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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
this.EXPORTED_SYMBOLS = ["SessionStore"];
const Cu = Components.utils;
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
// Current version of the format used by Session Restore.
const FORMAT_VERSION = 1;
const TAB_STATE_NEEDS_RESTORE = 1;
const TAB_STATE_RESTORING = 2;
const TAB_STATE_WILL_RESTORE = 3;
// A new window has just been restored. At this stage, tabs are generally
// not restored.
const NOTIFY_SINGLE_WINDOW_RESTORED = "sessionstore-single-window-restored";
const NOTIFY_WINDOWS_RESTORED = "sessionstore-windows-restored";
const NOTIFY_BROWSER_STATE_RESTORED = "sessionstore-browser-state-restored";
const NOTIFY_LAST_SESSION_CLEARED = "sessionstore-last-session-cleared";
const NOTIFY_RESTORING_ON_STARTUP = "sessionstore-restoring-on-startup";
const NOTIFY_INITIATING_MANUAL_RESTORE = "sessionstore-initiating-manual-restore";
const NOTIFY_TAB_RESTORED = "sessionstore-debug-tab-restored"; // WARNING: debug-only
// Maximum number of tabs to restore simultaneously. Previously controlled by
// the browser.sessionstore.max_concurrent_tabs pref.
const MAX_CONCURRENT_TAB_RESTORES = 3;
// Amount (in CSS px) by which we allow window edges to be off-screen
// when restoring a window, before we override the saved position to
// pull the window back within the available screen area.
const SCREEN_EDGE_SLOP = 8;
// global notifications observed
const OBSERVING = [
"browser-window-before-show", "domwindowclosed",
"quit-application-granted", "browser-lastwindow-close-granted",
"quit-application", "browser:purge-session-history",
"browser:purge-domain-data",
"idle-daily",
];
// XUL Window properties to (re)store
// Restored in restoreDimensions()
const WINDOW_ATTRIBUTES = ["width", "height", "screenX", "screenY", "sizemode"];
// Hideable window features to (re)store
// Restored in restoreWindowFeatures()
const WINDOW_HIDEABLE_FEATURES = [
"menubar", "toolbar", "locationbar", "personalbar", "statusbar", "scrollbars"
];
// Messages that will be received via the Frame Message Manager.
const MESSAGES = [
// The content script sends us data that has been invalidated and needs to
// be saved to disk.
"SessionStore:update",
// The restoreHistory code has run. This is a good time to run SSTabRestoring.
"SessionStore:restoreHistoryComplete",
// The load for the restoring tab has begun. We update the URL bar at this
// time; if we did it before, the load would overwrite it.
"SessionStore:restoreTabContentStarted",
// All network loads for a restoring tab are done, so we should
// consider restoring another tab in the queue. The document has
// been restored, and forms have been filled. We trigger
// SSTabRestored at this time.
"SessionStore:restoreTabContentComplete",
// A crashed tab was revived by navigating to a different page. Remove its
// browser from the list of crashed browsers to stop ignoring its messages.
"SessionStore:crashedTabRevived",
// The content script encountered an error.
"SessionStore:error",
];
// The list of messages we accept from <xul:browser>s that have no tab
// assigned, or whose windows have gone away. Those are for example the
// ones that preload about:newtab pages, or from browsers where the window
// has just been closed.
const NOTAB_MESSAGES = new Set([
// For a description see above.
"SessionStore:crashedTabRevived",
// For a description see above.
"SessionStore:update",
// For a description see above.
"SessionStore:error",
]);
// The list of messages we accept without an "epoch" parameter.
// See getCurrentEpoch() and friends to find out what an "epoch" is.
const NOEPOCH_MESSAGES = new Set([
// For a description see above.
"SessionStore:crashedTabRevived",
// For a description see above.
"SessionStore:error",
]);
// The list of messages we want to receive even during the short period after a
// frame has been removed from the DOM and before its frame script has finished
// unloading.
const CLOSED_MESSAGES = new Set([
// For a description see above.
"SessionStore:crashedTabRevived",
// For a description see above.
"SessionStore:update",
// For a description see above.
"SessionStore:error",
]);
// These are tab events that we listen to.
const TAB_EVENTS = [
"TabOpen", "TabBrowserInserted", "TabClose", "TabSelect", "TabShow", "TabHide", "TabPinned",
"TabUnpinned"
];
const NS_XUL = "http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul";
Cu.import("resource://gre/modules/PrivateBrowsingUtils.jsm", this);
Cu.import("resource://gre/modules/Promise.jsm", this);
Cu.import("resource://gre/modules/Services.jsm", this);
Cu.import("resource://gre/modules/Task.jsm", this);
Cu.import("resource://gre/modules/TelemetryTimestamps.jsm", this);
Cu.import("resource://gre/modules/Timer.jsm", this);
Cu.import("resource://gre/modules/XPCOMUtils.jsm", this);
Cu.import("resource://gre/modules/debug.js", this);
Cu.import("resource://gre/modules/osfile.jsm", this);
XPCOMUtils.defineLazyServiceGetter(this, "gSessionStartup",
"@mozilla.org/browser/sessionstartup;1", "nsISessionStartup");
XPCOMUtils.defineLazyServiceGetter(this, "gScreenManager",
"@mozilla.org/gfx/screenmanager;1", "nsIScreenManager");
XPCOMUtils.defineLazyServiceGetter(this, "Telemetry",
"@mozilla.org/base/telemetry;1", "nsITelemetry");
XPCOMUtils.defineLazyModuleGetter(this, "console",
"resource://gre/modules/Console.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "RecentWindow",
"resource:///modules/RecentWindow.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "AppConstants",
"resource://gre/modules/AppConstants.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "GlobalState",
"resource:///modules/sessionstore/GlobalState.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "PrivacyFilter",
"resource:///modules/sessionstore/PrivacyFilter.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "RunState",
"resource:///modules/sessionstore/RunState.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "ScratchpadManager",
"resource://devtools/client/scratchpad/scratchpad-manager.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionSaver",
"resource:///modules/sessionstore/SessionSaver.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionCookies",
"resource:///modules/sessionstore/SessionCookies.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "SessionFile",
"resource:///modules/sessionstore/SessionFile.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "TabAttributes",
"resource:///modules/sessionstore/TabAttributes.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "TabCrashHandler",
"resource:///modules/ContentCrashHandlers.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "TabState",
"resource:///modules/sessionstore/TabState.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "TabStateCache",
"resource:///modules/sessionstore/TabStateCache.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "TabStateFlusher",
"resource:///modules/sessionstore/TabStateFlusher.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "Utils",
"resource://gre/modules/sessionstore/Utils.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "ViewSourceBrowser",
"resource://gre/modules/ViewSourceBrowser.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "AsyncShutdown",
"resource://gre/modules/AsyncShutdown.jsm");
Object.defineProperty(this, "HUDService", {
get: function HUDService_getter() {
let devtools = Cu.import("resource://devtools/shared/Loader.jsm", {}).devtools;
return devtools.require("devtools/client/webconsole/hudservice").HUDService;
},
configurable: true,
enumerable: true
});
/**
* |true| if we are in debug mode, |false| otherwise.
* Debug mode is controlled by preference browser.sessionstore.debug
*/
var gDebuggingEnabled = false;
function debug(aMsg) {
if (gDebuggingEnabled) {
aMsg = ("SessionStore: " + aMsg).replace(/\S{80}/g, "$&\n");
Services.console.logStringMessage(aMsg);
}
}
this.SessionStore = {
get promiseInitialized() {
return SessionStoreInternal.promiseInitialized;
},
get canRestoreLastSession() {
return SessionStoreInternal.canRestoreLastSession;
},
set canRestoreLastSession(val) {
SessionStoreInternal.canRestoreLastSession = val;
},
get lastClosedObjectType() {
return SessionStoreInternal.lastClosedObjectType;
},
init: function ss_init() {
SessionStoreInternal.init();
},
getBrowserState: function ss_getBrowserState() {
return SessionStoreInternal.getBrowserState();
},
setBrowserState: function ss_setBrowserState(aState) {
SessionStoreInternal.setBrowserState(aState);
},
getWindowState: function ss_getWindowState(aWindow) {
return SessionStoreInternal.getWindowState(aWindow);
},
setWindowState: function ss_setWindowState(aWindow, aState, aOverwrite) {
SessionStoreInternal.setWindowState(aWindow, aState, aOverwrite);
},
getTabState: function ss_getTabState(aTab) {
return SessionStoreInternal.getTabState(aTab);
},
setTabState: function ss_setTabState(aTab, aState) {
SessionStoreInternal.setTabState(aTab, aState);
},
duplicateTab: function ss_duplicateTab(aWindow, aTab, aDelta = 0) {
return SessionStoreInternal.duplicateTab(aWindow, aTab, aDelta);
},
getClosedTabCount: function ss_getClosedTabCount(aWindow) {
return SessionStoreInternal.getClosedTabCount(aWindow);
},
getClosedTabData: function ss_getClosedTabData(aWindow, aAsString = true) {
return SessionStoreInternal.getClosedTabData(aWindow, aAsString);
},
undoCloseTab: function ss_undoCloseTab(aWindow, aIndex) {
return SessionStoreInternal.undoCloseTab(aWindow, aIndex);
},
forgetClosedTab: function ss_forgetClosedTab(aWindow, aIndex) {
return SessionStoreInternal.forgetClosedTab(aWindow, aIndex);
},
getClosedWindowCount: function ss_getClosedWindowCount() {
return SessionStoreInternal.getClosedWindowCount();
},
getClosedWindowData: function ss_getClosedWindowData(aAsString = true) {
return SessionStoreInternal.getClosedWindowData(aAsString);
},
undoCloseWindow: function ss_undoCloseWindow(aIndex) {
return SessionStoreInternal.undoCloseWindow(aIndex);
},
forgetClosedWindow: function ss_forgetClosedWindow(aIndex) {
return SessionStoreInternal.forgetClosedWindow(aIndex);
},
getWindowValue: function ss_getWindowValue(aWindow, aKey) {
return SessionStoreInternal.getWindowValue(aWindow, aKey);
},
setWindowValue: function ss_setWindowValue(aWindow, aKey, aStringValue) {
SessionStoreInternal.setWindowValue(aWindow, aKey, aStringValue);
},
deleteWindowValue: function ss_deleteWindowValue(aWindow, aKey) {
SessionStoreInternal.deleteWindowValue(aWindow, aKey);
},
getTabValue: function ss_getTabValue(aTab, aKey) {
return SessionStoreInternal.getTabValue(aTab, aKey);
},
setTabValue: function ss_setTabValue(aTab, aKey, aStringValue) {
SessionStoreInternal.setTabValue(aTab, aKey, aStringValue);
},
deleteTabValue: function ss_deleteTabValue(aTab, aKey) {
SessionStoreInternal.deleteTabValue(aTab, aKey);
},
getGlobalValue: function ss_getGlobalValue(aKey) {
return SessionStoreInternal.getGlobalValue(aKey);
},
setGlobalValue: function ss_setGlobalValue(aKey, aStringValue) {
SessionStoreInternal.setGlobalValue(aKey, aStringValue);
},
deleteGlobalValue: function ss_deleteGlobalValue(aKey) {
SessionStoreInternal.deleteGlobalValue(aKey);
},
persistTabAttribute: function ss_persistTabAttribute(aName) {
SessionStoreInternal.persistTabAttribute(aName);
},
restoreLastSession: function ss_restoreLastSession() {
SessionStoreInternal.restoreLastSession();
},
getCurrentState: function (aUpdateAll) {
return SessionStoreInternal.getCurrentState(aUpdateAll);
},
reviveCrashedTab(aTab) {
return SessionStoreInternal.reviveCrashedTab(aTab);
},
reviveAllCrashedTabs() {
return SessionStoreInternal.reviveAllCrashedTabs();
},
navigateAndRestore(tab, loadArguments, historyIndex) {
return SessionStoreInternal.navigateAndRestore(tab, loadArguments, historyIndex);
},
getSessionHistory(tab, updatedCallback) {
return SessionStoreInternal.getSessionHistory(tab, updatedCallback);
},
undoCloseById(aClosedId) {
return SessionStoreInternal.undoCloseById(aClosedId);
},
/**
* Determines whether the passed version number is compatible with
* the current version number of the SessionStore.
*
* @param version The format and version of the file, as an array, e.g.
* ["sessionrestore", 1]
*/
isFormatVersionCompatible(version) {
if (!version) {
return false;
}
if (!Array.isArray(version)) {
// Improper format.
return false;
}
if (version[0] != "sessionrestore") {
// Not a Session Restore file.
return false;
}
let number = Number.parseFloat(version[1]);
if (Number.isNaN(number)) {
return false;
}
return number <= FORMAT_VERSION;
},
};
// Freeze the SessionStore object. We don't want anyone to modify it.
Object.freeze(SessionStore);
var SessionStoreInternal = {
QueryInterface: XPCOMUtils.generateQI([
Ci.nsIDOMEventListener,
Ci.nsIObserver,
Ci.nsISupportsWeakReference
]),
_globalState: new GlobalState(),
// A counter to be used to generate a unique ID for each closed tab or window.
_nextClosedId: 0,
// During the initial restore and setBrowserState calls tracks the number of
// windows yet to be restored
_restoreCount: -1,
// For each <browser> element, records the current epoch.
_browserEpochs: new WeakMap(),
// Any browsers that fires the oop-browser-crashed event gets stored in
// here - that way we know which browsers to ignore messages from (until
// they get restored).
_crashedBrowsers: new WeakSet(),
// A map (xul:browser -> nsIFrameLoader) that maps a browser to the last
// associated frameLoader we heard about.
_lastKnownFrameLoader: new WeakMap(),
// A map (xul:browser -> object) that maps a browser associated with a
// recently closed tab to all its necessary state information we need to
// properly handle final update message.
_closedTabs: new WeakMap(),
// A map (xul:browser -> object) that maps a browser associated with a
// recently closed tab due to a window closure to the tab state information
// that is being stored in _closedWindows for that tab.
_closedWindowTabs: new WeakMap(),
// A set of window data that has the potential to be saved in the _closedWindows
// array for the session. We will remove window data from this set whenever
// forgetClosedWindow is called for the window, or when session history is
// purged, so that we don't accidentally save that data after the flush has
// completed. Closed tabs use a more complicated mechanism for this particular
// problem. When forgetClosedTab is called, the browser is removed from the
// _closedTabs map, so its data is not recorded. In the purge history case,
// the closedTabs array per window is overwritten so that once the flush is
// complete, the tab would only ever add itself to an array that SessionStore
// no longer cares about. Bug 1230636 has been filed to make the tab case
// work more like the window case, which is more explicit, and easier to
// reason about.
_saveableClosedWindowData: new WeakSet(),
// A map (xul:browser -> object) that maps a browser that is switching
// remoteness via navigateAndRestore, to the loadArguments that were
// most recently passed when calling navigateAndRestore.
_remotenessChangingBrowsers: new WeakMap(),
// whether a setBrowserState call is in progress
_browserSetState: false,
// time in milliseconds when the session was started (saved across sessions),
// defaults to now if no session was restored or timestamp doesn't exist
_sessionStartTime: Date.now(),
// states for all currently opened windows
_windows: {},
// counter for creating unique window IDs
_nextWindowID: 0,
// states for all recently closed windows
_closedWindows: [],
// collection of session states yet to be restored
_statesToRestore: {},
// counts the number of crashes since the last clean start
_recentCrashes: 0,
// whether the last window was closed and should be restored
_restoreLastWindow: false,
// number of tabs currently restoring
_tabsRestoringCount: 0,
// When starting Firefox with a single private window, this is the place
// where we keep the session we actually wanted to restore in case the user
// decides to later open a non-private window as well.
_deferredInitialState: null,
// A promise resolved once initialization is complete
_deferredInitialized: (function () {
let deferred = {};
deferred.promise = new Promise((resolve, reject) => {
deferred.resolve = resolve;
deferred.reject = reject;
});
return deferred;
})(),
// Whether session has been initialized
_sessionInitialized: false,
// Promise that is resolved when we're ready to initialize
// and restore the session.
_promiseReadyForInitialization: null,
// Keep busy state counters per window.
_windowBusyStates: new WeakMap(),
/**
* A promise fulfilled once initialization is complete.
*/
get promiseInitialized() {
return this._deferredInitialized.promise;
},
get canRestoreLastSession() {
return LastSession.canRestore;
},
set canRestoreLastSession(val) {
// Cheat a bit; only allow false.
if (!val) {
LastSession.clear();
}
},
/**
* Returns a string describing the last closed object, either "tab" or "window".
*
* This was added to support the sessions.restore WebExtensions API.
*/
get lastClosedObjectType() {
if (this._closedWindows.length) {
// Since there are closed windows, we need to check if there's a closed tab
// in one of the currently open windows that was closed after the
// last-closed window.
let tabTimestamps = [];
let windowsEnum = Services.wm.getEnumerator("navigator:browser");
while (windowsEnum.hasMoreElements()) {
let window = windowsEnum.getNext();
let windowState = this._windows[window.__SSi];
if (windowState && windowState._closedTabs[0]) {
tabTimestamps.push(windowState._closedTabs[0].closedAt);
}
}
if (!tabTimestamps.length ||
(tabTimestamps.sort((a, b) => b - a)[0] < this._closedWindows[0].closedAt)) {
return "window";
}
}
return "tab";
},
/**
* Initialize the sessionstore service.
