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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_AUDIOSEGMENT_H_
#define MOZILLA_AUDIOSEGMENT_H_
#include "MediaSegment.h"
#include "AudioSampleFormat.h"
#include "AudioChannelFormat.h"
#include "SharedBuffer.h"
#include "WebAudioUtils.h"
#ifdef MOZILLA_INTERNAL_API
#include "mozilla/TimeStamp.h"
#endif
#include <float.h>
namespace mozilla {
template<typename T>
class SharedChannelArrayBuffer : public ThreadSharedObject {
public:
explicit SharedChannelArrayBuffer(nsTArray<nsTArray<T> >* aBuffers)
{
mBuffers.SwapElements(*aBuffers);
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
{
size_t amount = 0;
amount += mBuffers.ShallowSizeOfExcludingThis(aMallocSizeOf);
for (size_t i = 0; i < mBuffers.Length(); i++) {
amount += mBuffers[i].ShallowSizeOfExcludingThis(aMallocSizeOf);
}
return amount;
}
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
nsTArray<nsTArray<T> > mBuffers;
};
class AudioMixer;
/**
* For auto-arrays etc, guess this as the common number of channels.
*/
const int GUESS_AUDIO_CHANNELS = 2;
// We ensure that the graph advances in steps that are multiples of the Web
// Audio block size
const uint32_t WEBAUDIO_BLOCK_SIZE_BITS = 7;
const uint32_t WEBAUDIO_BLOCK_SIZE = 1 << WEBAUDIO_BLOCK_SIZE_BITS;
template <typename SrcT, typename DestT>
static void
InterleaveAndConvertBuffer(const SrcT* const* aSourceChannels,
uint32_t aLength, float aVolume,
uint32_t aChannels,
DestT* aOutput)
{
DestT* output = aOutput;
for (size_t i = 0; i < aLength; ++i) {
for (size_t channel = 0; channel < aChannels; ++channel) {
float v = AudioSampleToFloat(aSourceChannels[channel][i])*aVolume;
*output = FloatToAudioSample<DestT>(v);
++output;
}
}
}
template <typename SrcT, typename DestT>
static void
DeinterleaveAndConvertBuffer(const SrcT* aSourceBuffer,
uint32_t aFrames, uint32_t aChannels,
DestT** aOutput)
{
for (size_t i = 0; i < aChannels; i++) {
size_t interleavedIndex = i;
for (size_t j = 0; j < aFrames; j++) {
ConvertAudioSample(aSourceBuffer[interleavedIndex],
aOutput[i][j]);
interleavedIndex += aChannels;
}
}
}
class SilentChannel
{
public:
static const int AUDIO_PROCESSING_FRAMES = 640; /* > 10ms of 48KHz audio */
static const uint8_t gZeroChannel[MAX_AUDIO_SAMPLE_SIZE*AUDIO_PROCESSING_FRAMES];
// We take advantage of the fact that zero in float and zero in int have the
// same all-zeros bit layout.
template<typename T>
static const T* ZeroChannel();
};
/**
* Given an array of input channels (aChannelData), downmix to aOutputChannels,
* interleave the channel data. A total of aOutputChannels*aDuration
* interleaved samples will be copied to a channel buffer in aOutput.
*/
template <typename SrcT, typename DestT>
void
DownmixAndInterleave(const nsTArray<const SrcT*>& aChannelData,
int32_t aDuration, float aVolume, uint32_t aOutputChannels,
DestT* aOutput)
{
if (aChannelData.Length() == aOutputChannels) {
InterleaveAndConvertBuffer(aChannelData.Elements(),
aDuration, aVolume, aOutputChannels, aOutput);
} else {
AutoTArray<SrcT*,GUESS_AUDIO_CHANNELS> outputChannelData;
AutoTArray<SrcT, SilentChannel::AUDIO_PROCESSING_FRAMES * GUESS_AUDIO_CHANNELS> outputBuffers;
outputChannelData.SetLength(aOutputChannels);
outputBuffers.SetLength(aDuration * aOutputChannels);
for (uint32_t i = 0; i < aOutputChannels; i++) {
outputChannelData[i] = outputBuffers.Elements() + aDuration * i;
}
AudioChannelsDownMix(aChannelData,
outputChannelData.Elements(),
aOutputChannels,
aDuration);
InterleaveAndConvertBuffer(outputChannelData.Elements(),
aDuration, aVolume, aOutputChannels, aOutput);
}
}
/**
* An AudioChunk represents a multi-channel buffer of audio samples.
