# Copyright (c) 2011 Philip Taylor # Released under the BSD license and W3C Test Suite License: see LICENSE.txt - name: 2d.getcontext.exists desc: The 2D context is implemented testing: - context.2d code: | @assert canvas.getContext('2d') !== null; - name: 2d.getcontext.extraargs desc: The 2D context ignores extra getContext arguments testing: - context.2d.extraargs code: | @assert canvas.getContext('2d', false, {}, [], 1, "2") !== null; - name: 2d.type.exists desc: The 2D context interface is a property of 'window' notes: &bindings Defined in "Web IDL" (draft) testing: - context.2d.type code: | @assert window.CanvasRenderingContext2D; - name: 2d.type.delete desc: window.CanvasRenderingContext2D is Configurable notes: *bindings testing: - context.2d.type code: | @assert window.CanvasRenderingContext2D !== undefined; @assert delete window.CanvasRenderingContext2D === true; @assert window.CanvasRenderingContext2D === undefined; - name: 2d.type.prototype desc: window.CanvasRenderingContext2D.prototype are not [[Writable]] and not [[Configurable]], and its methods are [[Configurable]]. notes: *bindings testing: - context.2d.type code: | @assert window.CanvasRenderingContext2D.prototype; @assert window.CanvasRenderingContext2D.prototype.fill; window.CanvasRenderingContext2D.prototype = null; @assert window.CanvasRenderingContext2D.prototype; delete window.CanvasRenderingContext2D.prototype; @assert window.CanvasRenderingContext2D.prototype; window.CanvasRenderingContext2D.prototype.fill = 1; @assert window.CanvasRenderingContext2D.prototype.fill === 1; delete window.CanvasRenderingContext2D.prototype.fill; @assert window.CanvasRenderingContext2D.prototype.fill === undefined; - name: 2d.type.replace desc: Interface methods can be overridden notes: *bindings testing: - context.2d.type code: | var fillRect = window.CanvasRenderingContext2D.prototype.fillRect; window.CanvasRenderingContext2D.prototype.fillRect = function (x, y, w, h) { this.fillStyle = '#0f0'; fillRect.call(this, x, y, w, h); }; ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.type.extend desc: Interface methods can be added notes: *bindings testing: - context.2d.type code: | window.CanvasRenderingContext2D.prototype.fillRectGreen = function (x, y, w, h) { this.fillStyle = '#0f0'; this.fillRect(x, y, w, h); }; ctx.fillStyle = '#f00'; ctx.fillRectGreen(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.getcontext.unique desc: getContext('2d') returns the same object testing: - context.unique code: | @assert canvas.getContext('2d') === canvas.getContext('2d'); - name: 2d.getcontext.shared desc: getContext('2d') returns objects which share canvas state testing: - context.unique code: | var ctx2 = canvas.getContext('2d'); ctx.fillStyle = '#f00'; ctx2.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.voidreturn desc: void methods return undefined notes: *bindings images: - yellow.png code: | @assert ctx.save() === undefined; @assert ctx.restore() === undefined; @assert ctx.scale(1, 1) === undefined; @assert ctx.rotate(0) === undefined; @assert ctx.translate(0, 0) === undefined; if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported) @assert ctx.transform(1, 0, 0, 1, 0, 0) === undefined; } if (ctx.setTransform) { @assert ctx.setTransform(1, 0, 0, 1, 0, 0) === undefined; } @assert ctx.clearRect(0, 0, 0, 0) === undefined; @assert ctx.fillRect(0, 0, 0, 0) === undefined; @assert ctx.strokeRect(0, 0, 0, 0) === undefined; @assert ctx.beginPath() === undefined; @assert ctx.closePath() === undefined; @assert ctx.moveTo(0, 0) === undefined; @assert ctx.lineTo(0, 0) === undefined; @assert ctx.quadraticCurveTo(0, 0, 0, 0) === undefined; @assert ctx.bezierCurveTo(0, 0, 0, 0, 0, 0) === undefined; @assert ctx.arcTo(0, 0, 0, 0, 1) === undefined; @assert ctx.rect(0, 0, 0, 0) === undefined; @assert ctx.arc(0, 0, 1, 0, 0, true) === undefined; @assert ctx.fill() === undefined; @assert ctx.stroke() === undefined; @assert ctx.clip() === undefined; if (ctx.fillText) { @assert ctx.fillText('test', 0, 0) === undefined; @assert ctx.strokeText('test', 0, 0) === undefined; } if (ctx.putImageData) { @assert ctx.putImageData(ctx.getImageData(0, 0, 1, 1), 0, 0) === undefined; } @assert ctx.drawImage(document.getElementById('yellow.png'), 0, 0, 1, 1, 0, 0, 0, 0) === undefined; @assert ctx.drawImage(canvas, 0, 0, 1, 1, 0, 0, 0, 0) === undefined; @assert ctx.createLinearGradient(0, 0, 0, 0).addColorStop(0, 'white') === undefined; - name: 2d.missingargs desc: Missing arguments cause TypeError code: | @assert throws TypeError ctx.scale(); @assert throws TypeError ctx.scale(1); @assert throws TypeError ctx.rotate(); @assert throws TypeError ctx.translate(); @assert throws TypeError ctx.translate(0); if (ctx.transform) { // (avoid spurious failures, since the aim here is not to test that all features are supported) @assert throws TypeError ctx.transform(); @assert throws TypeError ctx.transform(1); @assert throws TypeError ctx.transform(1, 0); @assert throws TypeError ctx.transform(1, 0, 0); @assert throws TypeError ctx.transform(1, 0, 0, 1); @assert throws TypeError ctx.transform(1, 0, 0, 1, 0); } if (ctx.setTransform) { @assert throws TypeError ctx.setTransform(); @assert throws TypeError ctx.setTransform(1); @assert throws TypeError ctx.setTransform(1, 0); @assert throws TypeError ctx.setTransform(1, 0, 0); @assert throws TypeError ctx.setTransform(1, 0, 0, 1); @assert throws TypeError ctx.setTransform(1, 0, 0, 1, 0); } @assert throws TypeError ctx.createLinearGradient(); @assert throws TypeError ctx.createLinearGradient(0); @assert throws TypeError ctx.createLinearGradient(0, 0); @assert throws TypeError ctx.createLinearGradient(0, 0, 1); @assert throws TypeError ctx.createRadialGradient(); @assert throws TypeError ctx.createRadialGradient(0); @assert throws TypeError ctx.createRadialGradient(0, 0); @assert throws TypeError ctx.createRadialGradient(0, 0, 1); @assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0); @assert throws TypeError ctx.createRadialGradient(0, 0, 1, 0, 0); @assert throws TypeError ctx.createPattern(canvas); @assert throws TypeError ctx.clearRect(); @assert throws TypeError ctx.clearRect(0); @assert throws TypeError ctx.clearRect(0, 0); @assert throws TypeError ctx.clearRect(0, 0, 0); @assert throws TypeError ctx.fillRect(); @assert throws TypeError ctx.fillRect(0); @assert throws TypeError ctx.fillRect(0, 0); @assert throws TypeError ctx.fillRect(0, 0, 0); @assert throws TypeError ctx.strokeRect(); @assert throws TypeError ctx.strokeRect(0); @assert throws TypeError ctx.strokeRect(0, 0); @assert throws TypeError ctx.strokeRect(0, 0, 0); @assert throws TypeError ctx.moveTo(); @assert throws TypeError ctx.moveTo(0); @assert throws TypeError ctx.lineTo(); @assert throws TypeError ctx.lineTo(0); @assert throws TypeError ctx.quadraticCurveTo(); @assert throws TypeError ctx.quadraticCurveTo(0); @assert throws TypeError ctx.quadraticCurveTo(0, 0); @assert throws TypeError ctx.quadraticCurveTo(0, 0, 0); @assert throws TypeError ctx.bezierCurveTo(); @assert throws TypeError ctx.bezierCurveTo(0); @assert throws TypeError ctx.bezierCurveTo(0, 0); @assert throws TypeError ctx.bezierCurveTo(0, 0, 0); @assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0); @assert throws TypeError ctx.bezierCurveTo(0, 0, 0, 0, 0); @assert throws TypeError ctx.arcTo(); @assert throws TypeError ctx.arcTo(0); @assert throws TypeError ctx.arcTo(0, 0); @assert throws TypeError ctx.arcTo(0, 0, 0); @assert throws TypeError ctx.arcTo(0, 0, 0, 0); @assert throws TypeError ctx.rect(); @assert throws TypeError ctx.rect(0); @assert throws TypeError ctx.rect(0, 0); @assert throws TypeError ctx.rect(0, 0, 0); @assert throws TypeError ctx.arc(); @assert throws TypeError ctx.arc(0); @assert throws TypeError ctx.arc(0, 0); @assert throws TypeError ctx.arc(0, 0, 1); @assert throws TypeError ctx.arc(0, 0, 1, 0); // (6th argument to arc is optional) if (ctx.isPointInPath) { @assert throws TypeError ctx.isPointInPath(); @assert throws TypeError ctx.isPointInPath(0); } if (ctx.drawFocusRing) { @assert throws TypeError ctx.drawFocusRing(); @assert throws TypeError ctx.drawFocusRing(canvas); @assert throws TypeError ctx.drawFocusRing(canvas, 0); } if (ctx.fillText) { @assert throws TypeError ctx.fillText(); @assert throws TypeError ctx.fillText('test'); @assert throws TypeError ctx.fillText('test', 0); @assert throws TypeError ctx.strokeText(); @assert throws TypeError ctx.strokeText('test'); @assert throws TypeError ctx.strokeText('test', 0); @assert throws TypeError ctx.measureText(); } @assert throws TypeError ctx.drawImage(); @assert throws TypeError ctx.drawImage(canvas); @assert throws TypeError ctx.drawImage(canvas, 0); // TODO: n >= 3 args on drawImage could be either a valid overload, // or too few for another overload, or too many for another // overload - what should happen? if (ctx.createImageData) { @assert throws TypeError ctx.createImageData(); @assert throws TypeError ctx.createImageData(1); } if (ctx.getImageData) { @assert throws TypeError ctx.getImageData(); @assert throws TypeError ctx.getImageData(0); @assert throws TypeError ctx.getImageData(0, 0); @assert throws TypeError ctx.getImageData(0, 0, 1); } if (ctx.putImageData) { var imgdata = ctx.getImageData(0, 0, 1, 1); @assert throws TypeError ctx.putImageData(); @assert throws TypeError ctx.putImageData(imgdata); @assert throws TypeError ctx.putImageData(imgdata, 0); } var g = ctx.createLinearGradient(0, 0, 0, 0); @assert throws TypeError g.addColorStop(); @moz-todo @assert throws TypeError g.addColorStop(0); @moz-todo - name: 2d.coordinatespace desc: Coordinate space goes from top-left to bottom-right notes: This should not be upside down. manual: We can't tell that getPixelData isn't using the wrong coordinate space too. testing: - 2d.coordinatespace code: | ctx.fillStyle = '#00f'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0ff'; ctx.fillRect(0, 0, 50, 25); @assert pixel 25,12 == 0,255,255,255; @assert pixel 75,12 == 0,0,255,255; @assert pixel 25,37 == 0,0,255,255; @assert pixel 75,37 == 0,0,255,255; expected: | size 100 50 cr.set_source_rgb(0, 0, 1) cr.rectangle(0, 0, 100, 50) cr.fill() cr.set_source_rgb(0, 1, 1) cr.rectangle(0, 0, 50, 25) cr.fill() - name: 2d.scaled desc: CSS-scaled canvases get drawn correctly canvas: 'width="50" height="25" style="width: 100px; height: 50px"' manual: code: | ctx.fillStyle = '#00f'; ctx.fillRect(0, 0, 50, 25); ctx.fillStyle = '#0ff'; ctx.fillRect(0, 0, 25, 10); expected: | size 100 50 cr.set_source_rgb(0, 0, 1) cr.rectangle(0, 0, 100, 50) cr.fill() cr.set_source_rgb(0, 1, 1) cr.rectangle(0, 0, 50, 20) cr.fill() - name: 2d.canvas.reference desc: CanvasRenderingContext2D.canvas refers back to its canvas testing: - 2d.canvas code: | @assert ctx.canvas === canvas; - name: 2d.canvas.readonly desc: CanvasRenderingContext2D.canvas is readonly testing: - 2d.canvas.attribute code: | var c = document.createElement('canvas'); var d = ctx.canvas; @assert c !== d; ctx.canvas = c; @assert ctx.canvas === d; - meta: | state = [ # some non-default values to test with ('strokeStyle', '"#ff0000"'), ('fillStyle', '"#ff0000"'), ('globalAlpha', 0.5), ('lineWidth', 0.5), ('lineCap', '"round"'), ('lineJoin', '"round"'), ('miterLimit', 0.5), ('shadowOffsetX', 5), ('shadowOffsetY', 5), ('shadowBlur', 5), ('shadowColor', '"#ff0000"'), ('globalCompositeOperation', '"copy"'), ('font', '"25px serif"'), ('textAlign', '"center"'), ('textBaseline', '"bottom"'), ] for key,value in state: tests.append( { 'name': '2d.state.saverestore.%s' % key, 'desc': 'save()/restore() works for %s' % key, 'testing': [ '2d.state.%s' % key ], 'code': """// Test that restore() undoes any modifications var old = ctx.%(key)s; ctx.save(); ctx.%(key)s = %(value)s; ctx.restore(); @assert ctx.%(key)s === old; // Also test that save() doesn't modify the values ctx.%(key)s = %(value)s; old = ctx.%(key)s; // we're not interested in failures caused by get(set(x)) != x (e.g. // from rounding), so compare against 'old' instead of against %(value)s ctx.save(); @assert ctx.%(key)s === old; ctx.restore(); """ % { 'key':key, 'value':value } } ) tests.append( { 'name': 'initial.reset.2dstate', 'desc': 'Resetting the canvas state resets 2D state variables', 'testing': [ 'initial.reset' ], 'code': """canvas.width = 100; var default_val; """ + "".join( """ default_val = ctx.%(key)s; ctx.%(key)s = %(value)s; canvas.width = 100; @assert ctx.%(key)s === default_val; """ % { 'key':key, 'value':value } for key,value in state), } ) - name: 2d.state.saverestore.transformation desc: save()/restore() affects the current transformation matrix testing: - 2d.state.transformation code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.translate(200, 0); ctx.restore(); ctx.fillStyle = '#f00'; ctx.fillRect(-200, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.clip desc: save()/restore() affects the clipping path testing: - 2d.state.clip code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.rect(0, 0, 1, 1); ctx.clip(); ctx.restore(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.path desc: save()/restore() does not affect the current path testing: - 2d.state.path code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.rect(0, 0, 100, 50); ctx.restore(); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.bitmap desc: save()/restore() does not affect the current bitmap testing: - 2d.state.bitmap code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.restore(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.state.saverestore.stack desc: save()/restore() can be nested as a stack testing: - 2d.state.save - 2d.state.restore code: | ctx.lineWidth = 1; ctx.save(); ctx.lineWidth = 2; ctx.save(); ctx.lineWidth = 3; @assert ctx.lineWidth === 3; ctx.restore(); @assert ctx.lineWidth === 2; ctx.restore(); @assert ctx.lineWidth === 1; - name: 2d.state.saverestore.stackdepth desc: save()/restore() stack depth is not unreasonably limited testing: - 2d.state.save - 2d.state.restore code: | var limit = 512; for (var i = 1; i < limit; ++i) { ctx.save(); ctx.lineWidth = i; } for (var i = limit-1; i > 0; --i) { @assert ctx.lineWidth === i; ctx.restore(); } - name: 2d.state.saverestore.underflow desc: restore() with an empty stack has no effect testing: - 2d.state.restore.underflow code: | for (var i = 0; i < 16; ++i) ctx.restore(); ctx.lineWidth = 0.5; ctx.restore(); @assert ctx.lineWidth === 0.5; - name: 2d.transformation.order desc: Transformations are applied in the right order testing: - 2d.transformation.order code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(2, 1); ctx.rotate(Math.PI / 2); ctx.fillStyle = '#0f0'; ctx.fillRect(0, -50, 50, 50); @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.basic desc: scale() works testing: - 2d.transformation.scale code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(2, 4); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 12.5); @assert pixel 90,40 == 0,255,0,255; expected: green - name: 2d.transformation.scale.zero desc: scale() with a scale factor of zero works testing: - 2d.transformation.scale code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.translate(50, 0); ctx.scale(0, 1); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.restore(); ctx.save(); ctx.translate(0, 25); ctx.scale(1, 0); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.restore(); canvas.toDataURL(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.negative desc: scale() with negative scale factors works testing: - 2d.transformation.scale code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.scale(-1, 1); ctx.fillStyle = '#0f0'; ctx.fillRect(-50, 0, 50, 50); ctx.restore(); ctx.save(); ctx.scale(1, -1); ctx.fillStyle = '#0f0'; ctx.fillRect(50, -50, 50, 50); ctx.restore(); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.large desc: scale() with large scale factors works notes: Not really that large at all, but it hits the limits in Firefox. testing: - 2d.transformation.scale code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(1e5, 1e5); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 1, 1); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.nonfinite desc: scale() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.scale(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.scale.multiple desc: Multiple scale()s combine testing: - 2d.transformation.scale.multiple code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(Math.sqrt(2), Math.sqrt(2)); ctx.scale(Math.sqrt(2), Math.sqrt(2)); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 25); @assert pixel 90,40 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.zero desc: rotate() by 0 does nothing testing: - 2d.transformation.rotate code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(0); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.radians desc: rotate() uses radians testing: - 2d.transformation.rotate.radians code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(Math.PI); // should fail obviously if this is 3.1 degrees ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.direction desc: rotate() is clockwise testing: - 2d.transformation.rotate.direction code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(Math.PI / 2); ctx.fillStyle = '#0f0'; ctx.fillRect(0, -100, 50, 100); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.wrap desc: rotate() wraps large positive values correctly testing: - 2d.transformation.rotate code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(Math.PI * (1 + 4096)); // == pi (mod 2*pi) // We need about pi +/- 0.001 in order to get correct-looking results // 32-bit floats can store pi*4097 with precision 2^-10, so that should // be safe enough on reasonable implementations ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,2 == 0,255,0,255; @assert pixel 98,47 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.wrapnegative desc: rotate() wraps large negative values correctly testing: - 2d.transformation.rotate code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rotate(-Math.PI * (1 + 4096)); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,2 == 0,255,0,255; @assert pixel 98,47 == 0,255,0,255; expected: green - name: 2d.transformation.rotate.nonfinite desc: rotate() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.rotate(<0.1 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.translate.basic desc: translate() works testing: - 2d.transformation.translate code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -50, 100, 50); @assert pixel 90,40 == 0,255,0,255; expected: green - name: 2d.transformation.translate.nonfinite desc: translate() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.translate(<0.1 Infinity -Infinity NaN>, <0.1 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.transform.identity desc: transform() with the identity matrix does nothing testing: - 2d.transformation.transform code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.transform(1,0, 0,1, 0,0); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.transform.skewed desc: transform() with skewy matrix transforms correctly testing: - 2d.transformation.transform code: | // Create green with a red square ring inside it ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(20, 10, 60, 30); ctx.fillStyle = '#0f0'; ctx.fillRect(40, 20, 20, 10); // Draw a skewed shape to fill that gap, to make sure it is aligned correctly ctx.transform(1,4, 2,3, 5,6); // Post-transform coordinates: // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; // Hence pre-transform coordinates: var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], [-7.4,11.2]]; ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]); for (var i = 0; i < pts.length; ++i) ctx.lineTo(pts[i][0], pts[i][1]); ctx.fill(); @assert pixel 21,11 == 0,255,0,255; @assert pixel 79,11 == 0,255,0,255; @assert pixel 21,39 == 0,255,0,255; @assert pixel 79,39 == 0,255,0,255; @assert pixel 39,19 == 0,255,0,255; @assert pixel 61,19 == 0,255,0,255; @assert pixel 39,31 == 0,255,0,255; @assert pixel 61,31 == 0,255,0,255; expected: green - name: 2d.transformation.transform.multiply desc: transform() multiplies the CTM testing: - 2d.transformation.transform.multiply code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.transform(1,2, 3,4, 5,6); ctx.transform(-2,1, 3/2,-1/2, 1,-2); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.transform.nonfinite desc: transform() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.transform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.transformation.setTransform.skewed testing: - 2d.transformation.setTransform code: | // Create green with a red square ring inside it ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(20, 10, 60, 30); ctx.fillStyle = '#0f0'; ctx.fillRect(40, 20, 20, 10); // Draw a skewed shape to fill that gap, to make sure it is aligned correctly ctx.setTransform(1,4, 2,3, 5,6); // Post-transform coordinates: // [[20,10],[80,10],[80,40],[20,40],[20,10],[40,20],[40,30],[60,30],[60,20],[40,20],[20,10]]; // Hence pre-transform coordinates: var pts=[[-7.4,11.2],[-43.4,59.2],[-31.4,53.2],[4.6,5.2],[-7.4,11.2], [-15.4,25.2],[-11.4,23.2],[-23.4,39.2],[-27.4,41.2],[-15.4,25.2], [-7.4,11.2]]; ctx.beginPath(); ctx.moveTo(pts[0][0], pts[0][1]); for (var i = 0; i < pts.length; ++i) ctx.lineTo(pts[i][0], pts[i][1]); ctx.fill(); @assert pixel 21,11 == 0,255,0,255; @assert pixel 79,11 == 0,255,0,255; @assert pixel 21,39 == 0,255,0,255; @assert pixel 79,39 == 0,255,0,255; @assert pixel 39,19 == 0,255,0,255; @assert pixel 61,19 == 0,255,0,255; @assert pixel 39,31 == 0,255,0,255; @assert pixel 61,31 == 0,255,0,255; expected: green - name: 2d.transformation.setTransform.multiple testing: - 2d.transformation.setTransform.identity code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.setTransform(1/2,0, 0,1/2, 0,0); ctx.setTransform(2,0, 0,2, 0,0); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 25); @assert pixel 75,35 == 0,255,0,255; expected: green - name: 2d.transformation.setTransform.nonfinite desc: setTransform() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 10); @nonfinite ctx.setTransform(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); ctx.fillStyle = '#0f0'; ctx.fillRect(-100, -10, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.composite.globalAlpha.range testing: - 2d.composite.globalAlpha.range code: | ctx.globalAlpha = 0.5; var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons ctx.globalAlpha = 1.1; @assert ctx.globalAlpha === a; ctx.globalAlpha = -0.1; @assert ctx.globalAlpha === a; ctx.globalAlpha = 0; @assert ctx.globalAlpha === 0; ctx.globalAlpha = 1; @assert ctx.globalAlpha === 1; - name: 2d.composite.globalAlpha.invalid testing: - 2d.composite.globalAlpha.range code: | ctx.globalAlpha = 0.5; var a = ctx.globalAlpha; // might not be exactly 0.5, if it is rounded/quantised, so remember for future comparisons ctx.globalAlpha = Infinity; @assert ctx.globalAlpha === a; ctx.globalAlpha = -Infinity; @assert ctx.globalAlpha === a; ctx.globalAlpha = NaN; @assert ctx.globalAlpha === a; - name: 2d.composite.globalAlpha.default testing: - 2d.composite.globalAlpha.default code: | @assert ctx.globalAlpha === 1.0; - name: 2d.composite.globalAlpha.fill testing: - 2d.composite.globalAlpha.shape code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 2,253,0,255; expected: green - name: 2d.composite.globalAlpha.image testing: - 2d.composite.globalAlpha.image images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations ctx.drawImage(document.getElementById('red.png'), 0, 0); @assert pixel 50,25 ==~ 2,253,0,255; expected: green - name: 2d.composite.globalAlpha.canvas testing: - 2d.composite.globalAlpha.image code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations ctx.drawImage(canvas2, 0, 0); @assert pixel 50,25 ==~ 2,253,0,255; expected: green - name: 2d.composite.globalAlpha.imagepattern testing: - 2d.composite.globalAlpha.image images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = ctx.createPattern(document.getElementById('red.png'), 'no-repeat'); ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 2,253,0,255; expected: green - name: 2d.composite.globalAlpha.canvaspattern testing: - 2d.composite.globalAlpha.image code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = ctx.createPattern(canvas2, 'no-repeat'); ctx.globalAlpha = 0.01; // avoid any potential alpha=0 optimisations ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 2,253,0,255; expected: green - meta: | # Composite operation tests # ops = [ # name FA FB ('source-over', '1', '1-aA'), ('destination-over', '1-aB', '1'), ('source-in', 'aB', '0'), ('destination-in', '0', 'aA'), ('source-out', '1-aB', '0'), ('destination-out', '0', '1-aA'), ('source-atop', 'aB', '1-aA'), ('destination-atop', '1-aB', 'aA'), ('xor', '1-aB', '1-aA'), ('copy', '1', '0'), ('lighter', '1', '1'), ] # The ones that change the output when src = (0,0,0,0): ops_trans = [ 'source-in', 'destination-in', 'source-out', 'destination-atop', 'copy' ]; def calc_output((RA, GA, BA, aA), (RB, GB, BB, aB), FA_code, FB_code): rA, gA, bA = RA*aA, GA*aA, BA*aA rB, gB, bB = RB*aB, GB*aB, BB*aB FA = eval(FA_code) FB = eval(FB_code) rO = rA*FA + rB*FB gO = gA*FA + gB*FB bO = bA*FA + bB*FB aO = aA*FA + aB*FB rO = min(255, rO) gO = min(255, gO) bO = min(255, bO) aO = min(1, aO) if aO: RO = rO / aO GO = gO / aO BO = bO / aO else: RO = GO = BO = 0 return (RO, GO, BO, aO) def to_test((r,g,b,a)): return '%d,%d,%d,%d' % (round(r), round(g), round(b), round(a*255)) def to_cairo((r,g,b,a)): return '%f,%f,%f,%f' % (r/255., g/255., b/255., a) for (name, src, dest) in [ ('solid', (255, 255, 0, 1.0), (0, 255, 255, 1.0)), ('transparent', (0, 0, 255, 0.75), (0, 255, 0, 0.5)), # catches the atop, xor and lighter bugs in Opera 9.10 ]: for op, FA_code, FB_code in ops: expected = calc_output(src, dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'testing': [ '2d.composite.