*/
init: function () {
if (this._initialized) {
throw new Error("SessionStore.init() must only be called once!");
}
TelemetryTimestamps.add("sessionRestoreInitialized");
OBSERVING.forEach(function(aTopic) {
Services.obs.addObserver(this, aTopic, true);
}, this);
this._initPrefs();
this._initialized = true;
},
/**
* Initialize the session using the state provided by SessionStartup
*/
initSession: function () {
let state;
let ss = gSessionStartup;
if (ss.doRestore() ||
ss.sessionType == Ci.nsISessionStartup.DEFER_SESSION) {
state = ss.state;
}
if (state) {
try {
// If we're doing a DEFERRED session, then we want to pull pinned tabs
// out so they can be restored.
if (ss.sessionType == Ci.nsISessionStartup.DEFER_SESSION) {
let [iniState, remainingState] = this._prepDataForDeferredRestore(state);
// If we have a iniState with windows, that means that we have windows
// with app tabs to restore.
if (iniState.windows.length)
state = iniState;
else
state = null;
if (remainingState.windows.length) {
LastSession.setState(remainingState);
}
}
else {
// Get the last deferred session in case the user still wants to
// restore it
LastSession.setState(state.lastSessionState);
if (ss.previousSessionCrashed) {
this._recentCrashes = (state.session &&
state.session.recentCrashes || 0) + 1;
if (this._needsRestorePage(state, this._recentCrashes)) {
// replace the crashed session with a restore-page-only session
let url = "about:sessionrestore";
let formdata = {id: {sessionData: state}, url};
let entry = {url, triggeringPrincipal_base64: Utils.SERIALIZED_SYSTEMPRINCIPAL };
state = { windows: [{ tabs: [{ entries: [entry], formdata }] }] };
} else if (this._hasSingleTabWithURL(state.windows,
"about:welcomeback")) {
// On a single about:welcomeback URL that crashed, replace about:welcomeback
// with about:sessionrestore, to make clear to the user that we crashed.
state.windows[0].tabs[0].entries[0].url = "about:sessionrestore";
state.windows[0].tabs[0].entries[0].triggeringPrincipal_base64 = Utils.SERIALIZED_SYSTEMPRINCIPAL;
}
}
// Update the session start time using the restored session state.
this._updateSessionStartTime(state);
// make sure that at least the first window doesn't have anything hidden
delete state.windows[0].hidden;
// Since nothing is hidden in the first window, it cannot be a popup
delete state.windows[0].isPopup;
// We don't want to minimize and then open a window at startup.
if (state.windows[0].sizemode == "minimized")
state.windows[0].sizemode = "normal";
// clear any lastSessionWindowID attributes since those don't matter
// during normal restore
state.windows.forEach(function(aWindow) {
delete aWindow.__lastSessionWindowID;
});
}
}
catch (ex) { debug("The session file is invalid: " + ex); }
}
// at this point, we've as good as resumed the session, so we can
// clear the resume_session_once flag, if it's set
if (!RunState.isQuitting &&
this._prefBranch.getBoolPref("sessionstore.resume_session_once"))
this._prefBranch.setBoolPref("sessionstore.resume_session_once", false);
return state;
},
_initPrefs : function() {
this._prefBranch = Services.prefs.getBranch("browser.");
gDebuggingEnabled = this._prefBranch.getBoolPref("sessionstore.debug");
Services.prefs.addObserver("browser.sessionstore.debug", () => {
gDebuggingEnabled = this._prefBranch.getBoolPref("sessionstore.debug");
}, false);
this._max_tabs_undo = this._prefBranch.getIntPref("sessionstore.max_tabs_undo");
this._prefBranch.addObserver("sessionstore.max_tabs_undo", this, true);
this._max_windows_undo = this._prefBranch.getIntPref("sessionstore.max_windows_undo");
this._prefBranch.addObserver("sessionstore.max_windows_undo", this, true);
},
/**
* Called on application shutdown, after notifications:
* quit-application-granted, quit-application
*/
_uninit: function ssi_uninit() {
if (!this._initialized) {
throw new Error("SessionStore is not initialized.");
}
// Prepare to close the session file and write the last state.
RunState.setClosing();
// save all data for session resuming
if (this._sessionInitialized) {
SessionSaver.run();
}
// clear out priority queue in case it's still holding refs
TabRestoreQueue.reset();
// Make sure to cancel pending saves.
SessionSaver.cancel();
},
/**
* Handle notifications
*/
observe: function ssi_observe(aSubject, aTopic, aData) {
switch (aTopic) {
case "browser-window-before-show": // catch new windows
this.onBeforeBrowserWindowShown(aSubject);
break;
case "domwindowclosed": // catch closed windows
this.onClose(aSubject);
break;
case "quit-application-granted":
let syncShutdown = aData == "syncShutdown";
this.onQuitApplicationGranted(syncShutdown);
break;
case "browser-lastwindow-close-granted":
this.onLastWindowCloseGranted();
break;
case "quit-application":
this.onQuitApplication(aData);
break;
case "browser:purge-session-history": // catch sanitization
this.onPurgeSessionHistory();
break;
case "browser:purge-domain-data":
this.onPurgeDomainData(aData);
break;
case "nsPref:changed": // catch pref changes
this.onPrefChange(aData);
break;
case "idle-daily":
this.onIdleDaily();
break;
}
},
/**
* This method handles incoming messages sent by the session store content
* script via the Frame Message Manager or Parent Process Message Manager,
* and thus enables communication with OOP tabs.
*/
receiveMessage(aMessage) {
// If we got here, that means we're dealing with a frame message
// manager message, so the target will be a <xul:browser>.
var browser = aMessage.target;
let win = browser.ownerGlobal;
let tab = win ? win.gBrowser.getTabForBrowser(browser) : null;
// Ensure we receive only specific messages from <xul:browser>s that
// have no tab or window assigned, e.g. the ones that preload
// about:newtab pages, or windows that have closed.
if (!tab && !NOTAB_MESSAGES.has(aMessage.name)) {
throw new Error(`received unexpected message '${aMessage.name}' ` +
`from a browser that has no tab or window`);
}
let data = aMessage.data || {};
let hasEpoch = data.hasOwnProperty("epoch");
// Most messages sent by frame scripts require to pass an epoch.
if (!hasEpoch && !NOEPOCH_MESSAGES.has(aMessage.name)) {
throw new Error(`received message '${aMessage.name}' without an epoch`);
}
// Ignore messages from previous epochs.
if (hasEpoch && !this.isCurrentEpoch(browser, data.epoch)) {
return;
}
switch (aMessage.name) {
case "SessionStore:update":
// |browser.frameLoader| might be empty if the browser was already
// destroyed and its tab removed. In that case we still have the last
// frameLoader we know about to compare.
let frameLoader = browser.frameLoader ||
this._lastKnownFrameLoader.get(browser.permanentKey);
// If the message isn't targeting the latest frameLoader discard it.
if (frameLoader != aMessage.targetFrameLoader) {
return;
}
if (aMessage.data.isFinal) {
// If this the final message we need to resolve all pending flush
// requests for the given browser as they might have been sent too
// late and will never respond. If they have been sent shortly after
// switching a browser's remoteness there isn't too much data to skip.
TabStateFlusher.resolveAll(browser);
} else if (aMessage.data.flushID) {
// This is an update kicked off by an async flush request. Notify the
// TabStateFlusher so that it can finish the request and notify its
// consumer that's waiting for the flush to be done.
TabStateFlusher.resolve(browser, aMessage.data.flushID);
}
// Ignore messages from <browser> elements that have crashed
// and not yet been revived.
if (this._crashedBrowsers.has(browser.permanentKey)) {
return;
}
// Record telemetry measurements done in the child and update the tab's
// cached state. Mark the window as dirty and trigger a delayed write.
this.recordTelemetry(aMessage.data.telemetry);
TabState.update(browser, aMessage.data);
this.saveStateDelayed(win);
// Handle any updates sent by the child after the tab was closed. This
// might be the final update as sent by the "unload" handler but also
// any async update message that was sent before the child unloaded.
if (this._closedTabs.has(browser.permanentKey)) {
let {closedTabs, tabData} = this._closedTabs.get(browser.permanentKey);
// Update the closed tab's state. This will be reflected in its
// window's list of closed tabs as that refers to the same object.
TabState.copyFromCache(browser, tabData.state);
// Is this the tab's final message?
if (aMessage.data.isFinal) {
// We expect no further updates.
this._closedTabs.delete(browser.permanentKey);
// The tab state no longer needs this reference.
delete tabData.permanentKey;
// Determine whether the tab state is worth saving.
let shouldSave = this._shouldSaveTabState(tabData.state);
let index = closedTabs.indexOf(tabData);
if (shouldSave && index == -1) {
// If the tab state is worth saving and we didn't push it onto
// the list of closed tabs when it was closed (because we deemed
// the state not worth saving) then add it to the window's list
// of closed tabs now.
this.saveClosedTabData(closedTabs, tabData);
} else if (!shouldSave && index > -1) {
// Remove from the list of closed tabs. The update messages sent
// after the tab was closed changed enough state so that we no
// longer consider its data interesting enough to keep around.
this.removeClosedTabData(closedTabs, index);
}
}
}
break;
case "SessionStore:restoreHistoryComplete":
// Notify the tabbrowser that the tab chrome has been restored.
let tabData = TabState.collect(tab);
// wall-paper fix for bug 439675: make sure that the URL to be loaded
// is always visible in the address bar if no other value is present
let activePageData = tabData.entries[tabData.index - 1] || null;
let uri = activePageData ? activePageData.url || null : null;
// NB: we won't set initial URIs (about:home, about:newtab, etc.) here
// because their load will not normally trigger a location bar clearing
// when they finish loading (to avoid race conditions where we then
// clear user input instead), so we shouldn't set them here either.
// They also don't fall under the issues in bug 439675 where user input
// needs to be preserved if the load doesn't succeed.
// We also don't do this for remoteness updates, where it should not
// be necessary.
if (!browser.userTypedValue && uri && !data.isRemotenessUpdate &&
!win.gInitialPages.includes(uri)) {
browser.userTypedValue = uri;
}
// If the page has a title, set it.
if (activePageData) {
if (activePageData.title) {
tab.label = activePageData.title;
tab.crop = "end";
} else if (activePageData.url != "about:blank") {
tab.label = activePageData.url;
tab.crop = "center";
}
} else if (tab.hasAttribute("customizemode")) {
win.gCustomizeMode.setTab(tab);
}
// Restore the tab icon.
if ("image" in tabData) {
// Use the serialized contentPrincipal with the new icon load.
let loadingPrincipal = Utils.deserializePrincipal(tabData.iconLoadingPrincipal);
win.gBrowser.setIcon(tab, tabData.image, loadingPrincipal);
TabStateCache.update(browser, { image: null, iconLoadingPrincipal: null });
}
let event = win.document.createEvent("Events");
event.initEvent("SSTabRestoring", true, false);
tab.dispatchEvent(event);
break;
case "SessionStore:restoreTabContentStarted":
if (browser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) {
// If a load not initiated by sessionstore was started in a
// previously pending tab. Mark the tab as no longer pending.
this.markTabAsRestoring(tab);
} else if (!data.isRemotenessUpdate) {
// If the user was typing into the URL bar when we crashed, but hadn't hit
// enter yet, then we just need to write that value to the URL bar without
// loading anything. This must happen after the load, as the load will clear
// userTypedValue.
let tabData = TabState.collect(tab);
if (tabData.userTypedValue && !tabData.userTypedClear && !browser.userTypedValue) {
browser.userTypedValue = tabData.userTypedValue;
win.URLBarSetURI();
}
// Remove state we don't need any longer.
TabStateCache.update(browser, {
userTypedValue: null, userTypedClear: null
});
}
break;
case "SessionStore:restoreTabContentComplete":
// This callback is used exclusively by tests that want to
// monitor the progress of network loads.
if (gDebuggingEnabled) {
Services.obs.notifyObservers(browser, NOTIFY_TAB_RESTORED, null);
}
SessionStoreInternal._resetLocalTabRestoringState(tab);
SessionStoreInternal.restoreNextTab();
this._sendTabRestoredNotification(tab, data.isRemotenessUpdate);
break;
case "SessionStore:crashedTabRevived":
// The browser was revived by navigating to a different page
// manually, so we remove it from the ignored browser set.
this._crashedBrowsers.delete(browser.permanentKey);
break;
case "SessionStore:error":
this.reportInternalError(data);
TabStateFlusher.resolveAll(browser, false, "Received error from the content process");
break;
default:
throw new Error(`received unknown message '${aMessage.name}'`);
break;
}
},
/**
* Record telemetry measurements stored in an object.
* @param telemetry
* {histogramID: value, ...} An object mapping histogramIDs to the
* value to be recorded for that ID,
*/
recordTelemetry: function (telemetry) {
for (let histogramId in telemetry){
Telemetry.getHistogramById(histogramId).add(telemetry[histogramId]);
}
},
/* ........ Window Event Handlers .............. */
/**
* Implement nsIDOMEventListener for handling various window and tab events
*/
handleEvent: function ssi_handleEvent(aEvent) {
let win = aEvent.currentTarget.ownerGlobal;
let target = aEvent.originalTarget;
switch (aEvent.type) {
case "TabOpen":
this.onTabAdd(win);
break;
case "TabBrowserInserted":
this.onTabBrowserInserted(win, target);
break;
case "TabClose":
// `adoptedBy` will be set if the tab was closed because it is being
// moved to a new window.
if (!aEvent.detail.adoptedBy)
this.onTabClose(win, target);
this.onTabRemove(win, target);
break;
case "TabSelect":
this.onTabSelect(win);
break;
case "TabShow":
this.onTabShow(win, target);
break;
case "TabHide":
this.onTabHide(win, target);
break;
case "TabPinned":
case "TabUnpinned":
case "SwapDocShells":
this.saveStateDelayed(win);
break;
case "oop-browser-crashed":
this.onBrowserCrashed(target);
break;
case "XULFrameLoaderCreated":
if (target.namespaceURI == NS_XUL &&
target.localName == "browser" &&
target.frameLoader &&
target.permanentKey) {
this._lastKnownFrameLoader.set(target.permanentKey, target.frameLoader);
this.resetEpoch(target);
}
break;
default:
throw new Error(`unhandled event ${aEvent.type}?`);
}
this._clearRestoringWindows();
},
/**
* Generate a unique window identifier
* @return string
* A unique string to identify a window
*/
_generateWindowID: function ssi_generateWindowID() {
return "window" + (this._nextWindowID++);
},
/**
* Registers and tracks a given window.
*
* @param aWindow
* Window reference
*/
onLoad(aWindow) {
// return if window has already been initialized
if (aWindow && aWindow.__SSi && this._windows[aWindow.__SSi])
return;
// ignore windows opened while shutting down
if (RunState.isQuitting)
return;
// Assign the window a unique identifier we can use to reference
// internal data about the window.
aWindow.__SSi = this._generateWindowID();
let mm = aWindow.getGroupMessageManager("browsers");
MESSAGES.forEach(msg => {
let listenWhenClosed = CLOSED_MESSAGES.has(msg);
mm.addMessageListener(msg, this, listenWhenClosed);
});
// Load the frame script after registering listeners.
mm.loadFrameScript("chrome://browser/content/content-sessionStore.js", true);
// and create its data object
this._windows[aWindow.__SSi] = { tabs: [], selected: 0, _closedTabs: [], busy: false };
if (PrivateBrowsingUtils.isWindowPrivate(aWindow))
this._windows[aWindow.__SSi].isPrivate = true;
if (!this._isWindowLoaded(aWindow))
this._windows[aWindow.__SSi]._restoring = true;
if (!aWindow.toolbar.visible)
this._windows[aWindow.__SSi].isPopup = true;
let tabbrowser = aWindow.gBrowser;
// add tab change listeners to all already existing tabs
for (let i = 0; i < tabbrowser.tabs.length; i++) {
this.onTabBrowserInserted(aWindow, tabbrowser.tabs[i]);
}
// notification of tab add/remove/selection/show/hide
TAB_EVENTS.forEach(function(aEvent) {
tabbrowser.tabContainer.addEventListener(aEvent, this, true);
}, this);
// Keep track of a browser's latest frameLoader.
aWindow.gBrowser.addEventListener("XULFrameLoaderCreated", this);
},
/**
* Initializes a given window.
*
* Windows are registered as soon as they are created but we need to wait for
* the session file to load, and the initial window's delayed startup to
* finish before initializing a window, i.e. restoring data into it.
*
* @param aWindow
* Window reference
* @param aInitialState
* The initial state to be loaded after startup (optional)
*/
initializeWindow(aWindow, aInitialState = null) {
let isPrivateWindow = PrivateBrowsingUtils.isWindowPrivate(aWindow);
// perform additional initialization when the first window is loading
if (RunState.isStopped) {
RunState.setRunning();
// restore a crashed session resp. resume the last session if requested
if (aInitialState) {
// Don't write to disk right after startup. Set the last time we wrote
// to disk to NOW() to enforce a full interval before the next write.
SessionSaver.updateLastSaveTime();
if (isPrivateWindow) {
// We're starting with a single private window. Save the state we
// actually wanted to restore so that we can do it later in case
// the user opens another, non-private window.
this._deferredInitialState = gSessionStartup.state;
// Nothing to restore now, notify observers things are complete.
Services.obs.notifyObservers(null, NOTIFY_WINDOWS_RESTORED, "");
} else {
TelemetryTimestamps.add("sessionRestoreRestoring");
this._restoreCount = aInitialState.windows ? aInitialState.windows.length : 0;
// global data must be restored before restoreWindow is called so that
// it happens before observers are notified
this._globalState.setFromState(aInitialState);
let overwrite = this._isCmdLineEmpty(aWindow, aInitialState);
let options = {firstWindow: true, overwriteTabs: overwrite};
this.restoreWindows(aWindow, aInitialState, options);
}
}
else {
// Nothing to restore, notify observers things are complete.
Services.obs.notifyObservers(null, NOTIFY_WINDOWS_RESTORED, "");
}
}
// this window was opened by _openWindowWithState
else if (!this._isWindowLoaded(aWindow)) {
let state = this._statesToRestore[aWindow.__SS_restoreID];
let options = {overwriteTabs: true, isFollowUp: state.windows.length == 1};
this.restoreWindow(aWindow, state.windows[0], options);
}
// The user opened another, non-private window after starting up with
// a single private one. Let's restore the session we actually wanted to
// restore at startup.
else if (this._deferredInitialState && !isPrivateWindow &&
aWindow.toolbar.visible) {
// global data must be restored before restoreWindow is called so that
// it happens before observers are notified
this._globalState.setFromState(this._deferredInitialState);
this._restoreCount = this._deferredInitialState.windows ?
this._deferredInitialState.windows.length : 0;
this.restoreWindows(aWindow, this._deferredInitialState, {firstWindow: true});
this._deferredInitialState = null;
}
else if (this._restoreLastWindow && aWindow.toolbar.visible &&
this._closedWindows.length && !isPrivateWindow) {
// default to the most-recently closed window
// don't use popup windows
let closedWindowState = null;
let closedWindowIndex;
for (let i = 0; i < this._closedWindows.length; i++) {
// Take the first non-popup, point our object at it, and break out.
if (!this._closedWindows[i].isPopup) {
closedWindowState = this._closedWindows[i];
closedWindowIndex = i;
break;
}
}
if (closedWindowState) {
let newWindowState;
if (AppConstants.platform == "macosx" || !this._doResumeSession()) {
// We want to split the window up into pinned tabs and unpinned tabs.
// Pinned tabs should be restored. If there are any remaining tabs,
// they should be added back to _closedWindows.
