/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_DISPLAY_SURFACE_H #define ANDROID_SF_DISPLAY_SURFACE_H #include #include #include #include #include // --------------------------------------------------------------------------- namespace android { // --------------------------------------------------------------------------- class IGraphicBufferProducer; class String8; #if ANDROID_VERSION >= 21 typedef IGraphicBufferConsumer StreamConsumer; #else typedef BufferQueue StreamConsumer; #endif class DisplaySurface : public ConsumerBase { public: // beginFrame is called at the beginning of the composition loop, before // the configuration is known. The DisplaySurface should do anything it // needs to do to enable HWComposer to decide how to compose the frame. // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed. virtual status_t beginFrame(bool mustRecompose) = 0; // prepareFrame is called after the composition configuration is known but // before composition takes place. The DisplaySurface can use the // composition type to decide how to manage the flow of buffers between // GLES and HWC for this frame. enum CompositionType { COMPOSITION_UNKNOWN = 0, COMPOSITION_GLES = 1, COMPOSITION_HWC = 2, COMPOSITION_MIXED = COMPOSITION_GLES | COMPOSITION_HWC }; virtual status_t prepareFrame(CompositionType compositionType) = 0; // Should be called when composition rendering is complete for a frame (but // eglSwapBuffers hasn't necessarily been called). Required by certain // older drivers for synchronization. // TODO: Remove this when we drop support for HWC 1.0. virtual status_t compositionComplete() = 0; // Inform the surface that GLES composition is complete for this frame, and // the surface should make sure that HWComposer has the correct buffer for // this frame. Some implementations may only push a new buffer to // HWComposer if GLES composition took place, others need to push a new // buffer on every frame. // // advanceFrame must be followed by a call to onFrameCommitted before // advanceFrame may be called again. virtual status_t advanceFrame() = 0; // onFrameCommitted is called after the frame has been committed to the // hardware composer. The surface collects the release fence for this // frame's buffer. virtual void onFrameCommitted() = 0; virtual void resizeBuffers(const uint32_t w, const uint32_t h) = 0; // setReleaseFenceFd stores a fence file descriptor that will signal when the // current buffer is no longer being read. This fence will be returned to // the producer when the current buffer is released by updateTexImage(). // Multiple fences can be set for a given buffer; they will be merged into // a single union fence. The SurfaceTexture will close the file descriptor // when finished with it. virtual status_t setReleaseFenceFd(int fenceFd) = 0; virtual int GetPrevDispAcquireFd() = 0; buffer_handle_t lastHandle; protected: DisplaySurface(const sp& sc) #if ANDROID_VERSION >= 19 : ConsumerBase(sc, true) #else : ConsumerBase(sc) #endif , lastHandle(0) { } virtual ~DisplaySurface() {} }; // --------------------------------------------------------------------------- } // namespace android // --------------------------------------------------------------------------- #endif // ANDROID_SF_DISPLAY_SURFACE_H