%s' % op ], 'code': """ ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, src, to_test(expected)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % to_cairo(expected), } ) for (name, src, dest) in [ ('image', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]: for op, FA_code, FB_code in ops: expected = calc_output(src, dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'testing': [ '2d.composite.%s' % op ], 'images': [ 'yellow75.png' ], 'code': """ ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.drawImage(document.getElementById('yellow75.png'), 0, 0); @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, to_test(expected)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % to_cairo(expected), } ) for (name, src, dest) in [ ('canvas', (255, 255, 0, 0.75), (0, 255, 255, 0.5)) ]: for op, FA_code, FB_code in ops: expected = calc_output(src, dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'testing': [ '2d.composite.%s' % op ], 'images': [ 'yellow75.png' ], 'code': """ var canvas2 = document.createElement('canvas'); canvas2.width = canvas.width; canvas2.height = canvas.height; var ctx2 = canvas2.getContext('2d'); ctx2.drawImage(document.getElementById('yellow75.png'), 0, 0); ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.drawImage(canvas2, 0, 0); @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, to_test(expected)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % to_cairo(expected), } ) for (name, src, dest) in [ ('uncovered.fill', (0, 0, 255, 0.75), (0, 255, 0, 0.5)) ]: for op, FA_code, FB_code in ops: if op not in ops_trans: continue expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'desc': 'fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.', 'testing': [ '2d.composite.%s' % op ], 'code': """ ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.fillStyle = 'rgba%s'; ctx.translate(0, 25); ctx.fillRect(0, 50, 100, 50); @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, src, to_test(expected0)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % (to_cairo(expected0)), } ) for (name, src, dest) in [ ('uncovered.image', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]: for op, FA_code, FB_code in ops: if op not in ops_trans: continue expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'desc': 'drawImage() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.', 'testing': [ '2d.composite.%s' % op ], 'images': [ 'yellow.png' ], 'code': """ ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.drawImage(document.getElementById('yellow.png'), 40, 40, 10, 10, 40, 50, 10, 10); @assert pixel 15,15 ==~ %s +/- 5; @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, to_test(expected0), to_test(expected0)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % (to_cairo(expected0)), } ) for (name, src, dest) in [ ('uncovered.nocontext', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]: for op, FA_code, FB_code in ops: if op not in ops_trans: continue expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'desc': 'drawImage() of a canvas with no context draws pixels as (0,0,0,0), and does not leave the pixels unchanged.', 'testing': [ '2d.composite.%s' % op ], 'code': """ ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; var canvas2 = document.createElement('canvas'); ctx.drawImage(canvas2, 0, 0); @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, to_test(expected0)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % (to_cairo(expected0)), } ) for (name, src, dest) in [ ('uncovered.pattern', (255, 255, 0, 1.0), (0, 255, 255, 0.5)) ]: for op, FA_code, FB_code in ops: if op not in ops_trans: continue expected0 = calc_output((0,0,0,0.0), dest, FA_code, FB_code) tests.append( { 'name': '2d.composite.%s.%s' % (name, op), 'desc': 'Pattern fill() draws pixels not covered by the source object as (0,0,0,0), and does not leave the pixels unchanged.', 'testing': [ '2d.composite.%s' % op ], 'images': [ 'yellow.png' ], 'code': """ ctx.fillStyle = 'rgba%s'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.fillStyle = ctx.createPattern(document.getElementById('yellow.png'), 'no-repeat'); ctx.fillRect(0, 50, 100, 50); @assert pixel 50,25 ==~ %s +/- 5; """ % (dest, op, to_test(expected0)), 'expected': """size 100 50 cr.set_source_rgba(%s) cr.rectangle(0, 0, 100, 50) cr.fill() """ % (to_cairo(expected0)), } ) for op, FA_code, FB_code in ops: tests.append( { 'name': '2d.composite.clip.%s' % (op), 'desc': 'fill() does not affect pixels outside the clip region.', 'testing': [ '2d.composite.%s' % op ], 'code': """ ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = '%s'; ctx.rect(-20, -20, 10, 10); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 50, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; """ % (op), 'expected': 'green' } ) - name: 2d.composite.operation.get testing: - 2d.composite.operation code: | var modes = ['source-atop', 'source-in', 'source-out', 'source-over', 'destination-atop', 'destination-in', 'destination-out', 'destination-over', 'lighter', 'copy', 'xor']; for (var i = 0; i < modes.length; ++i) { ctx.globalCompositeOperation = modes[i]; @assert ctx.globalCompositeOperation === modes[i]; } - name: 2d.composite.operation.unrecognised testing: - 2d.composite.operation.unrecognised code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'nonexistent'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.darker testing: - 2d.composite.operation.unrecognised code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'darker'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.over testing: - 2d.composite.operation.unrecognised code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'over'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.clear testing: - 2d.composite.operation.unrecognised code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'clear'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.highlight testing: - 2d.composite.operation.unrecognised code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'highlight'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.nullsuffix testing: - 2d.composite.operation.exact code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'source-over\0'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.casesensitive testing: - 2d.composite.operation.casesensitive code: | ctx.globalCompositeOperation = 'xor'; ctx.globalCompositeOperation = 'Source-over'; @assert ctx.globalCompositeOperation === 'xor'; - name: 2d.composite.operation.default testing: - 2d.composite.operation.default code: | @assert ctx.globalCompositeOperation === 'source-over'; - meta: | # Colour parsing tests # Try most of the CSS3 Color values - http://www.w3.org/TR/css3-color/#colorunits big_float = '1' + ('0' * 39) big_double = '1' + ('0' * 310) for name, string, r,g,b,a, notes in [ ('html4', 'limE', 0,255,0,255, ""), ('hex3', '#0f0', 0,255,0,255, ""), ('hex4', '#0f0f', 0,255,0,255, ""), ('hex6', '#00fF00', 0,255,0,255, ""), ('hex8', '#00ff00ff', 0,255,0,255, ""), ('rgb-num', 'rgb(0,255,0)', 0,255,0,255, ""), ('rgb-clamp-1', 'rgb(-1000, 1000, -1000)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), ('rgb-clamp-2', 'rgb(-200%, 200%, -200%)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), ('rgb-clamp-3', 'rgb(-2147483649, 4294967298, -18446744073709551619)', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), ('rgb-clamp-4', 'rgb(-'+big_float+', '+big_float+', -'+big_float+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), ('rgb-clamp-5', 'rgb(-'+big_double+', '+big_double+', -'+big_double+')', 0,255,0,255, 'Assumes colours are clamped to [0,255].'), ('rgb-percent', 'rgb(0% ,100% ,0%)', 0,255,0,255, 'CSS3 Color says "The integer value 255 corresponds to 100%". (In particular, it is not 254...)'), ('rgb-eof', 'rgb(0, 255, 0', 0,255,0,255, ""), # see CSS2.1 4.2 "Unexpected end of style sheet" ('rgba-solid-1', 'rgba( 0 , 255 , 0 , 1 )', 0,255,0,255, ""), ('rgba-solid-2', 'rgba( 0 , 255 , 0 , 1.0 )', 0,255,0,255, ""), ('rgba-solid-3', 'rgba( 0 , 255 , 0 , +1 )', 0,255,0,255, ""), ('rgba-solid-4', 'rgba( -0 , 255 , +0 , 1 )', 0,255,0,255, ""), ('rgba-num-1', 'rgba( 0 , 255 , 0 , .499 )', 0,255,0,127, ""), ('rgba-num-2', 'rgba( 0 , 255 , 0 , 0.499 )', 0,255,0,127, ""), ('rgba-percent', 'rgba(0%,100%,0%,0.499)', 0,255,0,127, ""), # 0.499*255 rounds to 127, both down and nearest, so it should be safe ('rgba-clamp-1', 'rgba(0, 255, 0, -2)', 0,0,0,0, ""), ('rgba-clamp-2', 'rgba(0, 255, 0, 2)', 0,255,0,255, ""), ('rgba-eof', 'rgba(0, 255, 0, 1', 0,255,0,255, ""), ('transparent-1', 'transparent', 0,0,0,0, ""), ('transparent-2', 'TrAnSpArEnT', 0,0,0,0, ""), ('hsl-1', 'hsl(120, 100%, 50%)', 0,255,0,255, ""), ('hsl-2', 'hsl( -240 , 100% , 50% )', 0,255,0,255, ""), ('hsl-3', 'hsl(360120, 100%, 50%)', 0,255,0,255, ""), ('hsl-4', 'hsl(-360240, 100%, 50%)', 0,255,0,255, ""), ('hsl-5', 'hsl(120.0, 100.0%, 50.0%)', 0,255,0,255, ""), ('hsl-6', 'hsl(+120, +100%, +50%)', 0,255,0,255, ""), ('hsl-clamp-1', 'hsl(120, 200%, 50%)', 0,255,0,255, ""), ('hsl-clamp-2', 'hsl(120, -200%, 49.9%)', 127,127,127,255, ""), ('hsl-clamp-3', 'hsl(120, 100%, 200%)', 255,255,255,255, ""), ('hsl-clamp-4', 'hsl(120, 100%, -200%)', 0,0,0,255, ""), ('hsla-1', 'hsla(120, 100%, 50%, 0.499)', 0,255,0,127, ""), ('hsla-2', 'hsla( 120.0 , 100.0% , 50.0% , 1 )', 0,255,0,255, ""), ('hsla-clamp-1', 'hsla(120, 200%, 50%, 1)', 0,255,0,255, ""), ('hsla-clamp-2', 'hsla(120, -200%, 49.9%, 1)', 127,127,127,255, ""), ('hsla-clamp-3', 'hsla(120, 100%, 200%, 1)', 255,255,255,255, ""), ('hsla-clamp-4', 'hsla(120, 100%, -200%, 1)', 0,0,0,255, ""), ('hsla-clamp-5', 'hsla(120, 100%, 50%, 2)', 0,255,0,255, ""), ('hsla-clamp-6', 'hsla(120, 100%, 0%, -2)', 0,0,0,0, ""), ('svg-1', 'gray', 128,128,128,255, ""), ('svg-2', 'grey', 128,128,128,255, ""), # css-color-4 rgb() color function # https://drafts.csswg.org/css-color/#numeric-rgb ('css-color-4-rgb-1', 'rgb(0, 255.0, 0)', 0,255,0,255, ""), ('css-color-4-rgb-2', 'rgb(0, 255, 0, 0.2)', 0,255,0,51, ""), ('css-color-4-rgb-3', 'rgb(0, 255, 0, 20%)', 0,255,0,51, ""), ('css-color-4-rgb-4', 'rgb(0 255 0)', 0,255,0,255, ""), ('css-color-4-rgb-5', 'rgb(0 255 0 / 0.2)', 0,255,0,51, ""), ('css-color-4-rgb-6', 'rgb(0 255 0 / 20%)', 0,255,0,51, ""), ('css-color-4-rgba-1', 'rgba(0, 255.0, 0)', 0,255,0,255, ""), ('css-color-4-rgba-2', 'rgba(0, 255, 0, 0.2)', 0,255,0,51, ""), ('css-color-4-rgba-3', 'rgba(0, 255, 0, 20%)', 0,255,0,51, ""), ('css-color-4-rgba-4', 'rgba(0 255 0)', 0,255,0,255, ""), ('css-color-4-rgba-5', 'rgba(0 255 0 / 0.2)', 0,255,0,51, ""), ('css-color-4-rgba-6', 'rgba(0 255 0 / 20%)', 0,255,0,51, ""), # css-color-4 hsl() color function # https://drafts.csswg.org/css-color/#the-hsl-notation ('css-color-4-hsl-1', 'hsl(120 100.0% 50.0%)', 0,255,0,255, ""), ('css-color-4-hsl-2', 'hsl(120 100.0% 50.0% / 0.2)', 0,255,0,51, ""), ('css-color-4-hsl-3', 'hsl(120.0, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), ('css-color-4-hsl-4', 'hsl(120.0, 100.0%, 50.0%, 20%)', 0,255,0,51, ""), ('css-color-4-hsl-5', 'hsl(120deg, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), ('css-color-4-hsl-6', 'hsl(120deg, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsl-7', 'hsl(133.33333333grad, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsl-8', 'hsl(2.0943951024rad, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsl-9', 'hsl(0.3333333333turn, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsla-1', 'hsl(120 100.0% 50.0%)', 0,255,0,255, ""), ('css-color-4-hsla-2', 'hsl(120 100.0% 50.0% / 0.2)', 0,255,0,51, ""), ('css-color-4-hsla-3', 'hsl(120.0, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), ('css-color-4-hsla-4', 'hsl(120.0, 100.0%, 50.0%, 20%)', 0,255,0,51, ""), ('css-color-4-hsla-5', 'hsl(120deg, 100.0%, 50.0%, 0.2)', 0,255,0,51, ""), ('css-color-4-hsla-6', 'hsl(120deg, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsla-7', 'hsl(133.33333333grad, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsla-8', 'hsl(2.0943951024rad, 100.0%, 50.0%)', 0,255,0,255, ""), ('css-color-4-hsla-9', 'hsl(0.3333333333turn, 100.0%, 50.0%)', 0,255,0,255, ""), # currentColor is handled later ]: # TODO: test by retrieving fillStyle, instead of actually drawing? # TODO: test strokeStyle, shadowColor in the same way test = { 'name': '2d.fillStyle.parse.%s' % name, 'testing': [ '2d.colours.parse' ], 'notes': notes, 'code': """ ctx.fillStyle = '#f00'; ctx.fillStyle = '%s'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == %d,%d,%d,%d; """ % (string, r,g,b,a), 'expected': """size 100 50 cr.set_source_rgba(%f, %f, %f, %f) cr.rectangle(0, 0, 100, 50) cr.fill() """ % (r/255., g/255., b/255., a/255.), } tests.append(test) # Also test that invalid colours are ignored for name, string in [ ('hex1', '#f'), ('hex2', '#f0'), ('hex3', '#g00'), ('hex4', '#fg00'), ('hex5', '#ff000'), ('hex6', '#fg0000'), ('hex7', '#ff0000f'), ('hex8', '#fg0000ff'), ('rgb-1', 'rgb(255.0, 0, 0,)'), ('rgb-2', 'rgb(100%, 0, 0)'), ('rgb-3', 'rgb(255, - 1, 0)'), ('rgba-1', 'rgba(100%, 0, 0, 1)'), ('rgba-2', 'rgba(255, 0, 0, 1. 0)'), ('rgba-3', 'rgba(255, 0, 0, 1.)'), ('rgba-4', 'rgba(255, 0, 0, '), ('rgba-5', 'rgba(255, 0, 0, 1,)'), ('hsl-1', 'hsl(0%, 100%, 50%)'), ('hsl-2', 'hsl(z, 100%, 50%)'), ('hsl-3', 'hsl(0, 0, 50%)'), ('hsl-4', 'hsl(0, 100%, 0)'), ('hsl-5', 'hsl(0, 100.%, 50%)'), ('hsl-6', 'hsl(0, 100%, 50%,)'), ('hsla-1', 'hsla(0%, 100%, 50%, 1)'), ('hsla-2', 'hsla(0, 0, 50%, 1)'), ('hsla-3', 'hsla(0, 0, 50%, 1,)'), ('name-1', 'darkbrown'), ('name-2', 'firebrick1'), ('name-3', 'red blue'), ('name-4', '"red"'), ('name-5', '"red'), # css-color-4 color function # comma and comma-less expressions should not mix together. ('css-color-4-rgb-1', 'rgb(255, 0, 0 / 1)'), ('css-color-4-rgb-2', 'rgb(255 0 0, 1)'), ('css-color-4-rgb-3', 'rgb(255, 0 0)'), ('css-color-4-rgba-1', 'rgba(255, 0, 0 / 1)'), ('css-color-4-rgba-2', 'rgba(255 0 0, 1)'), ('css-color-4-rgba-3', 'rgba(255, 0 0)'), ('css-color-4-hsl-1', 'hsl(0, 100%, 50% / 1)'), ('css-color-4-hsl-2', 'hsl(0 100% 50%, 1)'), ('css-color-4-hsl-3', 'hsl(0, 100% 50%)'), ('css-color-4-hsla-1', 'hsla(0, 100%, 50% / 1)'), ('css-color-4-hsla-2', 'hsla(0 100% 50%, 1)'), ('css-color-4-hsla-3', 'hsla(0, 100% 50%)'), # trailing slash ('css-color-4-rgb-4', 'rgb(0 0 0 /)'), ('css-color-4-rgb-5', 'rgb(0, 0, 0 /)'), ('css-color-4-hsl-4', 'hsl(0 100% 50% /)'), ('css-color-4-hsl-5', 'hsl(0, 100%, 50% /)'), ]: test = { 'name': '2d.fillStyle.parse.invalid.%s' % name, 'testing': [ '2d.colours.parse' ], 'code': """ ctx.fillStyle = '#0f0'; try { ctx.fillStyle = '%s'; } catch (e) { } // this shouldn't throw, but it shouldn't matter here if it does ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; """ % string, 'expected': 'green' } tests.append(test) # Some can't have positive tests, only negative tests, because we don't know what colour they're meant to be for name, string in [ ('system', 'ThreeDDarkShadow'), #('flavor', 'flavor'), # removed from latest CSS3 Color drafts ]: test = { 'name': '2d.fillStyle.parse.%s' % name, 'testing': [ '2d.colours.parse' ], 'code': """ ctx.fillStyle = '#f00'; ctx.fillStyle = '%s'; @assert ctx.fillStyle =~ /^#(?!(FF0000|ff0000|f00)$)/; // test that it's not red """ % (string,), } tests.append(test) - name: 2d.fillStyle.parse.current.basic desc: currentColor is computed from the canvas element testing: - 2d.colours.parse - 2d.currentColor.onset code: | canvas.setAttribute('style', 'color: #0f0'); ctx.fillStyle = '#f00'; ctx.fillStyle = 'currentColor'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillStyle.parse.current.changed desc: currentColor is computed when the attribute is set, not when it is painted testing: - 2d.colours.parse - 2d.currentColor.onset code: | canvas.setAttribute('style', 'color: #0f0'); ctx.fillStyle = '#f00'; ctx.fillStyle = 'currentColor'; canvas.setAttribute('style', 'color: #f00'); ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillStyle.parse.current.removed desc: currentColor is solid black when the canvas element is not in a document testing: - 2d.colours.parse - 2d.currentColor.outofdoc code: | // Try not to let it undetectably incorrectly pick up opaque-black // from other parts of the document: document.body.parentNode.setAttribute('style', 'color: #f00'); document.body.setAttribute('style', 'color: #f00'); canvas.setAttribute('style', 'color: #f00'); var canvas2 = document.createElement('canvas'); var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#f00'; ctx2.fillStyle = 'currentColor'; ctx2.fillRect(0, 0, 100, 50); ctx.drawImage(canvas2, 0, 0); document.body.parentNode.removeAttribute('style'); document.body.removeAttribute('style'); @assert pixel 50,25 == 0,0,0,255; expected: | size 100 50 cr.set_source_rgb(0, 0, 0) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.fillStyle.invalidstring testing: - 2d.colours.invalidstring code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillStyle = 'invalid'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillStyle.invalidtype testing: - 2d.colours.invalidtype code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillStyle = null; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillStyle.get.solid testing: - 2d.colours.getcolour - 2d.serializecolour.solid code: | ctx.fillStyle = '#fa0'; @assert ctx.fillStyle === '#ffaa00'; - name: 2d.fillStyle.get.semitransparent testing: - 2d.colours.getcolour - 2d.serializecolour.transparent code: | ctx.fillStyle = 'rgba(255,255,255,0.45)'; @assert ctx.fillStyle =~ /^rgba\(255, 255, 255, 0\.4\d+\)$/; - name: 2d.fillStyle.get.transparent testing: - 2d.colours.getcolour - 2d.serializecolour.transparent code: | ctx.fillStyle = 'rgba(0,0,0,0)'; @assert ctx.fillStyle === 'rgba(0, 0, 0, 0)'; - name: 2d.fillStyle.default testing: - 2d.colours.default code: | @assert ctx.fillStyle === '#000000'; - name: 2d.strokeStyle.default testing: - 2d.colours.default code: | @assert ctx.strokeStyle === '#000000'; - name: 2d.gradient.object.type desc: window.CanvasGradient exists and has the right properties testing: - 2d.canvasGradient.type notes: *bindings code: | @assert window.CanvasGradient !== undefined; @assert window.CanvasGradient.prototype.addColorStop !== undefined; - name: 2d.gradient.object.return desc: createLinearGradient() and createRadialGradient() returns objects implementing CanvasGradient testing: - 2d.gradient.linear.return - 2d.gradient.radial.return code: | window.CanvasGradient.prototype.thisImplementsCanvasGradient = true; var g1 = ctx.createLinearGradient(0, 0, 100, 0); @assert g1.addColorStop !== undefined; @assert g1.thisImplementsCanvasGradient === true; var g2 = ctx.createRadialGradient(0, 0, 10, 0, 0, 20); @assert g2.addColorStop !== undefined; @assert g2.thisImplementsCanvasGradient === true; - name: 2d.gradient.interpolate.solid testing: - 2d.gradient.interpolate.linear code: | var g = ctx.createLinearGradient(0, 0, 100, 0); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.gradient.interpolate.colour testing: - 2d.gradient.interpolate.linear code: | var g = ctx.createLinearGradient(0, 0, 100, 0); g.addColorStop(0, '#ff0'); g.addColorStop(1, '#00f'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 25,25 ==~ 191,191,63,255 +/- 3; @assert pixel 50,25 ==~ 127,127,127,255 +/- 3; @assert pixel 75,25 ==~ 63,63,191,255 +/- 3; expected: | size 100 50 g = cairo.LinearGradient(0, 0, 100, 0) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.gradient.interpolate.alpha testing: - 2d.gradient.interpolate.linear code: | ctx.fillStyle = '#ff0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(0, 0, 100, 0); g.addColorStop(0, 'rgba(0,0,255, 0)'); g.addColorStop(1, 'rgba(0,0,255, 1)'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 25,25 ==~ 191,191,63,255 +/- 3; @assert pixel 50,25 ==~ 127,127,127,255 +/- 3; @assert pixel 75,25 ==~ 63,63,191,255 +/- 3; expected: | size 100 50 g = cairo.LinearGradient(0, 0, 100, 0) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.gradient.interpolate.colouralpha testing: - 2d.gradient.interpolate.alpha code: | var g = ctx.createLinearGradient(0, 0, 100, 0); g.addColorStop(0, 'rgba(255,255,0, 0)'); g.addColorStop(1, 'rgba(0,0,255, 1)'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 25,25 ==~ 190,190,65,65 +/- 3; @assert pixel 50,25 ==~ 126,126,128,128 +/- 3; @assert pixel 75,25 ==~ 62,62,192,192 +/- 3; expected: | size 100 50 g = cairo.LinearGradient(0, 0, 100, 0) g.add_color_stop_rgba(0, 1,1,0, 0) g.add_color_stop_rgba(1, 0,0,1, 1) cr.set_source(g) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.gradient.interpolate.outside testing: - 2d.gradient.outside.first - 2d.gradient.outside.last code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(25, 0, 75, 0); g.addColorStop(0.4, '#0f0'); g.addColorStop(0.6, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 20,25 ==~ 0,255,0,255; @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 80,25 ==~ 0,255,0,255; expected: green - name: 2d.gradient.interpolate.zerosize.fill testing: - 2d.gradient.linear.zerosize code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.rect(0, 0, 100, 50); ctx.fill(); @assert pixel 40,20 == 0,255,0,255; expected: green - name: 2d.gradient.interpolate.zerosize.stroke testing: - 2d.gradient.linear.zerosize code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.strokeStyle = g; ctx.rect(20, 20, 60, 10); ctx.stroke(); @assert pixel 19,19 == 0,255,0,255; @assert pixel 20,19 == 0,255,0,255; @assert pixel 21,19 == 0,255,0,255; @assert pixel 19,20 == 0,255,0,255; @assert pixel 20,20 == 0,255,0,255; @assert pixel 21,20 == 0,255,0,255; @assert pixel 19,21 == 0,255,0,255; @assert pixel 20,21 == 0,255,0,255; @assert pixel 21,21 == 0,255,0,255; expected: green - name: 2d.gradient.interpolate.zerosize.fillRect testing: - 2d.gradient.linear.zerosize code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 40,20 == 0,255,0,255; @moz-todo expected: green - name: 2d.gradient.interpolate.zerosize.strokeRect testing: - 2d.gradient.linear.zerosize code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.strokeStyle = g; ctx.strokeRect(20, 20, 60, 10); @assert pixel 19,19 == 0,255,0,255; @assert pixel 20,19 == 0,255,0,255; @assert pixel 21,19 == 0,255,0,255; @assert pixel 19,20 == 0,255,0,255; @assert pixel 20,20 == 0,255,0,255; @assert pixel 21,20 == 0,255,0,255; @assert pixel 19,21 == 0,255,0,255; @assert pixel 20,21 == 0,255,0,255; @assert pixel 21,21 == 0,255,0,255; expected: green - name: 2d.gradient.interpolate.zerosize.fillText testing: - 2d.gradient.linear.zerosize code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.font = '100px sans-serif'; ctx.fillText("AA", 0, 50); _assertGreen(ctx, 100, 50); expected: green - name: 2d.gradient.interpolate.zerosize.strokeText testing: - 2d.gradient.linear.zerosize code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(50, 25, 50, 25); // zero-length line (undefined direction) g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.strokeStyle = g; ctx.font = '100px sans-serif'; ctx.strokeText("AA", 0, 50); _assertGreen(ctx, 100, 50); expected: green - name: 2d.gradient.interpolate.vertical testing: - 2d.gradient.interpolate.linear code: | var g = ctx.createLinearGradient(0, 0, 0, 50); g.addColorStop(0, '#ff0'); g.addColorStop(1, '#00f'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,12 ==~ 191,191,63,255 +/- 10; @assert pixel 50,25 ==~ 127,127,127,255 +/- 5; @assert pixel 50,37 ==~ 63,63,191,255 +/- 10; expected: | size 100 50 g = cairo.LinearGradient(0, 0, 0, 50) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.gradient.interpolate.multiple testing: - 2d.gradient.interpolate.linear code: | canvas.width = 200; var g = ctx.createLinearGradient(0, 0, 200, 0); g.addColorStop(0, '#ff0'); g.addColorStop(0.5, '#0ff'); g.addColorStop(1, '#f0f'); ctx.fillStyle = g; ctx.fillRect(0, 0, 200, 50); @assert pixel 50,25 ==~ 127,255,127,255 +/- 3; @assert pixel 100,25 ==~ 0,255,255,255 +/- 3; @assert pixel 150,25 ==~ 127,127,255,255 +/- 3; expected: | size 200 50 g = cairo.LinearGradient(0, 0, 200, 0) g.add_color_stop_rgb(0.0, 1,1,0) g.add_color_stop_rgb(0.5, 0,1,1) g.add_color_stop_rgb(1.0, 1,0,1) cr.set_source(g) cr.rectangle(0, 0, 200, 50) cr.fill() - name: 2d.gradient.interpolate.overlap testing: - 2d.gradient.interpolate.overlap code: | canvas.width = 200; var g = ctx.createLinearGradient(0, 0, 200, 0); g.addColorStop(0, '#f00'); g.addColorStop(0, '#ff0'); g.addColorStop(0.25, '#00f'); g.addColorStop(0.25, '#0f0'); g.addColorStop(0.25, '#0f0'); g.addColorStop(0.25, '#0f0'); g.addColorStop(0.25, '#ff0'); g.addColorStop(0.5, '#00f'); g.addColorStop(0.5, '#0f0'); g.addColorStop(0.75, '#00f'); g.addColorStop(0.75, '#f00'); g.addColorStop(0.75, '#ff0'); g.addColorStop(0.5, '#0f0'); g.addColorStop(0.5, '#0f0'); g.addColorStop(0.5, '#ff0'); g.addColorStop(1, '#00f'); ctx.fillStyle = g; ctx.fillRect(0, 0, 200, 50); @assert pixel 49,25 ==~ 0,0,255,255 +/- 16; @assert pixel 51,25 ==~ 255,255,0,255 +/- 16; @assert pixel 99,25 ==~ 0,0,255,255 +/- 16; @assert pixel 101,25 ==~ 255,255,0,255 +/- 16; @assert pixel 149,25 ==~ 0,0,255,255 +/- 16; @assert pixel 151,25 ==~ 255,255,0,255 +/- 16; expected: | size 200 50 g = cairo.LinearGradient(0, 0, 50, 0) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(0, 0, 50, 50) cr.fill() g = cairo.LinearGradient(50, 0, 100, 0) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(50, 0, 50, 50) cr.fill() g = cairo.LinearGradient(100, 0, 150, 0) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(100, 0, 50, 50) cr.fill() g = cairo.LinearGradient(150, 0, 200, 0) g.add_color_stop_rgb(0, 1,1,0) g.add_color_stop_rgb(1, 0,0,1) cr.set_source(g) cr.rectangle(150, 0, 50, 50) cr.fill() - name: 2d.gradient.interpolate.overlap2 testing: - 2d.gradient.interpolate.overlap code: | var g = ctx.createLinearGradient(0, 0, 100, 0); var ps = [ 0, 1/10, 1/4, 1/3, 1/2, 3/4, 1 ]; for (var p = 0; p < ps.length; ++p) { g.addColorStop(ps[p], '#0f0'); for (var i = 0; i < 15; ++i) g.addColorStop(ps[p], '#f00'); g.addColorStop(ps[p], '#0f0'); } ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,25 == 0,255,0,255; @assert pixel 30,25 == 0,255,0,255; @assert pixel 40,25 == 0,255,0,255; @assert pixel 60,25 == 0,255,0,255; @assert pixel 80,25 == 0,255,0,255; expected: green - name: 2d.gradient.empty testing: - 2d.gradient.empty code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(0, 0, 0, 50); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.gradient.object.update testing: - 2d.gradient.update code: | var g = ctx.createLinearGradient(-100, 0, 200, 0); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; g.addColorStop(0.1, '#0f0'); g.addColorStop(0.9, '#0f0'); ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.gradient.object.compare testing: - 2d.gradient.object code: | var g1 = ctx.createLinearGradient(0, 0, 100, 0); var g2 = ctx.createLinearGradient(0, 0, 100, 0); @assert g1 !