/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * Copyright (C) 2012 The Android Open Source Project * Copyright (C) 2013 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "GonkBufferQueue" #define ATRACE_TAG ATRACE_TAG_GRAPHICS #define LOG_NDEBUG 0 #define GL_GLEXT_PROTOTYPES #define EGL_EGLEXT_PROTOTYPES #include #include "mozilla/layers/GrallocTextureClient.h" #include "mozilla/layers/ImageBridgeChild.h" #include "GonkBufferQueueJB.h" // Macros for including the GonkBufferQueue name in log messages #define ST_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__) #define ST_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__) #define ST_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__) #define ST_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__) #define ST_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__) #define ATRACE_BUFFER_INDEX(index) using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layers; namespace android { // Get an ID that's unique within this process. static int32_t createProcessUniqueId() { static volatile int32_t globalCounter = 0; return android_atomic_inc(&globalCounter); } static const char* scalingModeName(int scalingMode) { switch (scalingMode) { case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; default: return "Unknown"; } } GonkBufferQueue::GonkBufferQueue(bool allowSynchronousMode, const sp& allocator) : mDefaultWidth(1), mDefaultHeight(1), mMaxAcquiredBufferCount(1), mDefaultMaxBufferCount(2), mOverrideMaxBufferCount(0), mSynchronousMode(true), mAllowSynchronousMode(allowSynchronousMode), mConnectedApi(NO_CONNECTED_API), mAbandoned(false), mFrameCounter(0), mBufferHasBeenQueued(false), mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), mConsumerUsageBits(0), mTransformHint(0) { // Choose a name using the PID and a process-unique ID. mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); ST_LOGV("GonkBufferQueue"); } GonkBufferQueue::~GonkBufferQueue() { ST_LOGV("~GonkBufferQueue"); } status_t GonkBufferQueue::setDefaultMaxBufferCountLocked(int count) { if (count < 2 || count > NUM_BUFFER_SLOTS) return BAD_VALUE; mDefaultMaxBufferCount = count; mDequeueCondition.broadcast(); return NO_ERROR; } bool GonkBufferQueue::isSynchronousMode() const { Mutex::Autolock lock(mMutex); return mSynchronousMode; } void GonkBufferQueue::setConsumerName(const String8& name) { Mutex::Autolock lock(mMutex); mConsumerName = name; } status_t GonkBufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { Mutex::Autolock lock(mMutex); mDefaultBufferFormat = defaultFormat; return NO_ERROR; } status_t GonkBufferQueue::setConsumerUsageBits(uint32_t usage) { Mutex::Autolock lock(mMutex); mConsumerUsageBits = usage; return NO_ERROR; } status_t GonkBufferQueue::setTransformHint(uint32_t hint) { ST_LOGV("setTransformHint: %02x", hint); Mutex::Autolock lock(mMutex); mTransformHint = hint; return NO_ERROR; } already_AddRefed GonkBufferQueue::getTextureClientFromBuffer(ANativeWindowBuffer* buffer) { Mutex::Autolock _l(mMutex); if (buffer == NULL) { ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer"); return nullptr; } for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (mSlots[i].mGraphicBuffer != NULL && mSlots[i].mGraphicBuffer->handle == buffer->handle) { RefPtr client(mSlots[i].mTextureClient); return client.forget(); } } ST_LOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle); return nullptr; } int GonkBufferQueue::getSlotFromTextureClientLocked( TextureClient* client) const { if (client == NULL) { ST_LOGE("getSlotFromBufferLocked: encountered NULL buffer"); return BAD_VALUE; } for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (mSlots[i].mTextureClient == client) { return i; } } ST_LOGE("getSlotFromBufferLocked: unknown TextureClient: %p", client); return BAD_VALUE; } status_t GonkBufferQueue::setBufferCount(int bufferCount) { ST_LOGV("setBufferCount: count=%d", bufferCount); sp listener; { Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("setBufferCount: GonkBufferQueue has been abandoned!"); return NO_INIT; } if (bufferCount > NUM_BUFFER_SLOTS) { ST_LOGE("setBufferCount: bufferCount too large (max %d)", NUM_BUFFER_SLOTS); return BAD_VALUE; } // Error out if the user has dequeued buffers int maxBufferCount = getMaxBufferCountLocked(); for (int i=0 ; ionBuffersReleased(); } return NO_ERROR; } int GonkBufferQueue::query(int what, int* outValue) { Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("query: GonkBufferQueue has been abandoned!"); return NO_INIT; } int value; switch (what) { case NATIVE_WINDOW_WIDTH: value = mDefaultWidth; break; case NATIVE_WINDOW_HEIGHT: value = mDefaultHeight; break; case NATIVE_WINDOW_FORMAT: value = mDefaultBufferFormat; break; case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: value = getMinUndequeuedBufferCountLocked(); break; case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: value = (mQueue.size() >= 2); break; default: return BAD_VALUE; } outValue[0] = value; return NO_ERROR; } status_t GonkBufferQueue::requestBuffer(int slot, sp* buf) { ST_LOGV("requestBuffer: slot=%d", slot); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("requestBuffer: GonkBufferQueue has been abandoned!"); return NO_INIT; } int maxBufferCount = getMaxBufferCountLocked(); if (slot < 0 || maxBufferCount <= slot) { ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", maxBufferCount, slot); return BAD_VALUE; } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { // XXX: I vaguely recall there was some reason this can be valid, but // for the life of me I can't recall under what circumstances that's // the case. ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", slot, mSlots[slot].mBufferState); return BAD_VALUE; } mSlots[slot].mRequestBufferCalled = true; *buf = mSlots[slot].mGraphicBuffer; return NO_ERROR; } status_t GonkBufferQueue::dequeueBuffer(int *outBuf, sp* outFence, uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); if ((w && !h) || (!w && h)) { ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); return BAD_VALUE; } status_t returnFlags(OK); int buf = INVALID_BUFFER_SLOT; { // Scope for the lock Mutex::Autolock lock(mMutex); if (format == 0) { format = mDefaultBufferFormat; } // turn on usage bits the consumer requested usage |= mConsumerUsageBits; int found = -1; int dequeuedCount = 0; bool tryAgain = true; while (tryAgain) { if (mAbandoned) { ST_LOGE("dequeueBuffer: GonkBufferQueue has been abandoned!"); return NO_INIT; } const int maxBufferCount = getMaxBufferCountLocked(); // Free up any buffers that are in slots beyond the max buffer // count. //for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { // assert(mSlots[i].mBufferState == BufferSlot::FREE); // if (mSlots[i].mGraphicBuffer != NULL) { // freeBufferLocked(i); // returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS; // } //} // look for a free buffer to give to the client found = INVALID_BUFFER_SLOT; dequeuedCount = 0; for (int i = 0; i < maxBufferCount; i++) { const int state = mSlots[i].mBufferState; if (state == BufferSlot::DEQUEUED) { dequeuedCount++; } if (state == BufferSlot::FREE) { /* We return the oldest of the free buffers to avoid * stalling the producer if possible. This is because * the consumer may still have pending reads of the * buffers in flight. */ if ((found < 0) || mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { found = i; } } } // clients are not allowed to dequeue more than one buffer // if they didn't set a buffer count. if (!mOverrideMaxBufferCount && dequeuedCount) { ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " "setting the buffer count"); return -EINVAL; } // See whether a buffer has been queued since the last // setBufferCount so we know whether to perform the min undequeued // buffers check below. if (mBufferHasBeenQueued) { // make sure the client is not trying to dequeue more buffers // than allowed. const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1); const int minUndequeuedCount = getMinUndequeuedBufferCountLocked(); if (newUndequeuedCount < minUndequeuedCount) { ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " "exceeded (dequeued=%d undequeudCount=%d)", minUndequeuedCount, dequeuedCount, newUndequeuedCount); return -EBUSY; } } // If no buffer is found, wait for a buffer to