/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsTArray.h" #include "gtest/gtest.h" using namespace mozilla; namespace TestTArray { struct Copyable { Copyable() : mDestructionCounter(nullptr) { } ~Copyable() { if (mDestructionCounter) { (*mDestructionCounter)++; } } Copyable(const Copyable&) = default; Copyable& operator=(const Copyable&) = default; uint32_t* mDestructionCounter; }; struct Movable { Movable() : mDestructionCounter(nullptr) { } ~Movable() { if (mDestructionCounter) { (*mDestructionCounter)++; } } Movable(Movable&& aOther) : mDestructionCounter(aOther.mDestructionCounter) { aOther.mDestructionCounter = nullptr; } uint32_t* mDestructionCounter; }; } // namespace TestTArray template<> struct nsTArray_CopyChooser { typedef nsTArray_CopyWithConstructors Type; }; template<> struct nsTArray_CopyChooser { typedef nsTArray_CopyWithConstructors Type; }; namespace TestTArray { const nsTArray& DummyArray() { static nsTArray sArray; if (sArray.IsEmpty()) { const int data[] = {4, 1, 2, 8}; sArray.AppendElements(data, ArrayLength(data)); } return sArray; } // This returns an invalid nsTArray with a huge length in order to test that // fallible operations actually fail. #ifdef DEBUG const nsTArray& FakeHugeArray() { static nsTArray sArray; if (sArray.IsEmpty()) { sArray.AppendElement(); ((nsTArrayHeader*)sArray.DebugGetHeader())->mLength = UINT32_MAX; } return sArray; } #endif TEST(TArray, AppendElementsRvalue) { nsTArray array; nsTArray temp(DummyArray()); array.AppendElements(Move(temp)); ASSERT_EQ(DummyArray(), array); ASSERT_TRUE(temp.IsEmpty()); temp = DummyArray(); array.AppendElements(Move(temp)); nsTArray expected; expected.AppendElements(DummyArray()); expected.AppendElements(DummyArray()); ASSERT_EQ(expected, array); ASSERT_TRUE(temp.IsEmpty()); } TEST(TArray, Assign) { nsTArray array; array.Assign(DummyArray()); ASSERT_EQ(DummyArray(), array); ASSERT_TRUE(array.Assign(DummyArray(), fallible)); ASSERT_EQ(DummyArray(), array); #ifdef DEBUG ASSERT_FALSE(array.Assign(FakeHugeArray(), fallible)); #endif nsTArray array2; array2.Assign(Move(array)); ASSERT_TRUE(array.IsEmpty()); ASSERT_EQ(DummyArray(), array2); } TEST(TArray, AssignmentOperatorSelfAssignment) { nsTArray array; array = DummyArray(); array = array; ASSERT_EQ(DummyArray(), array); array = Move(array); ASSERT_EQ(DummyArray(), array); } TEST(TArray, CopyOverlappingForwards) { nsTArray array; const size_t rangeLength = 8; const size_t initialLength = 2 * rangeLength; array.AppendElements(initialLength); uint32_t destructionCounters[initialLength]; for (uint32_t i = 0; i < initialLength; ++i) { destructionCounters[i] = 0; } for (uint32_t i = 0; i < initialLength; ++i) { array[i].mDestructionCounter = &destructionCounters[i]; } const size_t removedLength = rangeLength / 2; array.RemoveElementsAt(0, removedLength); for (uint32_t i = 0; i < removedLength; ++i) { ASSERT_EQ(destructionCounters[i], 1u); } for (uint32_t i = removedLength; i < initialLength; ++i) { ASSERT_EQ(destructionCounters[i], 0u); } } // The code to copy overlapping regions had a bug in that it wouldn't correctly // destroy all over the source elements being copied. TEST(TArray, CopyOverlappingBackwards) { nsTArray array; const size_t rangeLength = 8; const size_t initialLength = 2 * rangeLength; array.SetCapacity(3 * rangeLength); array.AppendElements(initialLength); // To tickle the bug, we need to copy a source region: // // ..XXXXX.. // // such that it overlaps the destination region: // // ....XXXXX // // so we are forced to copy back-to-front to ensure correct behavior. // The easiest way to do that is to call InsertElementsAt, which will force // the desired kind of shift. uint32_t destructionCounters[initialLength]; for (uint32_t i = 0; i < initialLength; ++i) { destructionCounters[i] = 0; } for (uint32_t i = 0; i < initialLength; ++i) { array[i].mDestructionCounter = &destructionCounters[i]; } array.InsertElementsAt(0, rangeLength); for (uint32_t i = 0; i < initialLength; ++i) { ASSERT_EQ(destructionCounters[i], 1u); } } } // namespace TestTArray