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/* vim: set ts=2 et sw=2 tw=80: */
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
// Test that player widgets are displayed right when the animation panel is
// initialized, if the selected node (<body> by default) is animated.
const { ANIMATION_TYPES } = require("devtools/server/actors/animation");
add_task(function* () {
yield addTab(URL_ROOT + "doc_multiple_animation_types.html");
let {panel} = yield openAnimationInspector();
is(panel.animationsTimelineComponent.animations.length, 3,
"Three animations are handled by the timeline after init");
assertAnimationsDisplayed(panel, 3,
"Three animations are displayed after init");
is(
panel.animationsTimelineComponent
.animationsEl
.querySelectorAll(`.animation.${ANIMATION_TYPES.SCRIPT_ANIMATION}`)
.length,
1,
"One script-generated animation is displayed");
is(
panel.animationsTimelineComponent
.animationsEl
.querySelectorAll(`.animation.${ANIMATION_TYPES.CSS_ANIMATION}`)
.length,
1,
"One CSS animation is displayed");
is(
panel.animationsTimelineComponent
.animationsEl
.querySelectorAll(`.animation.${ANIMATION_TYPES.CSS_TRANSITION}`)
.length,
1,
"One CSS transition is displayed");
});
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