// BranchCoder.h #ifndef __BRANCH_CODER_H #define __BRANCH_CODER_H #include "Common/MyCom.h" #include "Common/Types.h" #include "Common/Alloc.h" #include "../../ICoder.h" class CBranchConverter: public ICompressFilter, public CMyUnknownImp { protected: UInt32 _bufferPos; virtual void SubInit() {} virtual UInt32 SubFilter(Byte *data, UInt32 size) = 0; public: MY_UNKNOWN_IMP; STDMETHOD(Init)(); STDMETHOD_(UInt32, Filter)(Byte *data, UInt32 size); }; #define MyClassEncoderA(Name) class C ## Name: public CBranchConverter \ { public: UInt32 SubFilter(Byte *data, UInt32 size); }; #define MyClassDecoderA(Name) class C ## Name: public CBranchConverter \ { public: UInt32 SubFilter(Byte *data, UInt32 size); }; #define MyClassEncoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \ { public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT}; #define MyClassDecoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \ { public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT}; #define MyClass2b(Name, id, subId, encodingId) \ DEFINE_GUID(CLSID_CCompressConvert ## Name, \ 0x23170F69, 0x40C1, 0x278B, 0x03, 0x03, id, subId, 0x00, 0x00, encodingId, 0x00); #define MyClassA(Name, id, subId) \ MyClass2b(Name ## _Encoder, id, subId, 0x01) \ MyClassEncoderA(Name ## _Encoder) \ MyClass2b(Name ## _Decoder, id, subId, 0x00) \ MyClassDecoderA(Name ## _Decoder) #define MyClassB(Name, id, subId, ADD_ITEMS, ADD_INIT) \ MyClass2b(Name ## _Encoder, id, subId, 0x01) \ MyClassEncoderB(Name ## _Encoder, ADD_ITEMS, ADD_INIT) \ MyClass2b(Name ## _Decoder, id, subId, 0x00) \ MyClassDecoderB(Name ## _Decoder, ADD_ITEMS, ADD_INIT) #endif