[shader-precision-format.html] type: testharness expected: if not debug and not e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR if not debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR if debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86_64") and (bits == 64): ERROR if debug and e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR if debug and not e10s and (os == "linux") and (version == "Ubuntu 12.04") and (processor == "x86") and (bits == 32): ERROR [WebGL test #0: Unable to fetch WebGL rendering context for Canvas] expected: FAIL [WebGL test #1: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #2: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #3: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #4: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #5: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #6: gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #7: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #8: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #9: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #10: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #11: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL [WebGL test #12: gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) instanceof WebGLShaderPrecisionFormat should be true. Threw exception TypeError: gl is null] expected: FAIL