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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
/* import-globals-from ../performance-controller.js */
/* import-globals-from ../performance-view.js */
"use strict";
// No sense updating the overview more often than receiving data from the
// backend. Make sure this isn't lower than DEFAULT_TIMELINE_DATA_PULL_TIMEOUT
// in devtools/server/actors/timeline.js
// The following units are in milliseconds.
const OVERVIEW_UPDATE_INTERVAL = 200;
const FRAMERATE_GRAPH_LOW_RES_INTERVAL = 100;
const FRAMERATE_GRAPH_HIGH_RES_INTERVAL = 16;
const GRAPH_REQUIREMENTS = {
timeline: {
features: ["withMarkers"]
},
framerate: {
features: ["withTicks"]
},
memory: {
features: ["withMemory"]
},
};
/**
* View handler for the overview panel's time view, displaying
* framerate, timeline and memory over time.
*/
var OverviewView = {
/**
* How frequently we attempt to render the graphs. Overridden
* in tests.
*/
OVERVIEW_UPDATE_INTERVAL: OVERVIEW_UPDATE_INTERVAL,
/**
* Sets up the view with event binding.
*/
initialize: function () {
this.graphs = new GraphsController({
root: $("#overview-pane"),
getFilter: () => PerformanceController.getPref("hidden-markers"),
getTheme: () => PerformanceController.getTheme(),
});
// If no timeline support, shut it all down.
if (!PerformanceController.getTraits().features.withMarkers) {
this.disable();
return;
}
// Store info on multiprocess support.
this._multiprocessData = PerformanceController.getMultiprocessStatus();
this._onRecordingStateChange = this._onRecordingStateChange.bind(this);
this._onRecordingSelected = this._onRecordingSelected.bind(this);
this._onRecordingTick = this._onRecordingTick.bind(this);
this._onGraphSelecting = this._onGraphSelecting.bind(this);
this._onGraphRendered = this._onGraphRendered.bind(this);
this._onPrefChanged = this._onPrefChanged.bind(this);
this._onThemeChanged = this._onThemeChanged.bind(this);
// Toggle the initial visibility of memory and framerate graph containers
// based off of prefs.
PerformanceController.on(EVENTS.PREF_CHANGED, this._onPrefChanged);
PerformanceController.on(EVENTS.THEME_CHANGED, this._onThemeChanged);
PerformanceController.on(EVENTS.RECORDING_STATE_CHANGE, this._onRecordingStateChange);
PerformanceController.on(EVENTS.RECORDING_SELECTED, this._onRecordingSelected);
this.graphs.on("selecting", this._onGraphSelecting);
this.graphs.on("rendered", this._onGraphRendered);
},
/**
* Unbinds events.
*/
destroy: Task.async(function* () {
PerformanceController.off(EVENTS.PREF_CHANGED, this._onPrefChanged);
PerformanceController.off(EVENTS.THEME_CHANGED, this._onThemeChanged);
PerformanceController.off(EVENTS.RECORDING_STATE_CHANGE,
this._onRecordingStateChange);
PerformanceController.off(EVENTS.RECORDING_SELECTED, this._onRecordingSelected);
this.graphs.off("selecting", this._onGraphSelecting);
this.graphs.off("rendered", this._onGraphRendered);
yield this.graphs.destroy();
}),
/**
* Returns true if any of the overview graphs have mouse dragging active,
* false otherwise.
*/
get isMouseActive() {
// Fetch all graphs currently stored in the GraphsController.
// These graphs are not necessarily active, but will not have
// an active mouse, in that case.
return !!this.graphs.getWidgets().some(e => e.isMouseActive);
},
/**
* Disabled in the event we're using a Timeline mock, so we'll have no
* timeline, ticks or memory data to show, so just block rendering and hide
* the panel.
*/
disable: function () {
this._disabled = true;
this.graphs.disableAll();
},
/**
* Returns the disabled status.
*
* @return boolean
*/
isDisabled: function () {
return this._disabled;
},
/**
* Sets the time interval selection for all graphs in this overview.
*
* @param object interval
* The { startTime, endTime }, in milliseconds.