be released or for // the max buffer count to change. tryAgain = found == INVALID_BUFFER_SLOT; if (tryAgain) { mDequeueCondition.wait(mMutex); } } if (found == INVALID_BUFFER_SLOT) { // This should not happen. ST_LOGE("dequeueBuffer: no available buffer slots"); return -EBUSY; } buf = found; *outBuf = found; const bool useDefaultSize = !w && !h; if (useDefaultSize) { // use the default size w = mDefaultWidth; h = mDefaultHeight; } mSlots[buf].mBufferState = BufferSlot::DEQUEUED; const sp& buffer(mSlots[buf].mGraphicBuffer); if ((buffer == NULL) || (uint32_t(buffer->width) != w) || (uint32_t(buffer->height) != h) || (uint32_t(buffer->format) != format) || ((uint32_t(buffer->usage) & usage) != usage)) { mSlots[buf].mAcquireCalled = false; mSlots[buf].mGraphicBuffer = NULL; mSlots[buf].mRequestBufferCalled = false; mSlots[buf].mFence = Fence::NO_FENCE; if (mSlots[buf].mTextureClient) { mSlots[buf].mTextureClient->ClearRecycleCallback(); // release TextureClient in ImageBridge thread RefPtr task = MakeAndAddRef(mSlots[buf].mTextureClient); mSlots[buf].mTextureClient = NULL; ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); } returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION; } *outFence = mSlots[buf].mFence; mSlots[buf].mFence = Fence::NO_FENCE; } // end lock scope sp graphicBuffer; if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) { usage |= GraphicBuffer::USAGE_HW_TEXTURE; RefPtr allocator = ImageBridgeChild::GetSingleton(); GrallocTextureData* texData = GrallocTextureData::Create(IntSize(w,h), format, gfx::BackendType::NONE, usage, allocator); if (!texData) { ST_LOGE("dequeueBuffer: failed to alloc gralloc buffer"); return -ENOMEM; } RefPtr textureClient = new TextureClient(texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator); sp graphicBuffer = texData->GetGraphicBuffer(); { // Scope for the lock Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); return NO_INIT; } mSlots[buf].mGraphicBuffer = graphicBuffer; mSlots[buf].mTextureClient = textureClient; ST_LOGD("dequeueBuffer: returning slot=%d buf=%p ", buf, mSlots[buf].mGraphicBuffer->handle); //mSlots[*outBuf].mGraphicBuffer = graphicBuffer; } } ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); return returnFlags; } status_t GonkBufferQueue::setSynchronousMode(bool enabled) { ST_LOGV("setSynchronousMode: enabled=%d", enabled); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("setSynchronousMode: BufferQueue has been abandoned!"); return NO_INIT; } if (mSynchronousMode != enabled) { mSynchronousMode = enabled; mDequeueCondition.broadcast(); } return OK; } status_t GonkBufferQueue::queueBuffer(int buf, const QueueBufferInput& input, QueueBufferOutput* output) { Rect crop; uint32_t transform; int scalingMode; int64_t timestamp; sp fence; input.deflate(×tamp, &crop, &scalingMode, &transform, &fence); #if ANDROID_VERSION >= 18 if (fence == NULL) { ST_LOGE("queueBuffer: fence is NULL"); return BAD_VALUE; } #endif ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x " "scale=%s", buf, timestamp, crop.left, crop.top, crop.right, crop.bottom, transform, scalingModeName(scalingMode)); sp listener; { // scope for the lock Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("queueBuffer: GonkBufferQueue has been abandoned!"); return NO_INIT; } int maxBufferCount = getMaxBufferCountLocked(); if (buf < 0 || buf >= maxBufferCount) { ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", maxBufferCount, buf); return -EINVAL; } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { ST_LOGE("queueBuffer: slot %d is not owned by the client " "(state=%d)", buf, mSlots[buf].mBufferState); return -EINVAL; } else if (!mSlots[buf].mRequestBufferCalled) { ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " "buffer", buf); return -EINVAL; } const sp& graphicBuffer(mSlots[buf].mGraphicBuffer); Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); Rect croppedCrop; crop.intersect(bufferRect, &croppedCrop); if (croppedCrop != crop) { ST_LOGE("queueBuffer: crop rect is not contained within the " "buffer in slot %d", buf); return -EINVAL; } if (mSynchronousMode) { // In synchronous mode we queue all