// We'll cheat a little bit and reuse _prepDataForDeferredRestore
// even though it wasn't built exactly for this.
let [appTabsState, normalTabsState] =
this._prepDataForDeferredRestore({ windows: [closedWindowState] });
// These are our pinned tabs, which we should restore
if (appTabsState.windows.length) {
newWindowState = appTabsState.windows[0];
delete newWindowState.__lastSessionWindowID;
}
// In case there were no unpinned tabs, remove the window from _closedWindows
if (!normalTabsState.windows.length) {
this._closedWindows.splice(closedWindowIndex, 1);
}
// Or update _closedWindows with the modified state
else {
delete normalTabsState.windows[0].__lastSessionWindowID;
this._closedWindows[closedWindowIndex] = normalTabsState.windows[0];
}
}
else {
// If we're just restoring the window, make sure it gets removed from
// _closedWindows.
this._closedWindows.splice(closedWindowIndex, 1);
newWindowState = closedWindowState;
delete newWindowState.hidden;
}
if (newWindowState) {
// Ensure that the window state isn't hidden
this._restoreCount = 1;
let state = { windows: [newWindowState] };
let options = {overwriteTabs: this._isCmdLineEmpty(aWindow, state)};
this.restoreWindow(aWindow, newWindowState, options);
}
}
// we actually restored the session just now.
this._prefBranch.setBoolPref("sessionstore.resume_session_once", false);
}
if (this._restoreLastWindow && aWindow.toolbar.visible) {
// always reset (if not a popup window)
// we don't want to restore a window directly after, for example,
// undoCloseWindow was executed.
this._restoreLastWindow = false;
}
},
/**
* Called right before a new browser window is shown.
* @param aWindow
* Window reference
*/
onBeforeBrowserWindowShown: function (aWindow) {
// Register the window.
this.onLoad(aWindow);
// Just call initializeWindow() directly if we're initialized already.
if (this._sessionInitialized) {
this.initializeWindow(aWindow);
return;
}
// The very first window that is opened creates a promise that is then
// re-used by all subsequent windows. The promise will be used to tell
// when we're ready for initialization.
if (!this._promiseReadyForInitialization) {
// Wait for the given window's delayed startup to be finished.
let promise = new Promise(resolve => {
Services.obs.addObserver(function obs(subject, topic) {
if (aWindow == subject) {
Services.obs.removeObserver(obs, topic);
resolve();
}
}, "browser-delayed-startup-finished", false);
});
// We are ready for initialization as soon as the session file has been
// read from disk and the initial window's delayed startup has finished.
this._promiseReadyForInitialization =
Promise.all([promise, gSessionStartup.onceInitialized]);
}
// We can't call this.onLoad since initialization
// hasn't completed, so we'll wait until it is done.
// Even if additional windows are opened and wait
// for initialization as well, the first opened
// window should execute first, and this.onLoad
// will be called with the initialState.
this._promiseReadyForInitialization.then(() => {
if (aWindow.closed) {
return;
}
if (this._sessionInitialized) {
this.initializeWindow(aWindow);
} else {
let initialState = this.initSession();
this._sessionInitialized = true;
if (initialState) {
Services.obs.notifyObservers(null, NOTIFY_RESTORING_ON_STARTUP, "");
}
this.initializeWindow(aWindow, initialState);
// Let everyone know we're done.
this._deferredInitialized.resolve();
}
}, console.error);
},
/**
* On window close...
* - remove event listeners from tabs
* - save all window data
* @param aWindow
* Window reference
*/
onClose: function ssi_onClose(aWindow) {
// this window was about to be restored - conserve its original data, if any
let isFullyLoaded = this._isWindowLoaded(aWindow);
if (!isFullyLoaded) {
if (!aWindow.__SSi) {
aWindow.__SSi = this._generateWindowID();
}
this._windows[aWindow.__SSi] = this._statesToRestore[aWindow.__SS_restoreID];
delete this._statesToRestore[aWindow.__SS_restoreID];
delete aWindow.__SS_restoreID;
}
// ignore windows not tracked by SessionStore
if (!aWindow.__SSi || !this._windows[aWindow.__SSi]) {
return;
}
// notify that the session store will stop tracking this window so that
// extensions can store any data about this window in session store before
// that's not possible anymore
let event = aWindow.document.createEvent("Events");
event.initEvent("SSWindowClosing", true, false);
aWindow.dispatchEvent(event);
if (this.windowToFocus && this.windowToFocus == aWindow) {
delete this.windowToFocus;
}
var tabbrowser = aWindow.gBrowser;
let browsers = Array.from(tabbrowser.browsers);
TAB_EVENTS.forEach(function(aEvent) {
tabbrowser.tabContainer.removeEventListener(aEvent, this, true);
}, this);
aWindow.gBrowser.removeEventListener("XULFrameLoaderCreated", this);
let winData = this._windows[aWindow.__SSi];
// Collect window data only when *not* closed during shutdown.
if (RunState.isRunning) {
// Grab the most recent window data. The tab data will be updated
// once we finish flushing all of the messages from the tabs.
let tabMap = this._collectWindowData(aWindow);
for (let [tab, tabData] of tabMap) {
let permanentKey = tab.linkedBrowser.permanentKey;
this._closedWindowTabs.set(permanentKey, tabData);
}
if (isFullyLoaded) {
winData.title = tabbrowser.selectedBrowser.contentTitle || tabbrowser.selectedTab.label;
winData.title = this._replaceLoadingTitle(winData.title, tabbrowser,
tabbrowser.selectedTab);
SessionCookies.update([winData]);
}
if (AppConstants.platform != "macosx") {
// Until we decide otherwise elsewhere, this window is part of a series
// of closing windows to quit.
winData._shouldRestore = true;
}
// Store the window's close date to figure out when each individual tab
// was closed. This timestamp should allow re-arranging data based on how
// recently something was closed.
winData.closedAt = Date.now();
// we don't want to save the busy state
delete winData.busy;
// When closing windows one after the other until Firefox quits, we
// will move those closed in series back to the "open windows" bucket
// before writing to disk. If however there is only a single window
// with tabs we deem not worth saving then we might end up with a
// random closed or even a pop-up window re-opened. To prevent that
// we explicitly allow saving an "empty" window state.
let isLastWindow =
Object.keys(this._windows).length == 1 &&
!this._closedWindows.some(win => win._shouldRestore || false);
// clear this window from the list, since it has definitely been closed.
delete this._windows[aWindow.__SSi];
// This window has the potential to be saved in the _closedWindows
// array (maybeSaveClosedWindows gets the final call on that).
this._saveableClosedWindowData.add(winData);
// Now we have to figure out if this window is worth saving in the _closedWindows
// Object.
//
// We're about to flush the tabs from this window, but it's possible that we
// might never hear back from the content process(es) in time before the user
// chooses to restore the closed window. So we do the following:
//
// 1) Use the tab state cache to determine synchronously if the window is
// worth stashing in _closedWindows.
// 2) Flush the window.
// 3) When the flush is complete, revisit our decision to store the window
// in _closedWindows, and add/remove as necessary.
if (!winData.isPrivate) {
// Remove any open private tabs the window may contain.
PrivacyFilter.filterPrivateTabs(winData);
this.maybeSaveClosedWindow(winData, isLastWindow);
}
TabStateFlusher.flushWindow(aWindow).then(() => {
// At this point, aWindow is closed! You should probably not try to
// access any DOM elements from aWindow within this callback unless
// you're holding on to them in the closure.
for (let browser of browsers) {
if (this._closedWindowTabs.has(browser.permanentKey)) {
let tabData = this._closedWindowTabs.get(browser.permanentKey);
TabState.copyFromCache(browser, tabData);
this._closedWindowTabs.delete(browser.permanentKey);
}
}
// Save non-private windows if they have at
// least one saveable tab or are the last window.
if (!winData.isPrivate) {
// It's possible that a tab switched its privacy state at some point
// before our flush, so we need to filter again.
PrivacyFilter.filterPrivateTabs(winData);
this.maybeSaveClosedWindow(winData, isLastWindow);
}
// Update the tabs data now that we've got the most
// recent information.
this.cleanUpWindow(aWindow, winData, browsers);
// save the state without this window to disk
this.saveStateDelayed();
});
} else {
this.cleanUpWindow(aWindow, winData, browsers);
}
for (let i = 0; i < tabbrowser.tabs.length; i++) {
this.onTabRemove(aWindow, tabbrowser.tabs[i], true);
}
},
/**
* Clean up the message listeners on a window that has finally
* gone away. Call this once you're sure you don't want to hear
* from any of this windows tabs from here forward.
*
* @param aWindow
* The browser window we're cleaning up.
* @param winData
* The data for the window that we should hold in the
* DyingWindowCache in case anybody is still holding a
* reference to it.
*/
cleanUpWindow(aWindow, winData, browsers) {
// Any leftover TabStateFlusher Promises need to be resolved now,
// since we're about to remove the message listeners.
for (let browser of browsers) {
TabStateFlusher.resolveAll(browser);
}
// Cache the window state until it is completely gone.
DyingWindowCache.set(aWindow, winData);
let mm = aWindow.getGroupMessageManager("browsers");
MESSAGES.forEach(msg => mm.removeMessageListener(msg, this));
this._saveableClosedWindowData.delete(winData);
delete aWindow.__SSi;
},
/**
* Decides whether or not a closed window should be put into the
* _closedWindows Object. This might be called multiple times per
* window, and will do the right thing of moving the window data
* in or out of _closedWindows if the winData indicates that our
* need for saving it has changed.
*
* @param winData
* The data for the closed window that we might save.
* @param isLastWindow
* Whether or not the window being closed is the last
* browser window. Callers of this function should pass
* in the value of SessionStoreInternal.atLastWindow for
* this argument, and pass in the same value if they happen
* to call this method again asynchronously (for example, after
* a window flush).
*/
maybeSaveClosedWindow(winData, isLastWindow) {
// Make sure SessionStore is still running, and make sure that we
// haven't chosen to forget this window.
if (RunState.isRunning && this._saveableClosedWindowData.has(winData)) {
// Determine whether the window has any tabs worth saving.
let hasSaveableTabs = winData.tabs.some(this._shouldSaveTabState);
// Note that we might already have this window stored in
// _closedWindows from a previous call to this function.
let winIndex = this._closedWindows.indexOf(winData);
let alreadyStored = (winIndex != -1);
let shouldStore = (hasSaveableTabs || isLastWindow);
if (shouldStore && !alreadyStored) {
let index = this._closedWindows.findIndex(win => {
return win.closedAt < winData.closedAt;
});
// If we found no tab closed before our
// tab then just append it to the list.
if (index == -1) {
index = this._closedWindows.length;
}
// About to save the closed window, add a unique ID.
winData.closedId = this._nextClosedId++;
// Insert tabData at the right position.
this._closedWindows.splice(index, 0, winData);
this._capClosedWindows();
} else if (!shouldStore && alreadyStored) {
this._closedWindows.splice(winIndex, 1);
}
}
},
/**
* On quit application granted
*/
onQuitApplicationGranted: function ssi_onQuitApplicationGranted(syncShutdown=false) {
// Collect an initial snapshot of window data before we do the flush
this._forEachBrowserWindow((win) => {
this._collectWindowData(win);
});
// Now add an AsyncShutdown blocker that'll spin the event loop
// until the windows have all been flushed.
// This progress object will track the state of async window flushing
// and will help us debug things that go wrong with our AsyncShutdown
// blocker.
let progress = { total: -1, current: -1 };
// We're going down! Switch state so that we treat closing windows and
// tabs correctly.
RunState.setQuitting();
if (!syncShutdown) {
// We've got some time to shut down, so let's do this properly.
// To prevent blocker from breaking the 60 sec limit(which will cause a
// crash) of async shutdown during flushing all windows, we resolve the
// promise passed to blocker once:
// 1. the flushing exceed 50 sec, or
// 2. 'oop-frameloader-crashed' or 'ipc:content-shutdown' is observed.
// Thus, Firefox still can open the last session on next startup.
AsyncShutdown.quitApplicationGranted.addBlocker(
"SessionStore: flushing all windows",
() => {
var promises = [];
promises.push(this.flushAllWindowsAsync(progress));
promises.push(this.looseTimer(50000));
var promiseOFC = new Promise(resolve => {
Services.obs.addObserver(function obs(subject, topic) {
Services.obs.removeObserver(obs, topic);
resolve();
}, "oop-frameloader-crashed", false);
});
promises.push(promiseOFC);
var promiseICS = new Promise(resolve => {
Services.obs.addObserver(function obs(subject, topic) {
Services.obs.removeObserver(obs, topic);
resolve();
}, "ipc:content-shutdown", false);
});
promises.push(promiseICS);
return Promise.race(promises);
},
() => progress);
} else {
// We have to shut down NOW, which means we only get to save whatever
// we already had cached.
}
},
/**
* An async Task that iterates all open browser windows and flushes
* any outstanding messages from their tabs. This will also close
* all of the currently open windows while we wait for the flushes
* to complete.
*
* @param progress (Object)
* Optional progress object that will be updated as async
* window flushing progresses. flushAllWindowsSync will
* write to the following properties:
*
* total (int):
* The total number of windows to be flushed.
* current (int):
* The current window that we're waiting for a flush on.
*
* @return Promise
*/
flushAllWindowsAsync: Task.async(function*(progress={}) {
let windowPromises = new Map();
// We collect flush promises and close each window immediately so that
// the user can't start changing any window state while we're waiting
// for the flushes to finish.
this._forEachBrowserWindow((win) => {
windowPromises.set(win, TabStateFlusher.flushWindow(win));
// We have to wait for these messages to come up from
// each window and each browser. In the meantime, hide
// the windows to improve perceived shutdown speed.
let baseWin = win.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDocShell)
.QueryInterface(Ci.nsIDocShellTreeItem)
.treeOwner
.QueryInterface(Ci.nsIBaseWindow);
baseWin.visibility = false;
});
progress.total = windowPromises.size;
progress.current = 0;
// We'll iterate through the Promise array, yielding each one, so as to
// provide useful progress information to AsyncShutdown.
for (let [win, promise] of windowPromises) {
yield promise;
this._collectWindowData(win);
progress.current++;
};
// We must cache this because _getMostRecentBrowserWindow will always
// return null by the time quit-application occurs.
var activeWindow = this._getMostRecentBrowserWindow();
if (activeWindow)
this.activeWindowSSiCache = activeWindow.__SSi || "";
DirtyWindows.clear();
}),
/**
* On last browser window close
*/
onLastWindowCloseGranted: function ssi_onLastWindowCloseGranted() {
// last browser window is quitting.
// remember to restore the last window when another browser window is opened
// do not account for pref(resume_session_once) at this point, as it might be
// set by another observer getting this notice after us
this._restoreLastWindow = true;
},
/**
* On quitting application
* @param aData
* String type of quitting
*/
onQuitApplication: function ssi_onQuitApplication(aData) {
if (aData == "restart") {
this._prefBranch.setBoolPref("sessionstore.resume_session_once", true);
// The browser:purge-session-history notification fires after the
// quit-application notification so unregister the
// browser:purge-session-history notification to prevent clearing
// session data on disk on a restart. It is also unnecessary to
// perform any other sanitization processing on a restart as the
// browser is about to exit anyway.
Services.obs.removeObserver(this, "browser:purge-session-history");
}
if (aData != "restart") {
// Throw away the previous session on shutdown
LastSession.clear();
}
this._uninit();
},
/**
* On purge of session history
*/
onPurgeSessionHistory: function ssi_onPurgeSessionHistory() {
SessionFile.wipe();
// If the browser is shutting down, simply return after clearing the
// session data on disk as this notification fires after the
// quit-application notification so the browser is about to exit.
if (RunState.isQuitting)
return;
LastSession.clear();
let openWindows = {};
// Collect open windows.
this._forEachBrowserWindow(({__SSi: id}) => openWindows[id] = true);
// also clear all data about closed tabs and windows
for (let ix in this._windows) {
if (ix in openWindows) {
this._windows[ix]._closedTabs = [];
} else {
delete this._windows[ix];
}
}
// also clear all data about closed windows
this._closedWindows = [];
// give the tabbrowsers a chance to clear their histories first
var win = this._getMostRecentBrowserWindow();
if (win) {
win.setTimeout(() => SessionSaver.run(), 0);
} else if (RunState.isRunning) {
SessionSaver.run();
}
this._clearRestoringWindows();
this._saveableClosedWindowData = new WeakSet();
},
/**
* On purge of domain data
* @param aData
* String domain data
*/
onPurgeDomainData: function ssi_onPurgeDomainData(aData) {
// does a session history entry contain a url for the given domain?
function containsDomain(aEntry) {
if (Utils.hasRootDomain(aEntry.url, aData)) {
return true;
}
return aEntry.children && aEntry.children.some(containsDomain, this);
}
// remove all closed tabs containing a reference to the given domain
for (let ix in this._windows) {
let closedTabs = this._windows[ix]._closedTabs;
for (let i = closedTabs.length - 1; i >= 0; i--) {
if (closedTabs[i].state.entries.some(containsDomain, this))
closedTabs.splice(i, 1);
}
}
// remove all open & closed tabs containing a reference to the given
// domain in closed windows
for (let ix = this._closedWindows.length - 1; ix >= 0; ix--) {
let closedTabs = this._closedWindows[ix]._closedTabs;
let openTabs = this._closedWindows[ix].tabs;
let openTabCount = openTabs.length;
for (let i = closedTabs.length - 1; i >= 0; i--)
if (closedTabs[i].state.entries.some(containsDomain, this))
closedTabs.splice(i, 1);
for (let j = openTabs.length - 1; j >= 0; j--) {
if (openTabs[j].entries.some(containsDomain, this)) {
openTabs.splice(j, 1);
if (this._closedWindows[ix].selected > j)
this._closedWindows[ix].selected--;
}
}
if (openTabs.length == 0) {
this._closedWindows.splice(ix, 1);
}
else if (openTabs.length != openTabCount) {
// Adjust the window's title if we removed an open tab
let selectedTab = openTabs[this._closedWindows[ix].selected - 1];
// some duplication from restoreHistory - make sure we get the correct title
let activeIndex = (selectedTab.index || selectedTab.entries.length) - 1;
if (activeIndex >= selectedTab.entries.length)
activeIndex = selectedTab.entries.length - 1;
this._closedWindows[ix].title = selectedTab.entries[activeIndex].title;
}
}
if (RunState.isRunning) {
SessionSaver.run();
}
this._clearRestoringWindows();
},
/**
* On preference change
* @param aData
* String preference changed
*/
onPrefChange: function ssi_onPrefChange(aData) {
switch (aData) {
// if the user decreases the max number of closed tabs they want
// preserved update our internal states to match that max
case "sessionstore.max_tabs_undo":
this._max_tabs_undo = this._prefBranch.getIntPref("sessionstore.max_tabs_undo");
for (let ix in this._windows) {
this._windows[ix]._closedTabs.splice(this._max_tabs_undo, this._windows[ix]._closedTabs.length);
}
break;
case "sessionstore.max_windows_undo":
this._max_windows_undo = this._prefBranch.getIntPref("sessionstore.max_windows_undo");
this._capClosedWindows();
break;
}
},
/**
* save state when new tab is added
* @param aWindow
* Window reference
*/
onTabAdd: function ssi_onTabAdd(aWindow) {
this.saveStateDelayed(aWindow);
},
/**
* set up listeners for a new tab
* @param aWindow
* Window reference
* @param aTab
* Tab reference
*/
onTabBrowserInserted: function ssi_onTabBrowserInserted(aWindow, aTab) {
let browser = aTab.linkedBrowser;
browser.addEventListener("SwapDocShells", this);
browser.addEventListener("oop-browser-crashed", this);
if (browser.frameLoader) {
this._lastKnownFrameLoader.set(browser.permanentKey, browser.frameLoader);
}
},
/**
* remove listeners for a tab
* @param aWindow
* Window reference
* @param aTab
* Tab reference
* @param aNoNotification
* bool Do not save state if we're updating an existing tab
*/
onTabRemove: function ssi_onTabRemove(aWindow, aTab, aNoNotification) {
let browser = aTab.linkedBrowser;
browser.removeEventListener("SwapDocShells", this);
browser.removeEventListener("oop-browser-crashed", this);
// If this tab was in the middle of restoring or still needs to be restored,
// we need to reset that state. If the tab was restoring, we will attempt to
// restore the next tab.
