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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that the correct vertex and fragment shader sources are retrieved
* regardless of the order in which they were compiled and attached.
*/
function* ifWebGLSupported() {
let { target, front } = yield initBackend(SHADER_ORDER_URL);
front.setup({ reload: true });
let programActor = yield once(front, "program-linked");
let vertexShader = yield programActor.getVertexShader();
let fragmentShader = yield programActor.getFragmentShader();
let vertSource = yield vertexShader.getText();
let fragSource = yield fragmentShader.getText();
ok(vertSource.includes("I'm a vertex shader!"),
"The correct vertex shader text was retrieved.");
ok(fragSource.includes("I'm a fragment shader!"),
"The correct fragment shader text was retrieved.");
yield removeTab(target.tab);
finish();
}
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