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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Make sure that setting a breakpoint twice in a line without bytecodes works
* as expected.
*/
const NUM_BREAKPOINTS = 10;
var gDebuggee;
var gClient;
var gThreadClient;
var gBpActor;
var gCount;
var gCallback;
function run_test()
{
run_test_with_server(DebuggerServer, function () {
run_test_with_server(WorkerDebuggerServer, do_test_finished);
});
do_test_pending();
}
function run_test_with_server(aServer, aCallback)
{
gCallback = aCallback;
gCount = 1;
initTestDebuggerServer(aServer);
gDebuggee = addTestGlobal("test-stack", aServer);
gClient = new DebuggerClient(aServer.connectPipe());
gClient.connect().then(function () {
attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_child_skip_breakpoint();
});
});
}
function test_child_skip_breakpoint()
{
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
let source = gThreadClient.source(aPacket.frame.where.source);
let location = { line: gDebuggee.line0 + 3};
source.setBreakpoint(location, function (aResponse, bpClient) {
// Check that the breakpoint has properly skipped forward one line.
do_check_eq(aResponse.actualLocation.source.actor, source.actor);
do_check_eq(aResponse.actualLocation.line, location.line + 1);
gBpActor = aResponse.actor;
// Set more breakpoints at the same location.
set_breakpoints(source, location);
});
});
Cu.evalInSandbox("var line0 = Error().lineNumber;\n" +
"function foo() {\n" + // line0 + 1
" this.a = 1;\n" + // line0 + 2
" // A comment.\n" + // line0 + 3
" this.b = 2;\n" + // line0 + 4
"}\n" + // line0 + 5
"debugger;\n" + // line0 + 6
"foo();\n", // line0 + 7
gDebuggee);
}
// Set many breakpoints at the same location.
function set_breakpoints(source, location) {
do_check_neq(gCount, NUM_BREAKPOINTS);
source.setBreakpoint(location, function (aResponse, bpClient) {
// Check that the breakpoint has properly skipped forward one line.
do_check_eq(aResponse.actualLocation.source.actor, source.actor);
do_check_eq(aResponse.actualLocation.line, location.line + 1);
// Check that the same breakpoint actor was returned.
do_check_eq(aResponse.actor, gBpActor);
if (++gCount < NUM_BREAKPOINTS) {
set_breakpoints(source, location);
return;
}
// After setting all the breakpoints, check that only one has effectively
// remained.
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
// Check the return value.
do_check_eq(aPacket.type, "paused");
do_check_eq(aPacket.frame.where.source.actor, source.actor);
do_check_eq(aPacket.frame.where.line, location.line + 1);
do_check_eq(aPacket.why.type, "breakpoint");
do_check_eq(aPacket.why.actors[0], bpClient.actor);
// Check that the breakpoint worked.
do_check_eq(gDebuggee.a, 1);
do_check_eq(gDebuggee.b, undefined);
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
// We don't expect any more pauses after the breakpoint was hit once.
do_check_true(false);
});
gThreadClient.resume(function () {
// Give any remaining breakpoints a chance to trigger.
do_timeout(1000, function () {
gClient.close().then(gCallback);
});
});
});
// Continue until the breakpoint is hit.
gThreadClient.resume();
});
}
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