardFrames(mAudioQueue, [time] (int64_t aSampleTime) {
return aSampleTime < time;
});
Resolve(__func__); // Call to MDSM::SeekCompleted();
}
}
void
NextFrameSeekTask::OnAudioDecoded(MediaData* aAudioSample)
{
AssertOwnerThread();
MOZ_ASSERT(aAudioSample);
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnAudioDecoded [%lld,%lld]",
aAudioSample->mTime,
aAudioSample->GetEndTime());
// We accept any audio data here.
mSeekedAudioData = aAudioSample;
MaybeFinishSeek();
}
void
NextFrameSeekTask::OnAudioNotDecoded(const MediaResult& aError)
{
AssertOwnerThread();
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
SAMPLE_LOG("OnAudioNotDecoded (aError=%u)", aError.Code());
// We don't really handle audio deocde error here. Let MDSM to trigger further
// audio decoding tasks if it needs to play audio, and MDSM will then receive
// the decoding state from MediaDecoderReader.
MaybeFinishSeek();
}
void
NextFrameSeekTask::OnVideoDecoded(MediaData* aVideoSample)
{
AssertOwnerThread();
MOZ_ASSERT(aVideoSample);
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnVideoDecoded [%lld,%lld]",
aVideoSample->mTime,
aVideoSample->GetEndTime());
if (aVideoSample->mTime > mCurrentTime) {
mSeekedVideoData = aVideoSample;
}
if (NeedMoreVideo()) {
RequestVideoData();
return;
}
MaybeFinishSeek();
}
void
NextFrameSeekTask::OnVideoNotDecoded(const MediaResult& aError)
{
AssertOwnerThread();
MOZ_ASSERT(!mSeekTaskPromise.IsEmpty(), "Seek shouldn't be finished");
SAMPLE_LOG("OnVideoNotDecoded (aError=%u)", aError.Code());
if (aError == NS_ERROR_DOM_MEDIA_END_OF_STREAM) {
mIsVideoQueueFinished = true;
}
// Video seek not finished.
if (NeedMoreVideo()) {
switch (aError.Code()) {
case NS_ERROR_DOM_MEDIA_WAITING_FOR_DATA:
mReader->WaitForData(MediaData::VIDEO_DATA);
break;
case NS_ERROR_DOM_MEDIA_CANCELED:
RequestVideoData();
break;
case NS_ERROR_DOM_MEDIA_END_OF_STREAM:
MOZ_ASSERT(false, "Shouldn't want more data for ended video.");
break;
default:
// We might lose the audio sample after canceling the callbacks.
// However it doesn't really matter because MDSM is gonna shut down
// when seek fails.
CancelCallbacks();
// Reject the promise since we can't finish video seek anyway.
RejectIfExist(aError, __func__);
break;
}
return;
}
MaybeFinishSeek();
}
void
NextFrameSeekTask::SetCallbacks()
{
AssertOwnerThread();
// Register dummy callbcak for audio decoding since we don't need to handle
// the decoded audio samples.
RefPtr<NextFrameSeekTask> self = this;
mAudioCallback = mReader->AudioCallback().Connect(
OwnerThread(), [self] (AudioCallbackData aData) {
if (aData.is<MediaData*>()) {
self->OnAudioDecoded(aData.as<MediaData*>());
} else {
self->OnAudioNotDecoded(aData.as<MediaResult>());
}
});
mVideoCallback = mReader->VideoCallback().Connect(
OwnerThread(), [self] (VideoCallbackData aData) {
typedef Tuple<MediaData*, TimeStamp> Type;
if (aData.is<Type>()) {
self->OnVideoDecoded(Get<0>(aData.as<Type>()));
} else {
self->OnVideoNotDecoded(aData.as<MediaResult>());
}
});
mAudioWaitCallback = mReader->AudioWaitCallback().Connect(
OwnerThread(), [self] (WaitCallbackData aData) {
// We don't make an audio decode request here, instead, let MDSM to
// trigger further audio decode tasks if MDSM itself needs to play audio.
self->MaybeFinishSeek();
});
mVideoWaitCallback = mReader->VideoWaitCallback().Connect(
OwnerThread(), [self] (WaitCallbackData aData) {
if (self->NeedMoreVideo()) {
if (aData.is<MediaData::Type>()) {
self->RequestVideoData();
} else {
// Reject if we can't finish video seeking.
self->CancelCallbacks();
self->RejectIfExist(NS_ERROR_DOM_MEDIA_CANCELED, __func__);
}
return;
}
self->MaybeFinishSeek();
});
}
void
NextFrameSeekTask::CancelCallbacks()
{
AssertOwnerThread();
mAudioCallback.DisconnectIfExists();
mVideoCallback.DisconnectIfExists();
mAudioWaitCallback.DisconnectIfExists();
mVideoWaitCallback.DisconnectIfExists();
}
void
NextFrameSeekTask::UpdateSeekTargetTime()
{
AssertOwnerThread();
RefPtr<MediaData> data = mVideoQueue.PeekFront();
if (data) {
mTarget.SetTime(TimeUnit::FromMicroseconds(data->mTime));
} else if (mSeekedVideoData) {
mTarget.SetTime(TimeUnit::FromMicroseconds(mSeekedVideoData->mTime));
} else if (mIsVideoQueueFinished || mVideoQueue.AtEndOfStream()) {
mTarget.SetTime(mDuration);
} else {
MOZ_ASSERT(false, "No data!");
}
}
} // namespace media
} // namespace mozilla
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