== g2; ctx.fillStyle = g1; @assert ctx.fillStyle === g1; - name: 2d.gradient.object.crosscanvas code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = document.createElement('canvas').getContext('2d').createLinearGradient(0, 0, 100, 0); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.gradient.object.current testing: - 2d.currentColor.gradient code: | canvas.setAttribute('style', 'color: #f00'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createLinearGradient(0, 0, 100, 0); g.addColorStop(0, 'currentColor'); g.addColorStop(1, 'currentColor'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 ==~ 0,0,0,255; expected: | size 100 50 cr.set_source_rgb(0, 0, 0) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.gradient.object.invalidoffset testing: - 2d.gradient.invalidoffset code: | var g = ctx.createLinearGradient(0, 0, 100, 0); @assert throws INDEX_SIZE_ERR g.addColorStop(-1, '#000'); @assert throws INDEX_SIZE_ERR g.addColorStop(2, '#000'); @assert throws TypeError g.addColorStop(Infinity, '#000'); @assert throws TypeError g.addColorStop(-Infinity, '#000'); @assert throws TypeError g.addColorStop(NaN, '#000'); - name: 2d.gradient.object.invalidcolour testing: - 2d.gradient.invalidcolour code: | var g = ctx.createLinearGradient(0, 0, 100, 0); @assert throws SYNTAX_ERR g.addColorStop(0, ""); @assert throws SYNTAX_ERR g.addColorStop(0, 'null'); @assert throws SYNTAX_ERR g.addColorStop(0, 'undefined'); @assert throws SYNTAX_ERR g.addColorStop(0, null); @assert throws SYNTAX_ERR g.addColorStop(0, undefined); - name: 2d.gradient.linear.nonfinite desc: createLinearGradient() throws TypeError if arguments are not finite notes: *bindings testing: - 2d.gradient.linear.nonfinite code: | @nonfinite @assert throws TypeError ctx.createLinearGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); - name: 2d.gradient.linear.transform.1 desc: Linear gradient coordinates are relative to the coordinate space at the time of filling testing: - 2d.gradient.linear.transform code: | var g = ctx.createLinearGradient(0, 0, 200, 0); g.addColorStop(0, '#f00'); g.addColorStop(0.25, '#0f0'); g.addColorStop(0.75, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.translate(-50, 0); ctx.fillRect(50, 0, 100, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.gradient.linear.transform.2 desc: Linear gradient coordinates are relative to the coordinate space at the time of filling testing: - 2d.gradient.linear.transform code: | ctx.translate(100, 0); var g = ctx.createLinearGradient(0, 0, 200, 0); g.addColorStop(0, '#f00'); g.addColorStop(0.25, '#0f0'); g.addColorStop(0.75, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.translate(-150, 0); ctx.fillRect(50, 0, 100, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.gradient.linear.transform.3 desc: Linear gradient transforms do not experience broken caching effects testing: - 2d.gradient.linear.transform code: | var g = ctx.createLinearGradient(0, 0, 200, 0); g.addColorStop(0, '#f00'); g.addColorStop(0.25, '#0f0'); g.addColorStop(0.75, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); ctx.translate(-50, 0); ctx.fillRect(50, 0, 100, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.gradient.radial.negative desc: createRadialGradient() throws INDEX_SIZE_ERR if either radius is negative testing: - 2d.gradient.radial.negative code: | @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, 1); @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, 1, 0, 0, -0.1); @assert throws INDEX_SIZE_ERR ctx.createRadialGradient(0, 0, -0.1, 0, 0, -0.1); - name: 2d.gradient.radial.nonfinite desc: createRadialGradient() throws TypeError if arguments are not finite notes: *bindings testing: - 2d.gradient.radial.nonfinite code: | @nonfinite @assert throws TypeError ctx.createRadialGradient(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>); - name: 2d.gradient.radial.inside1 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(50, 25, 100, 50, 25, 200); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.inside2 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100); g.addColorStop(0, '#f00'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.inside3 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(50, 25, 200, 50, 25, 100); g.addColorStop(0, '#f00'); g.addColorStop(0.993, '#f00'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.outside1 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(200, 25, 10, 200, 25, 20); g.addColorStop(0, '#f00'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.outside2 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.outside3 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(200, 25, 20, 200, 25, 10); g.addColorStop(0, '#0f0'); g.addColorStop(0.001, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.touch1 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(150, 25, 50, 200, 25, 100); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,1 == 0,255,0,255; @moz-todo @assert pixel 98,1 == 0,255,0,255; @moz-todo @assert pixel 1,25 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; @moz-todo @assert pixel 98,25 == 0,255,0,255; @moz-todo @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 50,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; @moz-todo expected: green - name: 2d.gradient.radial.touch2 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150); g.addColorStop(0, '#f00'); g.addColorStop(0.01, '#0f0'); g.addColorStop(0.99, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.touch3 testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(120, -15, 25, 140, -30, 50); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,1 == 0,255,0,255; @moz-todo @assert pixel 98,1 == 0,255,0,255; @moz-todo @assert pixel 1,25 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; @moz-todo @assert pixel 98,25 == 0,255,0,255; @moz-todo @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 50,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; @moz-todo expected: green - name: 2d.gradient.radial.equal testing: - 2d.gradient.radial.equal code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(50, 25, 20, 50, 25, 20); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,1 == 0,255,0,255; @moz-todo @assert pixel 98,1 == 0,255,0,255; @moz-todo @assert pixel 1,25 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; @moz-todo @assert pixel 98,25 == 0,255,0,255; @moz-todo @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 50,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; @moz-todo expected: green - name: 2d.gradient.radial.cone.behind testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(120, 25, 10, 211, 25, 100); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,1 == 0,255,0,255; @moz-todo @assert pixel 98,1 == 0,255,0,255; @moz-todo @assert pixel 1,25 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; @moz-todo @assert pixel 98,25 == 0,255,0,255; @moz-todo @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 50,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; @moz-todo expected: green - name: 2d.gradient.radial.cone.front testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(311, 25, 10, 210, 25, 100); g.addColorStop(0, '#f00'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.cone.bottom testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 101); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.cone.top testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(230, 25, 100, 100, 25, 101); g.addColorStop(0, '#f00'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.cone.beside testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(0, 100, 40, 100, 100, 50); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,1 == 0,255,0,255; @moz-todo @assert pixel 98,1 == 0,255,0,255; @moz-todo @assert pixel 1,25 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; @moz-todo @assert pixel 98,25 == 0,255,0,255; @moz-todo @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 50,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; @moz-todo expected: green - name: 2d.gradient.radial.cone.cylinder testing: - 2d.gradient.radial.rendering code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(210, 25, 100, 230, 25, 100); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.cone.shape1 testing: - 2d.gradient.radial.rendering code: | var tol = 1; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(30+tol, 40); ctx.lineTo(110, -20+tol); ctx.lineTo(110, 100-tol); ctx.fill(); var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4); g.addColorStop(0, '#0f0'); g.addColorStop(1, '#0f0'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.cone.shape2 testing: - 2d.gradient.radial.rendering code: | var tol = 1; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var g = ctx.createRadialGradient(30+10*5/2, 40, 10*3/2, 30+10*15/4, 40, 10*9/4); g.addColorStop(0, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(30-tol, 40); ctx.lineTo(110, -20-tol); ctx.lineTo(110, 100+tol); ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,1 == 0,255,0,255; @moz-todo @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.gradient.radial.transform.1 desc: Radial gradient coordinates are relative to the coordinate space at the time of filling testing: - 2d.gradient.radial.transform code: | var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); g.addColorStop(0, '#0f0'); g.addColorStop(0.5, '#0f0'); g.addColorStop(0.51, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.translate(50, 25); ctx.scale(10, 10); ctx.fillRect(-5, -2.5, 10, 5); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.gradient.radial.transform.2 desc: Radial gradient coordinates are relative to the coordinate space at the time of filling testing: - 2d.gradient.radial.transform code: | ctx.translate(100, 0); var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); g.addColorStop(0, '#0f0'); g.addColorStop(0.5, '#0f0'); g.addColorStop(0.51, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.translate(-50, 25); ctx.scale(10, 10); ctx.fillRect(-5, -2.5, 10, 5); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.gradient.radial.transform.3 desc: Radial gradient transforms do not experience broken caching effects testing: - 2d.gradient.radial.transform code: | var g = ctx.createRadialGradient(0, 0, 0, 0, 0, 11.2); g.addColorStop(0, '#0f0'); g.addColorStop(0.5, '#0f0'); g.addColorStop(0.51, '#f00'); g.addColorStop(1, '#f00'); ctx.fillStyle = g; ctx.fillRect(0, 0, 100, 50); ctx.translate(50, 25); ctx.scale(10, 10); ctx.fillRect(-5, -2.5, 10, 5); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.pattern.basic.type testing: - 2d.pattern.return images: - green.png code: | @assert window.CanvasPattern !== undefined; window.CanvasPattern.prototype.thisImplementsCanvasPattern = true; var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); @assert pattern.thisImplementsCanvasPattern; - name: 2d.pattern.basic.image testing: - 2d.pattern.painting images: - green.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.basic.canvas testing: - 2d.pattern.painting code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect(0, 0, 100, 50); var pattern = ctx.createPattern(canvas2, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.basic.zerocanvas testing: - 2d.pattern.zerocanvas code: | canvas.width = 0; canvas.height = 10; @assert canvas.width === 0; @assert canvas.height === 10; @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat'); canvas.width = 10; canvas.height = 0; @assert canvas.width === 10; @assert canvas.height === 0; @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat'); canvas.width = 0; canvas.height = 0; @assert canvas.width === 0; @assert canvas.height === 0; @assert throws INVALID_STATE_ERR ctx.createPattern(canvas, 'repeat'); - name: 2d.pattern.basic.nocontext testing: - 2d.pattern.painting code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var pattern = ctx.createPattern(canvas2, 'no-repeat'); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.image.undefined testing: - 2d.pattern.IDL notes: *bindings code: | @assert throws TypeError ctx.createPattern(undefined, 'repeat'); - name: 2d.pattern.image.null testing: - 2d.pattern.IDL notes: *bindings code: | @assert throws TypeError ctx.createPattern(null, 'repeat'); - name: 2d.pattern.image.string testing: - 2d.pattern.IDL notes: *bindings code: | @assert throws TypeError ctx.createPattern('../images/red.png', 'repeat'); - name: 2d.pattern.image.incomplete.nosrc testing: - 2d.pattern.incomplete.image mozilla: { throws } code: | var img = new Image(); @assert ctx.createPattern(img, 'repeat') === null; - name: 2d.pattern.image.incomplete.immediate testing: - 2d.pattern.incomplete.image images: - red.png code: | var img = new Image(); img.src = '../images/red.png'; // This triggers the "update the image data" algorithm. // The image will not go to the "completely available" state // until a fetch task in the networking task source is processed, // so the image must not be fully decodable yet: @assert ctx.createPattern(img, 'repeat') === null; @moz-todo - name: 2d.pattern.image.incomplete.reload testing: - 2d.pattern.incomplete.image images: - yellow.png - red.png code: | var img = document.getElementById('yellow.png'); img.src = '../images/red.png'; // This triggers the "update the image data" algorithm, // and resets the image to the "unavailable" state. // The image will not go to the "completely available" state // until a fetch task in the networking task source is processed, // so the image must not be fully decodable yet: @assert ctx.createPattern(img, 'repeat') === null; @moz-todo - name: 2d.pattern.image.incomplete.emptysrc testing: - 2d.pattern.incomplete.image images: - red.png mozilla: { throws } code: | var img = document.getElementById('red.png'); img.src = ""; @assert ctx.createPattern(img, 'repeat') === null; - name: 2d.pattern.image.incomplete.removedsrc testing: - 2d.pattern.incomplete.image images: - red.png mozilla: { throws } code: | var img = document.getElementById('red.png'); img.removeAttribute('src'); @assert ctx.createPattern(img, 'repeat') === null; - name: 2d.pattern.image.broken testing: - 2d.pattern.incomplete.image images: - broken.png code: | var img = document.getElementById('broken.png'); @assert throws INVALID_STATE_ERR ctx.createPattern(img, 'repeat'); - name: 2d.pattern.repeat.empty testing: - 2d.pattern.missing images: - green-1x1.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('green-1x1.png'); var pattern = ctx.createPattern(img, ""); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 200, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.repeat.null testing: - 2d.pattern.unrecognised code: | @assert ctx.createPattern(canvas, null) != null; - name: 2d.pattern.repeat.undefined testing: - 2d.pattern.unrecognised code: | @assert throws SYNTAX_ERR ctx.createPattern(canvas, undefined); - name: 2d.pattern.repeat.unrecognised testing: - 2d.pattern.unrecognised code: | @assert throws SYNTAX_ERR ctx.createPattern(canvas, "invalid"); - name: 2d.pattern.repeat.unrecognisednull testing: - 2d.pattern.unrecognised code: | @assert throws SYNTAX_ERR ctx.createPattern(canvas, "null"); - name: 2d.pattern.repeat.case testing: - 2d.pattern.exact code: | @assert throws SYNTAX_ERR ctx.createPattern(canvas, "Repeat"); - name: 2d.pattern.repeat.nullsuffix testing: - 2d.pattern.exact code: | @assert throws SYNTAX_ERR ctx.createPattern(canvas, "repeat\0"); - name: 2d.pattern.modify.image1 testing: - 2d.pattern.modify images: - green.png code: | var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); deferTest(); img.onload = t.step_func_done(function () { ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; }); img.src = '/images/red.png'; expected: green - name: 2d.pattern.modify.image2 testing: - 2d.pattern.modify images: - green.png code: | var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#00f'; ctx.fillRect(0, 0, 100, 50); deferTest(); img.onload = t.step_func_done(function () { ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; }); img.src = '/images/red.png'; expected: green - name: 2d.pattern.modify.canvas1 testing: - 2d.pattern.modify code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect(0, 0, 100, 50); var pattern = ctx.createPattern(canvas2, 'no-repeat'); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.modify.canvas2 testing: - 2d.pattern.modify code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect(0, 0, 100, 50); var pattern = ctx.createPattern(canvas2, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.crosscanvas images: - green.png code: | var img = document.getElementById('green.png'); var pattern = document.createElement('canvas').getContext('2d').createPattern(img, 'no-repeat'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.pattern.paint.norepeat.basic testing: - 2d.pattern.painting images: - green.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.norepeat.outside testing: - 2d.pattern.painting images: - red.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = pattern; ctx.fillRect(0, -50, 100, 50); ctx.fillRect(-100, 0, 100, 50); ctx.fillRect(0, 50, 100, 50); ctx.fillRect(100, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.norepeat.coord1 testing: - 2d.pattern.painting images: - green.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50); var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.translate(50, 0); ctx.fillRect(-50, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.norepeat.coord2 testing: - 2d.pattern.painting images: - green.png code: | var img = document.getElementById('green.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50); ctx.fillStyle = pattern; ctx.translate(50, 0); ctx.fillRect(-50, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.norepeat.coord3 testing: - 2d.pattern.painting images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.translate(50, 25); ctx.fillRect(-50, -25, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 25); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeat.basic testing: - 2d.pattern.painting images: - green-16x16.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('green-16x16.png'); var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeat.outside testing: - 2d.pattern.painting images: - green-16x16.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('green-16x16.png'); var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.translate(50, 25); ctx.fillRect(-50, -25, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeat.coord1 testing: - 2d.pattern.painting images: - rgrg-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('rgrg-256x256.png'); var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.translate(-128, -78); ctx.fillRect(128, 78, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeat.coord2 testing: - 2d.pattern.painting images: - ggrr-256x256.png code: | var img = document.getElementById('ggrr-256x256.png'); var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeat.coord3 testing: - 2d.pattern.painting images: - rgrg-256x256.png code: | var img = document.getElementById('rgrg-256x256.png'); var pattern = ctx.createPattern(img, 'repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); ctx.translate(-128, -78); ctx.fillRect(128, 78, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeatx.basic testing: - 2d.pattern.painting images: - green-16x16.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 16); var img = document.getElementById('green-16x16.png'); var pattern = ctx.createPattern(img, 'repeat-x'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeatx.outside testing: - 2d.pattern.painting images: - red-16x16.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red-16x16.png'); var pattern = ctx.createPattern(img, 'repeat-x'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 16); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeatx.coord1 testing: - 2d.pattern.painting images: - red-16x16.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red-16x16.png'); var pattern = ctx.createPattern(img, 'repeat-x'); ctx.fillStyle = pattern; ctx.translate(0, 16); ctx.fillRect(0, -16, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 16); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeaty.basic testing: - 2d.pattern.painting images: - green-16x16.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 16, 50); var img = document.getElementById('green-16x16.png'); var pattern = ctx.createPattern(img, 'repeat-y'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeaty.outside testing: - 2d.pattern.painting images: - red-16x16.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red-16x16.png'); var pattern = ctx.createPattern(img, 'repeat-y'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 16, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.repeaty.coord1 testing: - 2d.pattern.painting images: - red-16x16.