buffers in a FIFO. mQueue.push_back(buf); } else { // In asynchronous mode we only keep the most recent buffer. if (mQueue.empty()) { mQueue.push_back(buf); } else { Fifo::iterator front(mQueue.begin()); // buffer currently queued is freed mSlots[*front].mBufferState = BufferSlot::FREE; // and we record the new buffer index in the queued list *front = buf; } } // always signals that an additional frame should be consumed // to handle max acquired buffer count reached case. listener = mConsumerListener; mSlots[buf].mTimestamp = timestamp; mSlots[buf].mCrop = crop; mSlots[buf].mTransform = transform; mSlots[buf].mFence = fence; switch (scalingMode) { case NATIVE_WINDOW_SCALING_MODE_FREEZE: case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: break; default: ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode); scalingMode = mSlots[buf].mScalingMode; break; } mSlots[buf].mBufferState = BufferSlot::QUEUED; mSlots[buf].mScalingMode = scalingMode; mFrameCounter++; mSlots[buf].mFrameNumber = mFrameCounter; mBufferHasBeenQueued = true; mDequeueCondition.broadcast(); output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size()); } // scope for the lock // call back without lock held if (listener != 0) { listener->onFrameAvailable(); } return NO_ERROR; } #if ANDROID_VERSION == 17 void GonkBufferQueue::cancelBuffer(int buf, sp fence) { #else void GonkBufferQueue::cancelBuffer(int buf, const sp& fence) { #endif ST_LOGV("cancelBuffer: slot=%d", buf); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGW("cancelBuffer: GonkBufferQueue has been abandoned!"); return; } int maxBufferCount = getMaxBufferCountLocked(); if (buf < 0 || buf >= maxBufferCount) { ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", maxBufferCount, buf); return; } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", buf, mSlots[buf].mBufferState); return; #if ANDROID_VERSION >= 18 } else if (fence == NULL) { ST_LOGE("cancelBuffer: fence is NULL"); return; #endif } mSlots[buf].mBufferState = BufferSlot::FREE; mSlots[buf].mFrameNumber = 0; mSlots[buf].mFence = fence; mDequeueCondition.broadcast(); } status_t GonkBufferQueue::connect(int api, QueueBufferOutput* output) { ST_LOGV("connect: api=%d", api); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("connect: GonkBufferQueue has been abandoned!"); return NO_INIT; } if (mConsumerListener == NULL) { ST_LOGE("connect: GonkBufferQueue has no consumer!"); return NO_INIT; } int err = NO_ERROR; switch (api) { case NATIVE_WINDOW_API_EGL: case NATIVE_WINDOW_API_CPU: case NATIVE_WINDOW_API_MEDIA: case NATIVE_WINDOW_API_CAMERA: if (mConnectedApi != NO_CONNECTED_API) { ST_LOGE("connect: already connected (cur=%d, req=%d)", mConnectedApi, api); err = -EINVAL; } else { mConnectedApi = api; output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size()); } break; default: err = -EINVAL; break; } mBufferHasBeenQueued = false; return err; } status_t GonkBufferQueue::disconnect(int api) { ST_LOGV("disconnect: api=%d", api); int err = NO_ERROR; sp listener; { // Scope for the lock Mutex::Autolock lock(mMutex); if (mAbandoned) { // it is not really an error to disconnect after the surface // has been abandoned, it should just be a no-op. return NO_ERROR; } switch (api) { case NATIVE_WINDOW_API_EGL: case NATIVE_WINDOW_API_CPU: case NATIVE_WINDOW_API_MEDIA: case NATIVE_WINDOW_API_CAMERA: if (mConnectedApi == api) { freeAllBuffersLocked(); mConnectedApi = NO_CONNECTED_API; mDequeueCondition.broadcast(); listener = mConsumerListener; } else { ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", mConnectedApi, api); err = -EINVAL; } break; default: ST_LOGE("disconnect: unknown API %d", api); err = -EINVAL; break; } } if (listener != NULL) { listener->onBuffersReleased(); } return err; } void GonkBufferQueue::dumpToString(String8& result) const { char buffer[1024]; GonkBufferQueue::dumpToString(result, "", buffer, 1024); } void GonkBufferQueue::dumpToString(String8& result, const char* prefix, char* buffer, size_t SIZE) const { Mutex::Autolock _l(mMutex); String8 fifo; int fifoSize = 0; Fifo::const_iterator i(mQueue.begin()); while (i != mQueue.end()) { snprintf(buffer, SIZE, "%02d ", *i++); fifoSize++; fifo.append(buffer); } int maxBufferCount = getMaxBufferCountLocked(); snprintf(buffer, SIZE, "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n", prefix, maxBufferCount, mSynchronousMode, mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, mTransformHint, fifoSize, fifo.string()); result.append(buffer); struct { const char * operator()(int state) const { switch (state) { case BufferSlot::DEQUEUED: return "DEQUEUED"; case BufferSlot::QUEUED: return "QUEUED"; case BufferSlot::FREE: return "FREE"; case BufferSlot::ACQUIRED: return "ACQUIRED"; default: return "Unknown"; } } } stateName; for (int i=0 ; i":" ", i, stateName(slot.mBufferState), slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom, slot.mTransform, slot.mTimestamp, scalingModeName(slot.mScalingMode) ); result.append(buffer); const sp& buf(slot.mGraphicBuffer); if (buf != NULL) { snprintf(buffer, SIZE, ", %p [%4ux%4u:%4u,%3X]", buf->handle, buf->width, buf->height, buf->stride, buf->format); result.append(buffer); } result.append("\n"); } } void GonkBufferQueue::freeAllBuffersLocked() { ALOGW_IF(!mQueue.isEmpty(), "freeAllBuffersLocked called but mQueue is not empty"); mQueue.clear(); mBufferHasBeenQueued = false; for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { mSlots[i].mGraphicBuffer = 0; if (mSlots[i].mTextureClient) { mSlots[i].mTextureClient->ClearRecycleCallback(); // release TextureClient in ImageBridge thread RefPtr task = MakeAndAddRef(mSlots[i].mTextureClient); mSlots[i].mTextureClient = NULL; ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); } if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { mSlots[i].mNeedsCleanupOnRelease = true; } mSlots[i].mBufferState = BufferSlot::FREE; mSlots[i].mFrameNumber = 0; mSlots[i].mAcquireCalled = false; // destroy fence as GonkBufferQueue now takes ownership mSlots[i].mFence = Fence::NO_FENCE; } } status_t GonkBufferQueue::acquireBuffer(BufferItem *buffer) { Mutex::Autolock _l(mMutex); // Check that the consumer doesn't currently have the maximum number of // buffers acquired. We allow the max buffer count to be exceeded by one // buffer, so that the consumer can successfully set up the newly acquired // buffer before releasing the old one. int numAcquiredBuffers = 0; for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { numAcquiredBuffers++; } } if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) { ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)", numAcquiredBuffers, mMaxAcquiredBufferCount); return INVALID_OPERATION; } // check if queue is empty // In asynchronous mode the list is guaranteed to be one buffer // deep, while in synchronous mode we use the oldest buffer. if (!mQueue.empty()) { Fifo::iterator front(mQueue.begin()); int buf = *front; // In android, when the buffer is aquired by BufferConsumer, // BufferQueue releases a reference to the buffer and // it's ownership moves to the BufferConsumer. // In b2g, GonkBufferQueue continues to have a buffer ownership. // It is necessary to free buffer via ImageBridgeChild. //if (mSlots[buf].mAcquireCalled) { // buffer->mGraphicBuffer = NULL; //} else { // buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; //} buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; buffer->mCrop = mSlots[buf].mCrop; buffer->mTransform = mSlots[buf].mTransform; buffer->mScalingMode = mSlots[buf].mScalingMode; buffer->mFrameNumber = mSlots[buf].mFrameNumber; buffer->mTimestamp = mSlots[buf].mTimestamp; buffer->mBuf = buf; buffer->mFence = mSlots[buf].mFence; mSlots[buf].mAcquireCalled = true; mSlots[buf].mNeedsCleanupOnRelease = false; mSlots[buf].mBufferState = BufferSlot::ACQUIRED; mSlots[buf].mFence = Fence::NO_FENCE; mQueue.erase(front); mDequeueCondition.broadcast(); } else { return NO_BUFFER_AVAILABLE; } return NO_ERROR; } status_t GonkBufferQueue::releaseBuffer(int buf, const sp& fence) { Mutex::Autolock _l(mMutex); #if ANDROID_VERSION == 17 if (buf == INVALID_BUFFER_SLOT) { #else if (buf == INVALID_BUFFER_SLOT || fence == NULL) { #endif return BAD_VALUE; } mSlots[buf].mFence = fence; // The buffer can now only be released if its in