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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
const { require } = Cu.import("resource://devtools/shared/Loader.jsm", {});
const { XPCOMUtils } = require("resource://gre/modules/XPCOMUtils.jsm");
const { SideMenuWidget } = require("resource://devtools/client/shared/widgets/SideMenuWidget.jsm");
const promise = require("promise");
const Services = require("Services");
const EventEmitter = require("devtools/shared/event-emitter");
const { CallWatcherFront } = require("devtools/shared/fronts/call-watcher");
const { CanvasFront } = require("devtools/shared/fronts/canvas");
const DevToolsUtils = require("devtools/shared/DevToolsUtils");
const flags = require("devtools/shared/flags");
const { LocalizationHelper } = require("devtools/shared/l10n");
const { PluralForm } = require("devtools/shared/plural-form");
const { Heritage, WidgetMethods, setNamedTimeout, clearNamedTimeout,
setConditionalTimeout } = require("devtools/client/shared/widgets/view-helpers");
const CANVAS_ACTOR_RECORDING_ATTEMPT = flags.testing ? 500 : 5000;
const { Task } = require("devtools/shared/task");
XPCOMUtils.defineLazyModuleGetter(this, "FileUtils",
"resource://gre/modules/FileUtils.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "NetUtil",
"resource://gre/modules/NetUtil.jsm");
XPCOMUtils.defineLazyGetter(this, "NetworkHelper", function () {
return require("devtools/shared/webconsole/network-helper");
});
// The panel's window global is an EventEmitter firing the following events:
const EVENTS = {
// When the UI is reset from tab navigation.
UI_RESET: "CanvasDebugger:UIReset",
// When all the animation frame snapshots are removed by the user.
SNAPSHOTS_LIST_CLEARED: "CanvasDebugger:SnapshotsListCleared",
// When an animation frame snapshot starts/finishes being recorded, and
// whether it was completed succesfully or cancelled.
SNAPSHOT_RECORDING_STARTED: "CanvasDebugger:SnapshotRecordingStarted",
SNAPSHOT_RECORDING_FINISHED: "CanvasDebugger:SnapshotRecordingFinished",
SNAPSHOT_RECORDING_COMPLETED: "CanvasDebugger:SnapshotRecordingCompleted",
SNAPSHOT_RECORDING_CANCELLED: "CanvasDebugger:SnapshotRecordingCancelled",
// When an animation frame snapshot was selected and all its data displayed.
SNAPSHOT_RECORDING_SELECTED: "CanvasDebugger:SnapshotRecordingSelected",
// After all the function calls associated with an animation frame snapshot
// are displayed in the UI.
CALL_LIST_POPULATED: "CanvasDebugger:CallListPopulated",
// After the stack associated with a call in an animation frame snapshot
// is displayed in the UI.
CALL_STACK_DISPLAYED: "CanvasDebugger:CallStackDisplayed",
// After a screenshot associated with a call in an animation frame snapshot
// is displayed in the UI.
CALL_SCREENSHOT_DISPLAYED: "CanvasDebugger:ScreenshotDisplayed",
// After all the thumbnails associated with an animation frame snapshot
// are displayed in the UI.
THUMBNAILS_DISPLAYED: "CanvasDebugger:ThumbnailsDisplayed",
// When a source is shown in the JavaScript Debugger at a specific location.
SOURCE_SHOWN_IN_JS_DEBUGGER: "CanvasDebugger:SourceShownInJsDebugger",
SOURCE_NOT_FOUND_IN_JS_DEBUGGER: "CanvasDebugger:SourceNotFoundInJsDebugger"
};
XPCOMUtils.defineConstant(this, "EVENTS", EVENTS);
const HTML_NS = "http://www.w3.org/1999/xhtml";
const STRINGS_URI = "devtools/client/locales/canvasdebugger.properties";
const SHARED_STRINGS_URI = "devtools/client/locales/shared.properties";
const SNAPSHOT_START_RECORDING_DELAY = 10; // ms
const SNAPSHOT_DATA_EXPORT_MAX_BLOCK = 1000; // ms
const SNAPSHOT_DATA_DISPLAY_DELAY = 10; // ms
const SCREENSHOT_DISPLAY_DELAY = 100; // ms
const STACK_FUNC_INDENTATION = 14; // px
// This identifier string is simply used to tentatively ascertain whether or not
// a JSON loaded from disk is actually something generated by this tool or not.
// It isn't, of course, a definitive verification, but a Good Enough™
// approximation before continuing the import. Don't localize this.
const CALLS_LIST_SERIALIZER_IDENTIFIER = "Recorded Animation Frame Snapshot";
const CALLS_LIST_SERIALIZER_VERSION = 1;
const CALLS_LIST_SLOW_SAVE_DELAY = 100; // ms
/**
* The current target and the Canvas front, set by this tool's host.
*/
var gToolbox, gTarget, gFront;
/**
* Initializes the canvas debugger controller and views.
*/
function startupCanvasDebugger() {
return promise.all([
EventsHandler.initialize(),
SnapshotsListView.initialize(),
CallsListView.initialize()
]);
}
/**
* Destroys the canvas debugger controller and views.
*/
function shutdownCanvasDebugger() {
return promise.all([
EventsHandler.destroy(),
SnapshotsListView.destroy(),
CallsListView.destroy()
]);
}
/**
* Functions handling target-related lifetime events.
*/
var EventsHandler = {
/**
* Listen for events emitted by the current tab target.
*/
initialize: function () {
// Make sure the backend is prepared to handle <canvas> contexts.
