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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLExtensions.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLShader.h"
namespace mozilla {
WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* webgl)
: WebGLExtensionBase(webgl)
{
}
WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
{
}
// If no source has been defined, compileShader() has not been called, or the
// translation has failed for shader, an empty string is returned; otherwise,
// return the translated source.
void
WebGLExtensionDebugShaders::GetTranslatedShaderSource(const WebGLShader& shader,
nsAString& retval) const
{
retval.SetIsVoid(true);
if (mIsLost || !mContext) {
return;
}
if (!mContext->ValidateObject("getShaderTranslatedSource: shader", shader))
return;
shader.GetShaderTranslatedSource(&retval);
}
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders, WEBGL_debug_shaders)
} // namespace mozilla
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