summaryrefslogtreecommitdiffstats
path: root/devtools/client/projecteditor/lib/editors.js
blob: ebca93d13771f3dfc78ee9e23fca746d352da2ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

const { Cu } = require("chrome");
const { Class } = require("sdk/core/heritage");
const { EventTarget } = require("sdk/event/target");
const { emit } = require("sdk/event/core");
const promise = require("promise");
const Editor = require("devtools/client/sourceeditor/editor");
const HTML_NS = "http://www.w3.org/1999/xhtml";
const XUL_NS = "http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul";

/**
 * ItchEditor is extended to implement an editor, which is the main view
 * that shows up when a file is selected.  This object should not be used
 * directly - use TextEditor for a basic code editor.
 */
var ItchEditor = Class({
  extends: EventTarget,

  /**
   * A boolean specifying if the toolbar above the editor should be hidden.
   */
  hidesToolbar: false,

  /**
   * A boolean specifying whether the editor can be edited / saved.
   * For instance, a 'save' doesn't make sense on an image.
   */
  isEditable: false,

  toString: function () {
    return this.label || "";
  },

  emit: function (name, ...args) {
    emit(this, name, ...args);
  },

  /* Does the editor not have any unsaved changes? */
  isClean: function () {
    return true;
  },

  /**
   * Initialize the editor with a single host.  This should be called
   * by objects extending this object with:
   * ItchEditor.prototype.initialize.apply(this, arguments)
   */
  initialize: function (host) {
    this.host = host;
    this.doc = host.document;
    this.label = "";
    this.elt = this.doc.createElement("vbox");
    this.elt.setAttribute("flex", "1");
    this.elt.editor = this;
    this.toolbar = this.doc.querySelector("#projecteditor-toolbar");
    this.projectEditorKeyset = host.projectEditorKeyset;
    this.projectEditorCommandset = host.projectEditorCommandset;
  },

  /**
   * Sets the visibility of the element that shows up above the editor
   * based on the this.hidesToolbar property.
   */
  setToolbarVisibility: function () {
    if (this.hidesToolbar) {
      this.toolbar.setAttribute("hidden", "true");
    } else {
      this.toolbar.removeAttribute("hidden");
    }
  },


  /**
   * Load a single resource into the editor.
   *
   * @param Resource resource
   *        The single file / item that is being dealt with (see stores/base)
   * @returns Promise
   *          A promise that is resolved once the editor has loaded the contents
   *          of the resource.
   */
  load: function (resource) {
    return promise.resolve();
  },

  /**
   * Clean up the editor.  This can have different meanings
   * depending on the type of editor.
   */
  destroy: function () {

  },

  /**
   * Give focus to the editor.  This can have different meanings
   * depending on the type of editor.
   *
   * @returns Promise
   *          A promise that is resolved once the editor has been focused.
   */
  focus: function () {
    return promise.resolve();
  }
});
exports.ItchEditor = ItchEditor;

/**
 * The main implementation of the ItchEditor class.  The TextEditor is used
 * when editing any sort of plain text file, and can be created with different
 * modes for syntax highlighting depending on the language.
 */
var TextEditor = Class({
  extends: ItchEditor,

  isEditable: true,

  /**
   * Extra keyboard shortcuts to use with the editor.  Shortcuts defined
   * within projecteditor should be triggered when they happen in the editor, and
   * they would usually be swallowed without registering them.
   * See "devtools/sourceeditor/editor" for more information.
   */
  get extraKeys() {
    let extraKeys = {};

    // Copy all of the registered keys into extraKeys object, to notify CodeMirror
    // that it should be ignoring these keys
    [...this.projectEditorKeyset.querySelectorAll("key")].forEach((key) => {
      let keyUpper = key.getAttribute("key").toUpperCase();
      let toolModifiers = key.getAttribute("modifiers");
      let modifiers = {
        alt: toolModifiers.includes("alt"),
        shift: toolModifiers.includes("shift")
      };

