1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
|
<!--
/*
** Copyright (c) 2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
-->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Float32Array garbage collection test</title>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../js/js-test-pre.js"></script>
<script src="../js/webgl-test-utils.js"> </script>
</head>
<body>
<canvas id="canvas" width="40" height="40"></canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
attribute vec2 inPosition;
attribute vec4 inColor;
varying vec4 color;
void main()
{
color = inColor;
gl_Position = vec4(inPosition, 0.0, 1.0);
}
</script>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 color;
void main()
{
if (color == vec4(0.0))
discard;
gl_FragColor = color;
}
</script>
<script>
"use strict";
description("Allocates a buffer object and then updates it repeatedly using throw-away Float32Array objects. " +
"Ideally, this should not result in a browser crash or instability, since GC should be able to collect all Float32Arrays.");
var wtu = WebGLTestUtils;
var vertices = [];
var w = 0.25;
for (var x = -1; x < 1; x += w) {
for (var y = -1; y < 1; y += w) {
vertices.push(x + w, y + w);
vertices.push(x, y + w);
vertices.push(x, y );
vertices.push(x + w, y + w);
vertices.push(x, y );
vertices.push(x + w, y );
}
}
var numVertices = (vertices.length / 2);
var gl;
var squareBuffer;
var buffer;
var updateBufferData;
var drawIterationsPerTest = 100;
function initGL() {
gl = wtu.create3DContext("canvas");
var attribs = ["inPosition", "inColor"];
wtu.setupProgram(gl, ["vshader", "fshader"], attribs);
gl.disable(gl.DEPTH_TEST);
gl.disable(gl.BLEND);
squareBuffer = gl.createBuffer();
gl.enableVertexAttribArray(0);
gl.bindBuffer(gl.ARRAY_BUFFER, squareBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
buffer = gl.createBuffer();
gl.enableVertexAttribArray(1);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);
}
var testIndex = -1;
var drawIterations = 0;
var size = 0;
function runNextTest() {
++testIndex;
var prevSize = size;
size = Math.pow(2, testIndex) * numVertices * 16;
if (size > 2 * 1024 * 1024 && prevSize <= 2 * 1024 * 1024) {
if (!confirm("The following tests can cause unresponsiveness or instability. Press OK to continue.")) {
testFailed("Tests aborted");
return;
}
}
if (size > 64 * 1024 * 1024) {
gl.deleteBuffer(buffer);
testPassed("Tests finished");
return;
}
debug('Initializing buffer with size: ' + size);
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, size, gl.DYNAMIC_DRAW);
updateBufferData = new Float32Array(size / 4);
debug("Drawing " + drawIterationsPerTest + " times, each time creating a new throw-away Float32Array of size " + size + " and using it to update the buffer");
drawIterations = 0;
doDraw();
};
var doDraw = function() {
gl.clearColor(0, 255, 0, 255);
gl.clear(gl.COLOR_BUFFER_BIT);
// Update the array buffer with a throw-away Float32Array
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(updateBufferData));
gl.drawArrays(gl.TRIANGLES, 0, numVertices);
var error = gl.getError();
if (error !== gl.NO_ERROR) {
testFailed("drawArrays failed with error " + wtu.glEnumToString(gl, error));
return;
}
if (drawIterations < drawIterationsPerTest) {
++drawIterations;
requestAnimationFrame(doDraw);
} else {
runNextTest();
}
};
initGL();
runNextTest();
var successfullyParsed = true;
</script>
</body>
</html>
|