/* ** Copyright (c) 2012 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; // Function declarations. float function(float par[3]); bool is_all(const in float array[3], const in float value); void set_all(out float array[3], const in float value); void main (void) { float par[3]; float ret = 0.0; float gray = 0.0; // Initialize the entire array to 1.0. set_all(par, 1.0); ret = function(par); // The parameter should remain unchanged by the function and the function should return 1.0. if(is_all(par, 1.0) && (ret == 1.0)) { gray = 1.0; } color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; } // Function definitions. float function(float par[3]) { // Return the value of the array. if(is_all(par, 1.0)) { // Test parameter qualifier (default is "in"). set_all(par, 0.0); return 1.0; } else return 0.0; } bool is_all(const in float array[3], const in float value) { bool ret = true; if(array[0] != value) ret = false; if(array[1] != value) ret = false; if(array[2] != value) ret = false; return ret; } void set_all(out float array[3], const in float value) { array[0] = value; array[1] = value; array[2] = value; }