// Since actors are created lazily on the first request to them, we need to send an
// early request to ensure the CallWatcherActor is running and watching for new window
// globals.
gFront.setup({ reload: false });
this._onTabNavigated = this._onTabNavigated.bind(this);
gTarget.on("will-navigate", this._onTabNavigated);
gTarget.on("navigate", this._onTabNavigated);
},
/**
* Remove events emitted by the current tab target.
*/
destroy: function () {
gTarget.off("will-navigate", this._onTabNavigated);
gTarget.off("navigate", this._onTabNavigated);
},
/**
* Called for each location change in the debugged tab.
*/
_onTabNavigated: function (event) {
if (event != "will-navigate") {
return;
}
// Reset UI.
SnapshotsListView.empty();
CallsListView.empty();
$("#record-snapshot").removeAttribute("checked");
$("#record-snapshot").removeAttribute("disabled");
$("#record-snapshot").hidden = false;
$("#reload-notice").hidden = true;
$("#empty-notice").hidden = false;
$("#waiting-notice").hidden = true;
$("#debugging-pane-contents").hidden = true;
$("#screenshot-container").hidden = true;
$("#snapshot-filmstrip").hidden = true;
window.emit(EVENTS.UI_RESET);
}
};
/**
* Localization convenience methods.
*/
var L10N = new LocalizationHelper(STRINGS_URI);
var SHARED_L10N = new LocalizationHelper(SHARED_STRINGS_URI);
/**
* Convenient way of emitting events from the panel window.
*/
EventEmitter.decorate(this);
/**
* DOM query helpers.
*/
var $ = (selector, target = document) => target.querySelector(selector);
var $all = (selector, target = document) => target.querySelectorAll(selector);
/**
* Gets the fileName part of a string which happens to be an URL.
*/
function getFileName(url) {
try {
let { fileName } = NetworkHelper.nsIURL(url);
return fileName || "/";
} catch (e) {
// This doesn't look like a url, or nsIURL can't handle it.
return "";
}
}
/**
* Gets an image data object containing a buffer large enough to hold
* width * height pixels.
*
* This method avoids allocating memory and tries to reuse a common buffer
* as much as possible.
*
* @param number w
* The desired image data storage width.
* @param number h
* The desired image data storage height.
* @return ImageData
* The requested image data buffer.
*/
function getImageDataStorage(ctx, w, h) {
let storage = getImageDataStorage.cache;
if (storage && storage.width == w && storage.height == h) {
return storage;
}
return getImageDataStorage.cache = ctx.createImageData(w, h);
}
// The cache used in the `getImageDataStorage` function.
getImageDataStorage.cache = null;
/**
* Draws image data into a canvas.
*
* This method makes absolutely no assumptions about the canvas element
* dimensions, or pre-existing rendering. It's a dumb proxy that copies pixels.
*
* @param HTMLCanvasElement canvas
* The canvas element to put the image data into.
* @param number width
* The image data width.
* @param number height
* The image data height.
* @param array pixels
* An array buffer view of the image data.
* @param object options
* Additional options supported by this operation:
* - centered: specifies whether the image data should be centered
* when copied in the canvas; this is useful when the
* supplied pixels don't completely cover the canvas.
*/
function drawImage(canvas, width, height, pixels, options = {}) {
let ctx = canvas.getContext("2d");
// FrameSnapshot actors return "snapshot-image" type instances with just an
// empty pixel array if the source image is completely transparent.
if (pixels.length <= 1) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
return;
}
let imageData = getImageDataStorage(ctx, width, height);
imageData.data.set(pixels);
if (options.centered) {
let left = (canvas.width - width) / 2;
let top = (canvas.height - height) / 2;
ctx.putImageData(imageData, left, top);
} else {
ctx.putImageData(imageData, 0, 0);
}
}
/**
* Draws image data into a canvas, and sets that as the rendering source for
* an element with the specified id as the -moz-element background image.
*
* @param string id
* The id of the -moz-element background image.
* @param number width
* The image data width.
* @param number height
* The image data height.
* @param array pixels
* An array buffer view of the image data.
*/
function drawBackground(id, width, height, pixels) {
let canvas = document.createElementNS(HTML_NS, "canvas");
canvas.width = width;
canvas.height = height;
drawImage(canvas, width, height, pixels);
document.mozSetImageElement(id, canvas);
// Used in tests. Not emitting an event because this shouldn't be "interesting".
if (window._onMozSetImageElement) {
window._onMozSetImageElement(pixels);
}
}
/**
* Iterates forward to find the next draw call in a snapshot.
*/
function getNextDrawCall(calls, call) {
for (let i = calls.indexOf(call) + 1, len = calls.length; i < len; i++) {
let nextCall = calls[i];
let name = nextCall.attachment.actor.name;
if (CanvasFront.DRAW_CALLS.has(name)) {
return nextCall;
}
}
return null;
}
/**
* Iterates backwards to find the most recent screenshot for a function call
* in a snapshot loaded from disk.
*/
function getScreenshotFromCallLoadedFromDisk(calls, call) {
for (let i = calls.indexOf(call); i >= 0; i--) {
let prevCall = calls[i];
let screenshot = prevCall.screenshot;
if (screenshot) {
return screenshot;
}
}
return CanvasFront.INVALID_SNAPSHOT_IMAGE;
}
/**
* Iterates backwards to find the most recent thumbnail for a function call.
*/
function getThumbnailForCall(thumbnails, index) {
for (let i = thumbnails.length - 1; i >= 0; i--) {
let thumbnail = thumbnails[i];
if (thumbnail.index <= index) {
return thumbnail;
}
}
return CanvasFront.INVALID_SNAPSHOT_IMAGE;
}
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