/* * Copyright (c) 2016, Alliance for Open Media. All rights reserved * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #include "aom/aom_integer.h" #include "config/aom_dsp_rtcd.h" // To start out, just dispatch to the function using the 2D mask and // pass mask stride as 0. This can be improved upon if necessary. void aom_blend_a64_hmask_sse4_1(uint8_t *dst, uint32_t dst_stride, const uint8_t *src0, uint32_t src0_stride, const uint8_t *src1, uint32_t src1_stride, const uint8_t *mask, int w, int h) { aom_blend_a64_mask_sse4_1(dst, dst_stride, src0, src0_stride, src1, src1_stride, mask, 0, w, h, 0, 0); } void aom_highbd_blend_a64_hmask_sse4_1( uint8_t *dst_8, uint32_t dst_stride, const uint8_t *src0_8, uint32_t src0_stride, const uint8_t *src1_8, uint32_t src1_stride, const uint8_t *mask, int w, int h, int bd) { aom_highbd_blend_a64_mask_sse4_1(dst_8, dst_stride, src0_8, src0_stride, src1_8, src1_stride, mask, 0, w, h, 0, 0, bd); }