1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
<!--
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Simulated Attrib 0 Bug Test</title>
<script src="../js/js-test-pre.js"></script>
<script src="../js/webgl-test-utils.js"></script>
</head>
<body>
<div>Simulated Attrib 0 Bug Test</div>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
var wtu = WebGLTestUtils;
var context = wtu.create3DContext();
var program = wtu.loadStandardProgram(context);
context.useProgram(program);
debug("This line attempts to draw with 0x7FFFFFFF triangles with attrib 0 off");
debug("A buggy simulated attrib 0 impl will probably mult 0x7FFFFFFF * sizeof(vec4)");
shouldBe("context.drawArrays(context.TRIANGLES, 0, 0x7fffffff);", "undefined");
debug("This line attempts to draw with 0x7ffffff triangles.");
debug("A buggy simulated attrib 0 impl will probably pass 0x7FFFFFF0 to glBufferData and then not check that it failed");
shouldBe("context.drawArrays(context.TRIANGLES, 0, 0x7ffffff);", "undefined");
debug("")
debug("NOTE!: You may not see any manifestation here. Check your impl for these issues");
</script>
</body>
</html>
|