* It references an underlying ThreadSharedObject which manages the lifetime
* of the buffer. An AudioChunk maintains its own duration and channel data
* pointers so it can represent a subinterval of a buffer without copying.
* An AudioChunk can store its individual channels anywhere; it maintains
* separate pointers to each channel's buffer.
*/
struct AudioChunk {
typedef mozilla::AudioSampleFormat SampleFormat;
AudioChunk() : mPrincipalHandle(PRINCIPAL_HANDLE_NONE) {}
// Generic methods
void SliceTo(StreamTime aStart, StreamTime aEnd)
{
MOZ_ASSERT(aStart >= 0 && aStart < aEnd && aEnd <= mDuration,
"Slice out of bounds");
if (mBuffer) {
MOZ_ASSERT(aStart < INT32_MAX, "Can't slice beyond 32-bit sample lengths");
for (uint32_t channel = 0; channel < mChannelData.Length(); ++channel) {
mChannelData[channel] = AddAudioSampleOffset(mChannelData[channel],
mBufferFormat, int32_t(aStart));
}
}
mDuration = aEnd - aStart;
}
StreamTime GetDuration() const { return mDuration; }
bool CanCombineWithFollowing(const AudioChunk& aOther) const
{
if (aOther.mBuffer != mBuffer) {
return false;
}
if (mBuffer) {
NS_ASSERTION(aOther.mBufferFormat == mBufferFormat,
"Wrong metadata about buffer");
NS_ASSERTION(aOther.mChannelData.Length() == mChannelData.Length(),
"Mismatched channel count");
if (mDuration > INT32_MAX) {
return false;
}
for (uint32_t channel = 0; channel < mChannelData.Length(); ++channel) {
if (aOther.mChannelData[channel] != AddAudioSampleOffset(mChannelData[channel],
mBufferFormat, int32_t(mDuration))) {
return false;
}
}
}
return true;
}
bool IsNull() const { return mBuffer == nullptr; }
void SetNull(StreamTime aDuration)
{
mBuffer = nullptr;
mChannelData.Clear();
mDuration = aDuration;
mVolume = 1.0f;
mBufferFormat = AUDIO_FORMAT_SILENCE;
mPrincipalHandle = PRINCIPAL_HANDLE_NONE;
}
size_t ChannelCount() const { return mChannelData.Length(); }
bool IsMuted() const { return mVolume == 0.0f; }
size_t SizeOfExcludingThisIfUnshared(MallocSizeOf aMallocSizeOf) const
{
return SizeOfExcludingThis(aMallocSizeOf, true);
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf, bool aUnshared) const
{
size_t amount = 0;
// Possibly owned:
// - mBuffer - Can hold data that is also in the decoded audio queue. If it
// is not shared, or unshared == false it gets counted.
if (mBuffer && (!aUnshared || !mBuffer->IsShared())) {
amount += mBuffer->SizeOfIncludingThis(aMallocSizeOf);
}
// Memory in the array is owned by mBuffer.
