/* ** Copyright (c) 2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ // This block needs to be outside the onload handler in order for this // test to run reliably in WebKit's test harness (at least the // Chromium port). https://bugs.webkit.org/show_bug.cgi?id=87448 initTestingHarness(); var old = debug; var debug = function(msg) { console.log(msg); old(msg); }; function generateTest(pixelFormat, pixelType, prologue) { var wtu = WebGLTestUtils; var gl = null; var textureLoc = null; var successfullyParsed = false; // Test each format separately because many browsers implement each // differently. Some might be GPU accelerated, some might not. Etc... var videos = [ { src: "../conformance/resources/red-green.mp4" , type: 'video/mp4; codecs="avc1.42E01E, mp4a.40.2"', }, { src: "../conformance/resources/red-green.webmvp8.webm", type: 'video/webm; codecs="vp8, vorbis"', }, { src: "../conformance/resources/red-green.theora.ogv", type: 'video/ogg; codecs="theora, vorbis"', }, ]; var videoNdx = 0; var video; function runNextVideo() { if (video) { video.pause(); } if (videoNdx == videos.length) { finishTest(); return; } var info = videos[videoNdx++]; debug(""); debug("testing: " + info.type); video = document.createElement("video"); var canPlay = true; if (!video.canPlayType) { testFailed("video.canPlayType required method missing"); runNextVideo(); return; } if(!video.canPlayType(info.type).replace(/no/, '')) { debug(info.type + " unsupported"); runNextVideo(); return; }; document.body.appendChild(video); video.type = info.type; video.crossOrigin = 'anonymous'; video.src = info.src; wtu.startPlayingAndWaitForVideo(video, runTest); } var init = function() { description('Verify texImage2D and texSubImage2D code paths taking video elements (' + pixelFormat + '/' + pixelType + ')'); gl = wtu.create3DContext("example"); if (!prologue(gl)) { finishTest(); return; } var program = wtu.setupTexturedQuad(gl); gl.clearColor(0,0,0,1); gl.clearDepth(1); textureLoc = gl.getUniformLocation(program, "tex"); runNextVideo(); } function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor) { debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') + ' with flipY=' + flipY); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); // Disable any writes to the alpha channel gl.colorMask(1, 1, 1, 0); var texture = gl.createTexture(); // Bind the texture to texture unit 0 gl.bindTexture(gl.TEXTURE_2D, texture); // Set up texture parameters gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); // Set up pixel store parameters gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false); // Upload the videoElement into the texture if (useTexSubImage2D) { // Initialize the texture to black first gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], videoElement.videoWidth, videoElement.videoHeight, 0, gl[pixelFormat], gl[pixelType], null); gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl[pixelFormat], gl[pixelType], videoElement); } else { gl.texImage2D(gl.TEXTURE_2D, 0, gl[pixelFormat], gl[pixelFormat], gl[pixelType], videoElement); } var c = document.createElement("canvas"); c.width = 16; c.height = 16; c.style.border = "1px solid black"; var ctx = c.getContext("2d"); ctx.drawImage(videoElement, 0, 0, 16, 16); document.body.appendChild(c); // Point the uniform sampler to texture unit 0 gl.uniform1i(textureLoc, 0); // Draw the triangles wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); // Check a few pixels near the top and bottom and make sure they have // the right color. var tolerance = 5; debug("Checking lower left corner"); wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor, "shouldBe " + bottomColor, tolerance); debug("Checking upper left corner"); wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor, "shouldBe " + topColor, tolerance); } function runTest(videoElement) { var red = [255, 0, 0]; var green = [0, 255, 0]; runOneIteration(videoElement, false, true, red, green); runOneIteration(videoElement, false, false, green, red); runOneIteration(videoElement, true, true, red, green); runOneIteration(videoElement, true, false, green, red); wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); runNextVideo(); } return init; }