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<!doctype html>
<meta charset=utf-8>
<script src="../testcommon.js"></script>
<style>
@keyframes abc {
to { transform: translate(10px) }
}
@keyframes def {}
</style>
<body>
<script>
'use strict';
const ANIM_PROP_VAL = 'abc 100s';
const ANIM_DURATION = 100 * MS_PER_SEC;
promise_test(function(t) {
var div = addDiv(t);
// Set up pending animation
div.style.animation = ANIM_PROP_VAL;
var animation = div.getAnimations()[0];
var previousFinishedPromise = animation.finished;
// Set up listeners on finished promise
var retPromise = animation.finished.then(function() {
assert_unreached('finished promise is fulfilled');
}).catch(function(err) {
assert_equals(err.name, 'AbortError',
'finished promise is rejected with AbortError');
assert_not_equals(animation.finished, previousFinishedPromise,
'Finished promise should change after the original is ' +
'rejected');
});
// Now cancel the animation and flush styles
div.style.animation = '';
window.getComputedStyle(div).animation;
return retPromise;
}, 'finished promise is rejected when an animation is cancelled by resetting ' +
'the animation property');
promise_test(function(t) {
var div = addDiv(t);
// As before, but this time instead of removing all animations, simply update
// the list of animations. At least for Firefox, updating is a different
// code path.
// Set up pending animation
div.style.animation = ANIM_PROP_VAL;
var animation = div.getAnimations()[0];
var previousFinishedPromise = animation.finished;
// Set up listeners on finished promise
var retPromise = animation.finished.then(function() {
assert_unreached('finished promise was fulfilled');
}).catch(function(err) {
assert_equals(err.name, 'AbortError',
'finished promise is rejected with AbortError');
assert_not_equals(animation.finished, previousFinishedPromise,
'Finished promise should change after the original is ' +
'rejected');
});
// Now update the animation and flush styles
div.style.animation = 'def 100s';
window.getComputedStyle(div).animation;
return retPromise;
}, 'finished promise is rejected when an animation is cancelled by changing ' +
'the animation property');
promise_test(function(t) {
var div = addDiv(t);
div.style.animation = ANIM_PROP_VAL;
var animation = div.getAnimations()[0];
var previousFinishedPromise = animation.finished;
animation.currentTime = ANIM_DURATION;
return animation.finished.then(function() {
div.style.animationPlayState = 'running';
return waitForAnimationFrames(2);
}).then(function() {
assert_equals(animation.finished, previousFinishedPromise,
'Should not replay when animation-play-state changes to ' +
'"running" on finished animation');
assert_equals(animation.currentTime, ANIM_DURATION,
'currentTime should not change when animation-play-state ' +
'changes to "running" on finished animation');
});
}, 'Test finished promise changes when animationPlayState set to running');
done();
</script>
</body>
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