let previousState = browser.__SS_restoreState;
if (previousState) {
this._resetTabRestoringState(aTab);
if (previousState == TAB_STATE_RESTORING)
this.restoreNextTab();
}
if (!aNoNotification) {
this.saveStateDelayed(aWindow);
}
},
/**
* When a tab closes, collect its properties
* @param aWindow
* Window reference
* @param aTab
* Tab reference
*/
onTabClose: function ssi_onTabClose(aWindow, aTab) {
// notify the tabbrowser that the tab state will be retrieved for the last time
// (so that extension authors can easily set data on soon-to-be-closed tabs)
var event = aWindow.document.createEvent("Events");
event.initEvent("SSTabClosing", true, false);
aTab.dispatchEvent(event);
// don't update our internal state if we don't have to
if (this._max_tabs_undo == 0) {
return;
}
// Get the latest data for this tab (generally, from the cache)
let tabState = TabState.collect(aTab);
// Don't save private tabs
let isPrivateWindow = PrivateBrowsingUtils.isWindowPrivate(aWindow);
if (!isPrivateWindow && tabState.isPrivate) {
return;
}
// Store closed-tab data for undo.
let tabbrowser = aWindow.gBrowser;
let tabTitle = this._replaceLoadingTitle(aTab.label, tabbrowser, aTab);
let {permanentKey} = aTab.linkedBrowser;
let tabData = {
permanentKey,
state: tabState,
title: tabTitle,
image: tabbrowser.getIcon(aTab),
iconLoadingPrincipal: Utils.serializePrincipal(aTab.linkedBrowser.contentPrincipal),
pos: aTab._tPos,
closedAt: Date.now()
};
let closedTabs = this._windows[aWindow.__SSi]._closedTabs;
// Determine whether the tab contains any information worth saving. Note
// that there might be pending state changes queued in the child that
// didn't reach the parent yet. If a tab is emptied before closing then we
// might still remove it from the list of closed tabs later.
if (this._shouldSaveTabState(tabState)) {
// Save the tab state, for now. We might push a valid tab out
// of the list but those cases should be extremely rare and
// do probably never occur when using the browser normally.
// (Tests or add-ons might do weird things though.)
this.saveClosedTabData(closedTabs, tabData);
}
// Remember the closed tab to properly handle any last updates included in
// the final "update" message sent by the frame script's unload handler.
this._closedTabs.set(permanentKey, {closedTabs, tabData});
},
/**
* Insert a given |tabData| object into the list of |closedTabs|. We will
* determine the right insertion point based on the .closedAt properties of
* all tabs already in the list. The list will be truncated to contain a
* maximum of |this._max_tabs_undo| entries.
*
* @param closedTabs (array)
* The list of closed tabs for a window.
* @param tabData (object)
* The tabData to be inserted.
*/
saveClosedTabData(closedTabs, tabData) {
// Find the index of the first tab in the list
// of closed tabs that was closed before our tab.
let index = closedTabs.findIndex(tab => {
return tab.closedAt < tabData.closedAt;
});
// If we found no tab closed before our
// tab then just append it to the list.
if (index == -1) {
index = closedTabs.length;
}
// About to save the closed tab, add a unique ID.
tabData.closedId = this._nextClosedId++;
// Insert tabData at the right position.
closedTabs.splice(index, 0, tabData);
// Truncate the list of closed tabs, if needed.
if (closedTabs.length > this._max_tabs_undo) {
closedTabs.splice(this._max_tabs_undo, closedTabs.length);
}
},
/**
* Remove the closed tab data at |index| from the list of |closedTabs|. If
* the tab's final message is still pending we will simply discard it when
* it arrives so that the tab doesn't reappear in the list.
*
* @param closedTabs (array)
* The list of closed tabs for a window.
* @param index (uint)
* The index of the tab to remove.
*/
removeClosedTabData(closedTabs, index) {
// Remove the given index from the list.
let [closedTab] = closedTabs.splice(index, 1);
// If the closed tab's state still has a .permanentKey property then we
// haven't seen its final update message yet. Remove it from the map of
// closed tabs so that we will simply discard its last messages and will
// not add it back to the list of closed tabs again.
if (closedTab.permanentKey) {
this._closedTabs.delete(closedTab.permanentKey);
this._closedWindowTabs.delete(closedTab.permanentKey);
delete closedTab.permanentKey;
}
return closedTab;
},
/**
* When a tab is selected, save session data
* @param aWindow
* Window reference
*/
onTabSelect: function ssi_onTabSelect(aWindow) {
if (RunState.isRunning) {
this._windows[aWindow.__SSi].selected = aWindow.gBrowser.tabContainer.selectedIndex;
let tab = aWindow.gBrowser.selectedTab;
let browser = tab.linkedBrowser;
if (browser.__SS_restoreState &&
browser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) {
// If __SS_restoreState is still on the browser and it is
// TAB_STATE_NEEDS_RESTORE, then then we haven't restored
// this tab yet.
//
// It's possible that this tab was recently revived, and that
// we've deferred showing the tab crashed page for it (if the
// tab crashed in the background). If so, we need to re-enter
// the crashed state, since we'll be showing the tab crashed
// page.
if (TabCrashHandler.willShowCrashedTab(browser)) {
this.enterCrashedState(browser);
} else {
this.restoreTabContent(tab);
}
}
}
},
onTabShow: function ssi_onTabShow(aWindow, aTab) {
// If the tab hasn't been restored yet, move it into the right bucket
if (aTab.linkedBrowser.__SS_restoreState &&
aTab.linkedBrowser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) {
TabRestoreQueue.hiddenToVisible(aTab);
// let's kick off tab restoration again to ensure this tab gets restored
// with "restore_hidden_tabs" == false (now that it has become visible)
this.restoreNextTab();
}
// Default delay of 2 seconds gives enough time to catch multiple TabShow
// events. This used to be due to changing groups in 'tab groups'. We
// might be able to get rid of this now?
this.saveStateDelayed(aWindow);
},
onTabHide: function ssi_onTabHide(aWindow, aTab) {
// If the tab hasn't been restored yet, move it into the right bucket
if (aTab.linkedBrowser.__SS_restoreState &&
aTab.linkedBrowser.__SS_restoreState == TAB_STATE_NEEDS_RESTORE) {
TabRestoreQueue.visibleToHidden(aTab);
}
// Default delay of 2 seconds gives enough time to catch multiple TabHide
// events. This used to be due to changing groups in 'tab groups'. We
// might be able to get rid of this now?
this.saveStateDelayed(aWindow);
},
/**
* Handler for the event that is fired when a <xul:browser> crashes.
*
* @param aWindow
* The window that the crashed browser belongs to.
* @param aBrowser
* The <xul:browser> that is now in the crashed state.
*/
onBrowserCrashed: function(aBrowser) {
NS_ASSERT(aBrowser.isRemoteBrowser,
"Only remote browsers should be able to crash");
this.enterCrashedState(aBrowser);
// The browser crashed so we might never receive flush responses.
// Resolve all pending flush requests for the crashed browser.
TabStateFlusher.resolveAll(aBrowser);
},
/**
* Called when a browser is showing or is about to show the tab
* crashed page. This method causes SessionStore to ignore the
* tab until it's restored.
*
* @param browser
* The <xul:browser> that is about to show the crashed page.
*/
enterCrashedState(browser) {
this._crashedBrowsers.add(browser.permanentKey);
let win = browser.ownerGlobal;
// If we hadn't yet restored, or were still in the midst of
// restoring this browser at the time of the crash, we need
// to reset its state so that we can try to restore it again
// when the user revives the tab from the crash.
if (browser.__SS_restoreState) {
let tab = win.gBrowser.getTabForBrowser(browser);
this._resetLocalTabRestoringState(tab);
}
},
// Clean up data that has been closed a long time ago.
// Do not reschedule a save. This will wait for the next regular
// save.
onIdleDaily: function() {
// Remove old closed windows
this._cleanupOldData([this._closedWindows]);
// Remove closed tabs of closed windows
this._cleanupOldData(this._closedWindows.map((winData) => winData._closedTabs));
// Remove closed tabs of open windows
this._cleanupOldData(Object.keys(this._windows).map((key) => this._windows[key]._closedTabs));
},
// Remove "old" data from an array
_cleanupOldData: function(targets) {
const TIME_TO_LIVE = this._prefBranch.getIntPref("sessionstore.cleanup.forget_closed_after");
const now = Date.now();
for (let array of targets) {
for (let i = array.length - 1; i >= 0; --i) {
let data = array[i];
// Make sure that we have a timestamp to tell us when the target
// has been closed. If we don't have a timestamp, default to a
// safe timestamp: just now.
data.closedAt = data.closedAt || now;
if (now - data.closedAt > TIME_TO_LIVE) {
array.splice(i, 1);
}
}
}
},
/* ........ nsISessionStore API .............. */
getBrowserState: function ssi_getBrowserState() {
let state = this.getCurrentState();
// Don't include the last session state in getBrowserState().
delete state.lastSessionState;
// Don't include any deferred initial state.
delete state.deferredInitialState;
return JSON.stringify(state);
},
setBrowserState: function ssi_setBrowserState(aState) {
this._handleClosedWindows();
try {
var state = JSON.parse(aState);
}
catch (ex) { /* invalid state object - don't restore anything */ }
if (!state) {
throw Components.Exception("Invalid state string: not JSON", Cr.NS_ERROR_INVALID_ARG);
}
if (!state.windows) {
throw Components.Exception("No windows", Cr.NS_ERROR_INVALID_ARG);
}
this._browserSetState = true;
// Make sure the priority queue is emptied out
this._resetRestoringState();
var window = this._getMostRecentBrowserWindow();
if (!window) {
this._restoreCount = 1;
this._openWindowWithState(state);
return;
}
// close all other browser windows
this._forEachBrowserWindow(function(aWindow) {
if (aWindow != window) {
aWindow.close();
this.onClose(aWindow);
}
});
// make sure closed window data isn't kept
this._closedWindows = [];
// determine how many windows are meant to be restored
this._restoreCount = state.windows ? state.windows.length : 0;
// global data must be restored before restoreWindow is called so that
// it happens before observers are notified
this._globalState.setFromState(state);
// restore to the given state
this.restoreWindows(window, state, {overwriteTabs: true});
},
getWindowState: function ssi_getWindowState(aWindow) {
if ("__SSi" in aWindow) {
return JSON.stringify(this._getWindowState(aWindow));
}
if (DyingWindowCache.has(aWindow)) {
let data = DyingWindowCache.get(aWindow);
return JSON.stringify({ windows: [data] });
}
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
},
setWindowState: function ssi_setWindowState(aWindow, aState, aOverwrite) {
if (!aWindow.__SSi) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
this.restoreWindows(aWindow, aState, {overwriteTabs: aOverwrite});
},
getTabState: function ssi_getTabState(aTab) {
if (!aTab.ownerGlobal.__SSi) {
throw Components.Exception("Default view is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
let tabState = TabState.collect(aTab);
return JSON.stringify(tabState);
},
setTabState(aTab, aState) {
// Remove the tab state from the cache.
// Note that we cannot simply replace the contents of the cache
// as |aState| can be an incomplete state that will be completed
// by |restoreTabs|.
let tabState = JSON.parse(aState);
if (!tabState) {
throw Components.Exception("Invalid state string: not JSON", Cr.NS_ERROR_INVALID_ARG);
}
if (typeof tabState != "object") {
throw Components.Exception("Not an object", Cr.NS_ERROR_INVALID_ARG);
}
if (!("entries" in tabState)) {
throw Components.Exception("Invalid state object: no entries", Cr.NS_ERROR_INVALID_ARG);
}
let window = aTab.ownerGlobal;
if (!("__SSi" in window)) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
if (aTab.linkedBrowser.__SS_restoreState) {
this._resetTabRestoringState(aTab);
}
this.restoreTab(aTab, tabState);
},
duplicateTab: function ssi_duplicateTab(aWindow, aTab, aDelta = 0, aRestoreImmediately = true) {
if (!aTab.ownerGlobal.__SSi) {
throw Components.Exception("Default view is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
if (!aWindow.gBrowser) {
throw Components.Exception("Invalid window object: no gBrowser", Cr.NS_ERROR_INVALID_ARG);
}
// Create a new tab.
let userContextId = aTab.getAttribute("usercontextid");
let newTab = aTab == aWindow.gBrowser.selectedTab ?
aWindow.gBrowser.addTab(null, {relatedToCurrent: true, ownerTab: aTab, userContextId}) :
aWindow.gBrowser.addTab(null, {userContextId});
// Set tab title to "Connecting..." and start the throbber to pretend we're
// doing something while actually waiting for data from the frame script.
aWindow.gBrowser.setTabTitleLoading(newTab);
newTab.setAttribute("busy", "true");
// Collect state before flushing.
let tabState = TabState.clone(aTab);
// Flush to get the latest tab state to duplicate.
let browser = aTab.linkedBrowser;
TabStateFlusher.flush(browser).then(() => {
// The new tab might have been closed in the meantime.
if (newTab.closing || !newTab.linkedBrowser) {
return;
}
let window = newTab.ownerGlobal;
// The tab or its window might be gone.
if (!window || !window.__SSi) {
return;
}
// Update state with flushed data. We can't use TabState.clone() here as
// the tab to duplicate may have already been closed. In that case we
// only have access to the <xul:browser>.
let options = {includePrivateData: true};
TabState.copyFromCache(browser, tabState, options);
tabState.index += aDelta;
tabState.index = Math.max(1, Math.min(tabState.index, tabState.entries.length));
tabState.pinned = false;
// Restore the state into the new tab.
this.restoreTab(newTab, tabState, {
restoreImmediately: aRestoreImmediately
});
});
return newTab;
},
getClosedTabCount: function ssi_getClosedTabCount(aWindow) {
if ("__SSi" in aWindow) {
return this._windows[aWindow.__SSi]._closedTabs.length;
}
if (!DyingWindowCache.has(aWindow)) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
return DyingWindowCache.get(aWindow)._closedTabs.length;
},
getClosedTabData: function ssi_getClosedTabData(aWindow, aAsString = true) {
if ("__SSi" in aWindow) {
return aAsString ?
