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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Make sure that releasing a pause-lifetime actorin a releaseMany returns an
* error, but releases all the thread-lifetime actors.
*/
var gDebuggee;
var gClient;
var gThreadClient;
var gPauseGrip;
function run_test()
{
initTestDebuggerServer();
gDebuggee = addTestGlobal("test-grips");
gClient = new DebuggerClient(DebuggerServer.connectPipe());
gClient.connect().then(function () {
attachTestTabAndResume(gClient, "test-grips", function (aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_thread_lifetime();
});
});
do_test_pending();
}
function arg_grips(aFrameArgs, aOnResponse) {
let grips = [];
let handler = function (aResponse) {
if (aResponse.error) {
grips.push(aResponse.error);
} else {
grips.push(aResponse.from);
}
if (grips.length == aFrameArgs.length) {
aOnResponse(grips);
}
};
for (let i = 0; i < aFrameArgs.length; i++) {
gClient.request({ to: aFrameArgs[i].actor, type: "threadGrip" },
handler);
}
}
function test_thread_lifetime()
{
// Get two thread-lifetime grips.
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
let frameArgs = [ aPacket.frame.arguments[0], aPacket.frame.arguments[1] ];
gPauseGrip = aPacket.frame.arguments[2];
arg_grips(frameArgs, function (aGrips) {
release_grips(frameArgs, aGrips);
});
});
gDebuggee.eval("(" + function () {
function stopMe(arg1, arg2, arg3) {
debugger;
}
stopMe({obj: 1}, {obj: 2}, {obj: 3});
} + ")()");
}
function release_grips(aFrameArgs, aThreadGrips)
{
// Release all actors with releaseMany...
let release = [aThreadGrips[0], aThreadGrips[1], gPauseGrip.actor];
gThreadClient.releaseMany(release, function (aResponse) {
do_check_eq(aResponse.error, "notReleasable");
// Now ask for thread grips again, they should not exist.
arg_grips(aFrameArgs, function (aNewGrips) {
for (let i = 0; i < aNewGrips.length; i++) {
do_check_eq(aNewGrips[i], "noSuchActor");
}
gThreadClient.resume(function () {
finishClient(gClient);
});
});
});
}
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