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red-16x16.png'); var pattern = ctx.createPattern(img, 'repeat-y'); ctx.fillStyle = pattern; ctx.translate(48, 0); ctx.fillRect(-48, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 16, 50); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.orientation.image desc: Image patterns do not get flipped when painted testing: - 2d.pattern.painting images: - rrgg-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('rrgg-256x256.png'); var pattern = ctx.createPattern(img, 'no-repeat'); ctx.fillStyle = pattern; ctx.save(); ctx.translate(0, -103); ctx.fillRect(0, 103, 100, 50); ctx.restore(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 25); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.paint.orientation.canvas desc: Canvas patterns do not get flipped when painted testing: - 2d.pattern.painting code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 100, 25); ctx2.fillStyle = '#0f0'; ctx2.fillRect(0, 25, 100, 25); var pattern = ctx.createPattern(canvas2, 'no-repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 25); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.pattern.animated.gif desc: createPattern() of an animated GIF draws the first frame testing: - 2d.pattern.animated.image images: - anim-gr.gif code: | deferTest(); setTimeout(function () { var pattern = ctx.createPattern(document.getElementById('anim-gr.gif'), 'repeat'); ctx.fillStyle = pattern; ctx.fillRect(0, 0, 50, 50); setTimeout(t.step_func_done(function () { ctx.fillRect(50, 0, 50, 50); @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; }), 250); }, 250); expected: green - name: 2d.line.defaults testing: - 2d.lineWidth.default - 2d.lineCap.default - 2d.lineJoin.default - 2d.miterLimit.default code: | @assert ctx.lineWidth === 1; @assert ctx.lineCap === 'butt'; @assert ctx.lineJoin === 'miter'; @assert ctx.miterLimit === 10; - name: 2d.line.width.basic desc: lineWidth determines the width of line strokes testing: - 2d.lineWidth code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 20; // Draw a green line over a red box, to check the line is not too small ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(15, 15, 20, 20); ctx.beginPath(); ctx.moveTo(25, 15); ctx.lineTo(25, 35); ctx.stroke(); // Draw a green box over a red line, to check the line is not too large ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(75, 15); ctx.lineTo(75, 35); ctx.stroke(); ctx.fillRect(65, 15, 20, 20); @assert pixel 14,25 == 0,255,0,255; @assert pixel 15,25 == 0,255,0,255; @assert pixel 16,25 == 0,255,0,255; @assert pixel 25,25 == 0,255,0,255; @assert pixel 34,25 == 0,255,0,255; @assert pixel 35,25 == 0,255,0,255; @assert pixel 36,25 == 0,255,0,255; @assert pixel 64,25 == 0,255,0,255; @assert pixel 65,25 == 0,255,0,255; @assert pixel 66,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; @assert pixel 84,25 == 0,255,0,255; @assert pixel 85,25 == 0,255,0,255; @assert pixel 86,25 == 0,255,0,255; expected: green - name: 2d.line.width.transformed desc: Line stroke widths are affected by scale transformations testing: - 2d.lineWidth code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 4; // Draw a green line over a red box, to check the line is not too small ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(15, 15, 20, 20); ctx.save(); ctx.scale(5, 1); ctx.beginPath(); ctx.moveTo(5, 15); ctx.lineTo(5, 35); ctx.stroke(); ctx.restore(); // Draw a green box over a red line, to check the line is not too large ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.save(); ctx.scale(-5, 1); ctx.beginPath(); ctx.moveTo(-15, 15); ctx.lineTo(-15, 35); ctx.stroke(); ctx.restore(); ctx.fillRect(65, 15, 20, 20); @assert pixel 14,25 == 0,255,0,255; @assert pixel 15,25 == 0,255,0,255; @assert pixel 16,25 == 0,255,0,255; @assert pixel 25,25 == 0,255,0,255; @assert pixel 34,25 == 0,255,0,255; @assert pixel 35,25 == 0,255,0,255; @assert pixel 36,25 == 0,255,0,255; @assert pixel 64,25 == 0,255,0,255; @assert pixel 65,25 == 0,255,0,255; @assert pixel 66,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; @assert pixel 84,25 == 0,255,0,255; @assert pixel 85,25 == 0,255,0,255; @assert pixel 86,25 == 0,255,0,255; expected: green - name: 2d.line.width.scaledefault desc: Default lineWidth strokes are affected by scale transformations testing: - 2d.lineWidth code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(50, 50); ctx.strokeStyle = '#0f0'; ctx.moveTo(0, 0.5); ctx.lineTo(2, 0.5); ctx.stroke(); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; @assert pixel 50,5 == 0,255,0,255; @assert pixel 50,45 == 0,255,0,255; expected: green - name: 2d.line.width.valid desc: Setting lineWidth to valid values works testing: - 2d.lineWidth.set - 2d.lineWidth.get code: | ctx.lineWidth = 1.5; @assert ctx.lineWidth === 1.5; ctx.lineWidth = "1e1"; @assert ctx.lineWidth === 10; ctx.lineWidth = 1/1024; @assert ctx.lineWidth === 1/1024; ctx.lineWidth = 1000; @assert ctx.lineWidth === 1000; - name: 2d.line.width.invalid desc: Setting lineWidth to invalid values is ignored testing: - 2d.lineWidth.invalid code: | ctx.lineWidth = 1.5; @assert ctx.lineWidth === 1.5; ctx.lineWidth = 1.5; ctx.lineWidth = 0; @assert ctx.lineWidth === 1.5; ctx.lineWidth = 1.5; ctx.lineWidth = -1; @assert ctx.lineWidth === 1.5; ctx.lineWidth = 1.5; ctx.lineWidth = Infinity; @assert ctx.lineWidth === 1.5; ctx.lineWidth = 1.5; ctx.lineWidth = -Infinity; @assert ctx.lineWidth === 1.5; ctx.lineWidth = 1.5; ctx.lineWidth = NaN; @assert ctx.lineWidth === 1.5; - name: 2d.line.cap.butt desc: lineCap 'butt' is rendered correctly testing: - 2d.lineCap.butt code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineCap = 'butt'; ctx.lineWidth = 20; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(15, 15, 20, 20); ctx.beginPath(); ctx.moveTo(25, 15); ctx.lineTo(25, 35); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(75, 15); ctx.lineTo(75, 35); ctx.stroke(); ctx.fillRect(65, 15, 20, 20); @assert pixel 25,14 == 0,255,0,255; @assert pixel 25,15 == 0,255,0,255; @assert pixel 25,16 == 0,255,0,255; @assert pixel 25,34 == 0,255,0,255; @assert pixel 25,35 == 0,255,0,255; @assert pixel 25,36 == 0,255,0,255; @assert pixel 75,14 == 0,255,0,255; @assert pixel 75,15 == 0,255,0,255; @assert pixel 75,16 == 0,255,0,255; @assert pixel 75,34 == 0,255,0,255; @assert pixel 75,35 == 0,255,0,255; @assert pixel 75,36 == 0,255,0,255; expected: green - name: 2d.line.cap.round desc: lineCap 'round' is rendered correctly testing: - 2d.lineCap.round code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var tol = 1; // tolerance to avoid antialiasing artifacts ctx.lineCap = 'round'; ctx.lineWidth = 20; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(35-tol, 15); ctx.arc(25, 15, 10-tol, 0, Math.PI, true); ctx.arc(25, 35, 10-tol, Math.PI, 0, true); ctx.fill(); ctx.beginPath(); ctx.moveTo(25, 15); ctx.lineTo(25, 35); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(75, 15); ctx.lineTo(75, 35); ctx.stroke(); ctx.beginPath(); ctx.moveTo(85+tol, 15); ctx.arc(75, 15, 10+tol, 0, Math.PI, true); ctx.arc(75, 35, 10+tol, Math.PI, 0, true); ctx.fill(); @assert pixel 17,6 == 0,255,0,255; @assert pixel 25,6 == 0,255,0,255; @assert pixel 32,6 == 0,255,0,255; @assert pixel 17,43 == 0,255,0,255; @assert pixel 25,43 == 0,255,0,255; @assert pixel 32,43 == 0,255,0,255; @assert pixel 67,6 == 0,255,0,255; @assert pixel 75,6 == 0,255,0,255; @assert pixel 82,6 == 0,255,0,255; @assert pixel 67,43 == 0,255,0,255; @assert pixel 75,43 == 0,255,0,255; @assert pixel 82,43 == 0,255,0,255; expected: green - name: 2d.line.cap.square desc: lineCap 'square' is rendered correctly testing: - 2d.lineCap.square code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineCap = 'square'; ctx.lineWidth = 20; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(15, 5, 20, 40); ctx.beginPath(); ctx.moveTo(25, 15); ctx.lineTo(25, 35); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(75, 15); ctx.lineTo(75, 35); ctx.stroke(); ctx.fillRect(65, 5, 20, 40); @assert pixel 25,4 == 0,255,0,255; @assert pixel 25,5 == 0,255,0,255; @assert pixel 25,6 == 0,255,0,255; @assert pixel 25,44 == 0,255,0,255; @assert pixel 25,45 == 0,255,0,255; @assert pixel 25,46 == 0,255,0,255; @assert pixel 75,4 == 0,255,0,255; @assert pixel 75,5 == 0,255,0,255; @assert pixel 75,6 == 0,255,0,255; @assert pixel 75,44 == 0,255,0,255; @assert pixel 75,45 == 0,255,0,255; @assert pixel 75,46 == 0,255,0,255; expected: green - name: 2d.line.cap.open desc: Line caps are drawn at the corners of an unclosed rectangle testing: - 2d.lineCap.end code: | ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineJoin = 'bevel'; ctx.lineCap = 'square'; ctx.lineWidth = 400; ctx.beginPath(); ctx.moveTo(200, 200); ctx.lineTo(200, 1000); ctx.lineTo(1000, 1000); ctx.lineTo(1000, 200); ctx.lineTo(200, 200); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.cap.closed desc: Line caps are not drawn at the corners of an unclosed rectangle testing: - 2d.lineCap.end code: | ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineJoin = 'bevel'; ctx.lineCap = 'square'; ctx.lineWidth = 400; ctx.beginPath(); ctx.moveTo(200, 200); ctx.lineTo(200, 1000); ctx.lineTo(1000, 1000); ctx.lineTo(1000, 200); ctx.closePath(); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.cap.valid desc: Setting lineCap to valid values works testing: - 2d.lineCap.set - 2d.lineCap.get code: | ctx.lineCap = 'butt' @assert ctx.lineCap === 'butt'; ctx.lineCap = 'round'; @assert ctx.lineCap === 'round'; ctx.lineCap = 'square'; @assert ctx.lineCap === 'square'; - name: 2d.line.cap.invalid desc: Setting lineCap to invalid values is ignored testing: - 2d.lineCap.invalid code: | ctx.lineCap = 'butt' @assert ctx.lineCap === 'butt'; ctx.lineCap = 'butt'; ctx.lineCap = 'invalid'; @assert ctx.lineCap === 'butt'; ctx.lineCap = 'butt'; ctx.lineCap = 'ROUND'; @assert ctx.lineCap === 'butt'; ctx.lineCap = 'butt'; ctx.lineCap = 'round\0'; @assert ctx.lineCap === 'butt'; ctx.lineCap = 'butt'; ctx.lineCap = 'round '; @assert ctx.lineCap === 'butt'; ctx.lineCap = 'butt'; ctx.lineCap = ""; @assert ctx.lineCap === 'butt'; ctx.lineCap = 'butt'; ctx.lineCap = 'bevel'; @assert ctx.lineCap === 'butt'; - name: 2d.line.join.bevel desc: lineJoin 'bevel' is rendered correctly testing: - 2d.lineJoin.common - 2d.lineJoin.bevel code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var tol = 1; // tolerance to avoid antialiasing artifacts ctx.lineJoin = 'bevel'; ctx.lineWidth = 20; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(10, 10, 20, 20); ctx.fillRect(20, 20, 20, 20); ctx.beginPath(); ctx.moveTo(30, 20); ctx.lineTo(40-tol, 20); ctx.lineTo(30, 10+tol); ctx.fill(); ctx.beginPath(); ctx.moveTo(10, 20); ctx.lineTo(30, 20); ctx.lineTo(30, 40); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(60, 20); ctx.lineTo(80, 20); ctx.lineTo(80, 40); ctx.stroke(); ctx.fillRect(60, 10, 20, 20); ctx.fillRect(70, 20, 20, 20); ctx.beginPath(); ctx.moveTo(80, 20); ctx.lineTo(90+tol, 20); ctx.lineTo(80, 10-tol); ctx.fill(); @assert pixel 34,16 == 0,255,0,255; @assert pixel 34,15 == 0,255,0,255; @assert pixel 35,15 == 0,255,0,255; @assert pixel 36,15 == 0,255,0,255; @assert pixel 36,14 == 0,255,0,255; @assert pixel 84,16 == 0,255,0,255; @assert pixel 84,15 == 0,255,0,255; @assert pixel 85,15 == 0,255,0,255; @assert pixel 86,15 == 0,255,0,255; @assert pixel 86,14 == 0,255,0,255; expected: green - name: 2d.line.join.round desc: lineJoin 'round' is rendered correctly testing: - 2d.lineJoin.round code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var tol = 1; // tolerance to avoid antialiasing artifacts ctx.lineJoin = 'round'; ctx.lineWidth = 20; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(10, 10, 20, 20); ctx.fillRect(20, 20, 20, 20); ctx.beginPath(); ctx.moveTo(30, 20); ctx.arc(30, 20, 10-tol, 0, 2*Math.PI, true); ctx.fill(); ctx.beginPath(); ctx.moveTo(10, 20); ctx.lineTo(30, 20); ctx.lineTo(30, 40); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(60, 20); ctx.lineTo(80, 20); ctx.lineTo(80, 40); ctx.stroke(); ctx.fillRect(60, 10, 20, 20); ctx.fillRect(70, 20, 20, 20); ctx.beginPath(); ctx.moveTo(80, 20); ctx.arc(80, 20, 10+tol, 0, 2*Math.PI, true); ctx.fill(); @assert pixel 36,14 == 0,255,0,255; @assert pixel 36,13 == 0,255,0,255; @assert pixel 37,13 == 0,255,0,255; @assert pixel 38,13 == 0,255,0,255; @assert pixel 38,12 == 0,255,0,255; @assert pixel 86,14 == 0,255,0,255; @assert pixel 86,13 == 0,255,0,255; @assert pixel 87,13 == 0,255,0,255; @assert pixel 88,13 == 0,255,0,255; @assert pixel 88,12 == 0,255,0,255; expected: green - name: 2d.line.join.miter desc: lineJoin 'miter' is rendered correctly testing: - 2d.lineJoin.miter code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineJoin = 'miter'; ctx.lineWidth = 20; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(10, 10, 30, 20); ctx.fillRect(20, 10, 20, 30); ctx.beginPath(); ctx.moveTo(10, 20); ctx.lineTo(30, 20); ctx.lineTo(30, 40); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(60, 20); ctx.lineTo(80, 20); ctx.lineTo(80, 40); ctx.stroke(); ctx.fillRect(60, 10, 30, 20); ctx.fillRect(70, 10, 20, 30); @assert pixel 38,12 == 0,255,0,255; @assert pixel 39,11 == 0,255,0,255; @assert pixel 40,10 == 0,255,0,255; @assert pixel 41,9 == 0,255,0,255; @assert pixel 42,8 == 0,255,0,255; @assert pixel 88,12 == 0,255,0,255; @assert pixel 89,11 == 0,255,0,255; @assert pixel 90,10 == 0,255,0,255; @assert pixel 91,9 == 0,255,0,255; @assert pixel 92,8 == 0,255,0,255; expected: green - name: 2d.line.join.open desc: Line joins are not drawn at the corner of an unclosed rectangle testing: - 2d.lineJoin.joins code: | ctx.fillStyle = '#0f0'; ctx.strokeStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineJoin = 'miter'; ctx.lineWidth = 200; ctx.beginPath(); ctx.moveTo(100, 50); ctx.lineTo(100, 1000); ctx.lineTo(1000, 1000); ctx.lineTo(1000, 50); ctx.lineTo(100, 50); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.join.closed desc: Line joins are drawn at the corner of a closed rectangle testing: - 2d.lineJoin.joinclosed code: | ctx.fillStyle = '#f00'; ctx.strokeStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineJoin = 'miter'; ctx.lineWidth = 200; ctx.beginPath(); ctx.moveTo(100, 50); ctx.lineTo(100, 1000); ctx.lineTo(1000, 1000); ctx.lineTo(1000, 50); ctx.closePath(); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.join.parallel desc: Line joins are drawn at 180-degree joins testing: - 2d.lineJoin.joins code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 300; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(-100, 25); ctx.lineTo(0, 25); ctx.lineTo(-100, 25); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.join.valid desc: Setting lineJoin to valid values works testing: - 2d.lineJoin.set - 2d.lineJoin.get code: | ctx.lineJoin = 'bevel' @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'round'; @assert ctx.lineJoin === 'round'; ctx.lineJoin = 'miter'; @assert ctx.lineJoin === 'miter'; - name: 2d.line.join.invalid desc: Setting lineJoin to invalid values is ignored testing: - 2d.lineJoin.invalid code: | ctx.lineJoin = 'bevel' @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'bevel'; ctx.lineJoin = 'invalid'; @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'bevel'; ctx.lineJoin = 'ROUND'; @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'bevel'; ctx.lineJoin = 'round\0'; @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'bevel'; ctx.lineJoin = 'round '; @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'bevel'; ctx.lineJoin = ""; @assert ctx.lineJoin === 'bevel'; ctx.lineJoin = 'bevel'; ctx.lineJoin = 'butt'; @assert ctx.lineJoin === 'bevel'; - name: 2d.line.miter.exceeded desc: Miter joins are not drawn when the miter limit is exceeded testing: - 2d.lineJoin.miterLimit - 2d.lineJoin.miter code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 400; ctx.lineJoin = 'miter'; ctx.strokeStyle = '#f00'; ctx.miterLimit = 1.414; ctx.beginPath(); ctx.moveTo(200, 1000); ctx.lineTo(200, 200); ctx.lineTo(1000, 201); // slightly non-right-angle to avoid being a special case ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.miter.acute desc: Miter joins are drawn correctly with acute angles testing: - 2d.lineJoin.miterLimit - 2d.lineJoin.miter code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.strokeStyle = '#0f0'; ctx.miterLimit = 2.614; ctx.beginPath(); ctx.moveTo(100, 1000); ctx.lineTo(100, 100); ctx.lineTo(1000, 1000); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.miterLimit = 2.613; ctx.beginPath(); ctx.moveTo(100, 1000); ctx.lineTo(100, 100); ctx.lineTo(1000, 1000); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.miter.obtuse desc: Miter joins are drawn correctly with obtuse angles testing: - 2d.lineJoin.miterLimit - 2d.lineJoin.miter code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 1600; ctx.lineJoin = 'miter'; ctx.strokeStyle = '#0f0'; ctx.miterLimit = 1.083; ctx.beginPath(); ctx.moveTo(800, 10000); ctx.lineTo(800, 300); ctx.lineTo(10000, -8900); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.miterLimit = 1.082; ctx.beginPath(); ctx.moveTo(800, 10000); ctx.lineTo(800, 300); ctx.lineTo(10000, -8900); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.miter.rightangle desc: Miter joins are not drawn when the miter limit is exceeded, on exact right angles testing: - 2d.lineJoin.miter code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 400; ctx.lineJoin = 'miter'; ctx.strokeStyle = '#f00'; ctx.miterLimit = 1.414; ctx.beginPath(); ctx.moveTo(200, 1000); ctx.lineTo(200, 200); ctx.lineTo(1000, 200); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.miter.lineedge desc: Miter joins are not drawn when the miter limit is exceeded at the corners of a zero-height rectangle testing: - 2d.lineJoin.miter code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.strokeStyle = '#f00'; ctx.miterLimit = 1.414; ctx.beginPath(); ctx.strokeRect(100, 25, 200, 0); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.miter.within desc: Miter joins are drawn when the miter limit is not quite exceeded testing: - 2d.lineJoin.miter code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 400; ctx.lineJoin = 'miter'; ctx.strokeStyle = '#0f0'; ctx.miterLimit = 1.416; ctx.beginPath(); ctx.moveTo(200, 1000); ctx.lineTo(200, 200); ctx.lineTo(1000, 201); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.miter.valid desc: Setting miterLimit to valid values works testing: - 2d.miterLimit.set - 2d.miterLimit.get code: | ctx.miterLimit = 1.5; @assert ctx.miterLimit === 1.5; ctx.miterLimit = "1e1"; @assert ctx.miterLimit === 10; ctx.miterLimit = 1/1024; @assert ctx.miterLimit === 1/1024; ctx.miterLimit = 1000; @assert ctx.miterLimit === 1000; - name: 2d.line.miter.invalid desc: Setting miterLimit to invalid values is ignored testing: - 2d.miterLimit.invalid code: | ctx.miterLimit = 1.5; @assert ctx.miterLimit === 1.5; ctx.miterLimit = 1.5; ctx.miterLimit = 0; @assert ctx.miterLimit === 1.5; ctx.miterLimit = 1.5; ctx.miterLimit = -1; @assert ctx.miterLimit === 1.5; ctx.miterLimit = 1.5; ctx.miterLimit = Infinity; @assert ctx.miterLimit === 1.5; ctx.miterLimit = 1.5; ctx.miterLimit = -Infinity; @assert ctx.miterLimit === 1.5; ctx.miterLimit = 1.5; ctx.miterLimit = NaN; @assert ctx.miterLimit === 1.5; - name: 2d.line.cross code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.lineJoin = 'bevel'; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(110, 50); ctx.lineTo(110, 60); ctx.lineTo(100, 60); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; expected: green - name: 2d.line.union code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 24); ctx.lineTo(100, 25); ctx.lineTo(0, 26); ctx.closePath(); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 25,1 == 0,255,0,255; @assert pixel 48,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 25,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; expected: green - name: 2d.shadow.attributes.shadowBlur.initial testing: - 2d.shadow.blur.get - 2d.shadow.blur.initial code: | @assert ctx.shadowBlur === 0; - name: 2d.shadow.attributes.shadowBlur.valid testing: - 2d.shadow.blur.get - 2d.shadow.blur.set code: | ctx.shadowBlur = 1; @assert ctx.shadowBlur === 1; ctx.shadowBlur = 0.5; @assert ctx.shadowBlur === 0.5; ctx.shadowBlur = 1e6; @assert ctx.shadowBlur === 1e6; ctx.shadowBlur = 0; @assert ctx.shadowBlur === 0; - name: 2d.shadow.attributes.shadowBlur.invalid testing: - 2d.shadow.blur.invalid code: | ctx.shadowBlur = 1; ctx.shadowBlur = -2; @assert ctx.shadowBlur === 1; ctx.shadowBlur = 1; ctx.shadowBlur = Infinity; @assert ctx.shadowBlur === 1; ctx.shadowBlur = 1; ctx.shadowBlur = -Infinity; @assert ctx.shadowBlur === 1; ctx.shadowBlur = 1; ctx.shadowBlur = NaN; @assert ctx.shadowBlur === 1; - name: 2d.shadow.attributes.shadowOffset.initial testing: - 2d.shadow.offset.initial code: | @assert ctx.shadowOffsetX === 0; @assert ctx.shadowOffsetY === 0; - name: 2d.shadow.attributes.shadowOffset.valid testing: - 2d.shadow.offset.get - 2d.shadow.offset.set code: | ctx.shadowOffsetX = 1; ctx.shadowOffsetY = 2; @assert ctx.shadowOffsetX === 1; @assert ctx.shadowOffsetY === 2; ctx.shadowOffsetX = 0.5; ctx.shadowOffsetY = 0.25; @assert ctx.shadowOffsetX === 0.5; @assert ctx.shadowOffsetY === 0.25; ctx.shadowOffsetX = -0.5; ctx.shadowOffsetY = -0.25; @assert ctx.shadowOffsetX === -0.5; @assert ctx.shadowOffsetY === -0.25; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 0; @assert ctx.shadowOffsetX === 0; @assert ctx.shadowOffsetY === 0; ctx.shadowOffsetX = 1e6; ctx.shadowOffsetY = 1e6; @assert ctx.shadowOffsetX === 1e6; @assert ctx.shadowOffsetY === 1e6; - name: 2d.shadow.attributes.shadowOffset.invalid testing: - 2d.shadow.offset.invalid code: | ctx.shadowOffsetX = 1; ctx.shadowOffsetY = 2; ctx.shadowOffsetX = Infinity; ctx.shadowOffsetY = Infinity; @assert ctx.shadowOffsetX === 1; @assert ctx.shadowOffsetY === 2; ctx.shadowOffsetX = 1; ctx.shadowOffsetY = 2; ctx.shadowOffsetX = -Infinity; ctx.shadowOffsetY = -Infinity; @assert ctx.shadowOffsetX === 1; @assert ctx.shadowOffsetY === 2; ctx.shadowOffsetX = 1; ctx.shadowOffsetY = 2; ctx.shadowOffsetX = NaN; ctx.shadowOffsetY = NaN; @assert ctx.shadowOffsetX === 1; @assert ctx.shadowOffsetY === 2; - name: 2d.shadow.attributes.shadowColor.initial testing: - 2d.shadow.color.initial code: | @assert ctx.shadowColor === 'rgba(0, 0, 0, 0)'; - name: 2d.shadow.attributes.shadowColor.valid testing: - 2d.shadow.color.get - 2d.shadow.color.set code: | ctx.shadowColor = 'lime'; @assert ctx.shadowColor === '#00ff00'; ctx.shadowColor = 'RGBA(0,255, 0,0)'; @assert ctx.shadowColor === 'rgba(0, 255, 0, 0)'; - name: 2d.shadow.attributes.shadowColor.invalid testing: - 2d.shadow.color.invalid code: | ctx.shadowColor = '#00ff00'; ctx.shadowColor = 'bogus'; @assert ctx.shadowColor === '#00ff00'; ctx.shadowColor = '#00ff00'; ctx.shadowColor = 'red bogus'; @assert ctx.shadowColor === '#00ff00'; ctx.shadowColor = '#00ff00'; ctx.shadowColor = ctx; @assert ctx.shadowColor === '#00ff00'; ctx.shadowColor = '#00ff00'; ctx.shadowColor = undefined; @assert ctx.shadowColor === '#00ff00'; - name: 2d.shadow.enable.off.1 desc: Shadows are not drawn when only shadowColor is set testing: - 2d.shadow.enable - 2d.shadow.render code: | ctx.shadowColor = '#f00'; ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.enable.off.2 desc: Shadows are not drawn when only shadowColor is set testing: - 2d.shadow.enable - 2d.shadow.render code: | ctx.globalCompositeOperation = 'destination-atop'; ctx.shadowColor = '#f00'; ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.enable.blur desc: Shadows are drawn if shadowBlur is set testing: - 2d.shadow.enable - 2d.shadow.render code: | ctx.globalCompositeOperation = 'destination-atop'; ctx.shadowColor = '#0f0'; ctx.shadowBlur = 0.1; ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.enable.x desc: Shadows are drawn if shadowOffsetX is set testing: - 2d.shadow.enable - 2d.shadow.render code: | ctx.globalCompositeOperation = 'destination-atop'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = 0.1; ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.enable.y desc: Shadows are drawn if shadowOffsetY is set testing: - 2d.shadow.enable - 2d.shadow.render code: | ctx.globalCompositeOperation = 'destination-atop'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 0.1; ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.offset.positiveX desc: Shadows can be offset with positive x testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = 50; ctx.fillRect(0, 0, 50, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.offset.negativeX desc: Shadows can be offset with negative x testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = -50; ctx.fillRect(50, 0, 50, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.offset.positiveY desc: Shadows can be offset with positive y testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 25; ctx.fillRect(0, 0, 100, 25); @assert pixel 50,12 == 0,255,0,255; @assert pixel 50,37 == 0,255,0,255; expected: green - name: 2d.shadow.offset.negativeY desc: Shadows can be offset with negative y testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = -25; ctx.fillRect(0, 25, 100, 25); @assert pixel 50,12 == 0,255,0,255; @assert pixel 50,37 == 0,255,0,255; expected: green - name: 2d.shadow.outside desc: Shadows of shapes outside the visible area can be offset onto the visible area testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = 100; ctx.fillRect(-100, 0, 25, 50); ctx.shadowOffsetX = -100; ctx.fillRect(175, 0, 25, 50); ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 100; ctx.fillRect(25, -100, 50, 25); ctx.shadowOffsetY = -100; ctx.fillRect(25, 125, 50, 25); @assert pixel 12,25 == 0,255,0,255; @assert pixel 87,25 == 0,255,0,255; @assert pixel 50,12 == 0,255,0,255; @assert pixel 50,37 == 0,255,0,255; expected: green - name: 2d.shadow.clip.1 desc: Shadows of clipped shapes are still drawn within the clipping region testing: - 2d.shadow.render code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50); ctx.save(); ctx.beginPath(); ctx.rect(50, 0, 50, 50); ctx.clip(); ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = 50; ctx.fillRect(0, 0, 50, 50); ctx.restore(); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.clip.2 desc: Shadows are not drawn outside the clipping region testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(50, 0, 50, 50); ctx.save(); ctx.beginPath(); ctx.rect(0, 0, 50, 50); ctx.clip(); ctx.shadowColor = '#f00'; ctx.shadowOffsetX = 50; ctx.fillRect(0, 0, 50, 50); ctx.restore(); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.clip.3 desc: Shadows of clipped shapes are still drawn within the clipping region testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(50, 0, 50, 50); ctx.save(); ctx.beginPath(); ctx.rect(0, 0, 50, 50); ctx.clip(); ctx.fillStyle = '#f00'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = 50; ctx.fillRect(-50, 0, 50, 50); ctx.restore(); @assert pixel 25,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.stroke.basic desc: Shadows are drawn for strokes testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 50; ctx.beginPath(); ctx.lineWidth = 50; ctx.moveTo(0, -25); ctx.lineTo(100, -25); ctx.stroke(); @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; expected: green - name: 2d.shadow.stroke.cap.1 desc: Shadows are not drawn for areas outside stroke caps testing: - 2d.shadow.render code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.shadowColor = '#f00'; ctx.shadowOffsetY = 50; ctx.beginPath(); ctx.lineWidth = 50; ctx.lineCap = 'butt'; ctx.moveTo(-50, -25); ctx.lineTo(0, -25); ctx.moveTo(100, -25); ctx.lineTo(150, -25); ctx.stroke(); @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; expected: green - name: 2d.shadow.stroke.cap.2 desc: Shadows are drawn for stroke caps testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 50; ctx.beginPath(); ctx.lineWidth = 50; ctx.lineCap = 'square'; ctx.moveTo(25, -25); ctx.lineTo(75, -25); ctx.stroke(); @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; expected: green - name: 2d.shadow.stroke.join.1 desc: Shadows are not drawn for areas outside stroke joins testing: - 2d.shadow.render code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.shadowColor = '#f00'; ctx.shadowOffsetX = 100; ctx.lineWidth = 200; ctx.lineJoin = 'bevel'; ctx.beginPath(); ctx.moveTo(-200, -50); ctx.lineTo(-150, -50); ctx.lineTo(-151, -100); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.shadow.stroke.join.2 desc: Shadows are drawn for stroke joins testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(50, 0, 50, 50); ctx.strokeStyle = '#f00'; ctx.shadowColor = '#0f0'; ctx.shadowOffsetX = 100; ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.beginPath(); ctx.moveTo(-200, -50); ctx.lineTo(-150, -50); ctx.lineTo(-151, -100); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.shadow.stroke.join.3 desc: Shadows are drawn for stroke joins respecting miter limit testing: - 2d.shadow.render code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.shadowColor = '#f00'; ctx.shadowOffsetX = 100; ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.miterLimit = 0.1; ctx.beginPath(); ctx.moveTo(-200, -50); ctx.lineTo(-150, -50); ctx.lineTo(-151, -100); // (not an exact right angle, to avoid some other bug in Firefox 3) ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 48,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.shadow.image.basic desc: Shadows are drawn for images testing: - 2d.shadow.render images: - red.