JSON.stringify(this._windows[aWindow.__SSi]._closedTabs) :
Cu.cloneInto(this._windows[aWindow.__SSi]._closedTabs, {});
}
if (!DyingWindowCache.has(aWindow)) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
let data = DyingWindowCache.get(aWindow);
return aAsString ? JSON.stringify(data._closedTabs) : Cu.cloneInto(data._closedTabs, {});
},
undoCloseTab: function ssi_undoCloseTab(aWindow, aIndex) {
if (!aWindow.__SSi) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
var closedTabs = this._windows[aWindow.__SSi]._closedTabs;
// default to the most-recently closed tab
aIndex = aIndex || 0;
if (!(aIndex in closedTabs)) {
throw Components.Exception("Invalid index: not in the closed tabs", Cr.NS_ERROR_INVALID_ARG);
}
// fetch the data of closed tab, while removing it from the array
let {state, pos} = this.removeClosedTabData(closedTabs, aIndex);
// create a new tab
let tabbrowser = aWindow.gBrowser;
let tab = tabbrowser.selectedTab = tabbrowser.addTab(null, state);
// restore tab content
this.restoreTab(tab, state);
// restore the tab's position
tabbrowser.moveTabTo(tab, pos);
// focus the tab's content area (bug 342432)
tab.linkedBrowser.focus();
return tab;
},
forgetClosedTab: function ssi_forgetClosedTab(aWindow, aIndex) {
if (!aWindow.__SSi) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
var closedTabs = this._windows[aWindow.__SSi]._closedTabs;
// default to the most-recently closed tab
aIndex = aIndex || 0;
if (!(aIndex in closedTabs)) {
throw Components.Exception("Invalid index: not in the closed tabs", Cr.NS_ERROR_INVALID_ARG);
}
// remove closed tab from the array
this.removeClosedTabData(closedTabs, aIndex);
},
getClosedWindowCount: function ssi_getClosedWindowCount() {
return this._closedWindows.length;
},
getClosedWindowData: function ssi_getClosedWindowData(aAsString = true) {
return aAsString ? JSON.stringify(this._closedWindows) : Cu.cloneInto(this._closedWindows, {});
},
undoCloseWindow: function ssi_undoCloseWindow(aIndex) {
if (!(aIndex in this._closedWindows)) {
throw Components.Exception("Invalid index: not in the closed windows", Cr.NS_ERROR_INVALID_ARG);
}
// reopen the window
let state = { windows: this._closedWindows.splice(aIndex, 1) };
delete state.windows[0].closedAt; // Window is now open.
let window = this._openWindowWithState(state);
this.windowToFocus = window;
return window;
},
forgetClosedWindow: function ssi_forgetClosedWindow(aIndex) {
// default to the most-recently closed window
aIndex = aIndex || 0;
if (!(aIndex in this._closedWindows)) {
throw Components.Exception("Invalid index: not in the closed windows", Cr.NS_ERROR_INVALID_ARG);
}
// remove closed window from the array
let winData = this._closedWindows[aIndex];
this._closedWindows.splice(aIndex, 1);
this._saveableClosedWindowData.delete(winData);
},
getWindowValue: function ssi_getWindowValue(aWindow, aKey) {
if ("__SSi" in aWindow) {
var data = this._windows[aWindow.__SSi].extData || {};
return data[aKey] || "";
}
if (DyingWindowCache.has(aWindow)) {
let data = DyingWindowCache.get(aWindow).extData || {};
return data[aKey] || "";
}
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
},
setWindowValue: function ssi_setWindowValue(aWindow, aKey, aStringValue) {
if (typeof aStringValue != "string") {
throw new TypeError("setWindowValue only accepts string values");
}
if (!("__SSi" in aWindow)) {
throw Components.Exception("Window is not tracked", Cr.NS_ERROR_INVALID_ARG);
}
if (!this._windows[aWindow.__SSi].extData) {
this._windows[aWindow.__SSi].extData = {};
}
this._windows[aWindow.__SSi].extData[aKey] = aStringValue;
this.saveStateDelayed(aWindow);
},
deleteWindowValue: function ssi_deleteWindowValue(aWindow, aKey) {
if (aWindow.__SSi && this._windows[aWindow.__SSi].extData &&
this._windows[aWindow.__SSi].extData[aKey])
delete this._windows[aWindow.__SSi].extData[aKey];
this.saveStateDelayed(aWindow);
},
getTabValue: function ssi_getTabValue(aTab, aKey) {
return (aTab.__SS_extdata || {})[aKey] || "";
},
setTabValue: function ssi_setTabValue(aTab, aKey, aStringValue) {
if (typeof aStringValue != "string") {
throw new TypeError("setTabValue only accepts string values");
}
// If the tab hasn't been restored, then set the data there, otherwise we
// could lose newly added data.
if (!aTab.__SS_extdata) {
aTab.__SS_extdata = {};
}
aTab.__SS_extdata[aKey] = aStringValue;
this.saveStateDelayed(aTab.ownerGlobal);
},
deleteTabValue: function ssi_deleteTabValue(aTab, aKey) {
if (aTab.__SS_extdata && aKey in aTab.__SS_extdata) {
delete aTab.__SS_extdata[aKey];
this.saveStateDelayed(aTab.ownerGlobal);
}
},
getGlobalValue: function ssi_getGlobalValue(aKey) {
return this._globalState.get(aKey);
},
setGlobalValue: function ssi_setGlobalValue(aKey, aStringValue) {
if (typeof aStringValue != "string") {
throw new TypeError("setGlobalValue only accepts string values");
}
this._globalState.set(aKey, aStringValue);
this.saveStateDelayed();
},
deleteGlobalValue: function ssi_deleteGlobalValue(aKey) {
this._globalState.delete(aKey);
this.saveStateDelayed();
},
persistTabAttribute: function ssi_persistTabAttribute(aName) {
if (TabAttributes.persist(aName)) {
this.saveStateDelayed();
}
},
/**
* Undoes the closing of a tab or window which corresponds
* to the closedId passed in.
*
* @param aClosedId
* The closedId of the tab or window
*
* @returns a tab or window object
*/
undoCloseById(aClosedId) {
// Check for a window first.
for (let i = 0, l = this._closedWindows.length; i < l; i++) {
if (this._closedWindows[i].closedId == aClosedId) {
return this.undoCloseWindow(i);
}
}
// Check for a tab.
let windowsEnum = Services.wm.getEnumerator("navigator:browser");
while (windowsEnum.hasMoreElements()) {
let window = windowsEnum.getNext();
let windowState = this._windows[window.__SSi];
if (windowState) {
for (let j = 0, l = windowState._closedTabs.length; j < l; j++) {
if (windowState._closedTabs[j].closedId == aClosedId) {
return this.undoCloseTab(window, j);
}
}
}
}
// Neither a tab nor a window was found, return undefined and let the caller decide what to do about it.
return undefined;
},
/**
* Restores the session state stored in LastSession. This will attempt
* to merge data into the current session. If a window was opened at startup
* with pinned tab(s), then the remaining data from the previous session for
* that window will be opened into that window. Otherwise new windows will
* be opened.
*/
restoreLastSession: function ssi_restoreLastSession() {
// Use the public getter since it also checks PB mode
if (!this.canRestoreLastSession) {
throw Components.Exception("Last session can not be restored");
}
Services.obs.notifyObservers(null, NOTIFY_INITIATING_MANUAL_RESTORE, "");
// First collect each window with its id...
let windows = {};
this._forEachBrowserWindow(function(aWindow) {
if (aWindow.__SS_lastSessionWindowID)
windows[aWindow.__SS_lastSessionWindowID] = aWindow;
});
let lastSessionState = LastSession.getState();
// This shouldn't ever be the case...
if (!lastSessionState.windows.length) {
throw Components.Exception("lastSessionState has no windows", Cr.NS_ERROR_UNEXPECTED);
}
// We're technically doing a restore, so set things up so we send the
// notification when we're done. We want to send "sessionstore-browser-state-restored".
this._restoreCount = lastSessionState.windows.length;
this._browserSetState = true;
// We want to re-use the last opened window instead of opening a new one in
// the case where it's "empty" and not associated with a window in the session.
// We will do more processing via _prepWindowToRestoreInto if we need to use
// the lastWindow.
let lastWindow = this._getMostRecentBrowserWindow();
let canUseLastWindow = lastWindow &&
!lastWindow.__SS_lastSessionWindowID;
// global data must be restored before restoreWindow is called so that
// it happens before observers are notified
this._globalState.setFromState(lastSessionState);
// Restore into windows or open new ones as needed.
for (let i = 0; i < lastSessionState.windows.length; i++) {
let winState = lastSessionState.windows[i];
let lastSessionWindowID = winState.__lastSessionWindowID;
// delete lastSessionWindowID so we don't add that to the window again
delete winState.__lastSessionWindowID;
// See if we can use an open window. First try one that is associated with
// the state we're trying to restore and then fallback to the last selected
// window.
let windowToUse = windows[lastSessionWindowID];
if (!windowToUse && canUseLastWindow) {
windowToUse = lastWindow;
canUseLastWindow = false;
}
let [canUseWindow, canOverwriteTabs] = this._prepWindowToRestoreInto(windowToUse);
// If there's a window already open that we can restore into, use that
if (canUseWindow) {
// Since we're not overwriting existing tabs, we want to merge _closedTabs,
// putting existing ones first. Then make sure we're respecting the max pref.
if (winState._closedTabs && winState._closedTabs.length) {
let curWinState = this._windows[windowToUse.__SSi];
curWinState._closedTabs = curWinState._closedTabs.concat(winState._closedTabs);
curWinState._closedTabs.splice(this._max_tabs_undo, curWinState._closedTabs.length);
}
// Restore into that window - pretend it's a followup since we'll already
// have a focused window.
//XXXzpao This is going to merge extData together (taking what was in
// winState over what is in the window already.
let options = {overwriteTabs: canOverwriteTabs, isFollowUp: true};
this.restoreWindow(windowToUse, winState, options);
}
else {
this._openWindowWithState({ windows: [winState] });
}
}
// Merge closed windows from this session with ones from last session
if (lastSessionState._closedWindows) {
this._closedWindows = this._closedWindows.concat(lastSessionState._closedWindows);
this._capClosedWindows();
}
// Scratchpad
if (lastSessionState.scratchpads) {
ScratchpadManager.restoreSession(lastSessionState.scratchpads);
}
// The Browser Console
if (lastSessionState.browserConsole) {
HUDService.restoreBrowserConsoleSession();
}
// Set data that persists between sessions
this._recentCrashes = lastSessionState.session &&
lastSessionState.session.recentCrashes || 0;
// Update the session start time using the restored session state.
this._updateSessionStartTime(lastSessionState);
LastSession.clear();
},
/**
* Revive a crashed tab and restore its state from before it crashed.
*
* @param aTab
* A <xul:tab> linked to a crashed browser. This is a no-op if the
* browser hasn't actually crashed, or is not associated with a tab.
* This function will also throw if the browser happens to be remote.
*/
reviveCrashedTab(aTab) {
if (!aTab) {
throw new Error("SessionStore.reviveCrashedTab expected a tab, but got null.");
}
let browser = aTab.linkedBrowser;
if (!this._crashedBrowsers.has(browser.permanentKey)) {
return;
}
// Sanity check - the browser to be revived should not be remote
// at this point.
if (browser.isRemoteBrowser) {
throw new Error("SessionStore.reviveCrashedTab: " +
"Somehow a crashed browser is still remote.")
}
// We put the browser at about:blank in case the user is
// restoring tabs on demand. This way, the user won't see
// a flash of the about:tabcrashed page after selecting
// the revived tab.
aTab.removeAttribute("crashed");
browser.loadURI("about:blank", null, null);
let data = TabState.collect(aTab);
this.restoreTab(aTab, data, {
forceOnDemand: true,
});
},
/**
* Revive all crashed tabs and reset the crashed tabs count to 0.
*/
reviveAllCrashedTabs() {
let windowsEnum = Services.wm.getEnumerator("navigator:browser");
while (windowsEnum.hasMoreElements()) {
let window = windowsEnum.getNext();
for (let tab of window.gBrowser.tabs) {
this.reviveCrashedTab(tab);
}
}
},
/**
* Navigate the given |tab| by first collecting its current state and then
* either changing only the index of the currently shown history entry,
* or restoring the exact same state again and passing the new URL to load
* in |loadArguments|. Use this method to seamlessly switch between pages
* loaded in the parent and pages loaded in the child process.
*
* This method might be called multiple times before it has finished
* flushing the browser tab. If that occurs, the loadArguments from
* the most recent call to navigateAndRestore will be used once the
* flush has finished.
*/
navigateAndRestore(tab, loadArguments, historyIndex) {
let window = tab.ownerGlobal;
NS_ASSERT(window.__SSi, "tab's window must be tracked");
let browser = tab.linkedBrowser;
// Were we already waiting for a flush from a previous call to
// navigateAndRestore on this tab?
let alreadyRestoring =
this._remotenessChangingBrowsers.has(browser.permanentKey);
// Stash the most recent loadArguments in this WeakMap so that
// we know to use it when the TabStateFlusher.flush resolves.
this._remotenessChangingBrowsers.set(browser.permanentKey, loadArguments);
if (alreadyRestoring) {
// This tab was already being restored to run in the
// correct process. We're done here.
return;
}
// Set tab title to "Connecting..." and start the throbber to pretend we're
// doing something while actually waiting for data from the frame script.
window.gBrowser.setTabTitleLoading(tab);
tab.setAttribute("busy", "true");
// Flush to get the latest tab state.
TabStateFlusher.flush(browser).then(() => {
// loadArguments might have been overwritten by multiple calls
// to navigateAndRestore while we waited for the tab to flush,
// so we use the most recently stored one.
let recentLoadArguments =
this._remotenessChangingBrowsers.get(browser.permanentKey);
this._remotenessChangingBrowsers.delete(browser.permanentKey);
// The tab might have been closed/gone in the meantime.
if (tab.closing || !tab.linkedBrowser) {
return;
}
let window = tab.ownerGlobal;
// The tab or its window might be gone.
if (!window || !window.__SSi || window.closed) {
return;
}
let tabState = TabState.clone(tab);
let options = {
restoreImmediately: true,
// We want to make sure that this information is passed to restoreTab
// whether or not a historyIndex is passed in. Thus, we extract it from
// the loadArguments.
reloadInFreshProcess: !!recentLoadArguments.reloadInFreshProcess,
};
if (historyIndex >= 0) {
tabState.index = historyIndex + 1;
tabState.index = Math.max(1, Math.min(tabState.index, tabState.entries.length));
} else {
options.loadArguments = recentLoadArguments;
}
// Need to reset restoring tabs.
if (tab.linkedBrowser.__SS_restoreState) {
this._resetLocalTabRestoringState(tab);
}
// Restore the state into the tab.
this.restoreTab(tab, tabState, options);
});
tab.linkedBrowser.__SS_restoreState = TAB_STATE_WILL_RESTORE;
},
/**
* Retrieves the latest session history information for a tab. The cached data
* is returned immediately, but a callback may be provided that supplies
* up-to-date data when or if it is available. The callback is passed a single
* argument with data in the same format as the return value.
*
* @param tab tab to retrieve the session history for
* @param updatedCallback function to call with updated data as the single argument
* @returns a object containing 'index' specifying the current index, and an
* array 'entries' containing an object for each history item.
*/
getSessionHistory(tab, updatedCallback) {
if (updatedCallback) {
TabStateFlusher.flush(tab.linkedBrowser).then(() => {
let sessionHistory = this.getSessionHistory(tab);
if (sessionHistory) {
updatedCallback(sessionHistory);
}
});
}
// Don't continue if the tab was closed before TabStateFlusher.flush resolves.
if (tab.linkedBrowser) {
let tabState = TabState.collect(tab);
return { index: tabState.index - 1, entries: tabState.entries }
}
},
/**
* See if aWindow is usable for use when restoring a previous session via
* restoreLastSession. If usable, prepare it for use.
*
* @param aWindow
* the window to inspect & prepare
* @returns [canUseWindow, canOverwriteTabs]
* canUseWindow: can the window be used to restore into
* canOverwriteTabs: all of the current tabs are home pages and we
* can overwrite them
*/
_prepWindowToRestoreInto: function ssi_prepWindowToRestoreInto(aWindow) {
if (!aWindow)
return [false, false];
// We might be able to overwrite the existing tabs instead of just adding
// the previous session's tabs to the end. This will be set if possible.
let canOverwriteTabs = false;
// Look at the open tabs in comparison to home pages. If all the tabs are
// home pages then we'll end up overwriting all of them. Otherwise we'll
// just close the tabs that match home pages. Tabs with the about:blank
// URI will always be overwritten.
let homePages = ["about:blank"];
let removableTabs = [];
let tabbrowser = aWindow.gBrowser;
let normalTabsLen = tabbrowser.tabs.length - tabbrowser._numPinnedTabs;
let startupPref = this._prefBranch.getIntPref("startup.page");
if (startupPref == 1)
homePages = homePages.concat(aWindow.gHomeButton.getHomePage().split("|"));
for (let i = tabbrowser._numPinnedTabs; i < tabbrowser.tabs.length; i++) {
let tab = tabbrowser.tabs[i];
if (homePages.indexOf(tab.linkedBrowser.currentURI.spec) != -1) {
removableTabs.push(tab);
}
}
if (tabbrowser.tabs.length == removableTabs.length) {
canOverwriteTabs = true;
}
else {
// If we're not overwriting all of the tabs, then close the home tabs.
for (let i = removableTabs.length - 1; i >= 0; i--) {
tabbrowser.removeTab(removableTabs.pop(), { animate: false });
}
}
return [true, canOverwriteTabs];
},
/* ........ Saving Functionality .............. */
/**
* Store window dimensions, visibility, sidebar
* @param aWindow
* Window reference
*/
_updateWindowFeatures: function ssi_updateWindowFeatures(aWindow) {
var winData = this._windows[aWindow.__SSi];
WINDOW_ATTRIBUTES.forEach(function(aAttr) {
winData[aAttr] = this._getWindowDimension(aWindow, aAttr);
}, this);
var hidden = WINDOW_HIDEABLE_FEATURES.filter(function(aItem) {
return aWindow[aItem] && !aWindow[aItem].visible;
});
if (hidden.length != 0)
winData.hidden = hidden.join(",");
else if (winData.hidden)
delete winData.hidden;
var sidebar = aWindow.document.getElementById("sidebar-box").getAttribute("sidebarcommand");
if (sidebar)
winData.sidebar = sidebar;
else if (winData.sidebar)
delete winData.sidebar;
},
/**
* gather session data as object
* @param aUpdateAll
* Bool update all windows
* @returns object
*/
getCurrentState: function (aUpdateAll) {
this._handleClosedWindows();
var activeWindow = this._getMostRecentBrowserWindow();
if (RunState.isRunning) {
// update the data for all windows with activities since the last save operation
this._forEachBrowserWindow(function(aWindow) {
if (!this._isWindowLoaded(aWindow)) // window data is still in _statesToRestore
return;
if (aUpdateAll || DirtyWindows.has(aWindow) || aWindow == activeWindow) {
this._collectWindowData(aWindow);
}
else { // always update the window features (whose change alone never triggers a save operation)
this._updateWindowFeatures(aWindow);
}
});
DirtyWindows.clear();
}
// An array that at the end will hold all current window data.
var total = [];
// The ids of all windows contained in 'total' in the same order.
var ids = [];
// The number of window that are _not_ popups.
var nonPopupCount = 0;
var ix;
// collect the data for all windows
for (ix in this._windows) {
if (this._windows[ix]._restoring) // window data is still in _statesToRestore
continue;
total.push(this._windows[ix]);
ids.push(ix);
if (!this._windows[ix].isPopup)
nonPopupCount++;
}
SessionCookies.update(total);
// collect the data for all windows yet to be restored
for (ix in this._statesToRestore) {
for (let winData of this._statesToRestore[ix].windows) {
total.push(winData);
if (!winData.isPopup)
nonPopupCount++;
}
}
// shallow copy this._closedWindows to preserve current state
let lastClosedWindowsCopy = this._closedWindows.slice();
if (AppConstants.platform != "macosx") {
// If no non-popup browser window remains open, return the state of the last
// closed window(s). We only want to do this when we're actually "ending"
// the session.