the acquired state if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { mSlots[buf].mBufferState = BufferSlot::FREE; } else if (mSlots[buf].mNeedsCleanupOnRelease) { ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState); mSlots[buf].mNeedsCleanupOnRelease = false; return STALE_BUFFER_SLOT; } else { ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState); return -EINVAL; } mDequeueCondition.broadcast(); return NO_ERROR; } status_t GonkBufferQueue::consumerConnect(const sp& consumerListener) { ST_LOGV("consumerConnect"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("consumerConnect: GonkBufferQueue has been abandoned!"); return NO_INIT; } if (consumerListener == NULL) { ST_LOGE("consumerConnect: consumerListener may not be NULL"); return BAD_VALUE; } mConsumerListener = consumerListener; return NO_ERROR; } status_t GonkBufferQueue::consumerDisconnect() { ST_LOGV("consumerDisconnect"); Mutex::Autolock lock(mMutex); if (mConsumerListener == NULL) { ST_LOGE("consumerDisconnect: No consumer is connected!"); return -EINVAL; } mAbandoned = true; mConsumerListener = NULL; mQueue.clear(); freeAllBuffersLocked(); mDequeueCondition.broadcast(); return NO_ERROR; } status_t GonkBufferQueue::getReleasedBuffers(uint32_t* slotMask) { ST_LOGV("getReleasedBuffers"); Mutex::Autolock lock(mMutex); if (mAbandoned) { ST_LOGE("getReleasedBuffers: GonkBufferQueue has been abandoned!"); return NO_INIT; } uint32_t mask = 0; for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { if (!mSlots[i].mAcquireCalled) { mask |= 1 << i; } } *slotMask = mask; ST_LOGV("getReleasedBuffers: returning mask %#x", mask); return NO_ERROR; } status_t GonkBufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) { ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); if (!w || !h) { ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", w, h); return BAD_VALUE; } Mutex::Autolock lock(mMutex); mDefaultWidth = w; mDefaultHeight = h; return NO_ERROR; } status_t GonkBufferQueue::setDefaultMaxBufferCount(int bufferCount) { Mutex::Autolock lock(mMutex); return setDefaultMaxBufferCountLocked(bufferCount); } status_t GonkBufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { Mutex::Autolock lock(mMutex); if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) { ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d", maxAcquiredBuffers); return BAD_VALUE; } if (mConnectedApi != NO_CONNECTED_API) { return INVALID_OPERATION; } mMaxAcquiredBufferCount = maxAcquiredBuffers; return NO_ERROR; } int GonkBufferQueue::getMinMaxBufferCountLocked() const { return getMinUndequeuedBufferCountLocked() + 1; } int GonkBufferQueue::getMinUndequeuedBufferCountLocked() const { return mSynchronousMode ? mMaxAcquiredBufferCount : mMaxAcquiredBufferCount + 1; } int GonkBufferQueue::getMaxBufferCountLocked() const { int minMaxBufferCount = getMinMaxBufferCountLocked(); int maxBufferCount = mDefaultMaxBufferCount; if (maxBufferCount < minMaxBufferCount) { maxBufferCount = minMaxBufferCount; } if (mOverrideMaxBufferCount != 0) { assert(mOverrideMaxBufferCount >= minMaxBufferCount); maxBufferCount = mOverrideMaxBufferCount; } // Any buffers that are dequeued by the producer or sitting in the queue // waiting to be consumed need to have their slots preserved. Such // buffers will temporarily keep the max buffer count up until the slots // no longer need to be preserved. for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { BufferSlot::BufferState state = mSlots[i].mBufferState; if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { maxBufferCount = i + 1; } } return maxBufferCount; } GonkBufferQueue::ProxyConsumerListener::ProxyConsumerListener( const wp& consumerListener): mConsumerListener(consumerListener) {} GonkBufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} void GonkBufferQueue::ProxyConsumerListener::onFrameAvailable() { sp listener(mConsumerListener.promote()); if (listener != NULL) { listener->onFrameAvailable(); } } void GonkBufferQueue::ProxyConsumerListener::onBuffersReleased() { sp listener(mConsumerListener.promote()); if (listener != NULL) { listener->onBuffersReleased(); } } }; // namespace android