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 50; ctx.drawImage(document.getElementById('red.png'), 0, -50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.image.transparent.1 desc: Shadows are not drawn for transparent images testing: - 2d.shadow.render images: - transparent.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#f00'; ctx.shadowOffsetY = 50; ctx.drawImage(document.getElementById('transparent.png'), 0, -50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.image.transparent.2 desc: Shadows are not drawn for transparent parts of images testing: - 2d.shadow.render images: - redtransparent.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.drawImage(document.getElementById('redtransparent.png'), 50, -50); ctx.shadowColor = '#f00'; ctx.drawImage(document.getElementById('redtransparent.png'), -50, -50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.image.alpha desc: Shadows are drawn correctly for partially-transparent images testing: - 2d.shadow.render images: - transparent50.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#00f'; ctx.drawImage(document.getElementById('transparent50.png'), 0, -50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.image.section desc: Shadows are not drawn for areas outside image source rectangles testing: - 2d.shadow.render images: - redtransparent.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#f00'; ctx.drawImage(document.getElementById('redtransparent.png'), 50, 0, 50, 50, 0, -50, 50, 50); @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.shadow.image.scale desc: Shadows are drawn correctly for scaled images testing: - 2d.shadow.render images: - redtransparent.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.drawImage(document.getElementById('redtransparent.png'), 0, 0, 100, 50, -10, -50, 240, 50); @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.shadow.canvas.basic desc: Shadows are drawn for canvases testing: - 2d.shadow.render code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 50; ctx.drawImage(canvas2, 0, -50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.canvas.transparent.1 desc: Shadows are not drawn for transparent canvases testing: - 2d.shadow.render code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#f00'; ctx.shadowOffsetY = 50; ctx.drawImage(canvas2, 0, -50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.canvas.transparent.2 desc: Shadows are not drawn for transparent parts of canvases testing: - 2d.shadow.render code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#f00'; ctx2.fillRect(0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.drawImage(canvas2, 50, -50); ctx.shadowColor = '#f00'; ctx.drawImage(canvas2, -50, -50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.canvas.alpha desc: Shadows are drawn correctly for partially-transparent canvases testing: - 2d.shadow.render images: - transparent50.png code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = 'rgba(255, 0, 0, 0.5)'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#00f'; ctx.drawImage(canvas2, 0, -50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.pattern.basic desc: Shadows are drawn for fill patterns testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 images: - red.png code: | var pattern = ctx.createPattern(document.getElementById('red.png'), 'repeat'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 50; ctx.fillStyle = pattern; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.pattern.transparent.1 desc: Shadows are not drawn for transparent fill patterns testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 images: - transparent.png code: | var pattern = ctx.createPattern(document.getElementById('transparent.png'), 'repeat'); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#f00'; ctx.shadowOffsetY = 50; ctx.fillStyle = pattern; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.pattern.transparent.2 desc: Shadows are not drawn for transparent parts of fill patterns testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 images: - redtransparent.png code: | var pattern = ctx.createPattern(document.getElementById('redtransparent.png'), 'repeat'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(50, 0, 50, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.fillStyle = pattern; ctx.fillRect(0, -50, 100, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.pattern.alpha desc: Shadows are drawn correctly for partially-transparent fill patterns testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 images: - transparent50.png code: | var pattern = ctx.createPattern(document.getElementById('transparent50.png'), 'repeat'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#00f'; ctx.fillStyle = pattern; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.gradient.basic desc: Shadows are drawn for gradient fills testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 code: | var gradient = ctx.createLinearGradient(0, 0, 100, 0); gradient.addColorStop(0, '#f00'); gradient.addColorStop(1, '#f00'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#0f0'; ctx.shadowOffsetY = 50; ctx.fillStyle = gradient; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.gradient.transparent.1 desc: Shadows are not drawn for transparent gradient fills testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 code: | var gradient = ctx.createLinearGradient(0, 0, 100, 0); gradient.addColorStop(0, 'rgba(0,0,0,0)'); gradient.addColorStop(1, 'rgba(0,0,0,0)'); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#f00'; ctx.shadowOffsetY = 50; ctx.fillStyle = gradient; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.gradient.transparent.2 desc: Shadows are not drawn for transparent parts of gradient fills testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 code: | var gradient = ctx.createLinearGradient(0, 0, 100, 0); gradient.addColorStop(0, '#f00'); gradient.addColorStop(0.499, '#f00'); gradient.addColorStop(0.5, 'rgba(0,0,0,0)'); gradient.addColorStop(1, 'rgba(0,0,0,0)'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(50, 0, 50, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.fillStyle = gradient; ctx.fillRect(0, -50, 100, 50); @assert pixel 25,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 75,25 == 0,255,0,255; expected: green - name: 2d.shadow.gradient.alpha desc: Shadows are drawn correctly for partially-transparent gradient fills testing: - 2d.shadow.render # http://bugs.webkit.org/show_bug.cgi?id=15266 code: | var gradient = ctx.createLinearGradient(0, 0, 100, 0); gradient.addColorStop(0, 'rgba(255,0,0,0.5)'); gradient.addColorStop(1, 'rgba(255,0,0,0.5)'); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#00f'; ctx.fillStyle = gradient; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.transform.1 desc: Shadows take account of transformations testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.translate(100, 100); ctx.fillRect(-100, -150, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.transform.2 desc: Shadow offsets are not affected by transformations testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowOffsetY = 50; ctx.shadowColor = '#0f0'; ctx.rotate(Math.PI) ctx.fillRect(-100, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.shadow.blur.low desc: Shadows look correct for small blurs manual: testing: - 2d.shadow.render code: | ctx.fillStyle = '#ff0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#00f'; ctx.shadowOffsetY = 25; for (var x = 0; x < 100; ++x) { ctx.save(); ctx.beginPath(); ctx.rect(x, 0, 1, 50); ctx.clip(); ctx.shadowBlur = x; ctx.fillRect(-200, -200, 500, 200); ctx.restore(); } expected: | size 100 50 import math cr.set_source_rgb(0, 0, 1) cr.rectangle(0, 0, 1, 25) cr.fill() cr.set_source_rgb(1, 1, 0) cr.rectangle(0, 25, 1, 25) cr.fill() for x in range(1, 100): sigma = x/2.0 filter = [math.exp(-i*i / (2*sigma*sigma)) / (math.sqrt(2*math.pi)*sigma) for i in range(-24, 26)] accum = [0] for f in filter: accum.append(accum[-1] + f) for y in range(0, 50): cr.set_source_rgb(accum[y], accum[y], 1-accum[y]) cr.rectangle(x, y, 1, 1) cr.fill() - name: 2d.shadow.blur.high desc: Shadows look correct for large blurs manual: testing: - 2d.shadow.render code: | ctx.fillStyle = '#ff0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#00f'; ctx.shadowOffsetY = 0; ctx.shadowBlur = 100; ctx.fillRect(-200, -200, 200, 400); expected: | size 100 50 import math sigma = 100.0/2 filter = [math.exp(-i*i / (2*sigma*sigma)) / (math.sqrt(2*math.pi)*sigma) for i in range(-200, 100)] accum = [0] for f in filter: accum.append(accum[-1] + f) for x in range(0, 100): cr.set_source_rgb(accum[x+200], accum[x+200], 1-accum[x+200]) cr.rectangle(x, 0, 1, 50) cr.fill() - name: 2d.shadow.alpha.1 desc: Shadow colour alpha components are used testing: - 2d.shadow.render code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = 'rgba(255, 0, 0, 0.01)'; ctx.shadowOffsetY = 50; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255 +/- 4; expected: green - name: 2d.shadow.alpha.2 desc: Shadow colour alpha components are used testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = 'rgba(0, 0, 255, 0.5)'; ctx.shadowOffsetY = 50; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.alpha.3 desc: Shadows are affected by globalAlpha testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching) ctx.shadowColor = '#00f'; ctx.shadowOffsetY = 50; ctx.globalAlpha = 0.5; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.alpha.4 desc: Shadows with alpha components are correctly affected by globalAlpha testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; // (work around broken Firefox globalAlpha caching) ctx.shadowColor = 'rgba(0, 0, 255, 0.707)'; ctx.shadowOffsetY = 50; ctx.globalAlpha = 0.707; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.alpha.5 desc: Shadows of shapes with alpha components are drawn correctly testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = 'rgba(64, 0, 0, 0.5)'; ctx.shadowColor = '#00f'; ctx.shadowOffsetY = 50; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 ==~ 127,0,127,255; expected: | size 100 50 cr.set_source_rgb(0.5, 0, 0.5) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.shadow.composite.1 desc: Shadows are drawn using globalCompositeOperation testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = 'xor'; ctx.shadowColor = '#f00'; ctx.shadowOffsetX = 100; ctx.fillStyle = '#0f0'; ctx.fillRect(-100, 0, 200, 50); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.shadow.composite.2 desc: Shadows are drawn using globalCompositeOperation testing: - 2d.shadow.render code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = 'xor'; ctx.shadowColor = '#f00'; ctx.shadowBlur = 1; ctx.fillStyle = '#0f0'; ctx.fillRect(-10, -10, 120, 70); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.shadow.composite.3 desc: Areas outside shadows are drawn correctly with destination-out testing: - 2d.shadow.render code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = 'destination-out'; ctx.shadowColor = '#f00'; ctx.shadowBlur = 10; ctx.fillStyle = '#f00'; ctx.fillRect(200, 0, 100, 50); @assert pixel 5,5 ==~ 0,255,0,255; @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.clearRect.basic desc: clearRect clears to transparent black testing: - 2d.clearRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.clearRect(0, 0, 100, 50); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.clearRect.path desc: clearRect does not affect the current path testing: - 2d.clearRect code: | ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.rect(0, 0, 100, 50); ctx.clearRect(0, 0, 16, 16); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.clearRect.zero desc: clearRect of zero pixels has no effect testing: - 2d.clearRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.clearRect(0, 0, 100, 0); ctx.clearRect(0, 0, 0, 50); ctx.clearRect(0, 0, 0, 0); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.clearRect.negative desc: clearRect of negative sizes works testing: - 2d.clearRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.clearRect(0, 0, 50, 25); ctx.clearRect(100, 0, -50, 25); ctx.clearRect(0, 50, 50, -25); ctx.clearRect(100, 50, -50, -25); @assert pixel 25,12 == 0,0,0,0; @assert pixel 75,12 == 0,0,0,0; @assert pixel 25,37 == 0,0,0,0; @assert pixel 75,37 == 0,0,0,0; expected: clear - name: 2d.clearRect.transform desc: clearRect is affected by transforms testing: - 2d.clearRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(10, 10); ctx.translate(0, 5); ctx.clearRect(0, -5, 10, 5); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.clearRect.globalalpha desc: clearRect is not affected by globalAlpha testing: - 2d.clearRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.globalAlpha = 0.1; ctx.clearRect(0, 0, 100, 50); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.clearRect.globalcomposite desc: clearRect is not affected by globalCompositeOperation testing: - 2d.clearRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = 'destination-atop'; ctx.clearRect(0, 0, 100, 50); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.clearRect.clip desc: clearRect is affected by clipping regions testing: - 2d.clearRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 16, 16); ctx.clip(); ctx.clearRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 16, 16); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.clearRect.shadow desc: clearRect does not draw shadows testing: - 2d.clearRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#f00'; ctx.shadowBlur = 0; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 50; ctx.clearRect(0, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.clearRect.nonfinite desc: clearRect() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @nonfinite ctx.clearRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillRect.basic desc: fillRect works testing: - 2d.fillRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillRect.path desc: fillRect does not affect the current path testing: - 2d.fillRect code: | ctx.beginPath(); ctx.rect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 16, 16); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillRect.zero desc: fillRect of zero pixels has no effect testing: - 2d.fillRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 0); ctx.fillRect(0, 0, 0, 50); ctx.fillRect(0, 0, 0, 0); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillRect.negative desc: fillRect of negative sizes works testing: - 2d.fillRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 25); ctx.fillRect(100, 0, -50, 25); ctx.fillRect(0, 50, 50, -25); ctx.fillRect(100, 50, -50, -25); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; expected: green - name: 2d.fillRect.transform desc: fillRect is affected by transforms testing: - 2d.fillRect code: | ctx.scale(10, 10); ctx.translate(0, 5); ctx.fillStyle = '#0f0'; ctx.fillRect(0, -5, 10, 5); @assert pixel 50,25 == 0,255,0,255; expected: green # don't bother testing globalalpha, globalcomposite because they're already heavily used by other test cases - name: 2d.fillRect.clip desc: fillRect is affected by clipping regions testing: - 2d.fillRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 16, 16); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 16, 16); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillRect.shadow desc: fillRect draws shadows testing: - 2d.fillRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.shadowColor = '#0f0'; ctx.shadowBlur = 0; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 50; ctx.fillRect(0, -50, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.fillRect.nonfinite desc: fillRect() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; @nonfinite ctx.fillRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.basic desc: strokeRect works testing: - 2d.strokeRect code: | ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.strokeRect(25, 24, 50, 2); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.path desc: strokeRect does not affect the current path testing: - 2d.strokeRect code: | ctx.beginPath(); ctx.rect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 5; ctx.strokeRect(0, 0, 16, 16); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.zero.1 desc: strokeRect of 0x0 pixels draws nothing testing: - 2d.strokeRect code: | ctx.strokeStyle = '#f00'; ctx.lineWidth = 250; ctx.strokeRect(50, 25, 0, 0); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.strokeRect.zero.2 desc: strokeRect of 0x0 pixels draws nothing, including caps and joins testing: - 2d.strokeRect code: | ctx.strokeStyle = '#f00'; ctx.lineWidth = 250; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.strokeRect(50, 25, 0, 0); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.strokeRect.zero.3 desc: strokeRect of Nx0 pixels draws a straight line testing: - 2d.strokeRect code: | ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.strokeRect(0, 25, 100, 0); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.zero.4 desc: strokeRect of Nx0 pixels draws a closed line with no caps testing: - 2d.strokeRect code: | ctx.strokeStyle = '#f00'; ctx.lineWidth = 250; ctx.lineCap = 'round'; ctx.strokeRect(100, 25, 100, 0); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.strokeRect.zero.5 desc: strokeRect of Nx0 pixels draws a closed line with joins testing: - 2d.strokeRect code: | ctx.strokeStyle = '#0f0'; ctx.lineWidth = 250; ctx.lineJoin = 'round'; ctx.strokeRect(100, 25, 100, 0); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.negative desc: strokeRect of negative sizes works testing: - 2d.strokeRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 25; ctx.strokeRect(12, 12, 26, 1); ctx.strokeRect(88, 12, -26, 1); ctx.strokeRect(12, 38, 26, -1); ctx.strokeRect(88, 38, -26, -1); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; expected: green - name: 2d.strokeRect.transform desc: fillRect is affected by transforms testing: - 2d.strokeRect code: | ctx.scale(10, 10); ctx.translate(0, 5); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 5; ctx.strokeRect(2.5, -2.6, 5, 0.2); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.globalalpha desc: strokeRect is affected by globalAlpha testing: - 2d.strokeRect code: | ctx.globalAlpha = 0; ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.strokeRect(25, 24, 50, 2); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.strokeRect.globalcomposite desc: strokeRect is not affected by globalCompositeOperation testing: - 2d.strokeRect code: | ctx.globalCompositeOperation = 'source-in'; ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.strokeRect(25, 24, 50, 2); @assert pixel 50,25 == 0,0,0,0; expected: clear - name: 2d.strokeRect.clip desc: strokeRect is affected by clipping regions testing: - 2d.strokeRect code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 16, 16); ctx.clip(); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.strokeRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 16, 16); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.shadow desc: strokeRect draws shadows testing: - 2d.strokeRect code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.shadowColor = '#0f0'; ctx.shadowBlur = 0; ctx.shadowOffsetX = 0; ctx.shadowOffsetY = 50; ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.strokeRect(0, -75, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.strokeRect.nonfinite desc: strokeRect() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 150; @nonfinite ctx.strokeRect(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.initial testing: - 2d.path.initial #mozilla: { bug: TODO } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.closePath(); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.beginPath testing: - 2d.path.beginPath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.rect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.basic testing: - 2d.path.moveTo code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.rect(0, 0, 10, 50); ctx.moveTo(100, 0); ctx.lineTo(10, 0); ctx.lineTo(10, 50); ctx.lineTo(100, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 90,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.newsubpath testing: - 2d.path.moveTo code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.moveTo(0, 0); ctx.moveTo(100, 0); ctx.moveTo(100, 50); ctx.moveTo(0, 50); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.multiple testing: - 2d.path.moveTo code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.moveTo(0, 25); ctx.moveTo(100, 25); ctx.moveTo(0, 25); ctx.lineTo(100, 25); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.moveTo.nonfinite desc: moveTo() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.moveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.closePath.empty testing: - 2d.path.closePath.empty code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.closePath(); ctx.fillStyle = '#f00'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.closePath.newline testing: - 2d.path.closePath.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-100, -100); ctx.lineTo(200, -100); ctx.lineTo(200, 25); ctx.closePath(); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.closePath.nextpoint testing: - 2d.path.closePath.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-100, -1000); ctx.closePath(); ctx.lineTo(1000, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.ensuresubpath.1 desc: If there is no subpath, the point is added and nothing is drawn testing: - 2d.path.lineTo.empty - 2d.path.ensure code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.lineTo(100, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.ensuresubpath.2 desc: If there is no subpath, the point is added and used for subsequent drawing testing: - 2d.path.lineTo.empty - 2d.path.ensure code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.lineTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.basic testing: - 2d.path.lineTo.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.nextpoint testing: - 2d.path.lineTo.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(-100, -100); ctx.lineTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.lineTo.nonfinite desc: lineTo() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.lineTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.lineTo.nonfinite.details desc: lineTo() with Infinity/NaN for first arg still converts the second arg testing: - 2d.nonfinite code: | for (var arg1 of [Infinity, -Infinity, NaN]) { var converted = false; ctx.lineTo(arg1, { valueOf: function() { converted = true; return 0; } }); @assert converted; } expected: clear - name: 2d.path.quadraticCurveTo.ensuresubpath.1 desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) testing: - 2d.path.quadratic.empty - 2d.path.ensure code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.quadraticCurveTo(100, 50, 200, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 95,45 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.quadraticCurveTo.ensuresubpath.2 desc: If there is no subpath, the first control point is added testing: - 2d.path.quadratic.empty - 2d.path.ensure code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.quadraticCurveTo(0, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 5,45 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.quadraticCurveTo.basic testing: - 2d.path.quadratic.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.quadraticCurveTo(100, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.quadraticCurveTo.shape testing: - 2d.path.quadratic.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 55; ctx.beginPath(); ctx.moveTo(-1000, 1050); ctx.quadraticCurveTo(0, -1000, 1200, 1050); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.quadraticCurveTo.scaled testing: - 2d.path.quadratic.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(1000, 1000); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 0.055; ctx.beginPath(); ctx.moveTo(-1, 1.05); ctx.quadraticCurveTo(0, -1, 1.2, 1.05); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.quadraticCurveTo.nonfinite desc: quadraticCurveTo() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.quadraticCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.ensuresubpath.1 desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) testing: - 2d.path.bezier.empty - 2d.path.ensure code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.bezierCurveTo(100, 50, 200, 50, 200, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 95,45 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.ensuresubpath.2 desc: If there is no subpath, the first control point is added testing: - 2d.path.bezier.empty - 2d.path.ensure code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.bezierCurveTo(0, 25, 100, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 5,45 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.basic testing: - 2d.path.bezier.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.bezierCurveTo(100, 25, 100, 25, 100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.shape testing: - 2d.path.bezier.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 55; ctx.beginPath(); ctx.moveTo(-2000, 3100); ctx.bezierCurveTo(-2000, -1000, 2100, -1000, 2100, 3100); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.scaled testing: - 2d.path.bezier.