/testing/web-platform/meta/webgl/conformance-1.0.3/conformance/glsl/bugs/
../
angle-d3d11-compiler-error.html.ini
angle-dx-variable-bug.html.ini
array-of-struct-with-int-first-position.html.ini
compare-loop-index-to-uniform.html.ini
complex-glsl-does-not-crash.html.ini
conditional-discard-in-loop.html.ini
conditional-discard-optimization.html.ini
constant-precision-qualifier.html.ini
essl3-shaders-with-webgl1.html.ini
floored-division-accuracy.html.ini
fragcoord-linking-bug.html.ini
long-expressions-should-not-crash.html.ini
modulo-arithmetic-accuracy.html.ini
multiplication-assignment.html.ini
nested-functions-should-not-crash.html.ini
sampler-array-using-loop-index.html.ini
temp-expressions-should-not-crash.html.ini
uniforms-should-not-lose-values.html.ini