      // On the key press, we will dispatch the event within projecteditor.
      extraKeys[Editor.accel(keyUpper, modifiers)] = () => {
        let doc = this.projectEditorCommandset.ownerDocument;
        let event = doc.createEvent("Event");
        event.initEvent("command", true, true);
        let command = this.projectEditorCommandset.querySelector("#" + key.getAttribute("command"));
        command.dispatchEvent(event);
      };
    });

    return extraKeys;
  },

  isClean: function () {
    if (!this.editor.isAppended()) {
      return true;
    }
    return this.editor.getText() === this._savedResourceContents;
  },

  initialize: function (document, mode = Editor.modes.text) {
    ItchEditor.prototype.initialize.apply(this, arguments);
    this.label = mode.name;
    this.editor = new Editor({
      mode: mode,
      lineNumbers: true,
      extraKeys: this.extraKeys,
      themeSwitching: false,
      autocomplete: true,
      contextMenu:  this.host.textEditorContextMenuPopup
    });

    // Trigger a few editor specific events on `this`.
    this.editor.on("change", (...args) => {
      this.emit("change", ...args);
    });
    this.editor.on("cursorActivity", (...args) => {
      this.emit("cursorActivity", ...args);
    });
    this.editor.on("focus", (...args) => {
      this.emit("focus", ...args);
    });
    this.editor.on("saveRequested", (...args) => {
      this.emit("saveRequested", ...args);
    });

    this.appended = this.editor.appendTo(this.elt);
  },

  /**
   * Clean up the editor.  This can have different meanings
   * depending on the type of editor.
   */
  destroy: function () {
    this.editor.destroy();
    this.editor = null;
  },

  /**
   * Load a single resource into the text editor.
   *
   * @param Resource resource
   *        The single file / item that is being dealt with (see stores/base)
   * @returns Promise
   *          A promise that is resolved once the text editor has loaded the
   *          contents of the resource.
   */
  load: function (resource) {
    // Wait for the editor.appendTo and resource.load before proceeding.
    // They can run in parallel.
    return promise.all([
      resource.load(),
      this.appended
    ]).then(([resourceContents])=> {
      if (!this.editor) {
        return;
      }
      this._savedResourceContents = resourceContents;
      this.editor.setText(resourceContents);
      this.editor.clearHistory();
      this.editor.setClean();
      this.emit("load");
    }, console.error);
  },

  /**
   * Save the resource based on the current state of the editor
   *
   * @param Resource resource
   *        The single file / item to be saved
   * @returns Promise
   *          A promise that is resolved once the resource has been
   *          saved.
   */
  save: function (resource) {
    let newText = this.editor.getText();
    return resource.save(newText).then(() => {
      this._savedResourceContents = newText;
      this.emit("save", resource);
    });
  },

  /**
   * Give focus to the code editor.
   *
   * @returns Promise
   *          A promise that is resolved once the editor has been focused.
   */
  focus: function () {
    return this.appended.then(() => {
      if (this.editor) {
        this.editor.focus();
      }
    });
  }
});

/**
 * Wrapper for TextEditor using JavaScript syntax highlighting.
 */
function JSEditor(host) {
  return TextEditor(host, Editor.modes.js);
}

/**
 * Wrapper for TextEditor using CSS syntax highlighting.
 */
function CSSEditor(host) {
  return TextEditor(host, Editor.modes.css);
}

/**
 * Wrapper for TextEditor using HTML syntax highlighting.
 */
function HTMLEditor(host) {
  return TextEditor(host, Editor.modes.html);
}

/**
 * Get the type of editor that can handle a particular resource.
 * @param Resource resource
 *        The single file that is going to be opened.
 * @returns Type:Editor
 *          The type of editor that can handle this resource.  The
 *          return value is a constructor function.
 */
function EditorTypeForResource(resource) {
  const categoryMap = {
    "txt": TextEditor,
    "html": HTMLEditor,
    "xml": HTMLEditor,
    "css": CSSEditor,
    "js": JSEditor,
    "json": JSEditor
  };
  return categoryMap[resource.contentCategory] || TextEditor;
}

exports.TextEditor = TextEditor;
exports.JSEditor = JSEditor;
exports.CSSEditor = CSSEditor;
exports.HTMLEditor = HTMLEditor;
exports.EditorTypeForResource = EditorTypeForResource;