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(1000, 1000); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 0.055; ctx.beginPath(); ctx.moveTo(-2, 3.1); ctx.bezierCurveTo(-2, -1, 2.1, -1, 2.1, 3.1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.bezierCurveTo.nonfinite desc: bezierCurveTo() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.bezierCurveTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.arcTo.ensuresubpath.1 desc: If there is no subpath, the first control point is added (and nothing is drawn up to it) testing: - 2d.path.arcTo.empty - 2d.path.ensure code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arcTo(100, 50, 200, 50, 0.1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.ensuresubpath.2 desc: If there is no subpath, the first control point is added testing: - 2d.path.arcTo.empty - 2d.path.ensure code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arcTo(0, 25, 50, 250, 0.1); // adds (x1,y1), draws nothing ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.coincide.1 desc: arcTo() has no effect if P0 = P1 testing: - 2d.path.arcTo.coincide.01 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(0, 25, 50, 1000, 1); ctx.lineTo(100, 25); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arcTo(50, 25, 100, 25, 1); ctx.stroke(); @assert pixel 50,1 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; expected: green - name: 2d.path.arcTo.coincide.2 desc: arcTo() draws a straight line to P1 if P1 = P2 testing: - 2d.path.arcTo.coincide.12 code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 100, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.collinear.1 desc: arcTo() with all points on a line, and P1 between P0/P2, draws a straight line to P1 testing: - 2d.path.arcTo.collinear code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 200, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(-100, 25); ctx.arcTo(0, 25, 100, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.collinear.2 desc: arcTo() with all points on a line, and P2 between P0/P1, draws a straight line to P1 testing: - 2d.path.arcTo.collinear code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 10, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 110, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.collinear.3 desc: arcTo() with all points on a line, and P0 between P1/P2, draws a straight line to P1 testing: - 2d.path.arcTo.collinear code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, -100, 25, 1); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 0, 25, 1); ctx.stroke(); ctx.beginPath(); ctx.moveTo(-100, 25); ctx.arcTo(0, 25, -200, 25, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.curve1 desc: arcTo() curves in the right kind of shape testing: - 2d.path.arcTo.shape code: | var tol = 1.5; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 10; ctx.beginPath(); ctx.moveTo(10, 25); ctx.arcTo(75, 25, 75, 60, 20); ctx.stroke(); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.rect(10, 20, 45, 10); ctx.moveTo(80, 45); ctx.arc(55, 45, 25+tol, 0, -Math.PI/2, true); ctx.arc(55, 45, 15-tol, -Math.PI/2, 0, false); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 55,19 == 0,255,0,255; @assert pixel 55,20 == 0,255,0,255; @assert pixel 55,21 == 0,255,0,255; @assert pixel 64,22 == 0,255,0,255; @assert pixel 65,21 == 0,255,0,255; @assert pixel 72,28 == 0,255,0,255; @assert pixel 73,27 == 0,255,0,255; @assert pixel 78,36 == 0,255,0,255; @assert pixel 79,35 == 0,255,0,255; @assert pixel 80,44 == 0,255,0,255; @assert pixel 80,45 == 0,255,0,255; @assert pixel 80,46 == 0,255,0,255; @assert pixel 65,45 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.curve2 desc: arcTo() curves in the right kind of shape testing: - 2d.path.arcTo.shape code: | var tol = 1.5; // tolerance to avoid antialiasing artifacts ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.rect(10, 20, 45, 10); ctx.moveTo(80, 45); ctx.arc(55, 45, 25-tol, 0, -Math.PI/2, true); ctx.arc(55, 45, 15+tol, -Math.PI/2, 0, false); ctx.fill(); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 10; ctx.beginPath(); ctx.moveTo(10, 25); ctx.arcTo(75, 25, 75, 60, 20); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 55,19 == 0,255,0,255; @assert pixel 55,20 == 0,255,0,255; @assert pixel 55,21 == 0,255,0,255; @assert pixel 64,22 == 0,255,0,255; @assert pixel 65,21 == 0,255,0,255; @assert pixel 72,28 == 0,255,0,255; @assert pixel 73,27 == 0,255,0,255; @assert pixel 78,36 == 0,255,0,255; @assert pixel 79,35 == 0,255,0,255; @assert pixel 80,44 == 0,255,0,255; @assert pixel 80,45 == 0,255,0,255; @assert pixel 80,46 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.start desc: arcTo() draws a straight line from P0 to P1 testing: - 2d.path.arcTo.shape code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(200, 25, 200, 50, 10); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arcTo.shape.end desc: arcTo() does not draw anything from P1 to P2 testing: - 2d.path.arcTo.shape code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.beginPath(); ctx.moveTo(-100, -100); ctx.arcTo(-100, 25, 200, 25, 10); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arcTo.negative desc: arcTo() with negative radius throws an exception testing: - 2d.path.arcTo.negative code: | @assert throws INDEX_SIZE_ERR ctx.arcTo(0, 0, 0, 0, -1); - name: 2d.path.arcTo.zero.1 desc: arcTo() with zero radius draws a straight line from P0 to P1 testing: - 2d.path.arcTo.zeroradius code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, 100, 100, 0); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(0, -25); ctx.arcTo(50, -25, 50, 50, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.zero.2 desc: arcTo() with zero radius draws a straight line from P0 to P1, even when all points are collinear testing: - 2d.path.arcTo.zeroradius code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arcTo(100, 25, -100, 25, 0); ctx.stroke(); ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 25); ctx.arcTo(200, 25, 50, 25, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arcTo.transformation desc: arcTo joins up to the last subpath point correctly code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 50); ctx.translate(100, 0); ctx.arcTo(50, 50, 50, 0, 50); ctx.lineTo(-100, 0); ctx.fill(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.arcTo.scale desc: arcTo scales the curve, not just the control points code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 50); ctx.translate(100, 0); ctx.scale(0.1, 1); ctx.arcTo(50, 50, 50, 0, 50); ctx.lineTo(-1000, 0); ctx.fill(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.arcTo.nonfinite desc: arcTo() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.arcTo(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.arc.empty desc: arc() with an empty path does not draw a straight line to the start point testing: - 2d.path.arc.nonempty code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(200, 25, 5, 0, 2*Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.nonempty desc: arc() with a non-empty path does draw a straight line to the start point testing: - 2d.path.arc.nonempty code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arc(200, 25, 5, 0, 2*Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.end desc: arc() adds the end point of the arc to the subpath testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(-100, 0); ctx.arc(-100, 0, 25, -Math.PI/2, Math.PI/2, true); ctx.lineTo(100, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.default desc: arc() with missing last argument defaults to clockwise testing: - 2d.path.arc.omitted code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, -Math.PI, Math.PI/2); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.1 desc: arc() draws pi/2 .. -pi anticlockwise correctly testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, Math.PI/2, -Math.PI, true); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.2 desc: arc() draws -3pi/2 .. -pi anticlockwise correctly testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, -3*Math.PI/2, -Math.PI, true); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.3 desc: arc() wraps angles mod 2pi when anticlockwise and end > start+2pi testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, (512+1/2)*Math.PI, (1024-1)*Math.PI, true); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.4 desc: arc() draws a full circle when clockwise and end > start+2pi testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arc(50, 25, 60, (512+1/2)*Math.PI, (1024-1)*Math.PI, false); ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.5 desc: arc() wraps angles mod 2pi when clockwise and start > end+2pi testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(100, 0); ctx.arc(100, 0, 150, (1024-1)*Math.PI, (512+1/2)*Math.PI, false); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.angle.6 desc: arc() draws a full circle when anticlockwise and start > end+2pi testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arc(50, 25, 60, (1024-1)*Math.PI, (512+1/2)*Math.PI, true); ctx.fill(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.zero.1 desc: arc() draws nothing when startAngle = endAngle and anticlockwise testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 0, true); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.zero.2 desc: arc() draws nothing when startAngle = endAngle and clockwise testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 0, false); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.1 desc: arc() draws nothing when end = start + 2pi-e and anticlockwise testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, true); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.2 desc: arc() draws a full circle when end = start + 2pi-e and clockwise testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI - 1e-4, false); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.3 desc: arc() draws a full circle when end = start + 2pi+e and anticlockwise testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, true); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.twopie.4 desc: arc() draws nothing when end = start + 2pi+e and clockwise testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.arc(50, 25, 50, 0, 2*Math.PI + 1e-4, false); ctx.stroke(); @assert pixel 50,20 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.1 desc: arc() from 0 to pi does not draw anything in the wrong half testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(50, 50, 50, 0, Math.PI, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 20,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.2 desc: arc() from 0 to pi draws stuff in the right half testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 100; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arc(50, 50, 50, 0, Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 20,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.3 desc: arc() from 0 to -pi/2 does not draw anything in the wrong quadrant testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 100; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(0, 50, 50, 0, -Math.PI/2, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @moz-todo @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.4 desc: arc() from 0 to -pi/2 draws stuff in the right quadrant testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 150; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arc(-50, 50, 100, 0, -Math.PI/2, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.shape.5 desc: arc() from 0 to 5pi does not draw crazy things testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(300, 0, 100, 0, 5*Math.PI, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.selfintersect.1 desc: arc() with lineWidth > 2*radius is drawn sensibly testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 200; ctx.strokeStyle = '#f00'; ctx.beginPath(); ctx.arc(100, 50, 25, 0, -Math.PI/2, true); ctx.stroke(); ctx.beginPath(); ctx.arc(0, 0, 25, 0, -Math.PI/2, true); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @moz-todo @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.selfintersect.2 desc: arc() with lineWidth > 2*radius is drawn sensibly testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 180; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.arc(-50, 50, 25, 0, -Math.PI/2, true); ctx.stroke(); ctx.beginPath(); ctx.arc(100, 0, 25, 0, -Math.PI/2, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,10 == 0,255,0,255; @assert pixel 97,1 == 0,255,0,255; @assert pixel 97,2 == 0,255,0,255; @assert pixel 97,3 == 0,255,0,255; @assert pixel 2,48 == 0,255,0,255; expected: green - name: 2d.path.arc.negative desc: arc() with negative radius throws INDEX_SIZE_ERR testing: - 2d.path.arc.negative code: | @assert throws INDEX_SIZE_ERR ctx.arc(0, 0, -1, 0, 0, true); - name: 2d.path.arc.zeroradius desc: arc() with zero radius draws a line to the start point testing: - 2d.path.arc.zero code: | ctx.fillStyle = '#f00' ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.strokeStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 25); ctx.arc(200, 25, 0, 0, Math.PI, true); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.arc.scale.1 desc: Non-uniformly scaled arcs are the right shape testing: - 2d.path.transformation code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(2, 0.5); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.arc(25, 50, 56, 0, 2*Math.PI, false); ctx.fill(); ctx.fillStyle = '#f00'; ctx.beginPath(); ctx.moveTo(-25, 50); ctx.arc(-25, 50, 24, 0, 2*Math.PI, false); ctx.moveTo(75, 50); ctx.arc(75, 50, 24, 0, 2*Math.PI, false); ctx.moveTo(25, -25); ctx.arc(25, -25, 24, 0, 2*Math.PI, false); ctx.moveTo(25, 125); ctx.arc(25, 125, 24, 0, 2*Math.PI, false); ctx.fill(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.arc.scale.2 desc: Highly scaled arcs are the right shape testing: - 2d.path.arc.draw code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.scale(100, 100); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 1.2; ctx.beginPath(); ctx.arc(0, 0, 0.6, 0, Math.PI/2, false); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 50,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 98,25 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 50,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.arc.nonfinite desc: arc() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.arc(<0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <2*Math.PI Infinity -Infinity NaN>, ); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.rect.basic testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.rect(0, 0, 100, 50); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.newsubpath testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-50, 25); ctx.rect(200, 25, 1, 1); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.closed testing: - 2d.path.rect.closed code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 200; ctx.lineJoin = 'miter'; ctx.rect(100, 50, 100, 100); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.end.1 testing: - 2d.path.rect.newsubpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.rect(200, 100, 400, 1000); ctx.lineTo(-2000, -1000); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.end.2 testing: - 2d.path.rect.newsubpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 450; ctx.lineCap = 'round'; ctx.lineJoin = 'bevel'; ctx.rect(150, 150, 2000, 2000); ctx.lineTo(160, 160); ctx.stroke(); @assert pixel 1,1 == 0,255,0,255; @assert pixel 98,1 == 0,255,0,255; @assert pixel 1,48 == 0,255,0,255; @assert pixel 98,48 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.1 testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.rect(0, 50, 100, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.2 testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 100; ctx.beginPath(); ctx.rect(50, -100, 0, 250); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.3 testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.beginPath(); ctx.rect(50, 25, 0, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.4 testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 50; ctx.rect(100, 25, 0, 0); ctx.lineTo(0, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.5 testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.moveTo(0, 0); ctx.rect(100, 25, 0, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.rect.zero.6 testing: - 2d.path.rect.subpath #mozilla: { bug: TODO } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineJoin = 'miter'; ctx.miterLimit = 1.5; ctx.lineWidth = 200; ctx.beginPath(); ctx.rect(100, 25, 1000, 0); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.rect.negative testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#0f0'; ctx.rect(0, 0, 50, 25); ctx.rect(100, 0, -50, 25); ctx.rect(0, 50, 50, -25); ctx.rect(100, 50, -50, -25); ctx.fill(); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; - name: 2d.path.rect.winding testing: - 2d.path.rect.subpath code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.fillStyle = '#f00'; ctx.rect(0, 0, 50, 50); ctx.rect(100, 50, -50, -50); ctx.rect(0, 25, 100, -25); ctx.rect(100, 25, -100, 25); ctx.fill(); @assert pixel 25,12 == 0,255,0,255; @assert pixel 75,12 == 0,255,0,255; @assert pixel 25,37 == 0,255,0,255; @assert pixel 75,37 == 0,255,0,255; - name: 2d.path.rect.selfintersect #mozilla: { bug: TODO } code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 90; ctx.beginPath(); ctx.rect(45, 20, 10, 10); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.rect.nonfinite desc: rect() with Infinity/NaN is ignored testing: - 2d.nonfinite code: | ctx.moveTo(0, 0); ctx.lineTo(100, 0); @nonfinite ctx.rect(<0 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>, <1 Infinity -Infinity NaN>); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; @assert pixel 90,45 == 0,255,0,255; expected: green - name: 2d.path.fill.overlap testing: - 2d.path.fill.basic code: | ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = 'rgba(0, 255, 0, 0.5)'; ctx.rect(0, 0, 100, 50); ctx.closePath(); ctx.rect(10, 10, 80, 30); ctx.fill(); @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; expected: | size 100 50 cr.set_source_rgb(0, 0.5, 0) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.path.fill.winding.add testing: - 2d.path.fill.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(0, 0); ctx.lineTo(100, 0); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.winding.subtract.1 testing: - 2d.path.fill.basic code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.winding.subtract.2 testing: - 2d.path.fill.basic code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.moveTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.winding.subtract.3 testing: - 2d.path.fill.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(-20, -20); ctx.lineTo(120, -20); ctx.lineTo(120, 70); ctx.lineTo(-20, 70); ctx.lineTo(-20, -20); ctx.lineTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.closed.basic testing: - 2d.path.fill.closed code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(0, 0); ctx.lineTo(100, 0); ctx.lineTo(100, 50); ctx.lineTo(0, 50); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.fill.closed.unaffected testing: - 2d.path.fill.closed code: | ctx.fillStyle = '#00f'; ctx.fillRect(0, 0, 100, 50); ctx.moveTo(0, 0); ctx.lineTo(100, 0); ctx.lineTo(100, 50); ctx.fillStyle = '#f00'; ctx.fill(); ctx.lineTo(0, 50); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 90,10 == 0,255,0,255; @assert pixel 10,40 == 0,255,0,255; expected: green - name: 2d.path.stroke.overlap desc: Stroked subpaths are combined before being drawn testing: - 2d.path.stroke.basic code: | ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = 'rgba(0, 255, 0, 0.5)'; ctx.lineWidth = 50; ctx.moveTo(0, 20); ctx.lineTo(100, 20); ctx.moveTo(0, 30); ctx.lineTo(100, 30); ctx.stroke(); @assert pixel 50,25 ==~ 0,127,0,255 +/- 1; expected: | size 100 50 cr.set_source_rgb(0, 0.5, 0) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.path.stroke.union desc: Strokes in opposite directions are unioned, not subtracted testing: - 2d.path.stroke.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#0f0'; ctx.lineWidth = 40; ctx.moveTo(0, 10); ctx.lineTo(100, 10); ctx.moveTo(100, 40); ctx.lineTo(0, 40); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.stroke.unaffected desc: Stroking does not start a new path or subpath testing: - 2d.path.stroke.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.lineWidth = 50; ctx.moveTo(-100, 25); ctx.lineTo(-100, -100); ctx.lineTo(200, -100); ctx.lineTo(200, 25); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.closePath(); ctx.strokeStyle = '#0f0'; ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.stroke.scale1 desc: Stroke line widths are scaled by the current transformation matrix testing: - 2d.path.transformation code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(25, 12.5, 50, 25); ctx.save(); ctx.scale(50, 25); ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.restore(); ctx.beginPath(); ctx.rect(-25, -12.5, 150, 75); ctx.save(); ctx.scale(50, 25); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.stroke.scale2 desc: Stroke line widths are scaled by the current transformation matrix testing: - 2d.path.transformation code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(25, 12.5, 50, 25); ctx.save(); ctx.rotate(Math.PI/2); ctx.scale(25, 50); ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.restore(); ctx.beginPath(); ctx.rect(-25, -12.5, 150, 75); ctx.save(); ctx.rotate(Math.PI/2); ctx.scale(25, 50); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.stroke.skew desc: Strokes lines are skewed by the current transformation matrix testing: - 2d.path.transformation code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.save(); ctx.beginPath(); ctx.moveTo(49, -50); ctx.lineTo(201, -50); ctx.rotate(Math.PI/4); ctx.scale(1, 283); ctx.strokeStyle = '#0f0'; ctx.stroke(); ctx.restore(); ctx.save(); ctx.beginPath(); ctx.translate(-150, 0); ctx.moveTo(49, -50); ctx.lineTo(199, -50); ctx.rotate(Math.PI/4); ctx.scale(1, 142); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); ctx.save(); ctx.beginPath(); ctx.translate(-150, 0); ctx.moveTo(49, -50); ctx.lineTo(199, -50); ctx.rotate(Math.PI/4); ctx.scale(1, 142); ctx.strokeStyle = '#f00'; ctx.stroke(); ctx.restore(); @assert pixel 0,0 == 0,255,0,255; @assert pixel 50,0 == 0,255,0,255; @assert pixel 99,0 == 0,255,0,255; @assert pixel 0,25 == 0,255,0,255; @assert pixel 50,25 == 0,255,0,255; @assert pixel 99,25 == 0,255,0,255; @assert pixel 0,49 == 0,255,0,255; @assert pixel 50,49 == 0,255,0,255; @assert pixel 99,49 == 0,255,0,255; expected: green - name: 2d.path.stroke.empty desc: Empty subpaths are not stroked testing: - 2d.path.stroke.empty code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(40, 25); ctx.moveTo(60, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.stroke.prune.line desc: Zero-length line segments from lineTo are removed before stroking testing: - 2d.path.stroke.prune code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.lineTo(50, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.closed desc: Zero-length line segments from closed paths are removed before stroking testing: - 2d.path.stroke.prune code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.lineTo(50, 25); ctx.closePath(); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.curve desc: Zero-length line segments from quadraticCurveTo and bezierCurveTo are removed before stroking testing: - 2d.path.stroke.prune code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.quadraticCurveTo(50, 25, 50, 25); ctx.stroke(); ctx.beginPath(); ctx.moveTo(50, 25); ctx.bezierCurveTo(50, 25, 50, 25, 50, 25); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.arc desc: Zero-length line segments from arcTo and arc are removed before stroking testing: - 2d.path.stroke.prune code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.moveTo(50, 25); ctx.arcTo(50, 25, 150, 25, 10); ctx.stroke(); ctx.beginPath(); ctx.moveTo(60, 25); ctx.arc(50, 25, 10, 0, 0, false); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.rect desc: Zero-length line segments from rect and strokeRect are removed before stroking testing: - 2d.path.stroke.prune code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 100; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; ctx.beginPath(); ctx.rect(50, 25, 0, 0); ctx.stroke(); ctx.strokeRect(50, 25, 0, 0); @assert pixel 50,25 == 0,255,0,255; @moz-todo expected: green - name: 2d.path.stroke.prune.corner desc: Zero-length line segments are removed before stroking with miters testing: - 2d.path.stroke.prune code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.strokeStyle = '#f00'; ctx.lineWidth = 400; ctx.lineJoin = 'miter'; ctx.miterLimit = 1.4; ctx.beginPath(); ctx.moveTo(-1000, 200); ctx.lineTo(-100, 200); ctx.lineTo(-100, 200); ctx.lineTo(-100, 200); ctx.lineTo(-100, 1000); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.transformation.basic testing: - 2d.path.transformation code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.translate(-100, 0); ctx.rect(100, 0, 100, 50); ctx.translate(0, -100); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.transformation.multiple # TODO: change this name desc: Transformations are applied while building paths, not when drawing testing: - 2d.path.transformation code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.translate(-100, 0); ctx.rect(0, 0, 100, 50); ctx.fill(); ctx.translate(100, 0); ctx.fill(); ctx.beginPath(); ctx.strokeStyle = '#f00'; ctx.lineWidth = 50; ctx.translate(0, -50); ctx.moveTo(0, 25); ctx.lineTo(100, 25); ctx.stroke(); ctx.translate(0, 50); ctx.stroke(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.transformation.changing desc: Transformations are applied while building paths, not when drawing testing: - 2d.path.transformation code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.moveTo(0, 0); ctx.translate(100, 0); ctx.lineTo(0, 0); ctx.translate(0, 50); ctx.lineTo(0, 0); ctx.translate(-100, 0); ctx.lineTo(0, 0); ctx.translate(1000, 1000); ctx.rotate(Math.PI/2); ctx.scale(0.1, 0.1); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.empty testing: - 2d.path.clip.basic code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.basic.1 testing: - 2d.path.clip.