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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GamepadTestChannelChild.h"
namespace mozilla {
namespace dom {
void
GamepadTestChannelChild::AddPromise(const uint32_t& aID, Promise* aPromise)
{
MOZ_ASSERT(!mPromiseList.Get(aID, nullptr));
mPromiseList.Put(aID, aPromise);
}
bool
GamepadTestChannelChild::RecvReplyGamepadIndex(const uint32_t& aID,
const uint32_t& aIndex)
{
RefPtr<Promise> p;
if (!mPromiseList.Get(aID, getter_AddRefs(p))) {
MOZ_CRASH("We should always have a promise.");
}
p->MaybeResolve(aIndex);
mPromiseList.Remove(aID);
return true;
}
} // namespace dom
} // namespace mozilla
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