amount += mChannelData.ShallowSizeOfExcludingThis(aMallocSizeOf);
return amount;
}
template<typename T>
const nsTArray<const T*>& ChannelData()
{
MOZ_ASSERT(AudioSampleTypeToFormat<T>::Format == mBufferFormat);
return *reinterpret_cast<nsTArray<const T*>*>(&mChannelData);
}
PrincipalHandle GetPrincipalHandle() const { return mPrincipalHandle; }
StreamTime mDuration; // in frames within the buffer
RefPtr<ThreadSharedObject> mBuffer; // the buffer object whose lifetime is managed; null means data is all zeroes
nsTArray<const void*> mChannelData; // one pointer per channel; empty if and only if mBuffer is null
float mVolume; // volume multiplier to apply (1.0f if mBuffer is nonnull)
SampleFormat mBufferFormat; // format of frames in mBuffer (only meaningful if mBuffer is nonnull)
#ifdef MOZILLA_INTERNAL_API
mozilla::TimeStamp mTimeStamp; // time at which this has been fetched from the MediaEngine
#endif
// principalHandle for the data in this chunk.
// This can be compared to an nsIPrincipal* when back on main thread.
PrincipalHandle mPrincipalHandle;
};
/**
* A list of audio samples consisting of a sequence of slices of SharedBuffers.
* The audio rate is determined by the track, not stored in this class.
*/
class AudioSegment : public MediaSegmentBase<AudioSegment, AudioChunk> {
public:
typedef mozilla::AudioSampleFormat SampleFormat;
AudioSegment() : MediaSegmentBase<AudioSegment, AudioChunk>(AUDIO) {}
// Resample the whole segment in place.
template<typename T>
void Resample(SpeexResamplerState* aResampler, uint32_t aInRate, uint32_t aOutRate)
{
mDuration = 0;
#ifdef DEBUG
uint32_t segmentChannelCount = ChannelCount();
#endif
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
AutoTArray<nsTArray<T>, GUESS_AUDIO_CHANNELS> output;
AutoTArray<const T*, GUESS_AUDIO_CHANNELS> bufferPtrs;
AudioChunk& c = *ci;
// If this chunk is null, don't bother resampling, just alter its duration
if (c.IsNull()) {
c.mDuration = (c.mDuration * aOutRate) / aInRate;
mDuration += c.mDuration;
continue;
}
uint32_t channels = c.mChannelData.Length();
MOZ_ASSERT(channels == segmentChannelCount);
output.SetLength(channels);
bufferPtrs.SetLength(channels);
uint32_t inFrames = c.mDuration;
// Round up to allocate; the last frame may not be used.
NS_ASSERTION((UINT32_MAX - aInRate + 1) / c.mDuration >= aOutRate,
"Dropping samples");
uint32_t outSize = (c.mDuration * aOutRate + aInRate - 1) / aInRate;
for (uint32_t i = 0; i < channels; i++) {
T* out = output[i].AppendElements(outSize);
uint32_t outFrames = outSize;
const T* in = static_cast<const T*>(c.mChannelData[i]);
dom::WebAudioUtils::SpeexResamplerProcess(aResampler, i,
in, &inFrames,
out, &outFrames);
MOZ_ASSERT(inFrames == c.mDuration);
bufferPtrs[i] = out;
output[i].SetLength(outFrames);
}
MOZ_ASSERT(channels > 0);
c.mDuration = output[0].Length();
c.mBuffer = new mozilla::SharedChannelArrayBuffer<T>(&output);
for (uint32_t i = 0; i < channels; i++) {
c.mChannelData[i] = bufferPtrs[i];
}
mDuration += c.mDuration;
}
}
void ResampleChunks(SpeexResamplerState* aResampler,
uint32_t aInRate,
uint32_t aOutRate);
void AppendFrames(already_AddRefed<ThreadSharedObject> aBuffer,
const nsTArray<const float*>& aChannelData,
int32_t aDuration, const PrincipalHandle& aPrincipalHandle)
{
AudioChunk* chunk = AppendChunk(aDuration);
chunk->mBuffer = aBuffer;
for (uint32_t channel = 0; channel < aChannelData.Length(); ++channel) {
chunk->mChannelData.AppendElement(aChannelData[channel]);
}
chunk->mVolume = 1.0f;
chunk->mBufferFormat = AUDIO_FORMAT_FLOAT32;
#ifdef MOZILLA_INTERNAL_API
chunk->mTimeStamp = TimeStamp::Now();
#endif
chunk->mPrincipalHandle = aPrincipalHandle;
}
void AppendFrames(already_AddRefed<ThreadSharedObject> aBuffer,
const nsTArray<const int16_t*>& aChannelData,
int32_t aDuration, const PrincipalHandle& aPrincipalHandle)
{
AudioChunk* chunk = AppendChunk(aDuration);
chunk->mBuffer = aBuffer;
for (uint32_t channel = 0; channel < aChannelData.Length(); ++channel) {
chunk->mChannelData.AppendElement(aChannelData[channel]);
}
chunk->mVolume = 1.0f;
chunk->mBufferFormat = AUDIO_FORMAT_S16;
#ifdef MOZILLA_INTERNAL_API
chunk->mTimeStamp = TimeStamp::Now();
#endif
chunk->mPrincipalHandle = aPrincipalHandle;
}
// Consumes aChunk, and returns a pointer to the persistent copy of aChunk
// in the segment.
