Cu.import("resource://services-sync/util.js"); Cu.import("resource://services-sync/service.js"); function run_test() { _("Make sure catch when copied to an object will correctly catch stuff"); let ret, rightThis, didCall, didThrow, wasTen, wasLocked; let obj = { catch: Utils.catch, _log: { debug: function(str) { didThrow = str.search(/^Exception: /) == 0; }, info: function(str) { wasLocked = str.indexOf("Cannot start sync: already syncing?") == 0; } }, func: function() this.catch(function() { rightThis = this == obj; didCall = true; return 5; })(), throwy: function() this.catch(function() { rightThis = this == obj; didCall = true; throw 10; })(), callbacky: function() this.catch(function() { rightThis = this == obj; didCall = true; throw 10; }, function(ex) { wasTen = (ex == 10) })(), lockedy: function() this.catch(function() { rightThis = this == obj; didCall = true; throw("Could not acquire lock."); })() }; _("Make sure a normal call will call and return"); rightThis = didCall = didThrow = wasLocked = false; ret = obj.func(); do_check_eq(ret, 5); do_check_true(rightThis); do_check_true(didCall); do_check_false(didThrow); do_check_eq(wasTen, undefined); do_check_false(wasLocked); _("Make sure catch/throw results in debug call and caller doesn't need to handle exception"); rightThis = didCall = didThrow = wasLocked = false; ret = obj.throwy(); do_check_eq(ret, undefined); do_check_true(rightThis); do_check_true(didCall); do_check_true(didThrow); do_check_eq(wasTen, undefined); do_check_false(wasLocked); _("Test callback for exception testing."); rightThis = didCall = didThrow = wasLocked = false; ret = obj.callbacky(); do_check_eq(ret, undefined); do_check_true(rightThis); do_check_true(didCall); do_check_true(didThrow); do_check_true(wasTen); do_check_false(wasLocked); _("Test the lock-aware catch that Service uses."); obj.catch = Service._catch; rightThis = didCall = didThrow = wasLocked = false; wasTen = undefined; ret = obj.lockedy(); do_check_eq(ret, undefined); do_check_true(rightThis); do_check_true(didCall); do_check_true(didThrow); do_check_eq(wasTen, undefined); do_check_true(wasLocked); }