// UTFConvert.cpp #include "StdAfx.h" #include "UTFConvert.h" #include "Types.h" static Byte kUtf8Limits[5] = { 0xC0, 0xE0, 0xF0, 0xF8, 0xFC }; // These functions are for UTF8 <-> UTF16 conversion. bool ConvertUTF8ToUnicode(const AString &src, UString &dest) { dest.Empty(); for(int i = 0; i < src.Length();) { Byte c = (Byte)src[i++]; if (c < 0x80) { dest += (wchar_t)c; continue; } if(c < 0xC0) return false; int numAdds; for (numAdds = 1; numAdds < 5; numAdds++) if (c < kUtf8Limits[numAdds]) break; UInt32 value = (c - kUtf8Limits[numAdds - 1]); do { if (i >= src.Length()) return false; Byte c2 = (Byte)src[i++]; if (c2 < 0x80 || c2 >= 0xC0) return false; value <<= 6; value |= (c2 - 0x80); numAdds--; } while(numAdds > 0); if (value < 0x10000) dest += (wchar_t)(value); else { value -= 0x10000; if (value >= 0x100000) return false; dest += (wchar_t)(0xD800 + (value >> 10)); dest += (wchar_t)(0xDC00 + (value & 0x3FF)); } } return true; } bool ConvertUnicodeToUTF8(const UString &src, AString &dest) { dest.Empty(); for(int i = 0; i < src.Length();) { UInt32 value = (UInt32)src[i++]; if (value < 0x80) { dest += (char)value; continue; } if (value >= 0xD800 && value < 0xE000) { if (value >= 0xDC00) return false; if (i >= src.Length()) return false; UInt32 c2 = (UInt32)src[i++]; if (c2 < 0xDC00 || c2 >= 0xE000) return false; value = ((value - 0xD800) << 10) | (c2 - 0xDC00); } int numAdds; for (numAdds = 1; numAdds < 5; numAdds++) if (value < (((UInt32)1) << (numAdds * 5 + 6))) break; dest += (char)(kUtf8Limits[numAdds - 1] + (value >> (6 * numAdds))); do { numAdds--; dest += (char)(0x80 + ((value >> (6 * numAdds)) & 0x3F)); } while(numAdds > 0); } return true; }