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 100, 50); ctx.clip(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.basic.2 testing: - 2d.path.clip.basic code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(-100, 0, 100, 50); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.intersect testing: - 2d.path.clip.basic code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.rect(0, 0, 50, 50); ctx.clip(); ctx.beginPath(); ctx.rect(50, 0, 50, 50) ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.winding.1 testing: - 2d.path.clip.basic code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.lineTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.clip(); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.winding.2 testing: - 2d.path.clip.basic code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.beginPath(); ctx.moveTo(-10, -10); ctx.lineTo(110, -10); ctx.lineTo(110, 60); ctx.lineTo(-10, 60); ctx.lineTo(-10, -10); ctx.clip(); ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.lineTo(0, 0); ctx.clip(); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.clip.unaffected testing: - 2d.path.clip.closed code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(0, 50); ctx.lineTo(100, 50); ctx.lineTo(100, 0); ctx.clip(); ctx.lineTo(0, 0); ctx.fill(); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.path.isPointInPath.basic.1 desc: isPointInPath() detects whether the point is inside the path testing: - 2d.path.isPointInPath code: | ctx.rect(0, 0, 20, 20); @assert ctx.isPointInPath(10, 10) === true; @assert ctx.isPointInPath(30, 10) === false; - name: 2d.path.isPointInPath.basic.2 desc: isPointInPath() detects whether the point is inside the path testing: - 2d.path.isPointInPath code: | ctx.rect(20, 0, 20, 20); @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(30, 10) === true; - name: 2d.path.isPointInPath.edge desc: isPointInPath() counts points on the path as being inside testing: - 2d.path.isPointInPath.edge code: | ctx.rect(0, 0, 20, 20); @assert ctx.isPointInPath(0, 0) === true; @assert ctx.isPointInPath(10, 0) === true; @assert ctx.isPointInPath(20, 0) === true; @assert ctx.isPointInPath(20, 10) === true; @assert ctx.isPointInPath(20, 20) === true; @assert ctx.isPointInPath(10, 20) === true; @assert ctx.isPointInPath(0, 20) === true; @assert ctx.isPointInPath(0, 10) === true; @assert ctx.isPointInPath(10, -0.01) === false; @assert ctx.isPointInPath(10, 20.01) === false; @assert ctx.isPointInPath(-0.01, 10) === false; @assert ctx.isPointInPath(20.01, 10) === false; - name: 2d.path.isPointInPath.empty desc: isPointInPath() works when there is no path testing: - 2d.path.isPointInPath code: | @assert ctx.isPointInPath(0, 0) === false; - name: 2d.path.isPointInPath.subpath desc: isPointInPath() uses the current path, not just the subpath testing: - 2d.path.isPointInPath code: | ctx.rect(0, 0, 20, 20); ctx.beginPath(); ctx.rect(20, 0, 20, 20); ctx.closePath(); ctx.rect(40, 0, 20, 20); @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(30, 10) === true; @assert ctx.isPointInPath(50, 10) === true; - name: 2d.path.isPointInPath.outside desc: isPointInPath() works on paths outside the canvas testing: - 2d.path.isPointInPath code: | ctx.rect(0, -100, 20, 20); ctx.rect(20, -10, 20, 20); @assert ctx.isPointInPath(10, -110) === false; @assert ctx.isPointInPath(10, -90) === true; @assert ctx.isPointInPath(10, -70) === false; @assert ctx.isPointInPath(30, -20) === false; @assert ctx.isPointInPath(30, 0) === true; @assert ctx.isPointInPath(30, 20) === false; - name: 2d.path.isPointInPath.unclosed desc: isPointInPath() works on unclosed subpaths testing: - 2d.path.isPointInPath code: | ctx.moveTo(0, 0); ctx.lineTo(20, 0); ctx.lineTo(20, 20); ctx.lineTo(0, 20); @assert ctx.isPointInPath(10, 10) === true; @assert ctx.isPointInPath(30, 10) === false; - name: 2d.path.isPointInPath.arc desc: isPointInPath() works on arcs testing: - 2d.path.isPointInPath code: | ctx.arc(50, 25, 10, 0, Math.PI, false); @assert ctx.isPointInPath(50, 10) === false; @assert ctx.isPointInPath(50, 20) === false; @assert ctx.isPointInPath(50, 30) === true; @assert ctx.isPointInPath(50, 40) === false; @assert ctx.isPointInPath(30, 20) === false; @assert ctx.isPointInPath(70, 20) === false; @assert ctx.isPointInPath(30, 30) === false; @assert ctx.isPointInPath(70, 30) === false; - name: 2d.path.isPointInPath.bigarc desc: isPointInPath() works on unclosed arcs larger than 2pi opera: { bug: 320937 } testing: - 2d.path.isPointInPath code: | ctx.arc(50, 25, 10, 0, 7, false); @assert ctx.isPointInPath(50, 10) === false; @assert ctx.isPointInPath(50, 20) === true; @assert ctx.isPointInPath(50, 30) === true; @assert ctx.isPointInPath(50, 40) === false; @assert ctx.isPointInPath(30, 20) === false; @assert ctx.isPointInPath(70, 20) === false; @assert ctx.isPointInPath(30, 30) === false; @assert ctx.isPointInPath(70, 30) === false; - name: 2d.path.isPointInPath.bezier desc: isPointInPath() works on Bezier curves testing: - 2d.path.isPointInPath code: | ctx.moveTo(25, 25); ctx.bezierCurveTo(50, -50, 50, 100, 75, 25); @assert ctx.isPointInPath(25, 20) === false; @assert ctx.isPointInPath(25, 30) === false; @assert ctx.isPointInPath(30, 20) === true; @assert ctx.isPointInPath(30, 30) === false; @assert ctx.isPointInPath(40, 2) === false; @assert ctx.isPointInPath(40, 20) === true; @assert ctx.isPointInPath(40, 30) === false; @assert ctx.isPointInPath(40, 47) === false; @assert ctx.isPointInPath(45, 20) === true; @assert ctx.isPointInPath(45, 30) === false; @assert ctx.isPointInPath(55, 20) === false; @assert ctx.isPointInPath(55, 30) === true; @assert ctx.isPointInPath(60, 2) === false; @assert ctx.isPointInPath(60, 20) === false; @assert ctx.isPointInPath(60, 30) === true; @assert ctx.isPointInPath(60, 47) === false; @assert ctx.isPointInPath(70, 20) === false; @assert ctx.isPointInPath(70, 30) === true; @assert ctx.isPointInPath(75, 20) === false; @assert ctx.isPointInPath(75, 30) === false; - name: 2d.path.isPointInPath.winding desc: isPointInPath() uses the non-zero winding number rule testing: - 2d.path.isPointInPath code: | // Create a square ring, using opposite windings to make a hole in the centre ctx.moveTo(0, 0); ctx.lineTo(50, 0); ctx.lineTo(50, 50); ctx.lineTo(0, 50); ctx.lineTo(0, 0); ctx.lineTo(10, 10); ctx.lineTo(10, 40); ctx.lineTo(40, 40); ctx.lineTo(40, 10); ctx.lineTo(10, 10); @assert ctx.isPointInPath(5, 5) === true; @assert ctx.isPointInPath(25, 5) === true; @assert ctx.isPointInPath(45, 5) === true; @assert ctx.isPointInPath(5, 25) === true; @assert ctx.isPointInPath(25, 25) === false; @assert ctx.isPointInPath(45, 25) === true; @assert ctx.isPointInPath(5, 45) === true; @assert ctx.isPointInPath(25, 45) === true; @assert ctx.isPointInPath(45, 45) === true; - name: 2d.path.isPointInPath.transform.1 desc: isPointInPath() handles transformations correctly testing: - 2d.path.isPointInPath code: | ctx.translate(50, 0); ctx.rect(0, 0, 20, 20); @assert ctx.isPointInPath(-40, 10) === false; @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(49, 10) === false; @assert ctx.isPointInPath(51, 10) === true; @assert ctx.isPointInPath(69, 10) === true; @assert ctx.isPointInPath(71, 10) === false; - name: 2d.path.isPointInPath.transform.2 desc: isPointInPath() handles transformations correctly testing: - 2d.path.isPointInPath code: | ctx.rect(50, 0, 20, 20); ctx.translate(50, 0); @assert ctx.isPointInPath(-40, 10) === false; @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(49, 10) === false; @assert ctx.isPointInPath(51, 10) === true; @assert ctx.isPointInPath(69, 10) === true; @assert ctx.isPointInPath(71, 10) === false; - name: 2d.path.isPointInPath.transform.3 desc: isPointInPath() handles transformations correctly testing: - 2d.path.isPointInPath code: | ctx.scale(-1, 1); ctx.rect(-70, 0, 20, 20); @assert ctx.isPointInPath(-40, 10) === false; @assert ctx.isPointInPath(10, 10) === false; @assert ctx.isPointInPath(49, 10) === false; @assert ctx.isPointInPath(51, 10) === true; @assert ctx.isPointInPath(69, 10) === true; @assert ctx.isPointInPath(71, 10) === false; - name: 2d.path.isPointInPath.transform.4 desc: isPointInPath() handles transformations correctly testing: - 2d.path.isPointInPath code: | ctx.translate(50, 0); ctx.rect(50, 0, 20, 20); ctx.translate(0, 50); @assert ctx.isPointInPath(60, 10) === false; @assert ctx.isPointInPath(110, 10) === true; @assert ctx.isPointInPath(110, 60) === false; - name: 2d.path.isPointInPath.nonfinite desc: isPointInPath() returns false for non-finite arguments testing: - 2d.path.isPointInPath.nonfinite code: | ctx.rect(-100, -50, 200, 100); @assert ctx.isPointInPath(Infinity, 0) === false; @assert ctx.isPointInPath(-Infinity, 0) === false; @assert ctx.isPointInPath(NaN, 0) === false; @assert ctx.isPointInPath(0, Infinity) === false; @assert ctx.isPointInPath(0, -Infinity) === false; @assert ctx.isPointInPath(0, NaN) === false; @assert ctx.isPointInPath(NaN, NaN) === false; - name: 2d.drawImage.3arg testing: - 2d.drawImage.defaultsource - 2d.drawImage.defaultdest images: - red.png - green.png code: | ctx.drawImage(document.getElementById('green.png'), 0, 0); ctx.drawImage(document.getElementById('red.png'), -100, 0); ctx.drawImage(document.getElementById('red.png'), 100, 0); ctx.drawImage(document.getElementById('red.png'), 0, -50); ctx.drawImage(document.getElementById('red.png'), 0, 50); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.5arg testing: - 2d.drawImage.defaultsource images: - red.png - green.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('green.png'), 50, 0, 50, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 50, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.9arg.basic testing: - 2d.drawImage.paint images: - green.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('green.png'), 0, 0, 100, 50, 0, 0, 100, 50); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.9arg.sourcepos testing: - 2d.drawImage.paint images: - rgrg-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('rgrg-256x256.png'), 140, 20, 100, 50, 0, 0, 100, 50); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.9arg.sourcesize testing: - 2d.drawImage.paint images: - rgrg-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('rgrg-256x256.png'), 0, 0, 256, 256, 0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 51, 26); ctx.fillRect(49, 24, 51, 26); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; @assert pixel 20,20 ==~ 0,255,0,255; @assert pixel 80,20 ==~ 0,255,0,255; @assert pixel 20,30 ==~ 0,255,0,255; @assert pixel 80,30 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.9arg.destpos testing: - 2d.drawImage.paint images: - red.png - green.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('green.png'), 0, 0, 100, 50, 0, 0, 100, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, -100, 0, 100, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 100, 0, 100, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, -50, 100, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, 50, 100, 50); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.9arg.destsize testing: - 2d.drawImage.paint images: - red.png - green.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('green.png'), 1, 1, 1, 1, 0, 0, 100, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, -50, 0, 50, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 100, 0, 50, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, -25, 100, 25); ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50, 0, 50, 100, 25); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.canvas testing: - 2d.drawImage.paint code: | var canvas2 = document.createElement('canvas'); canvas2.width = 100; canvas2.height = 50; var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.drawImage(canvas2, 0, 0); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.self.1 testing: - 2d.drawImage.self code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50); ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50); ctx.drawImage(canvas, 50, 0); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.self.2 testing: - 2d.drawImage.self code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 1, 100, 49); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 1); ctx.drawImage(canvas, 0, 1); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 2); @assert pixel 0,0 ==~ 0,255,0,255; @assert pixel 99,0 ==~ 0,255,0,255; @assert pixel 0,49 ==~ 0,255,0,255; @assert pixel 99,49 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.null testing: - 2d.drawImage.IDL code: | @assert throws TypeError ctx.drawImage(null, 0, 0); - name: 2d.drawImage.wrongtype desc: Incorrect image types in drawImage do not match any defined overloads, so WebIDL throws a TypeError notes: *bindings testing: - 2d.drawImage.IDL code: | @assert throws TypeError ctx.drawImage(undefined, 0, 0); @assert throws TypeError ctx.drawImage(0, 0, 0); @assert throws TypeError ctx.drawImage("", 0, 0); @assert throws TypeError ctx.drawImage(document.createElement('p'), 0, 0); - name: 2d.drawImage.floatsource testing: - 2d.drawImage.paint images: - green.png code: | ctx.drawImage(document.getElementById('green.png'), 10.1, 10.1, 0.1, 0.1, 0, 0, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.zerosource desc: drawImage with zero-sized source rectangle throws INDEX_SIZE_ERR testing: - 2d.drawImage.zerosource images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 10, 10, 0, 1, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 10, 10, 1, 0, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 10, 10, 0, 0, 0, 0, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.zerosource.image desc: drawImage with zero-sized source rectangle from image throws INDEX_SIZE_ERR testing: - 2d.drawImage.zerosource images: - red-zerowidth.svg - red-zeroheight.svg - red-zerosize.svg code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red-zerowidth.svg'), 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red-zeroheight.svg'), 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red-zerosize.svg'), 0, 0, 100, 50); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.drawImage.negativesource desc: Negative source width/height represents the correct rectangle testing: - 2d.drawImage.direction mozilla: { throws } images: - ggrr-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 78, -100, 50, 0, 0, 50, 50); ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 128, -100, -50, 50, 0, 50, 50); @assert pixel 1,1 ==~ 0,255,0,255; @assert pixel 1,48 ==~ 0,255,0,255; @assert pixel 98,1 ==~ 0,255,0,255; @assert pixel 98,48 ==~ 0,255,0,255; @assert pixel 48,1 ==~ 0,255,0,255; @assert pixel 48,48 ==~ 0,255,0,255; @assert pixel 51,1 ==~ 0,255,0,255; @assert pixel 51,48 ==~ 0,255,0,255; @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.negativedest desc: Negative destination width/height represents the correct rectangle testing: - 2d.drawImage.direction mozilla: { throws } images: - ggrr-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 78, 50, 50, 0, 50, 50, -50); ctx.drawImage(document.getElementById('ggrr-256x256.png'), 100, 128, 50, -50, 100, 50, -50, -50); @assert pixel 1,1 ==~ 0,255,0,255; @assert pixel 1,48 ==~ 0,255,0,255; @assert pixel 98,1 ==~ 0,255,0,255; @assert pixel 98,48 ==~ 0,255,0,255; @assert pixel 48,1 ==~ 0,255,0,255; @assert pixel 48,48 ==~ 0,255,0,255; @assert pixel 51,1 ==~ 0,255,0,255; @assert pixel 51,48 ==~ 0,255,0,255; @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.negativedir desc: Negative dimensions do not affect the direction of the image testing: - 2d.drawImage.direction mozilla: { throws } images: - ggrr-256x256.png code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('ggrr-256x256.png'), 0, 178, 50, -100, 0, 0, 50, 100); ctx.drawImage(document.getElementById('ggrr-256x256.png'), 0, 78, 50, 100, 50, 100, 50, -100); @assert pixel 1,1 ==~ 0,255,0,255; @assert pixel 1,48 ==~ 0,255,0,255; @assert pixel 98,1 ==~ 0,255,0,255; @assert pixel 98,48 ==~ 0,255,0,255; @assert pixel 48,1 ==~ 0,255,0,255; @assert pixel 48,48 ==~ 0,255,0,255; @assert pixel 51,1 ==~ 0,255,0,255; @assert pixel 51,48 ==~ 0,255,0,255; @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.outsidesource DISABLED: fix this to match the current spec (transparent black outside source) testing: - 2d.drawImage.outsidesource mozilla: { throws } images: - green.png - red.png code: | ctx.drawImage(document.getElementById('green.png'), 10.5, 10.5, 89.5, 39.5, 0, 0, 100, 50); ctx.drawImage(document.getElementById('green.png'), 5.5, 5.5, -5.5, -5.5, 0, 0, 100, 50); ctx.drawImage(document.getElementById('green.png'), 100, 50, -5, -5, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), -0.001, 0, 100, 50, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, -0.001, 100, 50, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, 100.001, 50, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, 100, 50.001, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 50, 0, 50.001, 50, 0, 0, 100, 50); @moz-todo @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, -5, 5, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 0, 0, 5, -5, 0, 0, 100, 50); @assert throws INDEX_SIZE_ERR ctx.drawImage(document.getElementById('red.png'), 110, 60, -20, -20, 0, 0, 100, 50); @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo expected: green - name: 2d.drawImage.incomplete.nosrc testing: - 2d.drawImage.incomplete.image mozilla: { throws } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = new Image(); ctx.drawImage(img, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.incomplete.immediate testing: - 2d.drawImage.incomplete.image images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = new Image(); img.src = '../images/red.png'; // This triggers the "update the image data" algorithm. // The image will not go to the "completely available" state // until a fetch task in the networking task source is processed, // so the image must not be fully decodable yet: ctx.drawImage(img, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo expected: green - name: 2d.drawImage.incomplete.reload testing: - 2d.drawImage.incomplete.image images: - yellow.png - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('yellow.png'); img.src = '../images/red.png'; // This triggers the "update the image data" algorithm, // and resets the image to the "unavailable" state. // The image will not go to the "completely available" state // until a fetch task in the networking task source is processed, // so the image must not be fully decodable yet: ctx.drawImage(img, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo expected: green - name: 2d.drawImage.incomplete.emptysrc testing: - 2d.drawImage.incomplete.image images: - red.png mozilla: { throws } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red.png'); img.src = ""; ctx.drawImage(img, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.incomplete.removedsrc testing: - 2d.drawImage.incomplete.image images: - red.png mozilla: { throws } code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('red.png'); img.removeAttribute('src'); ctx.drawImage(img, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.broken testing: - 2d.drawImage.incomplete.image images: - broken.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var img = document.getElementById('broken.png'); ctx.drawImage(img, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo expected: green - name: 2d.drawImage.zerocanvas testing: - 2d.drawImage.zerocanvas code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var canvas2 = document.createElement('canvas'); canvas2.width = 0; canvas2.height = 10; @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0); canvas2.width = 10; canvas2.height = 0; @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0); canvas2.width = 0; canvas2.height = 0; @assert throws INVALID_STATE_ERR ctx.drawImage(canvas2, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.svg desc: drawImage() of an SVG image testing: - 2d.drawImage.svg images: - green.svg code: | ctx.drawImage(document.getElementById('green.svg'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.animated.gif desc: drawImage() of an animated GIF draws the first frame testing: - 2d.drawImage.animated.image images: - anim-gr.gif code: | deferTest(); setTimeout(t.step_func_done(function () { ctx.drawImage(document.getElementById('anim-gr.gif'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; }), 500); expected: green - name: 2d.drawImage.animated.apng desc: drawImage() of an APNG with no poster frame draws the first frame testing: - 2d.drawImage.animated.image images: - anim-gr.png code: | deferTest(); setTimeout(t.step_func_done(function () { ctx.drawImage(document.getElementById('anim-gr.png'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; }), 500); expected: green - name: 2d.drawImage.animated.poster desc: drawImage() of an APNG draws the poster frame testing: - 2d.drawImage.animated.image images: - anim-poster-gr.png code: | ctx.drawImage(document.getElementById('anim-poster-gr.png'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; @moz-todo expected: green - name: 2d.drawImage.path testing: - 2d.drawImage.unaffect images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.rect(0, 0, 100, 50); ctx.drawImage(document.getElementById('red.png'), 0, 0); ctx.fill(); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.transform testing: - 2d.drawImage.subject images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.translate(100, 0); ctx.drawImage(document.getElementById('red.png'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green # TODO: drawImage shadows - name: 2d.drawImage.alpha testing: - 2d.drawImage.subject images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalAlpha = 0; ctx.drawImage(document.getElementById('red.png'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.clip testing: - 2d.drawImage.subject images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.rect(-10, -10, 1, 1); ctx.clip(); ctx.drawImage(document.getElementById('red.png'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.composite testing: - 2d.drawImage.subject images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.globalCompositeOperation = 'destination-over'; ctx.drawImage(document.getElementById('red.png'), 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.nowrap desc: Stretched images do not get pixels wrapping around the edges images: - redtransparent.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); ctx.drawImage(document.getElementById('redtransparent.png'), -1950, 0, 2000, 50); @assert pixel 45,25 ==~ 0,255,0,255; @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 55,25 ==~ 0,255,0,255; expected: green - name: 2d.drawImage.nonfinite desc: drawImage() with Infinity/NaN is ignored testing: - 2d.nonfinite images: - red.png code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var red = document.getElementById('red.png'); @nonfinite ctx.drawImage(, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>); @nonfinite ctx.drawImage(, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); @nonfinite ctx.drawImage(, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <0 Infinity -Infinity NaN>, <100 Infinity -Infinity NaN>, <50 Infinity -Infinity NaN>); @assert pixel 50,25 == 0,255,0,255; expected: green - name: 2d.imageData.create2.basic desc: createImageData(sw, sh) exists and returns something testing: - 2d.imageData.create2.object code: | @assert ctx.createImageData(1, 1) !== null; - name: 2d.imageData.create1.basic desc: createImageData(imgdata) exists and returns something testing: - 2d.imageData.create1.object code: | @assert ctx.createImageData(ctx.createImageData(1, 1)) !== null; - name: 2d.imageData.create2.type desc: createImageData(sw, sh) returns an ImageData object containing a Uint8ClampedArray object testing: - 2d.imageData.create2.object code: | @assert window.ImageData !== undefined; @assert window.Uint8ClampedArray !== undefined; window.ImageData.prototype.thisImplementsImageData = true; window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true; var imgdata = ctx.createImageData(1, 1); @assert imgdata.thisImplementsImageData; @assert imgdata.data.thisImplementsUint8ClampedArray; - name: 2d.imageData.create1.type desc: createImageData(imgdata) returns an ImageData object containing a Uint8ClampedArray object testing: - 2d.imageData.create1.object code: | @assert window.ImageData !== undefined; @assert window.Uint8ClampedArray !