*/
setTimeInterval: function (interval, options = {}) {
let recording = PerformanceController.getCurrentRecording();
if (recording == null) {
throw new Error("A recording should be available in order to set the selection.");
}
if (this.isDisabled()) {
return;
}
let mapStart = () => 0;
let mapEnd = () => recording.getDuration();
let selection = { start: interval.startTime, end: interval.endTime };
this._stopSelectionChangeEventPropagation = options.stopPropagation;
this.graphs.setMappedSelection(selection, { mapStart, mapEnd });
this._stopSelectionChangeEventPropagation = false;
},
/**
* Gets the time interval selection for all graphs in this overview.
*
* @return object
* The { startTime, endTime }, in milliseconds.
*/
getTimeInterval: function () {
let recording = PerformanceController.getCurrentRecording();
if (recording == null) {
throw new Error("A recording should be available in order to get the selection.");
}
if (this.isDisabled()) {
return { startTime: 0, endTime: recording.getDuration() };
}
let mapStart = () => 0;
let mapEnd = () => recording.getDuration();
let selection = this.graphs.getMappedSelection({ mapStart, mapEnd });
// If no selection returned, this means the overview graphs have not been rendered
// yet, so act as if we have no selection (the full recording). Also
// if the selection range distance is tiny, assume the range was cleared or just
// clicked, and we do not have a range.
if (!selection || (selection.max - selection.min) < 1) {
return { startTime: 0, endTime: recording.getDuration() };
}
return { startTime: selection.min, endTime: selection.max };
},
/**
* Method for handling all the set up for rendering the overview graphs.
*
* @param number resolution
* The fps graph resolution. @see Graphs.js
*/
render: Task.async(function* (resolution) {
if (this.isDisabled()) {
return;
}
let recording = PerformanceController.getCurrentRecording();
yield this.graphs.render(recording.getAllData(), resolution);
// Finished rendering all graphs in this overview.
this.emit(EVENTS.UI_OVERVIEW_RENDERED, resolution);
}),
/**
* Called at most every OVERVIEW_UPDATE_INTERVAL milliseconds
* and uses data fetched from the controller to render
* data into all the corresponding overview graphs.
*/
_onRecordingTick: Task.async(function* () {
yield this.render(FRAMERATE_GRAPH_LOW_RES_INTERVAL);
this._prepareNextTick();
}),
/**
* Called to refresh the timer to keep firing _onRecordingTick.
*/
_prepareNextTick: function () {
// Check here to see if there's still a _timeoutId, incase
// `stop` was called before the _prepareNextTick call was executed.
if (this.isRendering()) {
this._timeoutId = setTimeout(this._onRecordingTick, this.OVERVIEW_UPDATE_INTERVAL);
}
},
/**
* Called when recording state changes.
*/
_onRecordingStateChange: OverviewViewOnStateChange(Task.async(
function* (_, state, recording) {
if (state !== "recording-stopped") {
return;
}
// Check to see if the recording that just stopped is the current recording.
// If it is, render the high-res graphs. For manual recordings, it will also
// be the current recording, but profiles generated by `console.profile` can stop
// while having another profile selected -- in this case, OverviewView should keep
// rendering the current recording.
if (recording !== PerformanceController.getCurrentRecording()) {
return;
}
this.render(FRAMERATE_GRAPH_HIGH_RES_INTERVAL);
yield this._checkSelection(recording);
})),
/**
* Called when a new recording is selected.
*/
_onRecordingSelected: OverviewViewOnStateChange(Task.async(function* (_, recording) {
this._setGraphVisibilityFromRecordingFeatures(recording);
// If this recording is complete, render the high res graph
if (recording.isCompleted()) {
yield this.render(FRAMERATE_GRAPH_HIGH_RES_INTERVAL);
}
yield this._checkSelection(recording);
this.graphs.dropSelection();
})),
/**
* Start the polling for rendering the overview graph.
*/
_startPolling: function () {
this._timeoutId = setTimeout(this._onRecordingTick, this.OVERVIEW_UPDATE_INTERVAL);
},
/**
* Stop the polling for rendering the overview graph.
*/
_stopPolling: function () {
clearTimeout(this._timeoutId);
this._timeoutId = null;
},
/**
* Whether or not the overview view is in a state of polling rendering.
*/
isRendering: function () {
return !!this._timeoutId;
},
/**
* Makes sure the selection is enabled or disabled in all the graphs,
* based on whether a recording currently exists and is not in progress.