//XXXzpao We should do this for _restoreLastWindow == true, but that has
// its own check for popups. c.f. bug 597619
if (nonPopupCount == 0 && lastClosedWindowsCopy.length > 0 &&
RunState.isQuitting) {
// prepend the last non-popup browser window, so that if the user loads more tabs
// at startup we don't accidentally add them to a popup window
do {
total.unshift(lastClosedWindowsCopy.shift())
} while (total[0].isPopup && lastClosedWindowsCopy.length > 0)
}
}
if (activeWindow) {
this.activeWindowSSiCache = activeWindow.__SSi || "";
}
ix = ids.indexOf(this.activeWindowSSiCache);
// We don't want to restore focus to a minimized window or a window which had all its
// tabs stripped out (doesn't exist).
if (ix != -1 && total[ix] && total[ix].sizemode == "minimized")
ix = -1;
let session = {
lastUpdate: Date.now(),
startTime: this._sessionStartTime,
recentCrashes: this._recentCrashes
};
let state = {
version: ["sessionrestore", FORMAT_VERSION],
windows: total,
selectedWindow: ix + 1,
_closedWindows: lastClosedWindowsCopy,
session: session,
global: this._globalState.getState()
};
// Scratchpad
if (Cu.isModuleLoaded("resource://devtools/client/scratchpad/scratchpad-manager.jsm")) {
// get open Scratchpad window states too
let scratchpads = ScratchpadManager.getSessionState();
if (scratchpads && scratchpads.length) {
state.scratchpads = scratchpads;
}
}
// The Browser Console
state.browserConsole = HUDService.getBrowserConsoleSessionState();
// Persist the last session if we deferred restoring it
if (LastSession.canRestore) {
state.lastSessionState = LastSession.getState();
}
// If we were called by the SessionSaver and started with only a private
// window we want to pass the deferred initial state to not lose the
// previous session.
if (this._deferredInitialState) {
state.deferredInitialState = this._deferredInitialState;
}
return state;
},
/**
* serialize session data for a window
* @param aWindow
* Window reference
* @returns string
*/
_getWindowState: function ssi_getWindowState(aWindow) {
if (!this._isWindowLoaded(aWindow))
return this._statesToRestore[aWindow.__SS_restoreID];
if (RunState.isRunning) {
this._collectWindowData(aWindow);
}
let windows = [this._windows[aWindow.__SSi]];
SessionCookies.update(windows);
return { windows: windows };
},
/**
* Gathers data about a window and its tabs, and updates its
* entry in this._windows.
*
* @param aWindow
* Window references.
* @returns a Map mapping the browser tabs from aWindow to the tab
* entry that was put into the window data in this._windows.
*/
_collectWindowData: function ssi_collectWindowData(aWindow) {
let tabMap = new Map();
if (!this._isWindowLoaded(aWindow))
return tabMap;
let tabbrowser = aWindow.gBrowser;
let tabs = tabbrowser.tabs;
let winData = this._windows[aWindow.__SSi];
let tabsData = winData.tabs = [];
// update the internal state data for this window
for (let tab of tabs) {
let tabData = TabState.collect(tab);
tabMap.set(tab, tabData);
tabsData.push(tabData);
}
winData.selected = tabbrowser.mTabBox.selectedIndex + 1;
this._updateWindowFeatures(aWindow);
// Make sure we keep __SS_lastSessionWindowID around for cases like entering
// or leaving PB mode.
if (aWindow.__SS_lastSessionWindowID)
this._windows[aWindow.__SSi].__lastSessionWindowID =
aWindow.__SS_lastSessionWindowID;
DirtyWindows.remove(aWindow);
return tabMap;
},
/* ........ Restoring Functionality .............. */
/**
* restore features to a single window
* @param aWindow
* Window reference to the window to use for restoration
* @param winData
* JS object
* @param aOptions
* {overwriteTabs: true} to overwrite existing tabs w/ new ones
* {isFollowUp: true} if this is not the restoration of the 1st window
* {firstWindow: true} if this is the first non-private window we're
* restoring in this session, that might open an
* external link as well
*/
restoreWindow: function ssi_restoreWindow(aWindow, winData, aOptions = {}) {
let overwriteTabs = aOptions && aOptions.overwriteTabs;
let isFollowUp = aOptions && aOptions.isFollowUp;
let firstWindow = aOptions && aOptions.firstWindow;
if (isFollowUp) {
this.windowToFocus = aWindow;
}
// initialize window if necessary
if (aWindow && (!aWindow.__SSi || !this._windows[aWindow.__SSi]))
this.onLoad(aWindow);
// We're not returning from this before we end up calling restoreTabs
// for this window, so make sure we send the SSWindowStateBusy event.
this._setWindowStateBusy(aWindow);
if (!winData.tabs) {
winData.tabs = [];
}
// don't restore a single blank tab when we've had an external
// URL passed in for loading at startup (cf. bug 357419)
else if (firstWindow && !overwriteTabs && winData.tabs.length == 1 &&
(!winData.tabs[0].entries || winData.tabs[0].entries.length == 0)) {
winData.tabs = [];
}
var tabbrowser = aWindow.gBrowser;
var openTabCount = overwriteTabs ? tabbrowser.browsers.length : -1;
var newTabCount = winData.tabs.length;
var tabs = [];
// disable smooth scrolling while adding, moving, removing and selecting tabs
var tabstrip = tabbrowser.tabContainer.mTabstrip;
var smoothScroll = tabstrip.smoothScroll;
tabstrip.smoothScroll = false;
// unpin all tabs to ensure they are not reordered in the next loop
if (overwriteTabs) {
for (let t = tabbrowser._numPinnedTabs - 1; t > -1; t--)
tabbrowser.unpinTab(tabbrowser.tabs[t]);
}
// We need to keep track of the initially open tabs so that they
// can be moved to the end of the restored tabs.
let initialTabs = [];
if (!overwriteTabs && firstWindow) {
initialTabs = Array.slice(tabbrowser.tabs);
}
// make sure that the selected tab won't be closed in order to
// prevent unnecessary flickering
if (overwriteTabs && tabbrowser.selectedTab._tPos >= newTabCount)
tabbrowser.moveTabTo(tabbrowser.selectedTab, newTabCount - 1);
let numVisibleTabs = 0;
for (var t = 0; t < newTabCount; t++) {
// When trying to restore into existing tab, we also take the userContextId
// into account if present.
let userContextId = winData.tabs[t].userContextId;
let reuseExisting = t < openTabCount &&
(tabbrowser.tabs[t].getAttribute("usercontextid") == (userContextId || ""));
// If the tab is pinned, then we'll be loading it right away, and
// there's no need to cause a remoteness flip by loading it initially
// non-remote.
let forceNotRemote = !winData.tabs[t].pinned;
let tab = reuseExisting ? tabbrowser.tabs[t] :
tabbrowser.addTab("about:blank",
{skipAnimation: true,
forceNotRemote,
userContextId,
skipBackgroundNotify: true});
// If we inserted a new tab because the userContextId didn't match with the
// open tab, even though `t < openTabCount`, we need to remove that open tab
// and put the newly added tab in its place.
if (!reuseExisting && t < openTabCount) {
tabbrowser.removeTab(tabbrowser.tabs[t]);
tabbrowser.moveTabTo(tab, t);
}
tabs.push(tab);
if (winData.tabs[t].pinned)
tabbrowser.pinTab(tabs[t]);
if (winData.tabs[t].hidden) {
tabbrowser.hideTab(tabs[t]);
}
else {
tabbrowser.showTab(tabs[t]);
numVisibleTabs++;
}
if (!!winData.tabs[t].muted != tabs[t].linkedBrowser.audioMuted) {
tabs[t].toggleMuteAudio(winData.tabs[t].muteReason);
}
}
if (!overwriteTabs && firstWindow) {
// Move the originally open tabs to the end
let endPosition = tabbrowser.tabs.length - 1;
for (let i = 0; i < initialTabs.length; i++) {
tabbrowser.moveTabTo(initialTabs[i], endPosition);
}
}
// if all tabs to be restored are hidden, make the first one visible
if (!numVisibleTabs && winData.tabs.length) {
winData.tabs[0].hidden = false;
tabbrowser.showTab(tabs[0]);
}
// If overwriting tabs, we want to reset each tab's "restoring" state. Since
// we're overwriting those tabs, they should no longer be restoring. The
// tabs will be rebuilt and marked if they need to be restored after loading
// state (in restoreTabs).
if (overwriteTabs) {
for (let i = 0; i < tabbrowser.tabs.length; i++) {
let tab = tabbrowser.tabs[i];
if (tabbrowser.browsers[i].__SS_restoreState)
this._resetTabRestoringState(tab);
}
}
// We want to correlate the window with data from the last session, so
// assign another id if we have one. Otherwise clear so we don't do
// anything with it.
delete aWindow.__SS_lastSessionWindowID;
if (winData.__lastSessionWindowID)
aWindow.__SS_lastSessionWindowID = winData.__lastSessionWindowID;
// when overwriting tabs, remove all superflous ones
if (overwriteTabs && newTabCount < openTabCount) {
Array.slice(tabbrowser.tabs, newTabCount, openTabCount)
.forEach(tabbrowser.removeTab, tabbrowser);
}
if (overwriteTabs) {
this.restoreWindowFeatures(aWindow, winData);
delete this._windows[aWindow.__SSi].extData;
}
if (winData.cookies) {
SessionCookies.restore(winData.cookies);
}
if (winData.extData) {
if (!this._windows[aWindow.__SSi].extData) {
this._windows[aWindow.__SSi].extData = {};
}
for (var key in winData.extData) {
this._windows[aWindow.__SSi].extData[key] = winData.extData[key];
}
}
let newClosedTabsData = winData._closedTabs || [];
if (overwriteTabs || firstWindow) {
// Overwrite existing closed tabs data when overwriteTabs=true
// or we're the first window to be restored.
this._windows[aWindow.__SSi]._closedTabs = newClosedTabsData;
} else if (this._max_tabs_undo > 0) {
// If we merge tabs, we also want to merge closed tabs data. We'll assume
// the restored tabs were closed more recently and append the current list
// of closed tabs to the new one...
newClosedTabsData =
newClosedTabsData.concat(this._windows[aWindow.__SSi]._closedTabs);
// ... and make sure that we don't exceed the max number of closed tabs
// we can restore.
this._windows[aWindow.__SSi]._closedTabs =
newClosedTabsData.slice(0, this._max_tabs_undo);
}
// Restore tabs, if any.
if (winData.tabs.length) {
this.restoreTabs(aWindow, tabs, winData.tabs,
(overwriteTabs ? (parseInt(winData.selected || "1")) : 0));
}
// set smoothScroll back to the original value
tabstrip.smoothScroll = smoothScroll;
this._setWindowStateReady(aWindow);
this._sendWindowRestoredNotification(aWindow);
Services.obs.notifyObservers(aWindow, NOTIFY_SINGLE_WINDOW_RESTORED, "");
this._sendRestoreCompletedNotifications();
},
/**
* Restore multiple windows using the provided state.
* @param aWindow
* Window reference to the first window to use for restoration.
* Additionally required windows will be opened.
* @param aState
* JS object or JSON string
* @param aOptions
* {overwriteTabs: true} to overwrite existing tabs w/ new ones
* {isFollowUp: true} if this is not the restoration of the 1st window
* {firstWindow: true} if this is the first non-private window we're
* restoring in this session, that might open an
* external link as well
*/
restoreWindows: function ssi_restoreWindows(aWindow, aState, aOptions = {}) {
let isFollowUp = aOptions && aOptions.isFollowUp;
if (isFollowUp) {
this.windowToFocus = aWindow;
}
// initialize window if necessary
if (aWindow && (!aWindow.__SSi || !this._windows[aWindow.__SSi]))
this.onLoad(aWindow);
let root;
try {
root = (typeof aState == "string") ? JSON.parse(aState) : aState;
}
catch (ex) { // invalid state object - don't restore anything
debug(ex);
this._sendRestoreCompletedNotifications();
return;
}
// Restore closed windows if any.
if (root._closedWindows) {
this._closedWindows = root._closedWindows;
}
// We're done here if there are no windows.
if (!root.windows || !root.windows.length) {
this._sendRestoreCompletedNotifications();
return;
}
if (!root.selectedWindow || root.selectedWindow > root.windows.length) {
root.selectedWindow = 0;
}
// open new windows for all further window entries of a multi-window session
// (unless they don't contain any tab data)
let winData;
for (var w = 1; w < root.windows.length; w++) {
winData = root.windows[w];
if (winData && winData.tabs && winData.tabs[0]) {
var window = this._openWindowWithState({ windows: [winData] });
if (w == root.selectedWindow - 1) {
this.windowToFocus = window;
}
}
}
this.restoreWindow(aWindow, root.windows[0], aOptions);
// Scratchpad
if (aState.scratchpads) {
ScratchpadManager.restoreSession(aState.scratchpads);
}
// The Browser Console
if (aState.browserConsole) {
HUDService.restoreBrowserConsoleSession();
}
},
/**
* Manage history restoration for a window
* @param aWindow
* Window to restore the tabs into
* @param aTabs
* Array of tab references
* @param aTabData
* Array of tab data
* @param aSelectTab
* Index of the tab to select. This is a 1-based index where "1"
* indicates the first tab should be selected, and "0" indicates that
* the currently selected tab will not be changed.
*/
restoreTabs(aWindow, aTabs, aTabData, aSelectTab) {
var tabbrowser = aWindow.gBrowser;
if (!this._isWindowLoaded(aWindow)) {
// from now on, the data will come from the actual window
delete this._statesToRestore[aWindow.__SS_restoreID];
delete aWindow.__SS_restoreID;
delete this._windows[aWindow.__SSi]._restoring;
}
let numTabsToRestore = aTabs.length;
let numTabsInWindow = tabbrowser.tabs.length;
let tabsDataArray = this._windows[aWindow.__SSi].tabs;
// Update the window state in case we shut down without being notified.
// Individual tab states will be taken care of by restoreTab() below.
if (numTabsInWindow == numTabsToRestore) {
// Remove all previous tab data.
tabsDataArray.length = 0;
} else {
// Remove all previous tab data except tabs that should not be overriden.
tabsDataArray.splice(numTabsInWindow - numTabsToRestore);
}
// Let the tab data array have the right number of slots.
tabsDataArray.length = numTabsInWindow;
// If provided, set the selected tab.
if (aSelectTab > 0 && aSelectTab <= aTabs.length) {
tabbrowser.selectedTab = aTabs[aSelectTab - 1];
// Update the window state in case we shut down without being notified.
this._windows[aWindow.__SSi].selected = aSelectTab;
}
// Restore all tabs.
for (let t = 0; t < aTabs.length; t++) {
this.restoreTab(aTabs[t], aTabData[t]);
}
},
// Restores the given tab state for a given tab.
restoreTab(tab, tabData, options = {}) {
NS_ASSERT(!tab.linkedBrowser.__SS_restoreState,
"must reset tab before calling restoreTab()");
let restoreImmediately = options.restoreImmediately;
let loadArguments = options.loadArguments;
let browser = tab.linkedBrowser;
let window = tab.ownerGlobal;
let tabbrowser = window.gBrowser;
let forceOnDemand = options.forceOnDemand;
let reloadInFreshProcess = options.reloadInFreshProcess;
let willRestoreImmediately = restoreImmediately ||
tabbrowser.selectedBrowser == browser ||
loadArguments;
if (!willRestoreImmediately && !forceOnDemand) {
TabRestoreQueue.add(tab);
}
this._maybeUpdateBrowserRemoteness({ tabbrowser, tab,
willRestoreImmediately });
// Increase the busy state counter before modifying the tab.
this._setWindowStateBusy(window);
// It's important to set the window state to dirty so that
// we collect their data for the first time when saving state.
DirtyWindows.add(window);
// In case we didn't collect/receive data for any tabs yet we'll have to
// fill the array with at least empty tabData objects until |_tPos| or
// we'll end up with |null| entries.
for (let otherTab of Array.slice(tabbrowser.tabs, 0, tab._tPos)) {
let emptyState = {entries: [], lastAccessed: otherTab.lastAccessed};
this._windows[window.__SSi].tabs.push(emptyState);
}
// Update the tab state in case we shut down without being notified.
this._windows[window.__SSi].tabs[tab._tPos] = tabData;
// Prepare the tab so that it can be properly restored. We'll pin/unpin
// and show/hide tabs as necessary. We'll also attach a copy of the tab's
// data in case we close it before it's been restored.
if (tabData.pinned) {
tabbrowser.pinTab(tab);
} else {
tabbrowser.unpinTab(tab);
}
if (tabData.hidden) {
tabbrowser.hideTab(tab);
} else {
tabbrowser.showTab(tab);
}
if (!!tabData.muted != browser.audioMuted) {
tab.toggleMuteAudio(tabData.muteReason);
}
if (tabData.lastAccessed) {
tab.updateLastAccessed(tabData.lastAccessed);
}
if ("attributes" in tabData) {
// Ensure that we persist tab attributes restored from previous sessions.
Object.keys(tabData.attributes).forEach(a => TabAttributes.persist(a));
}
if (!tabData.entries) {
tabData.entries = [];
}
if (tabData.extData) {
tab.__SS_extdata = Cu.cloneInto(tabData.extData, {});
} else {
delete tab.__SS_extdata;
}
// Tab is now open.
delete tabData.closedAt;
// Ensure the index is in bounds.
let activeIndex = (tabData.index || tabData.entries.length) - 1;
activeIndex = Math.min(activeIndex, tabData.entries.length - 1);
activeIndex = Math.max(activeIndex, 0);
// Save the index in case we updated it above.
tabData.index = activeIndex + 1;
// Start a new epoch to discard all frame script messages relating to a
// previous epoch. All async messages that are still on their way to chrome
// will be ignored and don't override any tab data set when restoring.
let epoch = this.startNextEpoch(browser);
// keep the data around to prevent dataloss in case
// a tab gets closed before it's been properly restored
browser.__SS_restoreState = TAB_STATE_NEEDS_RESTORE;
browser.setAttribute("pending", "true");
tab.setAttribute("pending", "true");
// If we're restoring this tab, it certainly shouldn't be in
// the ignored set anymore.
this._crashedBrowsers.delete(browser.permanentKey);
// Update the persistent tab state cache with |tabData| information.
TabStateCache.update(browser, {
history: {entries: tabData.entries, index: tabData.index},
scroll: tabData.scroll || null,
storage: tabData.storage || null,
formdata: tabData.formdata || null,
disallow: tabData.disallow || null,
pageStyle: tabData.pageStyle || null,
// This information is only needed until the tab has finished restoring.
// When that's done it will be removed from the cache and we always
// collect it in TabState._collectBaseTabData().
image: tabData.image || "",
iconLoadingPrincipal: tabData.iconLoadingPrincipal || null,
userTypedValue: tabData.userTypedValue || "",
userTypedClear: tabData.userTypedClear || 0
});
browser.messageManager.sendAsyncMessage("SessionStore:restoreHistory",
{tabData: tabData, epoch: epoch, loadArguments});
// Restore tab attributes.
if ("attributes" in tabData) {
TabAttributes.set(tab, tabData.attributes);
}
// This could cause us to ignore MAX_CONCURRENT_TAB_RESTORES a bit, but
// it ensures each window will have its selected tab loaded.
if (willRestoreImmediately) {
this.restoreTabContent(tab, loadArguments, reloadInFreshProcess);
} else if (!forceOnDemand) {
this.restoreNextTab();
}
// Decrease the busy state counter after we're done.
this._setWindowStateReady(window);
},
/**
* Kicks off restoring the given tab.