== undefined; window.ImageData.prototype.thisImplementsImageData = true; window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true; var imgdata = ctx.createImageData(ctx.createImageData(1, 1)); @assert imgdata.thisImplementsImageData; @assert imgdata.data.thisImplementsUint8ClampedArray; - name: 2d.imageData.create2.this desc: createImageData(sw, sh) should throw when called with the wrong |this| notes: *bindings testing: - 2d.imageData.create2.object code: | @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, 1, 1); @moz-todo @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, 1, 1); @moz-todo @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, 1, 1); @moz-todo - name: 2d.imageData.create1.this desc: createImageData(imgdata) should throw when called with the wrong |this| notes: *bindings testing: - 2d.imageData.create2.object code: | var imgdata = ctx.createImageData(1, 1); @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(null, imgdata); @moz-todo @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call(undefined, imgdata); @moz-todo @assert throws TypeError CanvasRenderingContext2D.prototype.createImageData.call({}, imgdata); @moz-todo - name: 2d.imageData.create2.initial desc: createImageData(sw, sh) returns transparent black data of the right size testing: - 2d.imageData.create2.size - 2d.imageData.create.initial - 2d.imageData.initial code: | var imgdata = ctx.createImageData(10, 20); @assert imgdata.data.length === imgdata.width*imgdata.height*4; @assert imgdata.width < imgdata.height; @assert imgdata.width > 0; var isTransparentBlack = true; for (var i = 0; i < imgdata.data.length; ++i) if (imgdata.data[i] !== 0) isTransparentBlack = false; @assert isTransparentBlack; - name: 2d.imageData.create1.initial desc: createImageData(imgdata) returns transparent black data of the right size testing: - 2d.imageData.create1.size - 2d.imageData.create.initial - 2d.imageData.initial code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50); var imgdata1 = ctx.getImageData(0, 0, 10, 20); var imgdata2 = ctx.createImageData(imgdata1); @assert imgdata2.data.length === imgdata1.data.length; @assert imgdata2.width === imgdata1.width; @assert imgdata2.height === imgdata1.height; var isTransparentBlack = true; for (var i = 0; i < imgdata2.data.length; ++i) if (imgdata2.data[i] !== 0) isTransparentBlack = false; @assert isTransparentBlack; - name: 2d.imageData.create2.large desc: createImageData(sw, sh) works for sizes much larger than the canvas testing: - 2d.imageData.create2.size code: | var imgdata = ctx.createImageData(1000, 2000); @assert imgdata.data.length === imgdata.width*imgdata.height*4; @assert imgdata.width < imgdata.height; @assert imgdata.width > 0; var isTransparentBlack = true; for (var i = 0; i < imgdata.data.length; i += 7813) // check ~1024 points (assuming normal scaling) if (imgdata.data[i] !== 0) isTransparentBlack = false; @assert isTransparentBlack; - name: 2d.imageData.create2.tiny desc: createImageData(sw, sh) works for sizes smaller than one pixel testing: - 2d.imageData.create2.size - 2d.imageData.one code: | var imgdata = ctx.createImageData(0.0001, 0.0001); @assert imgdata.data.length === imgdata.width*imgdata.height*4; @assert imgdata.width === 1; @assert imgdata.height === 1; var isTransparentBlack = true; for (var i = 0; i < imgdata.data.length; ++i) if (imgdata.data[i] !== 0) isTransparentBlack = false; @assert isTransparentBlack; - name: 2d.imageData.create2.negative desc: createImageData(sw, sh) takes the absolute magnitude of the size arguments testing: - 2d.imageData.create2.size code: | var imgdata1 = ctx.createImageData(10, 20); var imgdata2 = ctx.createImageData(-10, 20); var imgdata3 = ctx.createImageData(10, -20); var imgdata4 = ctx.createImageData(-10, -20); @assert imgdata1.data.length === imgdata2.data.length; @assert imgdata2.data.length === imgdata3.data.length; @assert imgdata3.data.length === imgdata4.data.length; - name: 2d.imageData.create2.zero desc: createImageData(sw, sh) throws INDEX_SIZE_ERR if size is zero testing: - 2d.imageData.getcreate.zero code: | @assert throws INDEX_SIZE_ERR ctx.createImageData(10, 0); @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 10); @assert throws INDEX_SIZE_ERR ctx.createImageData(0, 0); - name: 2d.imageData.create2.nonfinite desc: createImageData() throws TypeError if arguments are not finite notes: *bindings testing: - 2d.imageData.getcreate.nonfinite code: | @nonfinite @assert throws TypeError ctx.createImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); var posinfobj = { valueOf: function() { return Infinity; } }, neginfobj = { valueOf: function() { return -Infinity; } }, nanobj = { valueOf: function() { return -Infinity; } }; @nonfinite @assert throws TypeError ctx.createImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>); - name: 2d.imageData.create1.zero desc: createImageData(null) throws TypeError testing: - 2d.imageData.create.null code: | @assert throws TypeError ctx.createImageData(null); - name: 2d.imageData.create2.round desc: createImageData(w, h) is rounded the same as getImageData(0, 0, w, h) testing: - 2d.imageData.createround code: | var imgdata1 = ctx.createImageData(10.01, 10.99); var imgdata2 = ctx.getImageData(0, 0, 10.01, 10.99); @assert imgdata1.width === imgdata2.width; @assert imgdata1.height === imgdata2.height; - name: 2d.imageData.get.basic desc: getImageData() exists and returns something testing: - 2d.imageData.get.basic code: | @assert ctx.getImageData(0, 0, 100, 50) !== null; - name: 2d.imageData.get.type desc: getImageData() returns an ImageData object containing a Uint8ClampedArray object testing: - 2d.imageData.get.object code: | @assert window.ImageData !== undefined; @assert window.Uint8ClampedArray !== undefined; window.ImageData.prototype.thisImplementsImageData = true; window.Uint8ClampedArray.prototype.thisImplementsUint8ClampedArray = true; var imgdata = ctx.getImageData(0, 0, 1, 1); @assert imgdata.thisImplementsImageData; @assert imgdata.data.thisImplementsUint8ClampedArray; - name: 2d.imageData.get.zero desc: getImageData() throws INDEX_SIZE_ERR if size is zero testing: - 2d.imageData.getcreate.zero code: | @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 10, 0); @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 10); @assert throws INDEX_SIZE_ERR ctx.getImageData(1, 1, 0, 0); - name: 2d.imageData.get.nonfinite desc: getImageData() throws TypeError if arguments are not finite notes: *bindings testing: - 2d.imageData.getcreate.nonfinite code: | @nonfinite @assert throws TypeError ctx.getImageData(<10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); var posinfobj = { valueOf: function() { return Infinity; } }, neginfobj = { valueOf: function() { return -Infinity; } }, nanobj = { valueOf: function() { return -Infinity; } }; @nonfinite @assert throws TypeError ctx.getImageData(<10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>, <10 posinfobj neginfobj nanobj>); - name: 2d.imageData.get.source.outside desc: getImageData() returns transparent black outside the canvas testing: - 2d.imageData.get.basic - 2d.imageData.get.outside code: | ctx.fillStyle = '#08f'; ctx.fillRect(0, 0, 100, 50); var imgdata1 = ctx.getImageData(-10, 5, 1, 1); @assert imgdata1.data[0] === 0; @assert imgdata1.data[1] === 0; @assert imgdata1.data[2] === 0; @assert imgdata1.data[3] === 0; var imgdata2 = ctx.getImageData(10, -5, 1, 1); @assert imgdata2.data[0] === 0; @assert imgdata2.data[1] === 0; @assert imgdata2.data[2] === 0; @assert imgdata2.data[3] === 0; var imgdata3 = ctx.getImageData(200, 5, 1, 1); @assert imgdata3.data[0] === 0; @assert imgdata3.data[1] === 0; @assert imgdata3.data[2] === 0; @assert imgdata3.data[3] === 0; var imgdata4 = ctx.getImageData(10, 60, 1, 1); @assert imgdata4.data[0] === 0; @assert imgdata4.data[1] === 0; @assert imgdata4.data[2] === 0; @assert imgdata4.data[3] === 0; var imgdata5 = ctx.getImageData(100, 10, 1, 1); @assert imgdata5.data[0] === 0; @assert imgdata5.data[1] === 0; @assert imgdata5.data[2] === 0; @assert imgdata5.data[3] === 0; var imgdata6 = ctx.getImageData(0, 10, 1, 1); @assert imgdata6.data[0] === 0; @assert imgdata6.data[1] === 136; @assert imgdata6.data[2] === 255; @assert imgdata6.data[3] === 255; var imgdata7 = ctx.getImageData(-10, 10, 20, 20); @assert imgdata7.data[ 0*4+0] === 0; @assert imgdata7.data[ 0*4+1] === 0; @assert imgdata7.data[ 0*4+2] === 0; @assert imgdata7.data[ 0*4+3] === 0; @assert imgdata7.data[ 9*4+0] === 0; @assert imgdata7.data[ 9*4+1] === 0; @assert imgdata7.data[ 9*4+2] === 0; @assert imgdata7.data[ 9*4+3] === 0; @assert imgdata7.data[10*4+0] === 0; @assert imgdata7.data[10*4+1] === 136; @assert imgdata7.data[10*4+2] === 255; @assert imgdata7.data[10*4+3] === 255; @assert imgdata7.data[19*4+0] === 0; @assert imgdata7.data[19*4+1] === 136; @assert imgdata7.data[19*4+2] === 255; @assert imgdata7.data[19*4+3] === 255; @assert imgdata7.data[20*4+0] === 0; @assert imgdata7.data[20*4+1] === 0; @assert imgdata7.data[20*4+2] === 0; @assert imgdata7.data[20*4+3] === 0; - name: 2d.imageData.get.source.negative desc: getImageData() works with negative width and height, and returns top-to-bottom left-to-right testing: - 2d.imageData.get.basic - 2d.pixelarray.order code: | ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#fff'; ctx.fillRect(20, 10, 60, 10); var imgdata1 = ctx.getImageData(85, 25, -10, -10); @assert imgdata1.data[0] === 255; @assert imgdata1.data[1] === 255; @assert imgdata1.data[2] === 255; @assert imgdata1.data[3] === 255; @assert imgdata1.data[imgdata1.data.length-4+0] === 0; @assert imgdata1.data[imgdata1.data.length-4+1] === 0; @assert imgdata1.data[imgdata1.data.length-4+2] === 0; @assert imgdata1.data[imgdata1.data.length-4+3] === 255; var imgdata2 = ctx.getImageData(0, 0, -1, -1); @assert imgdata2.data[0] === 0; @assert imgdata2.data[1] === 0; @assert imgdata2.data[2] === 0; @assert imgdata2.data[3] === 0; - name: 2d.imageData.get.source.size desc: getImageData() returns bigger ImageData for bigger source rectangle testing: - 2d.imageData.get.basic code: | var imgdata1 = ctx.getImageData(0, 0, 10, 10); var imgdata2 = ctx.getImageData(0, 0, 20, 20); @assert imgdata2.width > imgdata1.width; @assert imgdata2.height > imgdata1.height; - name: 2d.imageData.get.tiny desc: getImageData() works for sizes smaller than one pixel testing: - 2d.imageData.one code: | var imgdata = ctx.getImageData(0, 0, 0.0001, 0.0001); @assert imgdata.data.length === imgdata.width*imgdata.height*4; @assert imgdata.width === 1; @assert imgdata.height === 1; - name: 2d.imageData.get.nonpremul desc: getImageData() returns non-premultiplied colours testing: - 2d.imageData.get.premul code: | ctx.fillStyle = 'rgba(255, 255, 255, 0.5)'; ctx.fillRect(0, 0, 100, 50); var imgdata = ctx.getImageData(10, 10, 10, 10); @assert imgdata.data[0] > 200; @assert imgdata.data[1] > 200; @assert imgdata.data[2] > 200; @assert imgdata.data[3] > 100; @assert imgdata.data[3] < 200; - name: 2d.imageData.get.range desc: getImageData() returns values in the range [0, 255] testing: - 2d.pixelarray.range - 2d.pixelarray.retrieve code: | ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#fff'; ctx.fillRect(20, 10, 60, 10); var imgdata1 = ctx.getImageData(10, 5, 1, 1); @assert imgdata1.data[0] === 0; var imgdata2 = ctx.getImageData(30, 15, 1, 1); @assert imgdata2.data[0] === 255; - name: 2d.imageData.get.clamp desc: getImageData() clamps colours to the range [0, 255] testing: - 2d.pixelarray.range code: | ctx.fillStyle = 'rgb(-100, -200, -300)'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = 'rgb(256, 300, 400)'; ctx.fillRect(20, 10, 60, 10); var imgdata1 = ctx.getImageData(10, 5, 1, 1); @assert imgdata1.data[0] === 0; @assert imgdata1.data[1] === 0; @assert imgdata1.data[2] === 0; var imgdata2 = ctx.getImageData(30, 15, 1, 1); @assert imgdata2.data[0] === 255; @assert imgdata2.data[1] === 255; @assert imgdata2.data[2] === 255; - name: 2d.imageData.get.length desc: getImageData() returns a correctly-sized Uint8ClampedArray testing: - 2d.pixelarray.length code: | var imgdata = ctx.getImageData(0, 0, 10, 10); @assert imgdata.data.length === imgdata.width*imgdata.height*4; - name: 2d.imageData.get.order.cols desc: getImageData() returns leftmost columns first testing: - 2d.pixelarray.order code: | ctx.fillStyle = '#fff'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 2, 50); var imgdata = ctx.getImageData(0, 0, 10, 10); @assert imgdata.data[0] === 0; @assert imgdata.data[Math.round(imgdata.width/2*4)] === 255; @assert imgdata.data[Math.round((imgdata.height/2)*imgdata.width*4)] === 0; - name: 2d.imageData.get.order.rows desc: getImageData() returns topmost rows first testing: - 2d.pixelarray.order code: | ctx.fillStyle = '#fff'; ctx.fillRect(0, 0, 100, 50); ctx.fillStyle = '#000'; ctx.fillRect(0, 0, 100, 2); var imgdata = ctx.getImageData(0, 0, 10, 10); @assert imgdata.data[0] === 0; @assert imgdata.data[Math.floor(imgdata.width/2*4)] === 0; @assert imgdata.data[(imgdata.height/2)*imgdata.width*4] === 255; - name: 2d.imageData.get.order.rgb desc: getImageData() returns R then G then B testing: - 2d.pixelarray.order - 2d.pixelarray.indexes code: | ctx.fillStyle = '#48c'; ctx.fillRect(0, 0, 100, 50); var imgdata = ctx.getImageData(0, 0, 10, 10); @assert imgdata.data[0] === 0x44; @assert imgdata.data[1] === 0x88; @assert imgdata.data[2] === 0xCC; @assert imgdata.data[3] === 255; @assert imgdata.data[4] === 0x44; @assert imgdata.data[5] === 0x88; @assert imgdata.data[6] === 0xCC; @assert imgdata.data[7] === 255; - name: 2d.imageData.get.order.alpha desc: getImageData() returns A in the fourth component testing: - 2d.pixelarray.order code: | ctx.fillStyle = 'rgba(0, 0, 0, 0.5)'; ctx.fillRect(0, 0, 100, 50); var imgdata = ctx.getImageData(0, 0, 10, 10); @assert imgdata.data[3] < 200; @assert imgdata.data[3] > 100; - name: 2d.imageData.get.unaffected desc: getImageData() is not affected by context state testing: - 2d.imageData.unaffected code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 50, 50) ctx.fillStyle = '#f00'; ctx.fillRect(50, 0, 50, 50) ctx.save(); ctx.translate(50, 0); ctx.globalAlpha = 0.1; ctx.globalCompositeOperation = 'destination-atop'; ctx.shadowColor = '#f00'; ctx.rect(0, 0, 5, 5); ctx.clip(); var imgdata = ctx.getImageData(0, 0, 50, 50); ctx.restore(); ctx.putImageData(imgdata, 50, 0); @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.object.properties desc: ImageData objects have the right properties testing: - 2d.imageData.type code: | var imgdata = ctx.getImageData(0, 0, 10, 10); @assert typeof(imgdata.width) === 'number'; @assert typeof(imgdata.height) === 'number'; @assert typeof(imgdata.data) === 'object'; - name: 2d.imageData.object.readonly desc: ImageData objects properties are read-only testing: - 2d.imageData.type code: | var imgdata = ctx.getImageData(0, 0, 10, 10); var w = imgdata.width; var h = imgdata.height; var d = imgdata.data; imgdata.width = 123; imgdata.height = 123; imgdata.data = [100,100,100,100]; @assert imgdata.width === w; @assert imgdata.height === h; @assert imgdata.data === d; @assert imgdata.data[0] === 0; @assert imgdata.data[1] === 0; @assert imgdata.data[2] === 0; @assert imgdata.data[3] === 0; - name: 2d.imageData.object.ctor desc: ImageData does not have a usable constructor testing: - 2d.imageData.type code: | @assert window.ImageData !== undefined; @assert throws TypeError new window.ImageData(1,1); - name: 2d.imageData.object.set desc: ImageData.data can be modified testing: - 2d.pixelarray.modify code: | var imgdata = ctx.getImageData(0, 0, 10, 10); imgdata.data[0] = 100; @assert imgdata.data[0] === 100; imgdata.data[0] = 200; @assert imgdata.data[0] === 200; - name: 2d.imageData.object.undefined desc: ImageData.data converts undefined to 0 testing: - 2d.pixelarray.modify webidl: - es-octet code: | var imgdata = ctx.getImageData(0, 0, 10, 10); imgdata.data[0] = 100; imgdata.data[0] = undefined; @assert imgdata.data[0] === 0; - name: 2d.imageData.object.nan desc: ImageData.data converts NaN to 0 testing: - 2d.pixelarray.modify webidl: - es-octet code: | var imgdata = ctx.getImageData(0, 0, 10, 10); imgdata.data[0] = 100; imgdata.data[0] = NaN; @assert imgdata.data[0] === 0; imgdata.data[0] = 100; imgdata.data[0] = "cheese"; @assert imgdata.data[0] === 0; - name: 2d.imageData.object.string desc: ImageData.data converts strings to numbers with ToNumber testing: - 2d.pixelarray.modify webidl: - es-octet code: | var imgdata = ctx.getImageData(0, 0, 10, 10); imgdata.data[0] = 100; imgdata.data[0] = "110"; @assert imgdata.data[0] === 110; imgdata.data[0] = 100; imgdata.data[0] = "0x78"; @assert imgdata.data[0] === 120; imgdata.data[0] = 100; imgdata.data[0] = " +130e0 "; @assert imgdata.data[0] === 130; - name: 2d.imageData.object.clamp desc: ImageData.data clamps numbers to [0, 255] testing: - 2d.pixelarray.modify webidl: - es-octet code: | var imgdata = ctx.getImageData(0, 0, 10, 10); imgdata.data[0] = 100; imgdata.data[0] = 300; @assert imgdata.data[0] === 255; imgdata.data[0] = 100; imgdata.data[0] = -100; @assert imgdata.data[0] === 0; imgdata.data[0] = 100; imgdata.data[0] = 200+Math.pow(2, 32); @assert imgdata.data[0] === 255; imgdata.data[0] = 100; imgdata.data[0] = -200-Math.pow(2, 32); @assert imgdata.data[0] === 0; imgdata.data[0] = 100; imgdata.data[0] = Math.pow(10, 39); @assert imgdata.data[0] === 255; imgdata.data[0] = 100; imgdata.data[0] = -Math.pow(10, 39); @assert imgdata.data[0] === 0; imgdata.data[0] = 100; imgdata.data[0] = -Infinity; @assert imgdata.data[0] === 0; imgdata.data[0] = 100; imgdata.data[0] = Infinity; @assert imgdata.data[0] === 255; - name: 2d.imageData.object.round desc: ImageData.data rounds numbers with round-to-zero testing: - 2d.pixelarray.modify webidl: - es-octet code: | var imgdata = ctx.getImageData(0, 0, 10, 10); imgdata.data[0] = 0.499; @assert imgdata.data[0] === 0; imgdata.data[0] = 0.5; @assert imgdata.data[0] === 0; imgdata.data[0] = 0.501; @assert imgdata.data[0] === 1; imgdata.data[0] = 1.499; @assert imgdata.data[0] === 1; imgdata.data[0] = 1.5; @assert imgdata.data[0] === 2; imgdata.data[0] = 1.501; @assert imgdata.data[0] === 2; imgdata.data[0] = 2.5; @assert imgdata.data[0] === 2; imgdata.data[0] = 3.5; @assert imgdata.data[0] === 4; imgdata.data[0] = 252.5; @assert imgdata.data[0] === 252; imgdata.data[0] = 253.5; @assert imgdata.data[0] === 254; imgdata.data[0] = 254.5; @assert imgdata.data[0] === 254; imgdata.data[0] = 256.5; @assert imgdata.data[0] === 255; imgdata.data[0] = -0.5; @assert imgdata.data[0] === 0; imgdata.data[0] = -1.5; @assert imgdata.data[0] === 0; - name: 2d.imageData.put.null desc: putImageData() with null imagedata throws TypeError testing: - 2d.imageData.put.wrongtype code: | @assert throws TypeError ctx.putImageData(null, 0, 0); - name: 2d.imageData.put.nonfinite desc: putImageData() throws TypeError if arguments are not finite notes: *bindings testing: - 2d.imageData.put.nonfinite code: | var imgdata = ctx.getImageData(0, 0, 10, 10); @nonfinite @assert throws TypeError ctx.putImageData(, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); @nonfinite @assert throws TypeError ctx.putImageData(, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>, <10 Infinity -Infinity NaN>); - name: 2d.imageData.put.basic desc: putImageData() puts image data from getImageData() onto the canvas testing: - 2d.imageData.put.normal - 2d.imageData.put.3arg code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.putImageData(imgdata, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.created desc: putImageData() puts image data from createImageData() onto the canvas testing: - 2d.imageData.put.normal code: | var imgdata = ctx.createImageData(100, 50); for (var i = 0; i < imgdata.data.length; i += 4) { imgdata.data[i] = 0; imgdata.data[i+1] = 255; imgdata.data[i+2] = 0; imgdata.data[i+3] = 255; } ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.putImageData(imgdata, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.wrongtype desc: putImageData() does not accept non-ImageData objects testing: - 2d.imageData.put.wrongtype code: | var imgdata = { width: 1, height: 1, data: [255, 0, 0, 255] }; @assert throws TypeError ctx.putImageData(imgdata, 0, 0); @assert throws TypeError ctx.putImageData("cheese", 0, 0); @assert throws TypeError ctx.putImageData(42, 0, 0); expected: green - name: 2d.imageData.put.cross desc: putImageData() accepts image data got from a different canvas testing: - 2d.imageData.put.normal code: | var canvas2 = document.createElement('canvas'); var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect(0, 0, 100, 50) var imgdata = ctx2.getImageData(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.putImageData(imgdata, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.alpha desc: putImageData() puts non-solid image data correctly testing: - 2d.imageData.put.normal code: | ctx.fillStyle = 'rgba(0, 255, 0, 0.25)'; ctx.fillRect(0, 0, 100, 50) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.putImageData(imgdata, 0, 0); @assert pixel 50,25 ==~ 0,255,0,64; expected: | size 100 50 cr.set_source_rgba(0, 1, 0, 0.25) cr.rectangle(0, 0, 100, 50) cr.fill() - name: 2d.imageData.put.modified desc: putImageData() puts modified image data correctly testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#f00'; ctx.fillRect(45, 20, 10, 10) var imgdata = ctx.getImageData(45, 20, 10, 10); for (var i = 0, len = imgdata.width*imgdata.height*4; i < len; i += 4) { imgdata.data[i] = 0; imgdata.data[i+1] = 255; } ctx.putImageData(imgdata, 45, 20); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.dirty.zero desc: putImageData() with zero-sized dirty rectangle puts nothing testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) ctx.putImageData(imgdata, 0, 0, 0, 0, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.dirty.rect1 desc: putImageData() only modifies areas inside the dirty rectangle, using width and height testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 20, 20) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#f00'; ctx.fillRect(40, 20, 20, 20) ctx.putImageData(imgdata, 40, 20, 0, 0, 20, 20); @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 35,25 ==~ 0,255,0,255; @assert pixel 65,25 ==~ 0,255,0,255; @assert pixel 50,15 ==~ 0,255,0,255; @assert pixel 50,45 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.dirty.rect2 desc: putImageData() only modifies areas inside the dirty rectangle, using x and y testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#0f0'; ctx.fillRect(60, 30, 20, 20) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#f00'; ctx.fillRect(40, 20, 20, 20) ctx.putImageData(imgdata, -20, -10, 60, 30, 20, 20); @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 35,25 ==~ 0,255,0,255; @assert pixel 65,25 ==~ 0,255,0,255; @assert pixel 50,15 ==~ 0,255,0,255; @assert pixel 50,45 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.dirty.negative desc: putImageData() handles negative-sized dirty rectangles correctly testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 20, 20) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) ctx.fillStyle = '#f00'; ctx.fillRect(40, 20, 20, 20) ctx.putImageData(imgdata, 40, 20, 20, 20, -20, -20); @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 35,25 ==~ 0,255,0,255; @assert pixel 65,25 ==~ 0,255,0,255; @assert pixel 50,15 ==~ 0,255,0,255; @assert pixel 50,45 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.dirty.outside desc: putImageData() handles dirty rectangles outside the canvas correctly testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) ctx.putImageData(imgdata, 100, 20, 20, 20, -20, -20); ctx.putImageData(imgdata, 200, 200, 0, 0, 100, 50); ctx.putImageData(imgdata, 40, 20, -30, -20, 30, 20); ctx.putImageData(imgdata, -30, 20, 0, 0, 30, 20); @assert pixel 50,25 ==~ 0,255,0,255; @assert pixel 98,15 ==~ 0,255,0,255; @assert pixel 98,25 ==~ 0,255,0,255; @assert pixel 98,45 ==~ 0,255,0,255; @assert pixel 1,5 ==~ 0,255,0,255; @assert pixel 1,25 ==~ 0,255,0,255; @assert pixel 1,45 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.unchanged desc: putImageData(getImageData(...), ...) has no effect testing: - 2d.imageData.unchanged code: | var i = 0; for (var y = 0; y < 16; ++y) { for (var x = 0; x < 16; ++x, ++i) { ctx.fillStyle = 'rgba(' + i + ',' + (Math.floor(i*1.5) % 256) + ',' + (Math.floor(i*23.3) % 256) + ',' + (i/256) + ')'; ctx.fillRect(x, y, 1, 1); } } var imgdata1 = ctx.getImageData(0.1, 0.2, 15.8, 15.9); var olddata = []; for (var i = 0; i < imgdata1.data.length; ++i) olddata[i] = imgdata1.data[i]; ctx.putImageData(imgdata1, 0.1, 0.2); var imgdata2 = ctx.getImageData(0.1, 0.2, 15.8, 15.9); for (var i = 0; i < imgdata2.data.length; ++i) { @assert olddata[i] === imgdata2.data[i]; } - name: 2d.imageData.put.unaffected desc: putImageData() is not affected by context state testing: - 2d.imageData.unaffected code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.globalAlpha = 0.1; ctx.globalCompositeOperation = 'destination-atop'; ctx.shadowColor = '#f00'; ctx.shadowBlur = 1; ctx.translate(100, 50); ctx.scale(0.1, 0.1); ctx.putImageData(imgdata, 0, 0); @assert pixel 50,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.clip desc: putImageData() is not affected by clipping regions testing: - 2d.imageData.unaffected code: | ctx.fillStyle = '#0f0'; ctx.fillRect(0, 0, 100, 50) var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.beginPath(); ctx.rect(0, 0, 50, 50); ctx.clip(); ctx.putImageData(imgdata, 0, 0); @assert pixel 25,25 ==~ 0,255,0,255; @assert pixel 75,25 ==~ 0,255,0,255; expected: green - name: 2d.imageData.put.path desc: putImageData() does not affect the current path testing: - 2d.imageData.put.normal code: | ctx.fillStyle = '#f00'; ctx.fillRect(0, 0, 100, 50) ctx.rect(0, 0, 100, 50); var imgdata = ctx.getImageData(0, 0, 100, 50); ctx.putImageData(imgdata, 0, 0); ctx.fillStyle = '#0f0'; ctx.fill(); @assert pixel 50,25 ==~ 0,255,0,255; expected: green