AudioChunk* AppendAndConsumeChunk(AudioChunk* aChunk)
{
AudioChunk* chunk = AppendChunk(aChunk->mDuration);
chunk->mBuffer = aChunk->mBuffer.forget();
chunk->mChannelData.SwapElements(aChunk->mChannelData);
chunk->mVolume = aChunk->mVolume;
chunk->mBufferFormat = aChunk->mBufferFormat;
#ifdef MOZILLA_INTERNAL_API
chunk->mTimeStamp = TimeStamp::Now();
#endif
chunk->mPrincipalHandle = aChunk->mPrincipalHandle;
return chunk;
}
void ApplyVolume(float aVolume);
// Mix the segment into a mixer, interleaved. This is useful to output a
// segment to a system audio callback. It up or down mixes to aChannelCount
// channels.
void WriteTo(uint64_t aID, AudioMixer& aMixer, uint32_t aChannelCount,
uint32_t aSampleRate);
// Mix the segment into a mixer, keeping it planar, up or down mixing to
// aChannelCount channels.
void Mix(AudioMixer& aMixer, uint32_t aChannelCount, uint32_t aSampleRate);
int ChannelCount() {
NS_WARNING_ASSERTION(
!mChunks.IsEmpty(),
"Cannot query channel count on a AudioSegment with no chunks.");
// Find the first chunk that has non-zero channels. A chunk that hs zero
// channels is just silence and we can simply discard it.
for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
if (ci->ChannelCount()) {
return ci->ChannelCount();
}
}
return 0;
}
bool IsNull() const {
for (ChunkIterator ci(*const_cast<AudioSegment*>(this)); !ci.IsEnded();
ci.Next()) {
if (!ci->IsNull()) {
return false;
}
}
return true;
}
static Type StaticType() { return AUDIO; }
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
};
template<typename SrcT>
void WriteChunk(AudioChunk& aChunk,
uint32_t aOutputChannels,
AudioDataValue* aOutputBuffer)
{
AutoTArray<const SrcT*,GUESS_AUDIO_CHANNELS> channelData;
channelData = aChunk.ChannelData<SrcT>();
if (channelData.Length() < aOutputChannels) {
// Up-mix. Note that this might actually make channelData have more
// than aOutputChannels temporarily.
AudioChannelsUpMix(&channelData, aOutputChannels, SilentChannel::ZeroChannel<SrcT>());
}
if (channelData.Length() > aOutputChannels) {
// Down-mix.
DownmixAndInterleave(channelData, aChunk.mDuration,
aChunk.mVolume, aOutputChannels, aOutputBuffer);
} else {
InterleaveAndConvertBuffer(channelData.Elements(),
aChunk.mDuration, aChunk.mVolume,
aOutputChannels,
aOutputBuffer);
}
}
} // namespace mozilla
#endif /* MOZILLA_AUDIOSEGMENT_H_ */
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