*
* @param aTab
* the tab to restore
* @param aLoadArguments
* optional load arguments used for loadURI()
* @param aReloadInFreshProcess
* true if we want to reload into a fresh process
*/
restoreTabContent: function (aTab, aLoadArguments = null, aReloadInFreshProcess = false) {
if (aTab.hasAttribute("customizemode") && !aLoadArguments) {
return;
}
let browser = aTab.linkedBrowser;
let window = aTab.ownerGlobal;
let tabbrowser = window.gBrowser;
let tabData = TabState.clone(aTab);
let activeIndex = tabData.index - 1;
let activePageData = tabData.entries[activeIndex] || null;
let uri = activePageData ? activePageData.url || null : null;
if (aLoadArguments) {
uri = aLoadArguments.uri;
if (aLoadArguments.userContextId) {
browser.setAttribute("usercontextid", aLoadArguments.userContextId);
}
}
// We have to mark this tab as restoring first, otherwise
// the "pending" attribute will be applied to the linked
// browser, which removes it from the display list. We cannot
// flip the remoteness of any browser that is not being displayed.
this.markTabAsRestoring(aTab);
let isRemotenessUpdate = false;
if (aReloadInFreshProcess) {
isRemotenessUpdate = tabbrowser.switchBrowserIntoFreshProcess(browser);
} else {
isRemotenessUpdate = tabbrowser.updateBrowserRemotenessByURL(browser, uri);
}
if (isRemotenessUpdate) {
// We updated the remoteness, so we need to send the history down again.
//
// Start a new epoch to discard all frame script messages relating to a
// previous epoch. All async messages that are still on their way to chrome
// will be ignored and don't override any tab data set when restoring.
let epoch = this.startNextEpoch(browser);
browser.messageManager.sendAsyncMessage("SessionStore:restoreHistory", {
tabData: tabData,
epoch: epoch,
loadArguments: aLoadArguments,
isRemotenessUpdate,
});
}
// If the restored browser wants to show view source content, start up a
// view source browser that will load the required frame script.
if (uri && ViewSourceBrowser.isViewSource(uri)) {
new ViewSourceBrowser(browser);
}
browser.messageManager.sendAsyncMessage("SessionStore:restoreTabContent",
{loadArguments: aLoadArguments, isRemotenessUpdate});
},
/**
* Marks a given pending tab as restoring.
*
* @param aTab
* the pending tab to mark as restoring
*/
markTabAsRestoring(aTab) {
let browser = aTab.linkedBrowser;
if (browser.__SS_restoreState != TAB_STATE_NEEDS_RESTORE) {
throw new Error("Given tab is not pending.");
}
// Make sure that this tab is removed from the priority queue.
TabRestoreQueue.remove(aTab);
// Increase our internal count.
this._tabsRestoringCount++;
// Set this tab's state to restoring
browser.__SS_restoreState = TAB_STATE_RESTORING;
browser.removeAttribute("pending");
aTab.removeAttribute("pending");
},
/**
* This _attempts_ to restore the next available tab. If the restore fails,
* then we will attempt the next one.
* There are conditions where this won't do anything:
* if we're in the process of quitting
* if there are no tabs to restore
* if we have already reached the limit for number of tabs to restore
*/
restoreNextTab: function ssi_restoreNextTab() {
// If we call in here while quitting, we don't actually want to do anything
if (RunState.isQuitting)
return;
// Don't exceed the maximum number of concurrent tab restores.
if (this._tabsRestoringCount >= MAX_CONCURRENT_TAB_RESTORES)
return;
let tab = TabRestoreQueue.shift();
if (tab) {
this.restoreTabContent(tab);
}
},
/**
* Restore visibility and dimension features to a window
* @param aWindow
* Window reference
* @param aWinData
* Object containing session data for the window
*/
restoreWindowFeatures: function ssi_restoreWindowFeatures(aWindow, aWinData) {
var hidden = (aWinData.hidden)?aWinData.hidden.split(","):[];
WINDOW_HIDEABLE_FEATURES.forEach(function(aItem) {
aWindow[aItem].visible = hidden.indexOf(aItem) == -1;
});
if (aWinData.isPopup) {
this._windows[aWindow.__SSi].isPopup = true;
if (aWindow.gURLBar) {
aWindow.gURLBar.readOnly = true;
aWindow.gURLBar.setAttribute("enablehistory", "false");
}
}
else {
delete this._windows[aWindow.__SSi].isPopup;
if (aWindow.gURLBar) {
aWindow.gURLBar.readOnly = false;
aWindow.gURLBar.setAttribute("enablehistory", "true");
}
}
var _this = this;
aWindow.setTimeout(function() {
_this.restoreDimensions.apply(_this, [aWindow,
+(aWinData.width || 0),
+(aWinData.height || 0),
"screenX" in aWinData ? +aWinData.screenX : NaN,
"screenY" in aWinData ? +aWinData.screenY : NaN,
aWinData.sizemode || "", aWinData.sidebar || ""]);
}, 0);
},
/**
* Restore a window's dimensions
* @param aWidth
* Window width
* @param aHeight
* Window height
* @param aLeft
* Window left
* @param aTop
* Window top
* @param aSizeMode
* Window size mode (eg: maximized)
* @param aSidebar
* Sidebar command
*/
restoreDimensions: function ssi_restoreDimensions(aWindow, aWidth, aHeight, aLeft, aTop, aSizeMode, aSidebar) {
var win = aWindow;
var _this = this;
function win_(aName) { return _this._getWindowDimension(win, aName); }
// find available space on the screen where this window is being placed
let screen = gScreenManager.screenForRect(aLeft, aTop, aWidth, aHeight);
if (screen) {
let screenLeft = {}, screenTop = {}, screenWidth = {}, screenHeight = {};
screen.GetAvailRectDisplayPix(screenLeft, screenTop, screenWidth, screenHeight);
// screenX/Y are based on the origin of the screen's desktop-pixel coordinate space
let screenLeftCss = screenLeft.value;
let screenTopCss = screenTop.value;
// convert screen's device pixel dimensions to CSS px dimensions
screen.GetAvailRect(screenLeft, screenTop, screenWidth, screenHeight);
let cssToDevScale = screen.defaultCSSScaleFactor;
let screenRightCss = screenLeftCss + screenWidth.value / cssToDevScale;
let screenBottomCss = screenTopCss + screenHeight.value / cssToDevScale;
// Pull the window within the screen's bounds (allowing a little slop
// for windows that may be deliberately placed with their border off-screen
// as when Win10 "snaps" a window to the left/right edge -- bug 1276516).
// First, ensure the left edge is large enough...
if (aLeft < screenLeftCss - SCREEN_EDGE_SLOP) {
aLeft = screenLeftCss;
}
// Then check the resulting right edge, and reduce it if necessary.
let right = aLeft + aWidth;
if (right > screenRightCss + SCREEN_EDGE_SLOP) {
right = screenRightCss;
// See if we can move the left edge leftwards to maintain width.
if (aLeft > screenLeftCss) {
aLeft = Math.max(right - aWidth, screenLeftCss);
}
}
// Finally, update aWidth to account for the adjusted left and right edges.
aWidth = right - aLeft;
// And do the same in the vertical dimension.
if (aTop < screenTopCss - SCREEN_EDGE_SLOP) {
aTop = screenTopCss;
}
let bottom = aTop + aHeight;
if (bottom > screenBottomCss + SCREEN_EDGE_SLOP) {
bottom = screenBottomCss;
if (aTop > screenTopCss) {
aTop = Math.max(bottom - aHeight, screenTopCss);
}
}
aHeight = bottom - aTop;
}
// only modify those aspects which aren't correct yet
if (!isNaN(aLeft) && !isNaN(aTop) && (aLeft != win_("screenX") || aTop != win_("screenY"))) {
aWindow.moveTo(aLeft, aTop);
}
if (aWidth && aHeight && (aWidth != win_("width") || aHeight != win_("height"))) {
// Don't resize the window if it's currently maximized and we would
// maximize it again shortly after.
if (aSizeMode != "maximized" || win_("sizemode") != "maximized") {
aWindow.resizeTo(aWidth, aHeight);
}
}
if (aSizeMode && win_("sizemode") != aSizeMode)
{
switch (aSizeMode)
{
case "maximized":
aWindow.maximize();
break;
case "minimized":
aWindow.minimize();
break;
case "normal":
aWindow.restore();
break;
}
}
var sidebar = aWindow.document.getElementById("sidebar-box");
if (sidebar.getAttribute("sidebarcommand") != aSidebar) {
aWindow.SidebarUI.show(aSidebar);
}
// since resizing/moving a window brings it to the foreground,
// we might want to re-focus the last focused window
if (this.windowToFocus) {
this.windowToFocus.focus();
}
},
/* ........ Disk Access .............. */
/**
* Save the current session state to disk, after a delay.
*
* @param aWindow (optional)
* Will mark the given window as dirty so that we will recollect its
* data before we start writing.
*/
saveStateDelayed: function (aWindow = null) {
if (aWindow) {
DirtyWindows.add(aWindow);
}
SessionSaver.runDelayed();
},
/* ........ Auxiliary Functions .............. */
/**
* Determines whether or not a tab that is being restored needs
* to have its remoteness flipped first.
*
* @param (object) with the following properties:
*
* tabbrowser (<xul:tabbrowser>):
* The tabbrowser that the browser belongs to.
*
* tab (<xul:tab>):
* The tab being restored
*
* willRestoreImmediately (bool):
* true if the tab is going to have its content
* restored immediately by the caller.
*
*/
_maybeUpdateBrowserRemoteness({ tabbrowser, tab,
willRestoreImmediately }) {
// If the browser we're attempting to restore happens to be
// remote, we need to flip it back to non-remote if it's going
// to go into the pending background tab state. This is to make
// sure that a background tab can't crash if it hasn't yet
// been restored.
//
// Normally, when a window is restored, the tabs that SessionStore
// inserts are non-remote - but the initial browser is, by default,
// remote, so this check and flip covers this case. The other case
// is when window state is overwriting the state of an existing
// window with some remote tabs.
let browser = tab.linkedBrowser;
// There are two ways that a tab might start restoring its content
// very soon - either the caller is going to restore the content
// immediately, or the TabRestoreQueue is set up so that the tab
// content is going to be restored in the very near future. In
// either case, we don't want to flip remoteness, since the browser
// will soon be loading content.
let willRestore = willRestoreImmediately ||
TabRestoreQueue.willRestoreSoon(tab);
if (browser.isRemoteBrowser && !willRestore) {
tabbrowser.updateBrowserRemoteness(browser, false);
}
},
/**
* Update the session start time and send a telemetry measurement
* for the number of days elapsed since the session was started.
*
* @param state
* The session state.
*/
_updateSessionStartTime: function ssi_updateSessionStartTime(state) {
// Attempt to load the session start time from the session state
if (state.session && state.session.startTime) {
this._sessionStartTime = state.session.startTime;
}
},
/**
* call a callback for all currently opened browser windows
* (might miss the most recent one)
* @param aFunc
* Callback each window is passed to
*/
_forEachBrowserWindow: function ssi_forEachBrowserWindow(aFunc) {
var windowsEnum = Services.wm.getEnumerator("navigator:browser");
while (windowsEnum.hasMoreElements()) {
var window = windowsEnum.getNext();
if (window.__SSi && !window.closed) {
aFunc.call(this, window);
}
}
},
/**
* Returns most recent window
* @returns Window reference
*/
_getMostRecentBrowserWindow: function ssi_getMostRecentBrowserWindow() {
return RecentWindow.getMostRecentBrowserWindow({ allowPopups: true });
},
/**
* Calls onClose for windows that are determined to be closed but aren't
* destroyed yet, which would otherwise cause getBrowserState and
* setBrowserState to treat them as open windows.
*/
_handleClosedWindows: function ssi_handleClosedWindows() {
var windowsEnum = Services.wm.getEnumerator("navigator:browser");
while (windowsEnum.hasMoreElements()) {
var window = windowsEnum.getNext();
if (window.closed) {
this.onClose(window);
}
}
},
/**
* open a new browser window for a given session state
* called when restoring a multi-window session
* @param aState
* Object containing session data
*/
_openWindowWithState: function ssi_openWindowWithState(aState) {
var argString = Cc["@mozilla.org/supports-string;1"].
createInstance(Ci.nsISupportsString);
argString.data = "";
// Build feature string
let features = "chrome,dialog=no,macsuppressanimation,all";
let winState = aState.windows[0];
WINDOW_ATTRIBUTES.forEach(function(aFeature) {
// Use !isNaN as an easy way to ignore sizemode and check for numbers
if (aFeature in winState && !isNaN(winState[aFeature]))
features += "," + aFeature + "=" + winState[aFeature];
});
if (winState.isPrivate) {
features += ",private";
}
var window =
Services.ww.openWindow(null, this._prefBranch.getCharPref("chromeURL"),
"_blank", features, argString);
do {
var ID = "window" + Math.random();
} while (ID in this._statesToRestore);
this._statesToRestore[(window.__SS_restoreID = ID)] = aState;
return window;
},
/**
* Whether or not to resume session, if not recovering from a crash.
* @returns bool
*/
_doResumeSession: function ssi_doResumeSession() {
return this._prefBranch.getIntPref("startup.page") == 3 ||
this._prefBranch.getBoolPref("sessionstore.resume_session_once");
},
/**
* whether the user wants to load any other page at startup
* (except the homepage) - needed for determining whether to overwrite the current tabs
* C.f.: nsBrowserContentHandler's defaultArgs implementation.
* @returns bool
*/
_isCmdLineEmpty: function ssi_isCmdLineEmpty(aWindow, aState) {
var pinnedOnly = aState.windows &&
aState.windows.every(win =>
win.tabs.every(tab => tab.pinned));
let hasFirstArgument = aWindow.arguments && aWindow.arguments[0];
if (!pinnedOnly) {
let defaultArgs = Cc["@mozilla.org/browser/clh;1"].
getService(Ci.nsIBrowserHandler).defaultArgs;
if (aWindow.arguments &&
aWindow.arguments[0] &&
aWindow.arguments[0] == defaultArgs)
hasFirstArgument = false;
}
return !hasFirstArgument;
},
/**
* on popup windows, the XULWindow's attributes seem not to be set correctly
* we use thus JSDOMWindow attributes for sizemode and normal window attributes
* (and hope for reasonable values when maximized/minimized - since then
* outerWidth/outerHeight aren't the dimensions of the restored window)
* @param aWindow
* Window reference
* @param aAttribute
* String sizemode | width | height | other window attribute
* @returns string
*/
_getWindowDimension: function ssi_getWindowDimension(aWindow, aAttribute) {
if (aAttribute == "sizemode") {
switch (aWindow.windowState) {
case aWindow.STATE_FULLSCREEN:
case aWindow.STATE_MAXIMIZED:
return "maximized";
case aWindow.STATE_MINIMIZED:
return "minimized";
default:
return "normal";
}
}
var dimension;
switch (aAttribute) {
case "width":
dimension = aWindow.outerWidth;
break;
case "height":
dimension = aWindow.outerHeight;
break;
default:
dimension = aAttribute in aWindow ? aWindow[aAttribute] : "";
break;
}
if (aWindow.windowState == aWindow.STATE_NORMAL) {
return dimension;
}
return aWindow.document.documentElement.getAttribute(aAttribute) || dimension;
},
/**
* @param aState is a session state
* @param aRecentCrashes is the number of consecutive crashes
* @returns whether a restore page will be needed for the session state
*/
_needsRestorePage: function ssi_needsRestorePage(aState, aRecentCrashes) {
const SIX_HOURS_IN_MS = 6 * 60 * 60 * 1000;
// don't display the page when there's nothing to restore
let winData = aState.windows || null;
if (!winData || winData.length == 0)
return false;
// don't wrap a single about:sessionrestore page
if (this._hasSingleTabWithURL(winData, "about:sessionrestore") ||
this._hasSingleTabWithURL(winData, "about:welcomeback")) {
return false;
}
// don't automatically restore in Safe Mode
if (Services.appinfo.inSafeMode)
return true;
let max_resumed_crashes =
this._prefBranch.getIntPref("sessionstore.max_resumed_crashes");
let sessionAge = aState.session && aState.session.lastUpdate &&
(Date.now() - aState.session.lastUpdate);
return max_resumed_crashes != -1 &&
(aRecentCrashes > max_resumed_crashes ||
sessionAge && sessionAge >= SIX_HOURS_IN_MS);
},
/**
* @param aWinData is the set of windows in session state
* @param aURL is the single URL we're looking for
* @returns whether the window data contains only the single URL passed
*/
_hasSingleTabWithURL: function(aWinData, aURL) {
if (aWinData &&
aWinData.length == 1 &&
aWinData[0].tabs &&
aWinData[0].tabs.length == 1 &&
aWinData[0].tabs[0].entries &&
aWinData[0].tabs[0].entries.length == 1) {
return aURL == aWinData[0].tabs[0].entries[0].url;
}
return false;
},
/**
* Determine if the tab state we're passed is something we should save. This
* is used when closing a tab or closing a window with a single tab
*
* @param aTabState
* The current tab state
* @returns boolean
*/
_shouldSaveTabState: function ssi_shouldSaveTabState(aTabState) {
// If the tab has only a transient about: history entry, no other
// session history, and no userTypedValue, then we don't actually want to
// store this tab's data.
return aTabState.entries.length &&
!(aTabState.entries.length == 1 &&
(aTabState.entries[0].url == "about:blank" ||
aTabState.entries[0].url == "about:newtab" ||
aTabState.entries[0].url == "about:privatebrowsing") &&
!aTabState.userTypedValue);
},
/**
* This is going to take a state as provided at startup (via
* nsISessionStartup.state) and split it into 2 parts. The first part
* (defaultState) will be a state that should still be restored at startup,
* while the second part (state) is a state that should be saved for later.
* defaultState will be comprised of windows with only pinned tabs, extracted
* from state. It will contain the cookies that go along with the history
* entries in those tabs. It will also contain window position information.
*
* defaultState will be restored at startup. state will be passed into
* LastSession and will be kept in case the user explicitly wants
* to restore the previous session (publicly exposed as restoreLastSession).
