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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Check that setting breakpoints when the debuggee is running works.
*/
var gDebuggee;
var gClient;
var gThreadClient;
var gCallback;
function run_test()
{
run_test_with_server(DebuggerServer, function () {
run_test_with_server(WorkerDebuggerServer, do_test_finished);
});
do_test_pending();
}
function run_test_with_server(aServer, aCallback)
{
gCallback = aCallback;
initTestDebuggerServer(aServer);
gDebuggee = addTestGlobal("test-stack", aServer);
gClient = new DebuggerClient(aServer.connectPipe());
gClient.connect().then(function () {
attachTestTabAndResume(gClient, "test-stack", function (aResponse, aTabClient, aThreadClient) {
gThreadClient = aThreadClient;
test_breakpoint_running();
});
});
}
function test_breakpoint_running()
{
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
let location = { line: gDebuggee.line0 + 3 };
gThreadClient.resume();
// Setting the breakpoint later should interrupt the debuggee.
gThreadClient.addOneTimeListener("paused", function (aEvent, aPacket) {
do_check_eq(aPacket.type, "paused");
do_check_eq(aPacket.why.type, "interrupted");
});
let source = gThreadClient.source(aPacket.frame.where.source);
source.setBreakpoint(location, function (aResponse) {
// Eval scripts don't stick around long enough for the breakpoint to be set,
// so just make sure we got the expected response from the actor.
do_check_neq(aResponse.error, "noScript");
do_execute_soon(function () {
gClient.close().then(gCallback);
});
});
});
Cu.evalInSandbox(
"var line0 = Error().lineNumber;\n" +
"debugger;\n" +
"var a = 1;\n" + // line0 + 2
"var b = 2;\n", // line0 + 3
gDebuggee
);
}
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