/* * Copyright (c) 2016, Alliance for Open Media. All rights reserved * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #ifndef _HIGHBD_TXFM_UTILITY_SSE4_H #define _HIGHBD_TXFM_UTILITY_SSE4_H #include /* SSE4.1 */ #define TRANSPOSE_4X4(x0, x1, x2, x3, y0, y1, y2, y3) \ do { \ __m128i u0, u1, u2, u3; \ u0 = _mm_unpacklo_epi32(x0, x1); \ u1 = _mm_unpackhi_epi32(x0, x1); \ u2 = _mm_unpacklo_epi32(x2, x3); \ u3 = _mm_unpackhi_epi32(x2, x3); \ y0 = _mm_unpacklo_epi64(u0, u2); \ y1 = _mm_unpackhi_epi64(u0, u2); \ y2 = _mm_unpacklo_epi64(u1, u3); \ y3 = _mm_unpackhi_epi64(u1, u3); \ } while (0) static INLINE void transpose_8x8(const __m128i *in, __m128i *out) { TRANSPOSE_4X4(in[0], in[2], in[4], in[6], out[0], out[2], out[4], out[6]); TRANSPOSE_4X4(in[1], in[3], in[5], in[7], out[8], out[10], out[12], out[14]); TRANSPOSE_4X4(in[8], in[10], in[12], in[14], out[1], out[3], out[5], out[7]); TRANSPOSE_4X4(in[9], in[11], in[13], in[15], out[9], out[11], out[13], out[15]); } static INLINE void transpose_16x16(const __m128i *in, __m128i *out) { // Upper left 8x8 TRANSPOSE_4X4(in[0], in[4], in[8], in[12], out[0], out[4], out[8], out[12]); TRANSPOSE_4X4(in[1], in[5], in[9], in[13], out[16], out[20], out[24], out[28]); TRANSPOSE_4X4(in[16], in[20], in[24], in[28], out[1], out[5], out[9], out[13]); TRANSPOSE_4X4(in[17], in[21], in[25], in[29], out[17], out[21], out[25], out[29]); // Upper right 8x8 TRANSPOSE_4X4(in[2], in[6], in[10], in[14], out[32], out[36], out[40], out[44]); TRANSPOSE_4X4(in[3], in[7], in[11], in[15], out[48], out[52], out[56], out[60]); TRANSPOSE_4X4(in[18], in[22], in[26], in[30], out[33], out[37], out[41], out[45]); TRANSPOSE_4X4(in[19], in[23], in[27], in[31], out[49], out[53], out[57], out[61]); // Lower left 8x8 TRANSPOSE_4X4(in[32], in[36], in[40], in[44], out[2], out[6], out[10], out[14]); TRANSPOSE_4X4(in[33], in[37], in[41], in[45], out[18], out[22], out[26], out[30]); TRANSPOSE_4X4(in[48], in[52], in[56], in[60], out[3], out[7], out[11], out[15]); TRANSPOSE_4X4(in[49], in[53], in[57], in[61], out[19], out[23], out[27], out[31]); // Lower right 8x8 TRANSPOSE_4X4(in[34], in[38], in[42], in[46], out[34], out[38], out[42], out[46]); TRANSPOSE_4X4(in[35], in[39], in[43], in[47], out[50], out[54], out[58], out[62]); TRANSPOSE_4X4(in[50], in[54], in[58], in[62], out[35], out[39], out[43], out[47]); TRANSPOSE_4X4(in[51], in[55], in[59], in[63], out[51], out[55], out[59], out[63]); } // Note: // rounding = 1 << (bit - 1) static INLINE __m128i half_btf_sse4_1(const __m128i *w0, const __m128i *n0, const __m128i *w1, const __m128i *n1, const __m128i *rounding, int bit) { __m128i x, y; x = _mm_mullo_epi32(*w0, *n0); y = _mm_mullo_epi32(*w1, *n1); x = _mm_add_epi32(x, y); x = _mm_add_epi32(x, *rounding); x = _mm_srai_epi32(x, bit); return x; } #endif // _HIGHBD_TXFM_UTILITY_SSE4_H