*
* @param state
* The state, presumably from nsISessionStartup.state
* @returns [defaultState, state]
*/
_prepDataForDeferredRestore: function ssi_prepDataForDeferredRestore(state) {
// Make sure that we don't modify the global state as provided by
// nsSessionStartup.state.
state = Cu.cloneInto(state, {});
let defaultState = { windows: [], selectedWindow: 1 };
state.selectedWindow = state.selectedWindow || 1;
// Look at each window, remove pinned tabs, adjust selectedindex,
// remove window if necessary.
for (let wIndex = 0; wIndex < state.windows.length;) {
let window = state.windows[wIndex];
window.selected = window.selected || 1;
// We're going to put the state of the window into this object
let pinnedWindowState = { tabs: [], cookies: []};
for (let tIndex = 0; tIndex < window.tabs.length;) {
if (window.tabs[tIndex].pinned) {
// Adjust window.selected
if (tIndex + 1 < window.selected)
window.selected -= 1;
else if (tIndex + 1 == window.selected)
pinnedWindowState.selected = pinnedWindowState.tabs.length + 2;
// + 2 because the tab isn't actually in the array yet
// Now add the pinned tab to our window
pinnedWindowState.tabs =
pinnedWindowState.tabs.concat(window.tabs.splice(tIndex, 1));
// We don't want to increment tIndex here.
continue;
}
tIndex++;
}
// At this point the window in the state object has been modified (or not)
// We want to build the rest of this new window object if we have pinnedTabs.
if (pinnedWindowState.tabs.length) {
// First get the other attributes off the window
WINDOW_ATTRIBUTES.forEach(function(attr) {
if (attr in window) {
pinnedWindowState[attr] = window[attr];
delete window[attr];
}
});
// We're just copying position data into the pinned window.
// Not copying over:
// - _closedTabs
// - extData
// - isPopup
// - hidden
// Assign a unique ID to correlate the window to be opened with the
// remaining data
window.__lastSessionWindowID = pinnedWindowState.__lastSessionWindowID
= "" + Date.now() + Math.random();
// Extract the cookies that belong with each pinned tab
this._splitCookiesFromWindow(window, pinnedWindowState);
// Actually add this window to our defaultState
defaultState.windows.push(pinnedWindowState);
// Remove the window from the state if it doesn't have any tabs
if (!window.tabs.length) {
if (wIndex + 1 <= state.selectedWindow)
state.selectedWindow -= 1;
else if (wIndex + 1 == state.selectedWindow)
defaultState.selectedIndex = defaultState.windows.length + 1;
state.windows.splice(wIndex, 1);
// We don't want to increment wIndex here.
continue;
}
}
wIndex++;
}
return [defaultState, state];
},
/**
* Splits out the cookies from aWinState into aTargetWinState based on the
* tabs that are in aTargetWinState.
* This alters the state of aWinState and aTargetWinState.
*/
_splitCookiesFromWindow:
function ssi_splitCookiesFromWindow(aWinState, aTargetWinState) {
if (!aWinState.cookies || !aWinState.cookies.length)
return;
// Get the hosts for history entries in aTargetWinState
let cookieHosts = SessionCookies.getHostsForWindow(aTargetWinState);
// By creating a regex we reduce overhead and there is only one loop pass
// through either array (cookieHosts and aWinState.cookies).
let hosts = Object.keys(cookieHosts).join("|").replace(/\./g, "\\.");
// If we don't actually have any hosts, then we don't want to do anything.
if (!hosts.length)
return;
let cookieRegex = new RegExp(".*(" + hosts + ")");
for (let cIndex = 0; cIndex < aWinState.cookies.length;) {
if (cookieRegex.test(aWinState.cookies[cIndex].host)) {
aTargetWinState.cookies =
aTargetWinState.cookies.concat(aWinState.cookies.splice(cIndex, 1));
continue;
}
cIndex++;
}
},
_sendRestoreCompletedNotifications: function ssi_sendRestoreCompletedNotifications() {
// not all windows restored, yet
if (this._restoreCount > 1) {
this._restoreCount--;
return;
}
// observers were already notified
if (this._restoreCount == -1)
return;
// This was the last window restored at startup, notify observers.
Services.obs.notifyObservers(null,
this._browserSetState ? NOTIFY_BROWSER_STATE_RESTORED : NOTIFY_WINDOWS_RESTORED,
"");
this._browserSetState = false;
this._restoreCount = -1;
},
/**
* Set the given window's busy state
* @param aWindow the window
* @param aValue the window's busy state
*/
_setWindowStateBusyValue:
function ssi_changeWindowStateBusyValue(aWindow, aValue) {
this._windows[aWindow.__SSi].busy = aValue;
// Keep the to-be-restored state in sync because that is returned by
// getWindowState() as long as the window isn't loaded, yet.
if (!this._isWindowLoaded(aWindow)) {
let stateToRestore = this._statesToRestore[aWindow.__SS_restoreID].windows[0];
stateToRestore.busy = aValue;
}
},
/**
* Set the given window's state to 'not busy'.
* @param aWindow the window
*/
_setWindowStateReady: function ssi_setWindowStateReady(aWindow) {
let newCount = (this._windowBusyStates.get(aWindow) || 0) - 1;
if (newCount < 0) {
throw new Error("Invalid window busy state (less than zero).");
}
this._windowBusyStates.set(aWindow, newCount);
if (newCount == 0) {
this._setWindowStateBusyValue(aWindow, false);
this._sendWindowStateEvent(aWindow, "Ready");
}
},
/**
* Set the given window's state to 'busy'.
* @param aWindow the window
*/
_setWindowStateBusy: function ssi_setWindowStateBusy(aWindow) {
let newCount = (this._windowBusyStates.get(aWindow) || 0) + 1;
this._windowBusyStates.set(aWindow, newCount);
if (newCount == 1) {
this._setWindowStateBusyValue(aWindow, true);
this._sendWindowStateEvent(aWindow, "Busy");
}
},
/**
* Dispatch an SSWindowState_____ event for the given window.
* @param aWindow the window
* @param aType the type of event, SSWindowState will be prepended to this string
*/
_sendWindowStateEvent: function ssi_sendWindowStateEvent(aWindow, aType) {
let event = aWindow.document.createEvent("Events");
event.initEvent("SSWindowState" + aType, true, false);
aWindow.dispatchEvent(event);
},
/**
* Dispatch the SSWindowRestored event for the given window.
* @param aWindow
* The window which has been restored
*/
_sendWindowRestoredNotification(aWindow) {
let event = aWindow.document.createEvent("Events");
event.initEvent("SSWindowRestored", true, false);
aWindow.dispatchEvent(event);
},
/**
* Dispatch the SSTabRestored event for the given tab.
* @param aTab
* The tab which has been restored
* @param aIsRemotenessUpdate
* True if this tab was restored due to flip from running from
* out-of-main-process to in-main-process or vice-versa.
*/
_sendTabRestoredNotification(aTab, aIsRemotenessUpdate) {
let event = aTab.ownerDocument.createEvent("CustomEvent");
event.initCustomEvent("SSTabRestored", true, false, {
isRemotenessUpdate: aIsRemotenessUpdate,
});
aTab.dispatchEvent(event);
},
/**
* @param aWindow
* Window reference
* @returns whether this window's data is still cached in _statesToRestore
* because it's not fully loaded yet
*/
_isWindowLoaded: function ssi_isWindowLoaded(aWindow) {
return !aWindow.__SS_restoreID;
},
/**
* Replace "Loading..." with the tab label (with minimal side-effects)
* @param aString is the string the title is stored in
* @param aTabbrowser is a tabbrowser object, containing aTab
* @param aTab is the tab whose title we're updating & using
*
* @returns aString that has been updated with the new title
*/
_replaceLoadingTitle : function ssi_replaceLoadingTitle(aString, aTabbrowser, aTab) {
if (aString == aTabbrowser.mStringBundle.getString("tabs.connecting")) {
aTabbrowser.setTabTitle(aTab);
[aString, aTab.label] = [aTab.label, aString];
}
return aString;
},
/**
* Resize this._closedWindows to the value of the pref, except in the case
* where we don't have any non-popup windows on Windows and Linux. Then we must
* resize such that we have at least one non-popup window.
*/
_capClosedWindows : function ssi_capClosedWindows() {
if (this._closedWindows.length <= this._max_windows_undo)
return;
let spliceTo = this._max_windows_undo;
if (AppConstants.platform != "macosx") {
let normalWindowIndex = 0;
// try to find a non-popup window in this._closedWindows
while (normalWindowIndex < this._closedWindows.length &&
!!this._closedWindows[normalWindowIndex].isPopup)
normalWindowIndex++;
if (normalWindowIndex >= this._max_windows_undo)
spliceTo = normalWindowIndex + 1;
}
this._closedWindows.splice(spliceTo, this._closedWindows.length);
},
/**
* Clears the set of windows that are "resurrected" before writing to disk to
* make closing windows one after the other until shutdown work as expected.
*
* This function should only be called when we are sure that there has been
* a user action that indicates the browser is actively being used and all
* windows that have been closed before are not part of a series of closing
* windows.
*/
_clearRestoringWindows: function ssi_clearRestoringWindows() {
for (let i = 0; i < this._closedWindows.length; i++) {
delete this._closedWindows[i]._shouldRestore;
}
},
/**
* Reset state to prepare for a new session state to be restored.
*/
_resetRestoringState: function ssi_initRestoringState() {
TabRestoreQueue.reset();
this._tabsRestoringCount = 0;
},
/**
* Reset the restoring state for a particular tab. This will be called when
* removing a tab or when a tab needs to be reset (it's being overwritten).
*
* @param aTab
* The tab that will be "reset"
*/
_resetLocalTabRestoringState: function (aTab) {
NS_ASSERT(aTab.linkedBrowser.__SS_restoreState,
"given tab is not restoring");
let browser = aTab.linkedBrowser;
// Keep the tab's previous state for later in this method
let previousState = browser.__SS_restoreState;
// The browser is no longer in any sort of restoring state.
delete browser.__SS_restoreState;
aTab.removeAttribute("pending");
browser.removeAttribute("pending");
if (previousState == TAB_STATE_RESTORING) {
if (this._tabsRestoringCount)
this._tabsRestoringCount--;
} else if (previousState == TAB_STATE_NEEDS_RESTORE) {
// Make sure that the tab is removed from the list of tabs to restore.
// Again, this is normally done in restoreTabContent, but that isn't being called
// for this tab.
TabRestoreQueue.remove(aTab);
}
},
_resetTabRestoringState: function (tab) {
NS_ASSERT(tab.linkedBrowser.__SS_restoreState,
"given tab is not restoring");
let browser = tab.linkedBrowser;
browser.messageManager.sendAsyncMessage("SessionStore:resetRestore", {});
this._resetLocalTabRestoringState(tab);
},
/**
* Each fresh tab starts out with epoch=0. This function can be used to
* start a next epoch by incrementing the current value. It will enables us
* to ignore stale messages sent from previous epochs. The function returns
* the new epoch ID for the given |browser|.
*/
startNextEpoch(browser) {
let next = this.getCurrentEpoch(browser) + 1;
this._browserEpochs.set(browser.permanentKey, next);
return next;
},
/**
* Returns the current epoch for the given <browser>. If we haven't assigned
* a new epoch this will default to zero for new tabs.
*/
getCurrentEpoch(browser) {
return this._browserEpochs.get(browser.permanentKey) || 0;
},
/**
* Each time a <browser> element is restored, we increment its "epoch". To
* check if a message from content-sessionStore.js is out of date, we can
* compare the epoch received with the message to the <browser> element's
* epoch. This function does that, and returns true if |epoch| is up-to-date
* with respect to |browser|.
*/
isCurrentEpoch: function (browser, epoch) {
return this.getCurrentEpoch(browser) == epoch;
},
/**
* Resets the epoch for a given <browser>. We need to this every time we
* receive a hint that a new docShell has been loaded into the browser as
* the frame script starts out with epoch=0.
*/
resetEpoch(browser) {
this._browserEpochs.delete(browser.permanentKey);
},
/**
* Handle an error report from a content process.
*/
reportInternalError(data) {
// For the moment, we only report errors through Telemetry.
if (data.telemetry) {
for (let key of Object.keys(data.telemetry)) {
let histogram = Telemetry.getHistogramById(key);
histogram.add(data.telemetry[key]);
}
}
},
/**
* Countdown for a given duration, skipping beats if the computer is too busy,
* sleeping or otherwise unavailable.
*
* @param {number} delay An approximate delay to wait in milliseconds (rounded
* up to the closest second).
*
* @return Promise
*/
looseTimer(delay) {
let DELAY_BEAT = 1000;
let timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
let beats = Math.ceil(delay / DELAY_BEAT);
let promise = new Promise(resolve => {
timer.initWithCallback(function() {
if (beats <= 0) {
resolve();
}
--beats;
}, DELAY_BEAT, Ci.nsITimer.TYPE_REPEATING_PRECISE_CAN_SKIP);
});
// Ensure that the timer is both canceled once we are done with it
// and not garbage-collected until then.
promise.then(() => timer.cancel(), () => timer.cancel());
return promise;
}
};
/**
* Priority queue that keeps track of a list of tabs to restore and returns
* the tab we should restore next, based on priority rules. We decide between
* pinned, visible and hidden tabs in that and FIFO order. Hidden tabs are only
* restored with restore_hidden_tabs=true.
*/
var TabRestoreQueue = {
// The separate buckets used to store tabs.
tabs: {priority: [], visible: [], hidden: []},
// Preferences used by the TabRestoreQueue to determine which tabs
// are restored automatically and which tabs will be on-demand.
prefs: {
// Lazy getter that returns whether tabs are restored on demand.
get restoreOnDemand() {
let updateValue = () => {
let value = Services.prefs.getBoolPref(PREF);
let definition = {value: value, configurable: true};
Object.defineProperty(this, "restoreOnDemand", definition);
return value;
}
const PREF = "browser.sessionstore.restore_on_demand";
Services.prefs.addObserver(PREF, updateValue, false);
return updateValue();
},
// Lazy getter that returns whether pinned tabs are restored on demand.
get restorePinnedTabsOnDemand() {
let updateValue = () => {
let value = Services.prefs.getBoolPref(PREF);
let definition = {value: value, configurable: true};
Object.defineProperty(this, "restorePinnedTabsOnDemand", definition);
return value;
}
const PREF = "browser.sessionstore.restore_pinned_tabs_on_demand";
Services.prefs.addObserver(PREF, updateValue, false);
return updateValue();
},
// Lazy getter that returns whether we should restore hidden tabs.
get restoreHiddenTabs() {
let updateValue = () => {
let value = Services.prefs.getBoolPref(PREF);
let definition = {value: value, configurable: true};
Object.defineProperty(this, "restoreHiddenTabs", definition);
return value;
}
const PREF = "browser.sessionstore.restore_hidden_tabs";
Services.prefs.addObserver(PREF, updateValue, false);
return updateValue();
}
},
// Resets the queue and removes all tabs.
reset: function () {
this.tabs = {priority: [], visible: [], hidden: []};
},
// Adds a tab to the queue and determines its priority bucket.
add: function (tab) {
let {priority, hidden, visible} = this.tabs;
if (tab.pinned) {
priority.push(tab);
} else if (tab.hidden) {
hidden.push(tab);
} else {
visible.push(tab);
}
},
// Removes a given tab from the queue, if it's in there.
remove: function (tab) {
let {priority, hidden, visible} = this.tabs;
// We'll always check priority first since we don't
// have an indicator if a tab will be there or not.
let set = priority;
let index = set.indexOf(tab);
if (index == -1) {
set = tab.hidden ? hidden : visible;
index = set.indexOf(tab);
}
if (index > -1) {
set.splice(index, 1);
}
},
// Returns and removes the tab with the highest priority.
shift: function () {
let set;
let {priority, hidden, visible} = this.tabs;
let {restoreOnDemand, restorePinnedTabsOnDemand} = this.prefs;
let restorePinned = !(restoreOnDemand && restorePinnedTabsOnDemand);
if (restorePinned && priority.length) {
set = priority;
} else if (!restoreOnDemand) {
if (visible.length) {
set = visible;
} else if (this.prefs.restoreHiddenTabs && hidden.length) {
set = hidden;
}
}
return set && set.shift();
},
// Moves a given tab from the 'hidden' to the 'visible' bucket.
hiddenToVisible: function (tab) {
let {hidden, visible} = this.tabs;
let index = hidden.indexOf(tab);
if (index > -1) {
hidden.splice(index, 1);
visible.push(tab);
}
},
// Moves a given tab from the 'visible' to the 'hidden' bucket.
visibleToHidden: function (tab) {
let {visible, hidden} = this.tabs;
let index = visible.indexOf(tab);
if (index > -1) {
visible.splice(index, 1);
hidden.push(tab);
}
},
/**
* Returns true if the passed tab is in one of the sets that we're
* restoring content in automatically.
*
* @param tab (<xul:tab>)
* The tab to check
* @returns bool
*/
willRestoreSoon: function (tab) {
let { priority, hidden, visible } = this.tabs;
let { restoreOnDemand, restorePinnedTabsOnDemand,
restoreHiddenTabs } = this.prefs;
let restorePinned = !(restoreOnDemand && restorePinnedTabsOnDemand);
let candidateSet = [];
if (restorePinned && priority.length)
candidateSet.push(...priority);
if (!restoreOnDemand) {
if (visible.length)
candidateSet.push(...visible);
if (restoreHiddenTabs && hidden.length)
candidateSet.push(...hidden);
}
return candidateSet.indexOf(tab) > -1;
},
};
// A map storing a closed window's state data until it goes aways (is GC'ed).
// This ensures that API clients can still read (but not write) states of
// windows they still hold a reference to but we don't.
var DyingWindowCache = {
_data: new WeakMap(),
has: function (window) {
return this._data.has(window);
},
get: function (window) {
return this._data.get(window);
},
set: function (window, data) {
this._data.set(window, data);
},
remove: function (window) {
this._data.delete(window);
}
};
// A weak set of dirty windows. We use it to determine which windows we need to
// recollect data for when getCurrentState() is called.
var DirtyWindows = {
_data: new WeakMap(),
has: function (window) {
return this._data.has(window);
},
add: function (window) {
return this._data.set(window, true);
},
remove: function (window) {
this._data.delete(window);
},
clear: function (window) {
this._data = new WeakMap();
}
};
// The state from the previous session (after restoring pinned tabs). This
// state is persisted and passed through to the next session during an app
// restart to make the third party add-on warning not trash the deferred
// session
var LastSession = {
_state: null,
get canRestore() {
return !!this._state;
},
getState: function () {
return this._state;
},
setState: function (state) {
this._state = state;
},
clear: function () {
if (this._state) {
this._state = null;
Services.obs.notifyObservers(null, NOTIFY_LAST_SESSION_CLEARED, null);
}
}
};
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