*/
_checkSelection: Task.async(function* (recording) {
let isEnabled = recording ? recording.isCompleted() : false;
yield this.graphs.selectionEnabled(isEnabled);
}),
/**
* Fired when the graph selection has changed. Called by
* mouseup and scroll events.
*/
_onGraphSelecting: function () {
if (this._stopSelectionChangeEventPropagation) {
return;
}
this.emit(EVENTS.UI_OVERVIEW_RANGE_SELECTED, this.getTimeInterval());
},
_onGraphRendered: function (_, graphName) {
switch (graphName) {
case "timeline":
this.emit(EVENTS.UI_MARKERS_GRAPH_RENDERED);
break;
case "memory":
this.emit(EVENTS.UI_MEMORY_GRAPH_RENDERED);
break;
case "framerate":
this.emit(EVENTS.UI_FRAMERATE_GRAPH_RENDERED);
break;
}
},
/**
* Called whenever a preference in `devtools.performance.ui.` changes.
* Does not care about the enabling of memory/framerate graphs,
* because those will set values on a recording model, and
* the graphs will render based on the existence.
*/
_onPrefChanged: Task.async(function* (_, prefName, prefValue) {
switch (prefName) {
case "hidden-markers": {
let graph = yield this.graphs.isAvailable("timeline");
if (graph) {
let filter = PerformanceController.getPref("hidden-markers");
graph.setFilter(filter);
graph.refresh({ force: true });
}
break;
}
}
}),
_setGraphVisibilityFromRecordingFeatures: function (recording) {
for (let [graphName, requirements] of Object.entries(GRAPH_REQUIREMENTS)) {
this.graphs.enable(graphName,
PerformanceController.isFeatureSupported(requirements.features));
}
},
/**
* Fetch the multiprocess status and if e10s is not currently on, disable
* realtime rendering.
*
* @return {boolean}
*/
isRealtimeRenderingEnabled: function () {
return this._multiprocessData.enabled;
},
/**
* Show the graphs overview panel when a recording is finished
* when non-realtime graphs are enabled. Also set the graph visibility
* so the performance graphs know which graphs to render.
*
* @param {RecordingModel} recording
*/
_showGraphsPanel: function (recording) {
this._setGraphVisibilityFromRecordingFeatures(recording);
$("#overview-pane").classList.remove("hidden");
},
/**
* Hide the graphs container completely.
*/
_hideGraphsPanel: function () {
$("#overview-pane").classList.add("hidden");
},
/**
* Called when `devtools.theme` changes.
*/
_onThemeChanged: function (_, theme) {
this.graphs.setTheme({ theme, redraw: true });
},
toString: () => "[object OverviewView]"
};
/**
* Utility that can wrap a method of OverviewView that
* handles a recording state change like when a recording is starting,
* stopping, or about to start/stop, and determines whether or not
* the polling for rendering the overview graphs needs to start or stop.
* Must be called with the OverviewView context.
*
* @param {function?} fn
* @return {function}
*/
function OverviewViewOnStateChange(fn) {
return function _onRecordingStateChange(eventName, recording) {
// Normalize arguments for the RECORDING_STATE_CHANGE event,
// as it also has a `state` argument.
if (typeof recording === "string") {
recording = arguments[2];
}
let currentRecording = PerformanceController.getCurrentRecording();
// All these methods require a recording to exist selected and
// from the event name, since there is a delay between starting
// a recording and changing the selection.
if (!currentRecording || !recording) {
// If no recording (this can occur when having a console.profile recording, and
// we do not stop it from the backend), and we are still rendering updates,
// stop that.
if (this.isRendering()) {
this._stopPolling();
}
return;
}
// If realtime rendering is not enabed (e10s not on), then
// show the disabled message, or the full graphs if the recording is completed
if (!this.isRealtimeRenderingEnabled()) {
if (recording.isRecording()) {
this._hideGraphsPanel();
// Abort, as we do not want to change polling status.
return;
}
this._showGraphsPanel(recording);
}
if (this.isRendering() && !currentRecording.isRecording()) {
this._stopPolling();
} else if (currentRecording.isRecording() && !this.isRendering()) {
this._startPolling();
}
if (fn) {
fn.apply(this, arguments);
}
};
}
// Decorates the OverviewView as an EventEmitter
EventEmitter.decorate(OverviewView);
|