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/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
/**
* Tests that the highlight/unhighlight and blackbox/unblackbox operations on
* program actors work as expected.
*/
function* ifWebGLSupported() {
let { target, front } = yield initBackend(SIMPLE_CANVAS_URL);
front.setup({ reload: true });
let programActor = yield once(front, "program-linked");
let vertexShader = yield programActor.getVertexShader();
let fragmentShader = yield programActor.getFragmentShader();
yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
yield checkShaderSource("The shader sources are correct before highlighting.");
ok(true, "The corner pixel colors are correct before highlighting.");
yield programActor.highlight([0, 1, 0, 1]);
yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
yield checkShaderSource("The shader sources are preserved after highlighting.");
ok(true, "The corner pixel colors are correct after highlighting.");
yield programActor.unhighlight();
yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
yield checkShaderSource("The shader sources are correct after unhighlighting.");
ok(true, "The corner pixel colors are correct after unhighlighting.");
yield programActor.blackbox();
yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
yield checkShaderSource("The shader sources are preserved after blackboxing.");
ok(true, "The corner pixel colors are correct after blackboxing.");
yield programActor.unblackbox();
yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
yield checkShaderSource("The shader sources are correct after unblackboxing.");
ok(true, "The corner pixel colors are correct after unblackboxing.");
function checkShaderSource(aMessage) {
return Task.spawn(function* () {
let newVertexShader = yield programActor.getVertexShader();
let newFragmentShader = yield programActor.getFragmentShader();
is(vertexShader, newVertexShader,
"The same vertex shader actor was retrieved.");
is(fragmentShader, newFragmentShader,
"The same fragment shader actor was retrieved.");
let vertSource = yield newVertexShader.getText();
let fragSource = yield newFragmentShader.getText();
ok(vertSource.includes("I'm special!") &&
fragSource.includes("I'm also special!"), aMessage);
});
}
yield removeTab(target.tab);
finish();
}
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