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// Copyright 2013 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Author: dsites@google.com (Dick Sites)
// Compile this in instead of debug.cc to remove code for debug output
//
#include "debug.h"
#include <string>
using namespace std;
namespace CLD2 {
string GetPlainEscapedText(const string& txt) {return string("");}
string GetHtmlEscapedText(const string& txt) {return string("");}
string GetColorHtmlEscapedText(Language lang, const string& txt) {
return string("");
}
string GetLangColorHtmlEscapedText(Language lang, const string& txt) {
return string("");
}
// For showing one chunk
// Print debug output for one scored chunk
// Optionally print out per-chunk scoring information
// In degenerate cases, hitbuffer and cspan can be NULL
void CLD2_Debug(const char* text,
int lo_offset,
int hi_offset,
bool more_to_come, bool score_cjk,
const ScoringHitBuffer* hitbuffer,
const ScoringContext* scoringcontext,
const ChunkSpan* cspan,
const ChunkSummary* chunksummary) {}
// For showing all chunks
void CLD2_Debug2(const char* text,
bool more_to_come, bool score_cjk,
const ScoringHitBuffer* hitbuffer,
const ScoringContext* scoringcontext,
const SummaryBuffer* summarybuffer) {}
void DumpResultChunkVector(FILE* f, const char* src,
ResultChunkVector* resultchunkvector) {}
} // End namespace CLD2
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