# This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. from marionette import MultiActions, Actions def smooth_scroll(marionette_session, start_element, axis, direction, length, increments=None, wait_period=None, scroll_back=None): """ :param axis: y or x :param direction: 0 for positive, and -1 for negative :param length: total length of scroll scroll :param increments: Amount to be moved per scrolling :param wait_period: Seconds to wait between scrolling :param scroll_back: Scroll back to original view? """ if axis not in ["x", "y"]: raise Exception("Axis must be either 'x' or 'y'") if direction not in [-1, 0]: raise Exception("Direction must either be -1 negative or 0 positive") increments = increments or 100 wait_period = wait_period or 0.05 scroll_back = scroll_back or False current = 0 if axis is "x": if direction is -1: offset = [-increments, 0] else: offset = [increments, 0] else: if direction is -1: offset = [0, -increments] else: offset = [0, increments] action = Actions(marionette_session) action.press(start_element) while (current < length): current += increments action.move_by_offset(*offset).wait(wait_period) if scroll_back: offset = [-value for value in offset] while (current > 0): current -= increments action.move_by_offset(*offset).wait(wait_period) action.release() action.perform() def pinch(marionette_session, element, x1, y1, x2, y2, x3, y3, x4, y4, duration=200): """ :param element: target :param x1, y1: 1st finger starting position relative to the target :param x3, y3: 1st finger ending position relative to the target :param x2, y2: 2nd finger starting position relative to the target :param x4, y4: 2nd finger ending position relative to the target :param duration: Amount of time in milliseconds to complete the pinch. """ time = 0 time_increment = 10 if time_increment >= duration: time_increment = duration move_x1 = time_increment*1.0/duration * (x3 - x1) move_y1 = time_increment*1.0/duration * (y3 - y1) move_x2 = time_increment*1.0/duration * (x4 - x2) move_y2 = time_increment*1.0/duration * (y4 - y2) multiAction = MultiActions(marionette_session) action1 = Actions(marionette_session) action2 = Actions(marionette_session) action1.press(element, x1, y1) action2.press(element, x2, y2) while (time < duration): time += time_increment action1.move_by_offset(move_x1, move_y1).wait(time_increment/1000) action2.move_by_offset(move_x2, move_y2).wait(time_increment/1000) action1.release() action2.release() multiAction.add(action1).add(action2).perform() def long_press_without_contextmenu(marionette_session, element, time_in_seconds, x=None, y=None): """ :param element: The element to press. :param time_in_seconds: Time in seconds to wait before releasing the press. #x: Optional, x-coordinate to tap, relative to the top-left corner of the element. #y: Optional, y-coordinate to tap, relative to the top-leftcorner of the element. """ action = Actions(marionette_session) action.press(element, x, y) action.move_by_offset(0, 0) action.wait(time_in_seconds) action.release() action.perform()